Twilight Imperium VI: Revengeancest - Game Thread
#101
Posted 13 November 2020 - 09:59 PM
Tactical Action
Activate the empty Beta WH system
Move 1 cruiser from Qucen'n/Rarron
CURRENT STATUS
Victory Points: 1
Strategy Card: POLITICS
Command Pools: 0T | 2F | 1S
Goods: 0/2 C | 4 TG
Action Cards: 6
Promissory Notes: 4 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Starpoint (3/1)
+ Qucen'n (1/2)
+ New Albion (1/1, green tech)
+ Mallice (0/3)
+ Rarron (0/3)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II
Other:
#102
Posted 13 November 2020 - 10:32 PM
Activate Arinam/Meer.
Use following action card:
Quote
AW | Flank Speed | After you activate a system: | Apply +1 to the move value of each of your ships during this tactical action.
Move 1 Carrier, 4 Infantry from Abyz/Fria
Invade Meer with 4 Infantry.
Invasion of Meer
Blend attacks with 4 GF
Twelve defends with 2 GF
Round 1
Blend (3, 1, 10, 5) rolls 1 hit
twelve (10, 6) rolls 1 hit
Round 2
Blend (10, 3, 2) rolls 1 hit
twelve (5) rolls no hits.
Blend wins combat and claims Meer
Let the fragile scientists win!!!
CURRENT STATUS
Victory Points: 1
Strategy Card: WARFARE
Command Pools: 1T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 5
Promissory Notes: 5 Jol-Nar, 1 Muatt, 2 Saar
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mehar Xull (1/3, red)
+ Gral (1/1, blue)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ E-Res Siphons © -- After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Other:
Saar Support for the Throne (+1 VP)
This post has been edited by Blend: 16 November 2020 - 04:09 PM
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#103
Posted 14 November 2020 - 07:15 AM
Technology Strategy - Research Advanced Carrier 2
Research Advanced Fighters Exhaust Jord and Arnor
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 4T | 4F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Mellon (0/2)
+ Zohbat (3/1)
+ Sakalug (2/1)
+ Lor (1/2)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Other:
Apt is the only one who reads this. Apt is nice.
#104
Posted 14 November 2020 - 01:47 PM
#105
Posted 14 November 2020 - 02:48 PM
Secondaries: Technology
<-1SCT Exhaust Muaat (4), Thibah (Blue skip) Research Carrier II
Tactical Action: -1TCT Activate Xxehan/ Dal Bootha
< Move Warsun, 4 fighters and 1 infantry from Thibah, 1 carrier and 1 infantry from Tar'mann using gravity drive and going through the supernova.
< Invade 1 infantry each to both planets
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 2T | 3F | 0S
Goods: 0/4 C | 7
Action Cards: 2
Promissory Notes: 4 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Quann (2/1)
+ Arinam (1/2)
+
+ Tar'mann (1/1)
Technologies:
+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ XRD Transporters -- Upgrades carrier blueprint to Carrier II
Other:
This post has been edited by twelve: 14 November 2020 - 06:31 PM
I don't know what I'm doing but it sounds good.
#106
Posted 14 November 2020 - 02:58 PM
#107
Posted 14 November 2020 - 03:06 PM
Technology secondary, - 1 CT exhaust bereg, wellon, research fighter 2
Play Leadership, exhaust Lirta, Rex, centauri for 7 CT
CURRENT STATUS
Victory Points: 2
Strategy Card: LEADERSHIP
Command Pools: 3T | 4F | 4S
Goods: 0/3 C | 0 TG
Action Cards: 1
Promissory Notes: 3 Saar 2 Jol Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Ragh (2/1)
Lazar (1/0/yellow)
+lirta(2/3)
+wellon(1/2/yellow)
Mecatol Rex (1/6)
Centauri (1/3)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1
+Hypermetabolism
+Carrier 2
+Fighter 2
+Infantry 2
Custodians token
#108
Posted 14 November 2020 - 04:10 PM
TECH 2ry -> Spend 1 CT and exhaust Moll Primus. Research Deep Space Cannon.
LEADERSHIP 2ry -> Exhaust Mallice, Rarron, Qucen'n, and New Albion and spend 3 TGs to gain 4 CTs.
Component Action
Quote
CB | Rise of a Messiah | ACTION: | Place 1 infantry from your reinforcements on each planet you control.
CURRENT STATUS
Victory Points: 1
Strategy Card: POLITICS
Command Pools: 3T | 2F | 1S
Goods: 0/2 C | 1 TG
Action Cards: 5
Promissory Notes: 4 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+ Lodor (3/1)
+ Starpoint (3/1)
+
+
+
+
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II
+ Deep Space Cannon -- PDS II
Other:
#109
Posted 14 November 2020 - 05:14 PM
Technology Secondary: Research Infantry 2; Exhaust Abyz, Fria and Corneeq for 6 resources, research Cruiser II
IH uses my racial to copy Infantry 2:
Quote
After the Jol-Nar player researches a technology that is not a faction technology:
Gain that technology.
Then, return this card to the Jol-Nar player.
Gain that technology.
Then, return this card to the Jol-Nar player.
Leadership Secondary: Exhaust Mehar Xull and Nar for 6 influence, gain 2 CTs, place them 2/0/0.
Activate Asteroid Belt near my home system
Move Cruiser and Fighter from my home system
CURRENT STATUS
Victory Points: 1
Strategy Card: WARFARE
Command Pools: 2T | 3F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 5
Promissory Notes: 4 Jol-Nar, 1 Muatt, 2 Saar
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Jol (1/2)
+ Resculon (2/0)
+ Gral (1/1, blue)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ E-Res Siphons © -- After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
Other:
Saar Support for the Throne (+1 VP)
This post has been edited by Blend: 16 November 2020 - 04:09 PM
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#110
Posted 14 November 2020 - 10:23 PM
Secondary Leadership - exhaust Mellon and Lor to gain 1 SCT.
Comoponent Action - Orbital Drop Jord
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 4T | 4F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Mellon (0/2)
+ Zohbat (3/1)
+ Sakalug (2/1)
+ Lor (1/2)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Other:
Apt is the only one who reads this. Apt is nice.
#111
Posted 14 November 2020 - 10:37 PM
Secondaries: Leadership
<Exhaust Arinam (2) and Tar'mann (1) gain1 CT and place in Tactical
Tactical Action: -1TCT Activate Thibah
< Move destroyer from Quann using gravity drive
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 2T | 3F | 0S
Goods: 0/4 C | 7
Action Cards: 2
Promissory Notes: 4 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Quann (2/1)
+
Technologies:
+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ XRD Transporters -- Upgrades carrier blueprint to Carrier II
Other:
This post has been edited by twelve: 14 November 2020 - 10:37 PM
I don't know what I'm doing but it sounds good.
#112
Posted 15 November 2020 - 09:07 AM
Activate alpha wormhole, move in 2 fighters and 1 cruiser from lazar sakulag
CURRENT STATUS
Victory Points: 2
Strategy Card: LEADERSHIP
Command Pools: 2T | 4F | 4S
Goods: 0/3 C | 0 TG
Action Cards: 1
Promissory Notes: 3 Saar 2 Jol Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Ragh (2/1)
Lazar (1/0/yellow)
+lirta(2/3)
+wellon(1/2/yellow)
Mecatol Rex (1/6)
Centauri (1/3)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1
+Hypermetabolism
+Carrier 2
+Fighter 2
+Infantry 2
Custodians token
#113
Posted 15 November 2020 - 03:30 PM
Strategic Action: POLITICS
> Make myself Speaker
> Look at top 2 agenda cards
> Draw 2 action cards
CURRENT STATUS
Victory Points: 1
Strategy Card: POLITICS
Command Pools: 3T | 2F | 1S
Goods: 0/2 C | 1 TG
Action Cards: 7
Promissory Notes: 4 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+ Lodor (3/1)
+ Starpoint (3/1)
+
+
+
+
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II
+ Deep Space Cannon -- PDS II
Other:
#114
Posted 15 November 2020 - 04:43 PM
No secondaries
Activate Home System
Exhaust Jol and Resculon for 3 resources + 1 from Sarween Tools
Produce 2 Cruisers
CURRENT STATUS
Victory Points: 1
Strategy Card: WARFARE
Command Pools: 1T | 3F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 5
Promissory Notes: 4 Jol-Nar, 1 Muatt, 2 Saar
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Gral (1/1, blue)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ E-Res Siphons © -- After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
Other:
Saar Support for the Throne (+1 VP)
This post has been edited by Blend: 16 November 2020 - 04:10 PM
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
#115
Posted 15 November 2020 - 06:30 PM
Activate Tarmann - move 1 dreadnought and 1 infantry from Jord
Invade
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 3T | 4F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Mellon (0/2)
+ Zohbat (3/1)
+ Sakalug (2/1)
+ Lor (1/2)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Advanced Carrier 2
Advanced Fighter 2
Other:
This post has been edited by Galactic Council: 16 November 2020 - 11:41 AM
Apt is the only one who reads this. Apt is nice.
#116
Posted 15 November 2020 - 06:50 PM
Secondaries: None
Strategic Action: Imperial
<Score Intimidate Council
<draw 1 secret objective
CURRENT STATUS
Victory Points: 2
Strategy Card:
Command Pools: 2T | 3F | 0S
Goods: 0/4 C | 7
Action Cards: 2
Promissory Notes: 4 Muaat
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+ Quann (2/1)
+
Technologies:
+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ XRD Transporters -- Upgrades carrier blueprint to Carrier II
Other:
I don't know what I'm doing but it sounds good.
#117
Posted 15 November 2020 - 07:18 PM
Secondary politics -1 CT
Secondary Imperial -1CT
Pass
CURRENT STATUS
Victory Points: 2
Strategy Card: LEADERSHIP
Command Pools: 2T | 4F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 1
Promissory Notes: 3 Saar 2 Jol Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Ragh (2/1)
Lazar (1/0/yellow)
+lirta(2/3)
+wellon(1/2/yellow)
Mecatol Rex (1/6)
Centauri (1/3)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1
+Hypermetabolism
+Carrier 2
+Fighter 2
+Infantry 2
Custodians token
#118
Posted 16 November 2020 - 11:52 AM
#119
Posted 16 November 2020 - 01:17 PM
Tactical Action
ACTIVATE Bereg/Lirta
MOVE
+ 1 Cruiser from Qucen'n/Rarron {1 infantry from Qucen'n}
+ 1 Cruiser from Starpoint/New Albion {1 infantry from New Albion}
SPACE BATTLE
D'rek attacks with 2 Cruiser II
IH defends with 1 Cruiser
Ambush
D'rek uses ambush with two cruisers (3, 3) and produce no hits.
Space battle round 1
D'rek
2 Cruiser II (8, 7) 2 hits
IH
1 Cruiser (1) no hits.
D'rek wins space combat
INVASION
If both infantry survive, land 1 each on Bereg/Lirta. If 1, land it on Bereg.
CURRENT STATUS
Victory Points: 1
Strategy Card: POLITICS
Command Pools: 2T | 2F | 1S
Goods: 0/2 C | 1 TG
Action Cards: 7
Promissory Notes: 4 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+ Lodor (3/1)
+ Starpoint (3/1)
+
+
+
+
+
+
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II
+ Deep Space Cannon -- PDS II
Other:
This post has been edited by D'rek: 16 November 2020 - 01:39 PM
#120
Posted 16 November 2020 - 03:59 PM
Imperial Secondary: Draw a Secret Objective
Activate Asteroid System next to IH's homeworld
Move Dreadnought from Mehar Xull using Gravity Drive
CURRENT STATUS
Victory Points: 1
Strategy Card: WARFARE
Command Pools: 0T | 3F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 5
Promissory Notes: 4 Jol-Nar, 1 Muatt, 2 Saar
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+ Gral (1/1, blue)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ E-Res Siphons © -- After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
Other:
Saar Support for the Throne (+1 VP)
This post has been edited by Blend: 16 November 2020 - 04:12 PM
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK