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Twilight Imperium VI: Revengeancest - Game Thread

#121 User is offline   Tattersail_ 

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Posted 16 November 2020 - 04:47 PM

Posted Image


CW | Unstable Planet | ACTION: | Choose 1 hazardous planet. Exhaust that planet and destroy up to 3 infantry on it.

Choose Meer





CURRENT STATUS

Victory Points: 1

Strategy Card: Technology
Command Pools: 3T | 4F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jord (4/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Arnor (2/1)
+ Sakalug (2/1)
+ Lor (1/2)
+ Tar'mann (1/1)



Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Advanced Carrier 2
Advanced Fighter 2



Other:
Apt is the only one who reads this. Apt is nice.
0

#122 User is offline   twelve 

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Posted 16 November 2020 - 04:52 PM

Posted Image




Secondaries: None




Tactical Action: -1TCT Activate Tequ'ran/Torkan
<Move 1 carrier, 2 infantry and 2 fighters from Muaat
<Invade each planet with 1 infantry each



CURRENT STATUS

Victory Points: 2

Strategy Card: Imperial
Command Pools: 1T | 3F | 0S
Goods: 0/4 C | 7
Action Cards: 2
Promissory Notes: 4 Muaat
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:
+ Muaat (4/1)
+ Quann (2/1)
+ Arinam (1/2)
+
+ Thibah (1/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)



Technologies:

+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ XRD Transporters -- Upgrades carrier blueprint to Carrier II




Other:
I don't know what I'm doing but it sounds good.
0

#123 User is offline   D'rek 

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Posted 16 November 2020 - 04:57 PM

Posted Image

Component Action

Quote

DI | Fighter Conscription | As an Action: | Place 1 fighter from your reinforcements in each system that contains 1 or more of your space docks or units that have capacity; they cannot be placed in systems that contain other players' ships


+1 fighter in each of: Wormhole nexus, Lodor, Mentak home system, Bereg/Lirta, beta WH system, Starpoint/New Albion



CURRENT STATUS

Victory Points: 1

Strategy Card: POLITICS
Command Pools: 2T | 2F | 1S
Goods: 0/2 C | 1 TG
Action Cards: 6
Promissory Notes: 4 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Starpoint (3/1)
+ Qucen'n (1/2)
+ New Albion (1/1, green tech)
+ Mallice (0/3)
+ Rarron (0/3)
+ Bereg (3/1)
+ Lirta IV (2/3)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II
+ Deep Space Cannon -- PDS II

Other:

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#124 User is offline   Blend 

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Posted 16 November 2020 - 05:11 PM

Posted Image

Use Warfare Primary
Remove token from Home System and place in Tactical
Move 1 token from Fleet to Tactical




CURRENT STATUS

Victory Points: 1

Strategy Card: WARFARE
Command Pools: 2T | 2F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 4 Jol-Nar, 1 Muatt, 2 Saar
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mehar Xull (1/3, red)
+ Gral (1/1, blue)
+ Meer (4/0, red)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ E-Res Siphons © -- After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.




Other:

Saar Support for the Throne (+1 VP)

This post has been edited by Blend: 16 November 2020 - 05:11 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#125 User is offline   Tattersail_ 

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Posted 16 November 2020 - 06:00 PM

Posted Image

Warfare secondary - spend 1 Sct - exhaust Sakalug (2) and Zohbat (3)

Build Carrier and Cruiser




Activate Arinam Meer - Move 1 Carrier 1 infantry 4 fighters and 1 Cruiser from home system.

E-Res Siphons triggers. Mentak pillages 1 from Jol-nar. No pillage after all

Blend plays CM | Skilled Retreat | At the start of a combat round: | Move all of your ships from the active system into an adjacent system that does not contain another player's ships; the space combat ends in a draw. Then, place a command token from your reinforcements in that system.

Retreat carrier to gravity rift


Invade Meer


CURRENT STATUS

Victory Points: 1

Strategy Card: Technology
Command Pools: 2T | 4F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jord (4/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Arnor (2/1)
+ Sakalug (2/1)
+ Lor (1/2)
+ Tar'mann (1/1)
+ Meer (0/4)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Advanced Carrier 2
Advanced Fighter 2



Other:

This post has been edited by D'rek: 16 November 2020 - 06:36 PM

Apt is the only one who reads this. Apt is nice.
0

#126 User is offline   twelve 

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Posted 16 November 2020 - 06:03 PM

Posted Image




Secondaries: None




Tactical Action: -1TCT Activate Muaat
<Skip to production
<Exhaust Quann (2) and spend 1 TG build 4 infantry and 2 fighters



CURRENT STATUS

Victory Points: 2

Strategy Card: Imperial
Command Pools: 0T | 3F | 0S
Goods: 0/4 C | 6
Action Cards: 2
Promissory Notes: 4 Muaat
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:
+ Muaat (4/1)
+ Quann (2/1)
+ Arinam (1/2)
+
+ Thibah (1/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)



Technologies:

+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ XRD Transporters -- Upgrades carrier blueprint to Carrier II




Other:
I don't know what I'm doing but it sounds good.
0

#127 User is offline   D'rek 

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Posted 16 November 2020 - 06:12 PM

Posted Image

WARFARE 2ry -> -1 CT. Exhaust Lodor and Starpoint for 6 resources (+Sarween Tools). Build 1 cruiser + 1 carrier + 2 fighters + 2 infantry in the Mentak home system.




Tactical Action

Activate Arnor/Lor

Move 1 cruiser {1 infantry from Moll Primus} from the Mentak home system

Land 1 infantry on Arnor. Establish control.




Transaction: Give 1 Mentak PN to Tatts; receive 1 Sol PN from Tatts.

Transaction: Give Blend 1 TG; receive 1 Jol-Nar PN from Blend.



CURRENT STATUS

Victory Points: 1

Strategy Card: POLITICS
Command Pools: 1T | 2F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 6
Promissory Notes: 3 Mentak, 1 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Starpoint (3/1)
+ Qucen'n (1/2)
+ New Albion (1/1, green tech)
+ Mallice (0/3)
+ Rarron (0/3)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Arnor (2/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II
+ Deep Space Cannon -- PDS II

Other:

This post has been edited by D'rek: 16 November 2020 - 06:47 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#128 User is offline   Galactic Council 

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Posted 16 November 2020 - 06:48 PM

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current map:
https://drive.google...iew?usp=sharing
0

#129 User is offline   Blend 

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Posted 16 November 2020 - 07:01 PM

Posted Image

Activate Quann
Move 1 Carrier from Abyz/Fria, using Gravity Drive to pick up the 2 infantry from Corneeq/Resculon
Invade

Invasion of Quann
Blend invades with 2 Ground Force II
twelve defends with 1 Ground Force

Invasion round 1
Blend rolls (2, 10) 1 hit.
twelve rolls (3) no hits.

twelve's Ground Force is destroyed. Blend wins the Invasion.





CURRENT STATUS

Victory Points: 1

Strategy Card: WARFARE
Command Pools: 1T | 2F | 0S
Goods: 0/4 C | 5 TG
Action Cards: 3
Promissory Notes: 3 Jol-Nar, 1 Muatt, 2 Saar
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mehar Xull (1/3, red)
+ Gral (1/1, blue)
+ Quann (2/1)





Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ E-Res Siphons © -- After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.




Other:

Saar Support for the Throne (+1 VP)

This post has been edited by Blend: 17 November 2020 - 02:40 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#130 User is offline   Tattersail_ 

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Posted 16 November 2020 - 07:43 PM

Posted Image

Activate Gravity Rift move 1 cruiser 1 fighter from Jord and Destroyer from Zohbat

E-Res Siphons triggers. Mentak pillages 1 TG.

The Battle for the Gravity Rift

Tatts attacks with
1 cruiser
1 destroyer
1 fighter II

Blend defends with
1 carrier

Space battle round 1
Tatts rolls for 1 Cruiser (5), 1 destroyer (10) and 1 fighter II (2) and produce 1 hit.
Blend rolls (1) no hits.

Blend's carrier is destroyed. Tatts wins the space battle.







CURRENT STATUS

Victory Points: 1

Strategy Card: Technology
Command Pools: 1T | 4F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jord (4/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Arnor (2/1)
+ Sakalug (2/1)
+ Lor (1/2)
+ Tar'mann (1/1)
+ Meer (0/4)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Advanced Carrier 2
Advanced Fighter 2



Other:

This post has been edited by Galactic Council: 17 November 2020 - 07:03 AM

Apt is the only one who reads this. Apt is nice.
0

#131 User is offline   twelve 

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Posted 16 November 2020 - 08:14 PM

Posted Image




Secondaries: None




Pass



CURRENT STATUS

Victory Points: 2

Strategy Card: Imperial
Command Pools: 0T | 3F | 0S
Goods: 0/4 C | 6
Action Cards: 2
Promissory Notes: 4 Muaat
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:
+ Muaat (4/1)
+
+ Arinam (1/2)
+
+ Thibah (1/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Tequ'ran (2/0)
+ Torkan (0/3)



Technologies:

+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ XRD Transporters -- Upgrades carrier blueprint to Carrier II




Other:

This post has been edited by twelve: 17 November 2020 - 02:34 PM

I don't know what I'm doing but it sounds good.
0

#132 User is offline   D'rek 

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Posted 16 November 2020 - 09:06 PM

Posted Image

Transaction: Blend gives me 2 TG.

Tactical Action

Activate the asteroid field next to Blend's homeworld.

E-Res Siphons triggers. Blend gains 4 TG. Mentak pillages 1 TG.

Play action card:

Quote

DK | Harness Energy | After you activate an anomaly: | Replenish your commodities





CURRENT STATUS

Victory Points: 1

Strategy Card: POLITICS
Command Pools: 0T | 2F | 0S
Goods: 2/2 C | 4 TG
Action Cards: 5
Promissory Notes: 3 Mentak, 1 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Starpoint (3/1)
+ Qucen'n (1/2)
+ New Albion (1/1, green tech)
+ Mallice (0/3)
+ Rarron (0/3)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Arnor (2/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II
+ Deep Space Cannon -- PDS II

Other:

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#133 User is offline   Blend 

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Posted 16 November 2020 - 10:27 PM

Posted Image

Activate Abyz/Fria
Exhaust Gral for 1 resource + 3 TGs + 1 from Sarween Tools
Produce 2 Cruisers, 2 Infantry




CURRENT STATUS

Victory Points: 1

Strategy Card: WARFARE
Command Pools: 0T | 2F | 0S
Goods: 0/4 C | 6 TG
Action Cards: 3
Promissory Notes: 3 Jol-Nar, 1 Muatt, 2 Saar
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mehar Xull (1/3, red)
+ Gral (1/1, blue)
+ Quann (2/1)





Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ E-Res Siphons © -- After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.




Other:

Saar Support for the Throne (+1 VP)

This post has been edited by Blend: 17 November 2020 - 02:41 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#134 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
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  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 16 November 2020 - 10:38 PM

Posted Image

Tactical Action - Activate Thibah

Move Carrier 4 fighters 2 infantry from Jord

Invade

Space battle of Thibah

Tatts attacks with 1 Advanced Carrier 2 and 4 Fighter II
twelve defends with 1 destroyer

Fighter Barrage
twelve rolls for fighter barrage (8,7) and produce no hits.

Round 1
Tatts rolls for 1 Advanced Carrier 2 (4) and 4 Fighters II (8,5,5,4) and produce 1 hit
twelve rolls for destroyer (1) and produce no hits.

Tatts is victorious.






CURRENT STATUS

Victory Points: 1

Strategy Card: Technology
Command Pools: 0T | 4F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 4 Sol, 1 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jord (4/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Arnor (2/1)
+ Sakalug (2/1)
+ Lor (1/2)
+ Tar'mann (1/1)
+ Meer (0/4)
+ Thibah (1/1)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Advanced Carrier 2
Advanced Fighter 2



Other:

This post has been edited by Galactic Council: 17 November 2020 - 08:10 AM

Apt is the only one who reads this. Apt is nice.
0

#135 User is offline   D'rek 

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Posted 16 November 2020 - 10:55 PM

Posted Image

PASS



CURRENT STATUS

Victory Points: 1

Strategy Card: POLITICS
Command Pools: 0T | 2F | 0S
Goods: 2/2 C | 4 TG
Action Cards: 5
Promissory Notes: 3 Mentak, 1 Sol, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Starpoint (3/1)
+ Qucen'n (1/2)
+ New Albion (1/1, green tech)
+ Mallice (0/3)
+ Rarron (0/3)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ Arnor (2/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II
+ Deep Space Cannon -- PDS II

Other:

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#136 User is offline   Blend 

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Posted 17 November 2020 - 01:52 AM

Posted Image

PASS




CURRENT STATUS

Victory Points: 1

Strategy Card: WARFARE
Command Pools: 0T | 2F | 0S
Goods: 0/4 C | 6 TG
Action Cards: 3
Promissory Notes: 3 Jol-Nar, 1 Muatt, 2 Saar
Secret Objectives: 0 fulfilled | 2 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mehar Xull (1/3, red)
+ Gral (1/1, blue)





Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ E-Res Siphons © -- After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.




Other:

Saar Support for the Throne (+1 VP)
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#137 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 17 November 2020 - 07:17 AM

Posted Image

current map:
https://drive.google...iew?usp=sharing

Status Phase round 3

In descending order:
IH
D'rek
Blend
tatts
twelve

The following agendas are revealed

MINISTER OF EXPLORATION (LAW) -- Elect a Player | When the owner of this cards gains control of a planet, they gain a trade good.
IXTHIAN ARTIFACT (DIRECTIVE) | FOR: The speaker rolls a die. 1-5: Destroy all units on Mecatol Rex & 3 units in each system adjacent to Mecatol Rex. 6-10: Each player researches 2 technologies. | AGAINST: Nothing happens.


(moving to after Tatts pass, Morgoth can delete if he wants)

This post has been edited by D'rek: 17 November 2020 - 02:10 PM

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#138 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,260
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 17 November 2020 - 02:04 PM

Pass for clarity
Apt is the only one who reads this. Apt is nice.
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#139 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,611
  • Joined: 08-August 07
  • Location::

Posted 17 November 2020 - 02:09 PM

Posted Image

current map:
https://drive.google...iew?usp=sharing

Status Phase round 3

In descending order:
IH
D'rek
Blend
tatts
twelve

The following agendas are revealed

MINISTER OF EXPLORATION (LAW) -- Elect a Player | When the owner of this cards gains control of a planet, they gain a trade good.
IXTHIAN ARTIFACT (DIRECTIVE) | FOR: The speaker rolls a die. 1-5: Destroy all units on Mecatol Rex & 3 units in each system adjacent to Mecatol Rex. 6-10: Each player researches 2 technologies. | AGAINST: Nothing happens.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#140 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 17 November 2020 - 02:24 PM

Posted Image

Score threaten the council 1VP

Gain 3 CT
Draw action card




CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 4T | 4F | 3S
Goods: 0/3 C | 0 TG
Action Cards: 4
Promissory Notes: 3 Saar 1 Jol Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
Lazar (1/0/yellow)
+wellon(1/2/yellow)
Mecatol Rex (1/6)
Centauri (1/3)


Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1
+Hypermetabolism
+Carrier 2
+Fighter 2
+Infantry 2

Custodians token






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