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Twilight Imperium VI: Revengeancest - Game Thread

#301 User is offline   Imperial Historian 

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Posted 10 December 2020 - 08:51 PM

Posted Image

Play leadership rider on wormhole agenda, AGAINST

Score 4 techs of one colour SO
Gain 3ct




CURRENT STATUS

Victory Points: 8

Strategy Card:
Command Pools: 1T | 1F | 6S
Goods: 0/3 C | 0 TG
Action Cards: 6
Promissory Notes: 2 Saar 1 Jol Nar
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)




Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Chaos Mapping- Other players cannot activate asteroid fields that contain 1 or more of your ships.At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has Production
+ Light Wave Deflectors
+Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1
+Hypermetabolism
+Carrier 2
+Fighter 2
+Infantry 2

Custodians token
SO master the laws of physics



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#302 User is offline   D'rek 

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Posted 10 December 2020 - 08:58 PM

Posted Image

Status Phase

Play...

Quote

AI | Diplomacy Rider (μ) | At the start of your turn during the status phase: | Choose an agenda that will be voted on in the next agenda phase. You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, choose 1 system that contains a planet you control. Each other player places a command token from their reinforcements in that system.

...on WORMHOLE RESEARCH, predicted outcome: FOR

Play...

Quote

BW | Politics Rider (μ) | At the start of your turn during the status phase: | Choose an agenda that will be voted on in the next agenda phase. You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, draw 3 action cards and gain the speaker token.

...on WORMHOLE RESEARCH, predicted outcome: AGAINST


Fulfill Public Objective: Galvanize the People -- 2VP -- Status Phase -- Spend a total of 6 tokens from your tactic and/or strategy pools.
Fulfill Secret Objective: Forge an Alliance -- 1VP -- Status Phase -- Control 4 cultural planets.

Gain 2 CTs and redistribute to 2/4/2. Remove 1 cruiser from the beta wormhole system due to fleet supply.
Draw 2 action cards.

Repair ships.
Ready planets and tech.
Return strategy card.



CURRENT STATUS

Victory Points: 9

Strategy Card:
Command Pools: 2T | 4F | 2S
Goods: 0/2 C | 2 TG
Action Cards: 6
Promissory Notes: 4 Mentak, 1 Sol
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Starpoint (3/1)
+ Bereg (3/1)
+ Arnor (2/1)
+ Sakulag (2/1)
+ Lazar (1/0, yellow tech)
+ New Albion (1/1, green tech)
+ Gral (1/1, blue tech)
+ Xxehan (1/1)
+ Lirta IV (2/3)
+ Qucen'n (1/2)
+ Wellon (1/2, yellow tech)
+ Lor (1/2)
+ Centauri (1/3)
+ Rarron (0/5, senate sanctuary)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses Space Cannon; hits produced by those units must be assigned to non-fighter ships if able.
+ Mirror Computing -- When you spend trade goods, each trade good is worth 2 resources or influence instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II
+ Deep Space Cannon -- PDS II
+ XRD Transporters -- Carrier II

Other:
+ (Active Law) Minister of Exploration
+ (Active Law) Imperial Arbiter
+ (Fulfilled SO) Mine Rare Metals -- 1VP -- Status Phase -- Control 4 hazardous planets.
+ (Fulfilled SO) Forge an Alliance -- 1VP -- Status Phase -- Control 4 cultural planets.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#303 User is offline   Galactic Council 

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Posted 11 December 2020 - 07:19 AM

Agenda phase round 6

A new public objective is revealed:
Found a Golden Age -- 2VP -- Status Phase -- Spend 16 resources.


WORMHOLE RESEARCH (DIRECTIVE) | FOR: Each player with a ship in a system with an alpha or beta wormhole destroys all his ships in those systems, then researches a technology. | AGAINST: Each player who voted "Against" removes a command token from his command sheet.

D'rek plays the following rider FOR
AI | Diplomacy Rider (μ) | At the start of your turn during the status phase: | Choose an agenda that will be voted on in the next agenda phase. You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, choose 1 system that contains a planet you control. Each other player places a command token from their reinforcements in that system.
D'rek plays the following rider AGAINST
BW | Politics Rider (μ) | At the start of your turn during the status phase: | Choose an agenda that will be voted on in the next agenda phase. You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, draw 3 action cards and gain the speaker token.
IH plays the following rider AGAINST
BH | Leadership Rider (μ) | At the start of your turn during the status phase: | Choose an agenda that will be voted on in the next agenda phase. You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, gain 3 command tokens.

RESEARCH TEAM: CYBERNETIC (LAW) -- Elect an Industrial Planet | When this planet's owner researches technology they may exhaust this card to ignore a yellow prerequisite.

This post has been edited by Galactic Council: 11 December 2020 - 07:40 AM

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#304 User is offline   Galactic Council 

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Posted 14 December 2020 - 07:00 AM

Agenda phase round 6

WORMHOLE RESEARCH (DIRECTIVE) | FOR: Each player with a ship in a system with an alpha or beta wormhole destroys all his ships in those systems, then researches a technology. | AGAINST: Each player who voted "Against" removes a command token from his command sheet.

D'rek plays the following rider FOR
AI | Diplomacy Rider (μ) | At the start of your turn during the status phase: | Choose an agenda that will be voted on in the next agenda phase. You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, choose 1 system that contains a planet you control. Each other player places a command token from their reinforcements in that system.
D'rek plays the following rider AGAINST
BW | Politics Rider (μ) | At the start of your turn during the status phase: | Choose an agenda that will be voted on in the next agenda phase. You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, draw 3 action cards and gain the speaker token.
IH plays the following rider AGAINST
BH | Leadership Rider (μ) | At the start of your turn during the status phase: | Choose an agenda that will be voted on in the next agenda phase. You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, gain 3 command tokens.

Twelve votes 7 FOR.
Tatts votes 22 AGAINST
Blend votes 10 AGAINST

The result is AGAINST. Blend and Tatts lose a command token of their choice.

D'rek gains three AC and the speaker token. (and discards 2 ACs)
IH gains three command tokens to distribute at will.

RESEARCH TEAM: CYBERNETIC (LAW) -- Elect an Industrial Planet | When this planet's owner researches technology they may exhaust this card to ignore a yellow prerequisite.
Speaker choses the outcome (D'rek picks Qucen'n)

D'rek and IH abstain from voting.

This post has been edited by D'rek: 14 December 2020 - 02:33 PM

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#305 User is offline   Galactic Council 

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Posted 14 December 2020 - 07:05 AM

Strategy Phase Round 7

Current map:
https://drive.google...iew?usp=sharing

Order of players
D'rek
Tatts
Twelve
Blend
IH
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#306 User is offline   Tattersail_ 

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Posted 14 December 2020 - 09:11 AM

Posted Image



Lose tactical token


CURRENT STATUS

Victory Points: 9

Strategy Card:
Command Pools: 1T | 3F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 6
Promissory Notes: 3 Sol, 2 Mentak,
Secret Objectives: 1 fulfilled | 2 unfulfilled




Planets:
+ Jord (4/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Tar'mann (1/1)
+ Meer (0/4)
+ Thibah (1/1)
+ Mecatol Rex (1/6)
+Torkan (0/3)
+ Arinam (1/2)



Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Advanced Carrier 2
Advanced Fighter 2
Spec Ops 2



Other:
+ Assemble a Strike Force -- 1VP
+ Mentak Support for the Throne
Apt is the only one who reads this. Apt is nice.
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#307 User is offline   D'rek 

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Posted 14 December 2020 - 02:33 PM

Posted Image

Strategy Phase

Pick IMPERIAL



CURRENT STATUS

Victory Points: 9

Strategy Card: IMPERIAL
Command Pools: 2T | 4F | 2S
Goods: 0/2 C | 2 TG
Action Cards: 7
Promissory Notes: 4 Mentak, 1 Sol
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Starpoint (3/1)
+ Bereg (3/1)
+ Arnor (2/1)
+ Sakulag (2/1)
+ Lazar (1/0, yellow tech)
+ New Albion (1/1, green tech)
+ Gral (1/1, blue tech)
+ Xxehan (1/1)
+ Lirta IV (2/3)
+ Qucen'n (1/2)
+ Wellon (1/2, yellow tech)
+ Lor (1/2)
+ Centauri (1/3)
+ Rarron (0/5, senate sanctuary)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses Space Cannon; hits produced by those units must be assigned to non-fighter ships if able.
+ Mirror Computing -- When you spend trade goods, each trade good is worth 2 resources or influence instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II
+ Deep Space Cannon -- PDS II
+ XRD Transporters -- Carrier II

Other:
+ (Active Law) Minister of Exploration
+ (Active Law) Imperial Arbiter
+ (Fulfilled SO) Mine Rare Metals -- 1VP -- Status Phase -- Control 4 hazardous planets.
+ (Fulfilled SO) Forge an Alliance -- 1VP -- Status Phase -- Control 4 cultural planets.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#308 User is offline   Tattersail_ 

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Posted 14 December 2020 - 05:36 PM

Leadership
Apt is the only one who reads this. Apt is nice.
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#309 User is offline   twelve 

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Posted 14 December 2020 - 06:14 PM

Posted Image




Strategy Phase:




Diplomacy
+ 2 TG



CURRENT STATUS

Victory Points: 8

Strategy Card: Diplomacy
Command Pools: 0T | 1F | 6S
Goods: 0/4 C | 2 TG
Action Cards: 2
Promissory Notes: 4 Muaat1 Sol
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ Muaat (4/1)
+ Quann (2/1)
+ Malice (0/3)
+ Dal Bootha (0/2)
+ Tequ'ran (2/0)



Technologies:

+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ XRD Transporters -- Upgrades carrier blueprint to Carrier II




Other:
Sol Support for the Throne
Secret Objective: Fulfill Prophecy of Ixth-Have 14 fighters on game board
Secret Objective: Colonize the Void-Have at least 1 ship over Malice and at least 1 infantry on the planet

This post has been edited by twelve: 14 December 2020 - 06:14 PM

I don't know what I'm doing but it sounds good.
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#310 User is offline   Blend 

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Posted 14 December 2020 - 10:27 PM

Trade I guesa
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#311 User is offline   Imperial Historian 

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Posted 15 December 2020 - 07:14 AM

Politics
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#312 User is offline   Galactic Council 

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Posted 15 December 2020 - 07:57 AM

Action Phase Round 7

Current map:
https://drive.google...iew?usp=sharing


Play order:
Tatts
twelve
IH
Blend
D'rek
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#313 User is offline   Tattersail_ 

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Posted 15 December 2020 - 04:47 PM

Posted Image

Tactical action - activate Arnor Lor
(lose Mentak support for the throne)

Pause to see if Drek plays Ceasefire ornot.
(she does)



CURRENT STATUS

Victory Points: 8

Strategy Card:
Command Pools: 1T | 3F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 6
Promissory Notes: 3 Sol, 2 Mentak,
Secret Objectives: 1 fulfilled | 2 unfulfilled




Planets:
+ Jord (4/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Tar'mann (1/1)
+ Meer (0/4)
+ Thibah (1/1)
+ Mecatol Rex (1/6)
+Torkan (0/3)
+ Arinam (1/2)



Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Advanced Carrier 2
Advanced Fighter 2
Spec Ops 2



Other:
+ Assemble a Strike Force -- 1VP
+ Mentak Support for the Throne

This post has been edited by D'rek: 15 December 2020 - 08:28 PM

Apt is the only one who reads this. Apt is nice.
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#314 User is offline   twelve 

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Posted 15 December 2020 - 04:50 PM

Posted Image




Secondaries: None




Strategic Action: Diplomacy Quann. No planets to refresh.



CURRENT STATUS

Victory Points: 8

Strategy Card: Diplomacy
Command Pools: 0T | 1F | 6S
Goods: 0/4 C | 2 TG
Action Cards: 2
Promissory Notes: 4 Muaat1 Sol
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ Muaat (4/1)
+ Quann (2/1)
+ Malice (0/3)
+ Dal Bootha (0/2)
+ Tequ'ran (2/0)



Technologies:

+ Gravity Drive -- After you Activate a system, apply +1 to the move value of 1 of you ships during this Tactical action
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ XRD Transporters -- Upgrades carrier blueprint to Carrier II




Other:
Sol Support for the Throne
Secret Objective: Fulfill Prophecy of Ixth-Have 14 fighters on game board
Secret Objective: Colonize the Void-Have at least 1 ship over Malice and at least 1 infantry on the planet
I don't know what I'm doing but it sounds good.
0

#315 User is offline   Imperial Historian 

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Posted 15 December 2020 - 06:57 PM

Posted Image

Activate alpha wormhole, move in cruiser, become twelves neighbour, recieve his sftt hand him my racial




CURRENT STATUS

Victory Points: 9

Strategy Card: POLITICS
Command Pools: 1T | 3F | 6S
Goods: 0/3 C | 0 TG
Action Cards: 6
Promissory Notes: 2 Saar 1 Jol Nar
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)



Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+ Chaos Mapping- Other players cannot activate asteroid fields that contain 1 or more of your ships.At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has Production
+ Light Wave Deflectors
+Sarween Tools When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1
+Hypermetabolism
+Carrier 2
+Fighter 2
+Infantry 2

Custodians token
SO master the laws of physics
Muaat sftt


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#316 User is offline   Blend 

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Posted 15 December 2020 - 08:22 PM

Posted Image

Use following action card:

Quote

BU | Plague | ACTION: | Choose 1 planet that is controlled by another player. Roll 1 die for each infantry on that planet. For each result of 6 or greater, destroy 1 of those units.


on Drek's homeworld.




CURRENT STATUS

Victory Points: 9

Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 0/4 C | 3TG
Action Cards: 6
Promissory Notes: 4 Jol-Nar, 1 Muatt, 2 Saar
Secret Objectives: 2 fulfilled | 1 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Mehar Xull (1/3, red)






Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ E-Res Siphons © -- After another player activates a system that contains 1 or more of your ships, gain 4 trade goods.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Gen Synthesis -- Upgrades your Infantry blueprints to Infantry II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.




Other:

Saar Support for the Throne (+1 VP)




Fulfilled Secret Objectives:

Dangerous Maneuvers -- 1VP -- Status Phase -- Have 1 or more ships in 2 systems that are anomalies.
Spark a Rebellion -- 1VP -- Action Phase -- Win a combat against a player who has the most victory points.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#317 User is offline   D'rek 

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Posted 15 December 2020 - 08:27 PM

Posted Image

Strategic Action: IMPERIAL

> Fulfill the PO Lead From the Front -- 1VP -- Status Phase -- Spend a total of 3 tokens from your tactic and/or strategy pools.



CURRENT STATUS

Victory Points: 10

Strategy Card: IMPERIAL
Command Pools: 1T | 4F | 0S
Goods: 0/2 C | 2 TG
Action Cards: 7
Promissory Notes: 5 Mentak
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Starpoint (3/1)
+ Bereg (3/1)
+ Arnor (2/1)
+ Sakulag (2/1)
+ Lazar (1/0, yellow tech)
+ New Albion (1/1, green tech)
+ Gral (1/1, blue tech)
+ Xxehan (1/1)
+ Lirta IV (2/3)
+ Qucen'n (1/2)
+ Wellon (1/2, yellow tech)
+ Lor (1/2)
+ Centauri (1/3)
+ Rarron (0/5, senate sanctuary)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses Space Cannon; hits produced by those units must be assigned to non-fighter ships if able.
+ Mirror Computing -- When you spend trade goods, each trade good is worth 2 resources or influence instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules -- Cruiser II
+ Deep Space Cannon -- PDS II
+ XRD Transporters -- Carrier II

Other:
+ (Active Law) Minister of Exploration
+ (Active Law) Imperial Arbiter
+ (Fulfilled SO) Mine Rare Metals -- 1VP -- Status Phase -- Control 4 hazardous planets.
+ (Fulfilled SO) Forge an Alliance -- 1VP -- Status Phase -- Control 4 cultural planets.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
1

#318 User is offline   D'rek 

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Posted 16 December 2020 - 02:09 PM

Posted Image

D'rek has reached 10 VPs and wins the game. The Winnaran Custodians accede the throne to the Mentak.

Final Scores:
D'rek - 10
Blend - 9
IH - 9
Tatts - 8
Twelve - 8

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#319 User is offline   Imperial Historian 

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Posted 16 December 2020 - 02:26 PM

View PostD, on 16 December 2020 - 02:09 PM, said:

Posted Image

D'rek has reached 10 VPs and wins the game. The Winnaran Custodians accede the throne to the Mentak.

Final Scores:
D'rek - 10
Blend - 9
IH - 9
Tatts - 8
Twelve - 8


Race Times Played Corrected Score
Yin 2 1.00
Yssaril 3 1.00
Mentak 4 0.82
Arborec 4 0.75
Sol 5 0.74
Nekro 4 0.74
JolNar 3 0.74
Saar 2 0.70
Naalu 4 0.69
L1Z1X 4 0.68
Letnev 3 0.67
Creuss 4 0.62
Hacan 4 0.53
Muaat 2 0.53
Sardakk 3 0.52
Winnu 4 0.43
Xxcha 3 0.40

Player Times Played Corrected Score
IH 5 0.90
ToasTer86 1 0.83
Morgoth 5 0.83
D'rek 3 0.78
Macros/Gnaw 1 0.75
Gnaw/Nom 1 0.73
Khell 3 0.69
Tapper 3 0.64
Twelve 5 0.62
Nom 3 0.62
Tatts 5 0.60
Blend 3 0.50
Jazzarm/Tapper 1 0.42
Nico 1 0.36
Gnaw 1 0.21
0

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