Malazan Empire: Twilight Imperium VI: Revengeancest - Game Thread - Malazan Empire

Jump to content

  • 16 Pages +
  • « First
  • 2
  • 3
  • 4
  • 5
  • 6
  • Last »
  • You cannot start a new topic
  • This topic is locked

Twilight Imperium VI: Revengeancest - Game Thread

#61 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 09 November 2020 - 11:18 PM

Posted Image

Activate mecatol rex, move in 2 cruisers, floating factory, 1 infantry and 2 fighters from starpoint

Exhaust lirta, wellon, ragh for 6 influence

Invade rex, gain 1 TG

Exhaust starpoint for 3 resources, spend 1 TG, sarween tool

Build carrier, 4 fighters





CURRENT STATUS

Victory Points: 0

Strategy Card: WARFARE
Command Pools: 1T | 3F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 1
Promissory Notes: 5 Saar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
+bereg (3/1)
+lirta(2/3)
+wellon(1/2/yellow)
+starpoint(3/1)
Mecatol Rex (1/6)


Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1





0

#62 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,611
  • Joined: 08-August 07
  • Location::

Posted 10 November 2020 - 01:13 AM

Posted Image

CONSTRUCTION 2ry
TRADE 2ry -> Spend 1 CT. Refresh commodities.

Tactical Action

ACTIVATE the wormhole nexus

MOVE
+ 1 carrier {1 inf + 2 ftr} from Lodor

INVASION
> land 1 infantry on Mallice
> establish control




Transaction: send 1 Mentak promissory note to IH



CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 1T | 2F | 1S
Goods: 2/2 C | 0 TG
Action Cards: 4
Promissory Notes: 4 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Mallice (0/3)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

Other:

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#63 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,262
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 10 November 2020 - 06:25 PM

Posted Image

Secondaries -

Construction - spend 1sct place one spacedock in Zohbat.
Free Refresh - refresh commodities




Tactical Action - Activate Lazar - Sakalug - Move carrier with 2 infantry from Arnor.

Invade both planets with 1 infantry.

CURRENT STATUS

Victory Points: 0

Strategy Card: Leadership
Command Pools: 0T | 3F | 0S
Goods: 4/4 C | 0 TG
Action Cards: 3
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Sol (4/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Arnor (2/1)
+ Lazar (1/0)
+ Sakalug (2/1)

+ Lor (1/2)



Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.




Other:
Apt is the only one who reads this. Apt is nice.
0

#64 User is offline   Blend 

  • Gentleman of High House Mafia
  • View gallery
  • Group: High House Mafia
  • Posts: 4,579
  • Joined: 28-March 03
  • Location:Ottawa

Posted 10 November 2020 - 07:03 PM

Posted Image

Trade Jol-Nar Racial PN to Saar in exchange for Saar Support for the Throne




No Secondaries




Activate Abyz/Fria
No movement
Exhaust Fria and Nar for 4 resources + 1 from Sarween Tools
Produce 1 Carrier, 2 Fighters, 2 Infantry




CURRENT STATUS

Victory Points: 1

Strategy Card: CONSTRUCTION
Command Pools: 1T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 3
Promissory Notes: 4 Jol-Nar, 1 Muatt, 1 Saar
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mehar Xull (1/3, red)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:

Saar Support for the Throne (+1 VP)
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#65 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 10 November 2020 - 07:38 PM

Posted Image




Secondaries : None




Tactical Action: -1TCT Activate Tar'mann
< Move carrier and 1 infantry from Muaat
< Invade with 1 infantry

Trade Sol 1 trade good and 4 commodities for Sol Racial PN and 4 Commodities
Mentak pillages 1 trade good from Muaat and 1 from Sol



CURRENT STATUS

Victory Points: 0

Strategy Card: Trade
Command Pools: 2T | 3F | 0S
Goods: 0/4 C | 6 TG
Action Cards: 1
Promissory Notes: 4 Muaat 1 Sol pn
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Muaat (4/1)
+ Quann (2/1)
+ Arinam (1/2)
+ Meer (0/4)
+ Tar'mann (1/1)



Technologies:

+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:

This post has been edited by D'rek: 10 November 2020 - 07:42 PM

I don't know what I'm doing but it sounds good.
0

#66 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 10 November 2020 - 08:10 PM

Posted Image

Trade ceasefires with blend


DA | War Effort | ACTION: | Place 1 cruiser from your reinforcements in a system that contains 1 or more of your ships.

Place cruiser in bereg lirta




CURRENT STATUS

Victory Points: 1

Strategy Card: WARFARE
Command Pools: 1T | 3F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 0
Promissory Notes: 3 Saar 2 Jol Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
+bereg (3/1)
+lirta(2/3)
+wellon(1/2/yellow)
+ starpoint(3/1)
Mecatol Rex (1/6)


Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1

Custodians token



0

#67 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,611
  • Joined: 08-August 07
  • Location::

Posted 10 November 2020 - 08:37 PM

Posted Image

Transaction: Trade 2 commodities to Tatts, in exchange for 2 TG. (No pillage on Tatts)




Strategic Action: TECHNOLOGY
> Research Stasis Capsules




CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 1T | 2F | 1S
Goods: 0/2 C | 4 TG
Action Cards: 4
Promissory Notes: 4 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Mallice (0/3)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II

Other:

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#68 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,262
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 10 November 2020 - 09:37 PM

Posted Image

Strategic Action - Play Leadership - gain 3 command tokens. Place 2 in Tactical and 1 in Fleet.






CURRENT STATUS

Victory Points: 0

Strategy Card: Leadership
Command Pools: 2T | 4F | 0S
Goods: 0/4 C | 4 TG
Action Cards: 3
Promissory Notes: 4 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Sol (4/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Arnor (2/1)
+ Lazar (1/0)
+ Sakalug (2/1)

+ Lor (1/2)



Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.




Other:

This post has been edited by Tattersail_: 10 November 2020 - 10:06 PM

Apt is the only one who reads this. Apt is nice.
0

#69 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 10 November 2020 - 10:27 PM

Use Sol racial pn to gain 2 infantry in Meer
I don't know what I'm doing but it sounds good.
0

#70 User is offline   Blend 

  • Gentleman of High House Mafia
  • View gallery
  • Group: High House Mafia
  • Posts: 4,579
  • Joined: 28-March 03
  • Location:Ottawa

Posted 10 November 2020 - 10:32 PM

Posted Image

Technology Secondary: Research Hyper Metabolism, using Jol-Nar racial ability for a green skip; Exhaust Abyz, Corneeq and Resculon for 6 resources to research E-Res Siphons, using Jol-Nar racial abilities to use the Tech Primary as well as for a yellow skip.

Presumably IH uses my racial to learn Hyper Metabolism.

Quote

Research Agreement: After the Jol-Nar player researches a technology that is not a faction technology: Gain that technology. Then, return this card to the Jol-Nar player.


Leadership Secondary: Exhaust Mehar Xull to gain 1 CT, place in Tactical




Activate Home System
Exhaust Jol for 1 resource + 1 from Sarween Tools
Produce 1 Cruiser




CURRENT STATUS

Victory Points: 1

Strategy Card: CONSTRUCTION
Command Pools: 1T | 3F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 3
Promissory Notes: 5 Jol-Nar, 1 Muatt, 2 Saar
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mehar Xull (1/3, red)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ E-Res Siphons © -- After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:

Saar Support for the Throne (+1 VP)

This post has been edited by Blend: 10 November 2020 - 10:35 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#71 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 10 November 2020 - 10:44 PM

Posted Image




Secondaries : Leadership
Exhaust Arinam (2) and Meer (4). Gain 2 CT and place both in Strategy




Tactical Action: -1TCT Activate Thibah
< Move Warsun, 4 fighters and 1 infantry from Meer
< Invade with 1 infantry



CURRENT STATUS

Victory Points: 0

Strategy Card: Trade
Command Pools: 1T | 3F | 2S
Goods: 0/4 C | 6 TG
Action Cards: 1
Promissory Notes: 4 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Muaat (4/1)
+ Quann (2/1)
+ Arinam (1/2)
+ Meer (0/4)
+ Tar'mann (1/1)
+ Thibah (1/1)



Technologies:

+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:

This post has been edited by twelve: 10 November 2020 - 10:45 PM

I don't know what I'm doing but it sounds good.
0

#72 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 10 November 2020 - 11:35 PM

Posted Image

Technology secondary, exhaust bereg, lisis for 4, research carrier 2

Activate centauri gral, move in carrier, 2 infantry and space dock from bereg lirta (leave cruiser behind), move in carrier from wellon

Invade both planets, gain 2 TG

Build 2 infantry, 2 fighters, spend 1 tg, sarween tools




CURRENT STATUS

Victory Points: 1

Strategy Card: WARFARE
Command Pools: 0T | 3F | 0S
Goods: 0/3 C | 1 TG
Action Cards: 0
Promissory Notes: 3 Saar 2 Jol Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
+bereg (3/1)
+lirta(2/3)
+wellon(1/2/yellow)
+ starpoint(3/1)
Mecatol Rex (1/6)
Centauri (1/3)
Gral (1/1/blue)


Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1
+Hypermetabolism
+Carrier 2

Custodians token



0

#73 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,611
  • Joined: 08-August 07
  • Location::

Posted 11 November 2020 - 12:57 AM

Posted Image

Leadership 2ry -> Exhaust Lodor and spend 2 TG to buy 1 CT. Place it in Tactical.

Tactical Action

Activate Qucen'n/Rarron

MOVe
+ Cruiser from Alpha wormhole system {pick up 1 infantry from Moll Primus}
+ Cruiser from Lodor {pick up 1 infantry from Moll Primus}

Land 1 infantry each on Qucen'n and Rarron. Establish control.




CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 1T | 2F | 1S
Goods: 0/2 C | 2 TG
Action Cards: 4
Promissory Notes: 4 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Mallice (0/3)
+ Qucen'n (1/2)
+ Rarron (0/3)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II

Other:

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#74 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 11 November 2020 - 06:46 AM

Posted Image

current map:
https://drive.google...iew?usp=sharing
0

#75 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,262
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 11 November 2020 - 07:09 AM

Pass
Apt is the only one who reads this. Apt is nice.
0

#76 User is offline   Blend 

  • Gentleman of High House Mafia
  • View gallery
  • Group: High House Mafia
  • Posts: 4,579
  • Joined: 28-March 03
  • Location:Ottawa

Posted 11 November 2020 - 04:37 PM

Pass
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#77 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 11 November 2020 - 04:54 PM

Posted Image




Secondaries : none




Tactical Action: -1TCT Activate Muaat
< Skip to production
< Exhaust Muaat(4) and Quann (2) build 1 carrier,2 fighters and 3 infantry



CURRENT STATUS

Victory Points: 0

Strategy Card: Trade
Command Pools: 0T | 3F | 2S
Goods: 0/4 C | 6 TG
Action Cards: 1
Promissory Notes: 4 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Muaat (4/1)
+ Quann (2/1)
+ Arinam (1/2)
+ Meer (0/4)
+ Tar'mann (1/1)
+ Thibah (1/1)



Technologies:

+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:
I don't know what I'm doing but it sounds good.
0

#78 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 11 November 2020 - 05:00 PM

Posted Image

Play warfare, ct off centauri gral into tactical




CURRENT STATUS

Victory Points: 1

Strategy Card: WARFARE
Command Pools: 1T | 3F | 0S
Goods: 0/3 C | 1 TG
Action Cards: 0
Promissory Notes: 3 Saar 2 Jol Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
+bereg (3/1)
+lirta(2/3)
+wellon(1/2/yellow)
+ starpoint(3/1)
Mecatol Rex (1/6)
Centauri (1/3)
Gral (1/1/blue)


Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1
+Hypermetabolism
+Carrier 2

Custodians token



0

#79 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,611
  • Joined: 08-August 07
  • Location::

Posted 11 November 2020 - 05:27 PM

Posted Image

Warfare 2ry -> Spend 1 CT and exhaust Moll Primus for 4 resources (+Sarween Tools). Produce 2 cruisers and 2 infantry.

Tactical Action

Activate Starpoint/New Albion

MOVe
+ 2 Cruisers from the Mentak home system {1 inf each}

Land 1 infantry each on Starpoint and New Albion. Establish control.




CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 0T | 2F | 0S
Goods: 0/2 C | 2 TG
Action Cards: 4
Promissory Notes: 4 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Mallice (0/3)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Starpoint (3/1)
+ New Albion (1/1, green tech)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II

Other:

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#80 User is offline   Blend 

  • Gentleman of High House Mafia
  • View gallery
  • Group: High House Mafia
  • Posts: 4,579
  • Joined: 28-March 03
  • Location:Ottawa

Posted 11 November 2020 - 05:40 PM

Posted Image

Warfare secondary: Use Sarween Tools to place 2 infantry in Home system




Still passed




CURRENT STATUS

Victory Points: 1

Strategy Card: CONSTRUCTION
Command Pools: 1T | 3F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 3
Promissory Notes: 5 Jol-Nar, 1 Muatt, 2 Saar
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mehar Xull (1/3, red)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ E-Res Siphons © -- After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:

Saar Support for the Throne (+1 VP)
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

Share this topic:


  • 16 Pages +
  • « First
  • 2
  • 3
  • 4
  • 5
  • 6
  • Last »
  • You cannot start a new topic
  • This topic is locked

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users