Malazan Empire: Twilight Imperium VI: Revengeancest - Game Thread - Malazan Empire

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Twilight Imperium VI: Revengeancest - Game Thread

#81 User is offline   twelve 

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Posted 11 November 2020 - 05:41 PM

Posted Image




Secondaries : none




Pass



CURRENT STATUS

Victory Points: 0

Strategy Card: Trade
Command Pools: 0T | 3F | 2S
Goods: 0/4 C | 6 TG
Action Cards: 1
Promissory Notes: 4 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Muaat (4/1)
+ Quann (2/1)
+ Arinam (1/2)
+ Meer (0/4)
+ Tar'mann (1/1)
+ Thibah (1/1)



Technologies:

+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:
I don't know what I'm doing but it sounds good.
0

#82 User is offline   Imperial Historian 

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Posted 11 November 2020 - 06:43 PM

Posted Image

Recieve blends racial PN

Activate lazar sakulag, move everything from centauri gral to lazar sakulag (the cruiser there should still be in bereg lirta)

Battle

Spacebattle
No PDS
No Anti fighter barrage

Attacker - IH
2 carriers II
2 fighters

Defender - Tatts
Advanced Carrier 1

Round 1
IH - 9 + 6 + 6 + 7 = 1 hit
Tatts - 6 = 0 hits

IH wins the battle and Tatts' carrier is destroyed.

Invasion

Attacker - IH
4 ground forces

Defender - Tatts
1 spec ops

Round 1
IH - 7 + 2 + 9 + 4 = 1 hit
Tatts - 2 = 0 hits

IH wins the battle and Tatts Spec Ops is destroyed.


Invade lazar with 4 infantry

Build 4 fighters, 1 cruiser spend 2TG and sarween




CURRENT STATUS

Victory Points: 1

Strategy Card: WARFARE
Command Pools: 0T | 3F | 0S
Goods: 0/3 C | 1 TG
Action Cards: 0
Promissory Notes: 3 Saar 2 Jol Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
+bereg (3/1)
+lirta(2/3)
+wellon(1/2/yellow)
Mecatol Rex (1/6)
Centauri (1/3)
Gral (1/1/blue)


Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1
+Hypermetabolism
+Carrier 2

Custodians token



0

#83 User is offline   D'rek 

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Posted 11 November 2020 - 07:06 PM

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PASS




CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 0T | 2F | 0S
Goods: 0/2 C | 2 TG
Action Cards: 4
Promissory Notes: 4 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Mallice (0/3)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Starpoint (3/1)
+ New Albion (1/1, green tech)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II

Other:

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#84 User is offline   Imperial Historian 

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Posted 11 November 2020 - 07:08 PM

Pass
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#85 User is offline   Blend 

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Posted 11 November 2020 - 07:11 PM

Custodians Placeholder

Round 2 - Status Phase

Initiative Order: Tattersail > Blend > Twelve > IH > D'rek
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#86 User is offline   Tattersail_ 

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Posted 11 November 2020 - 07:48 PM

Posted Image
Sway the Council -- 1VP -- Status Phase -- Spend 8 influence. Exhaust Lor and Mellon and spend 4 tgs.




Gain 3 Cts
Gain 2 action cards
Return strategy
Ready up everything.


CURRENT STATUS

Victory Points: 1

Strategy Card:
Command Pools: 4T | 4F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Sol (4/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Arnor (2/1)
+ Sakalug (2/1)
+ Lor (1/2)



Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.




Other:
Apt is the only one who reads this. Apt is nice.
0

#87 User is offline   Blend 

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Posted 11 November 2020 - 07:56 PM

Posted Image

Claim no POs
Draw 2 Action Cards
Gain 3 CTs (1/0/2)




CURRENT STATUS

Victory Points: 1

Strategy Card:
Command Pools: 2T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 5
Promissory Notes: 5 Jol-Nar, 1 Muatt, 2 Saar
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mehar Xull (1/3, red)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ E-Res Siphons © -- After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:

Saar Support for the Throne (+1 VP)
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#88 User is offline   twelve 

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Posted 11 November 2020 - 08:38 PM

Posted Image




Status Phase:




Score Found Research Outpost Control 3 planets with tech specialties: Meer (red), Tar'mann (green) and Thibah (blue)
Gain 2 CT and Redistribute
Draw 1 Action Card
Return Trade
Refresh planets



CURRENT STATUS

Victory Points: 1

Strategy Card:
Command Pools: 3T | 3F | 1S
Goods: 0/4 C | 6 TG
Action Cards: 2
Promissory Notes: 4 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Muaat (4/1)
+ Quann (2/1)
+ Arinam (1/2)
+ Meer (0/4)
+ Tar'mann (1/1)
+ Thibah (1/1)



Technologies:

+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:
I don't know what I'm doing but it sounds good.
0

#89 User is offline   Imperial Historian 

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Posted 11 November 2020 - 09:58 PM

Posted Image

Score 3 tech planets
Draw 1 action card
Gain 3 cts, rearrange




CURRENT STATUS

Victory Points: 2

Strategy Card:
Command Pools: 1T | 4F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 1
Promissory Notes: 3 Saar 2 Jol Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
+bereg (3/1)
+lirta(2/3)
+wellon(1/2/yellow)
Mecatol Rex (1/6)
Centauri (1/3)
Gral (1/1/blue)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1
+Hypermetabolism
+Carrier 2

Custodians token



0

#90 User is offline   D'rek 

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Posted 11 November 2020 - 10:14 PM

Posted Image

Status Phase

> No objectives scored
> Gain 2 CTs
> Redistribute CTs
> Draw 2 action cards
> Ready planets
> Return strategy card



CURRENT STATUS

Victory Points: 0

Strategy Card:
Command Pools: 1T | 2F | 1S
Goods: 0/2 C | 2 TG
Action Cards: 6
Promissory Notes: 4 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Starpoint (3/1)
+ Qucen'n (1/2)
+ New Albion (1/1, green tech)
+ Mallice (0/3)
+ Rarron (0/3)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II

Other:

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#91 User is offline   Galactic Council 

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Posted 12 November 2020 - 07:36 AM

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current map:
https://drive.google...iew?usp=sharing

Agenda Phase: The following agendas are revealed

SEED OF AN EMPIRE (DIRECTIVE) | FOR: The player with most VP gains 1 VP. | AGAINST: The player with the fewest VP gains 1 VP.

JUDICIAL ABOLISHMENT (DIRECTIVE) -- Elect a Law | Discard elected law.

COLONIAL REDISTRIBUTION (DIRECTIVE) -- Elect a Non-Home Planet Other Than Mecatol Rex | Destroy each unit on the planet. It's controller chooses a player with the fewest victory points to place 1 infantry on the planet.

New public objective

Intimidate Council -- 1VP -- Status Phase -- Have 1 or more ships in 2 systems that are adjacent to Mecatol Rex's system.

This post has been edited by Galactic Council: 12 November 2020 - 08:10 PM

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#92 User is offline   Galactic Council 

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Posted 13 November 2020 - 08:18 AM

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current map:
https://drive.google...iew?usp=sharing

The votes are in!

SEED OF AN EMPIRE (DIRECTIVE) | AGAINST wins - 1 point to D'rek
FOR: The player with most VP gains 1 VP. = IH votes 7 for.
AGAINST: The player with the fewest VP gains 1 VP. = twelve votes 3, D'rek votes 12


COLONIAL REDISTRIBUTION (DIRECTIVE) -- Elect a Non-Home Planet Other Than Mecatol Rex | Destroy each unit on the planet. It's controller chooses a player with the fewest victory points to place 1 infantry on the planet. Gral is chosen
twelve votes 7 for Lazar
Tatts votes 9 for Lazar
Blend votes 10 for Gral
IH votes 10 for Gral

Strategy Phase Round 3
Tatts
twelve
Blend
IH
D'rek

This post has been edited by Galactic Council: 13 November 2020 - 08:21 AM

0

#93 User is offline   Imperial Historian 

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Posted 13 November 2020 - 08:22 AM

Give gral to blend
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#94 User is offline   Tattersail_ 

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Posted 13 November 2020 - 08:37 AM

Technology
Apt is the only one who reads this. Apt is nice.
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#95 User is offline   twelve 

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Posted 13 November 2020 - 12:39 PM

Posted Image




Stategy Phase




Imperial
+2 TG (Mentak pillage: -1 TG)



CURRENT STATUS

Victory Points: 1

Strategy Card: Imperial
Command Pools: 3T | 3F | 1S
Goods: 0/4 C | 8-1 TG
Action Cards: 2
Promissory Notes: 4 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Muaat (4/1)
+ Quann (2/1)
+ Arinam (1/2)
+ Meer (0/4)
+ Tar'mann (1/1)
+ Thibah (1/1)



Technologies:

+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:

This post has been edited by D'rek: 13 November 2020 - 02:02 PM

I don't know what I'm doing but it sounds good.
0

#96 User is offline   Blend 

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Posted 13 November 2020 - 03:05 PM

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WARFARE




CURRENT STATUS

Victory Points: 1

Strategy Card: WARFARE
Command Pools: 2T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 5
Promissory Notes: 5 Jol-Nar, 1 Muatt, 2 Saar
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mehar Xull (1/3, red)
+ Gral (1/1, blue)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ E-Res Siphons © -- After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:

Saar Support for the Throne (+1 VP)

This post has been edited by Blend: 16 November 2020 - 04:08 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#97 User is offline   Imperial Historian 

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Posted 13 November 2020 - 04:46 PM

LEADERSHIP
0

#98 User is offline   D'rek 

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Posted 13 November 2020 - 04:57 PM

Posted Image

Strategy Phase

Pick POLITICS (+1 TG)



CURRENT STATUS

Victory Points: 1

Strategy Card: POLITICS
Command Pools: 1T | 2F | 1S
Goods: 0/2 C | 4 TG
Action Cards: 6
Promissory Notes: 4 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Starpoint (3/1)
+ Qucen'n (1/2)
+ New Albion (1/1, green tech)
+ Mallice (0/3)
+ Rarron (0/3)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II

Other:

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#99 User is offline   Blend 

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Posted 13 November 2020 - 05:06 PM

Custodians Placeholder

Round 3 - Action Phase

Intiative Order: IH > Drek > Blend > Tattersail > Twelve
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#100 User is offline   Imperial Historian 

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Posted 13 November 2020 - 09:28 PM

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Activate rex, move in floating factory, exhaust lazar, ragh and lisis plus sarween tools, build 6 fighters 4 infantry on mecatol




CURRENT STATUS

Victory Points: 2

Strategy Card: LEADERSHIP
Command Pools: 0T | 4F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 1
Promissory Notes: 3 Saar 2 Jol Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
Lazar (1/0/yellow)

+bereg (3/1)
+lirta(2/3)
+wellon(1/2/yellow)
Mecatol Rex (1/6)
Centauri (1/3)


Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1
+Hypermetabolism
+Carrier 2

Custodians token



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