Malazan Empire: Twilight Imperium VI: Revengeancest - Game Thread - Malazan Empire

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Twilight Imperium VI: Revengeancest - Game Thread

#1 User is offline   Galactic Council 

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Posted 04 November 2020 - 10:03 AM

Current Game Status:Ended in Action Phase 7

Current game map:

https://drive.google...iew?usp=sharing

Current Points:

tatts 8=(PO - 5 ) (SO - 2 )
Blend 9 =(PO - 4 ) (SO - 2 ) (sftt - saar)
D'rek 10 =(PO - 5 ) (SO - 2 )(Seed of an Empire)
IH 8 = (PO - 4 ) (SO - 1 )(Custodian token)
twelve 8 = (PO - 5 ) (SO - 2 )(sett - Sol)




Public Objectives:
Found Research Outposts -- 1VP -- Status Phase -- Control 3 planets that have technology specialties.
twelve, IH Tatts D'rek
Negotiate Trade Routes -- 1VP -- Status Phase -- Spend 5 trade goods.
Blend twelve Tatts IH
Sway the Council -- 1VP -- Status Phase -- Spend 8 influence.
Tatts Blend twelve
Intimidate Council -- 1VP -- Status Phase -- Have 1 or more ships in 2 systems that are adjacent to Mecatol Rex's system.
twelveIH
Lead From the Front -- 1VP -- Status Phase -- Spend a total of 3 tokens from your tactic and/or strategy pools.
twelve Tatts IH D'rek


Manipulate Galactic Law -- 2VP -- Status Phase -- Spend 16 influence.
IH Blend D'rek

Galvanize the People -- 2VP -- Status Phase -- Spend a total of 6 tokens from your tactic and/or strategy pools.
Blend Tatts D'rek

Found a Golden Age -- 2VP -- Status Phase -- Spend 16 resources.



Active Laws:
SEED OF AN EMPIRE (DIRECTIVE) | FOR: The player with most VP gains 1 VP. | AGAINST: D'rek gains 1 VP.
MINISTER OF EXPLORATION (LAW) -- Elect a Player | When the owner of this cards gains control of a planet, they gain a trade good. D'rek is elected Minister of Exploration
IMPERIAL ARBITER (LAW) -- Elect a Player | At the end of the strategy phase this card may be discarded to swap one of this player's strategy cards with 1 of another player's strategy cards. D'rek is elected Imperial Arbiter.

SENATE SANCTUARY (LAW) -- Elect a Cultural Planet | The influence value of this planet is increased by 2. Rarron is chosen as the Senate Sanctuary.




Index:

Round 1


Round 2

This post has been edited by D'rek: 16 December 2020 - 02:13 PM

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#2 User is offline   Galactic Council 

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Posted 04 November 2020 - 10:04 AM

Faction Sheets

Embers of Muaat - twelve
Spoiler


The University of Jol Nar - Blend
Spoiler


The Mental Coalition - D'rek
Spoiler


The Clan of Saar - Imperial Historian
Spoiler


The Federation of Sol - tattersall
Spoiler

This post has been edited by Hugin & Munin: 15 November 2020 - 10:39 PM

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#3 User is offline   Galactic Council 

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Posted 04 November 2020 - 10:04 AM

Game Rules & Configuration

Base Rules: TI4 Living Rules Reference v1.3


Map Setup: Preset map created using the Random Map Generator tool.

Faction/Seat/Speaker Selection: Player order is randomized. The first player chooses a faction to ban, followed by the second and so on. The first player picks a race, position or speaker, the second continues and so on in a snake draft.

VP Goal: 10

Forum House Rule Usage:
1. Deferred Secondaries - YES
2. Malaz Agenda Phase - YES


Strategy Cards: Alt-Diplo Set
Public Objectives: Core Set
Secret Objectives: Core Set (only)
Action Cards: All Malaz core Cards + All Codex 1 Cards; "Hack Election" and "Confusing Legal Text" are removed
Promissory Notes: Omega Set
Agendas: Core Set
Technologies: Omega Set



Other:
Hyperlanes are used to connect some systems for a balanced 5-player setup. Systems connected by a hyperlane are considered to be adjacent exactly like if they were placed side-by-side on the map.

This post has been edited by Galactic Council: 04 November 2020 - 02:19 PM

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#4 User is offline   Galactic Council 

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Posted 05 November 2020 - 09:16 AM

Posted Image

Round 1 - Strategy phase

Order of play in descending order
Twelve
Blend
IH
D'rek
Tatts

This post has been edited by Galactic Council: 05 November 2020 - 09:17 AM

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#5 User is offline   twelve 

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Posted 05 November 2020 - 02:22 PM

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Warfare



CURRENT STATUS

Victory Points: 0

Strategy Card: Warfare
Command Pools: 3T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Muaat (4/1)




Technologies:

+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:

This post has been edited by twelve: 05 November 2020 - 04:29 PM

I don't know what I'm doing but it sounds good.
0

#6 User is offline   Blend 

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Posted 05 November 2020 - 02:34 PM

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LEADERSHIP




CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 3T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:

This post has been edited by Blend: 05 November 2020 - 02:34 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#7 User is offline   Imperial Historian 

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Posted 05 November 2020 - 03:19 PM

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Saar choose Technology




CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 3T | 3F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Saar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.



0

#8 User is offline   D'rek 

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Posted 05 November 2020 - 03:23 PM

Posted Image

Pick CONSTRUCTION strategy




CURRENT STATUS

Victory Points: 0

Strategy Card: CONSTRUCTION
Command Pools: 3T | 3F | 2S
Goods: 0/2 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Moll Primus (4/1)




Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#9 User is offline   Tattersail_ 

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Posted 05 November 2020 - 03:27 PM

Politics - will pretty later
Apt is the only one who reads this. Apt is nice.
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#10 User is offline   Blend 

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Posted 05 November 2020 - 03:51 PM

Custodians Placeholder

Initiative Order: Blend > Tattersail > D'rek > Twelve > IH
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#11 User is offline   Blend 

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Posted 05 November 2020 - 03:55 PM

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Activate Abyz/Fria
Move 1 Carrier, 2 Infantry from Home System
Invade




CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 2T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#12 User is offline   Tattersail_ 

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Posted 05 November 2020 - 07:24 PM

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Play Politics - draw 2 cards - see first agendas

Make myself speaker




CURRENT STATUS

Victory Points: 0

Strategy Card: politics
Command Pools: 3T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+Sol (4/2)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.



Other:
Apt is the only one who reads this. Apt is nice.
0

#13 User is offline   D'rek 

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Posted 05 November 2020 - 07:33 PM

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POLITICS 2ry -> Spend 1 CT. Draw 2 action cards.




Tactical Action

Activate Lodor System

Move 1 carrier {2 infantry + 2 fighters} + 1 cruiser

Land 2 infantry on Lodor.



CURRENT STATUS

Victory Points: 0

Strategy Card: CONSTRUCTION
Command Pools: 2T | 3F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)




Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:

This post has been edited by D'rek: 06 November 2020 - 01:59 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#14 User is offline   twelve 

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Posted 06 November 2020 - 05:23 AM

Posted Image




Secondaries: None




Tactical action: -1TCT Activate Quann
<Move Warsun 2 fighters and 3 infantry from Muaat

Trade Muaat ceasefire for Jol-Nar Racial PN

<Invade with 3 infantry




CURRENT STATUS

Victory Points: 0

Strategy Card: Warfare
Command Pools: 2T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 0
Promissory Notes: 4 Muaat 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Muaat (4/1)
+ Quann (2/1)



Technologies:

+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:

This post has been edited by twelve: 06 November 2020 - 02:29 PM

I don't know what I'm doing but it sounds good.
0

#15 User is offline   Galactic Council 

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Posted 06 November 2020 - 07:00 AM

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current map unless D'rek choses to changer her action:
https://drive.google...iew?usp=sharing
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#16 User is offline   Imperial Historian 

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Posted 06 November 2020 - 07:12 AM

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Activate bereg lirta, move in carrier, 2 infantry. Invade bereg and lirta, gain 2 TG




CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 2T | 3F | 2S
Goods: 0/3 C | 2 TG
Action Cards: 0
Promissory Notes: 5 Saar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.



[/quote]
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#17 User is offline   Blend 

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Posted 06 November 2020 - 01:33 PM

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Politics Secondary: Draw 2 Action Cards




Leadership Primary
Exhaust Nar to gain 4 CTs total (3/0/1)




CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 5T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 2
Promissory Notes: 4 Jol-Nar, 1 Muatt
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Abyz (3/0)
+ Fria (2/0)




Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#18 User is offline   Tattersail_ 

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Posted 06 November 2020 - 05:40 PM

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Tactical Action - Activate Mellon/Zohbat - Move 1 carrier - 1 destroyer - 2 fighters and 2 infantry from Jord - invade both planets with 1 infantry





CURRENT STATUS

Victory Points: 0

Strategy Card: politics
Command Pools: 2T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Sol (4/2)
+ Mellon (0/2)
+ Zohbat (3/1)



Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.



Other:
Apt is the only one who reads this. Apt is nice.
0

#19 User is offline   D'rek 

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Posted 06 November 2020 - 05:57 PM

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LEADERSHIP 2ry




Strategic Action

CONSTRUCTION:
> Place a space dock on Lodor
> Place a PDS on Lodor



CURRENT STATUS

Victory Points: 0

Strategy Card: CONSTRUCTION
Command Pools: 2T | 3F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Mentak
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)




Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#20 User is offline   twelve 

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Posted 06 November 2020 - 06:37 PM

Posted Image




Secondaries: None




Component action: -1SCT Star Forge
2 fighters added to Quann




CURRENT STATUS

Victory Points: 0

Strategy Card: Warfare
Command Pools: 2T | 3F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 0
Promissory Notes: 4 Muaat 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled




Planets:
+ Muaat (4/1)
+ Quann (2/1)



Technologies:

+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:
I don't know what I'm doing but it sounds good.
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