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TI IV Alpha game thread

#121 User is offline   D'rek 

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Posted 25 July 2019 - 12:32 PM

Posted Image

Secondaries:

LEADERSHIP: Exhaust Lor and spend 4 TG for 2 CT. +1T/0/+1S
POLITICS: -1 CT. Draw 2 ACs.




Tactical Action:

>> Activate Mellon/Zohbat

>> Move both dreadnoughts, with 1 infantry, from Quann
>>>>Space Cannon Offense against Tatts' ships in the system

>> Space Battle ensues!

PDS: 7 == 1 hit

Tatts kills fighter.

Tatts announces retreat to Lazar/Sakulag


D’rek (2xdreadnaught) 6,2 == 1 hit

Tatts (dread, carrier) 1,6 == 1 hit

D’rek sustains damage on 1 dread.

Tatts plays

Quote

2. BS | Shields Holding | Play during space combat | Before you assign hits to your ships during a space combat: Cancel up to 2 hits.


Tatts successfully retreats.

D’rek bombardment: 4,9

Tatts destroys 1 infantry.

D’rek successfully invades Mellon







>> Production: Exhaust Quann for 2+1 res with Sarween Tools. Build 1 Cruiser and 2 infantry on Zohbat.




CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 2T | 3F | 2S
Goods: 0/3 C | 2 TG
Action Cards: 3
Promissory Notes: 5 Arborec
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Arnor (2/1)
+ Lor (1/2)
+ Quann (2/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Stasis Capsules -- Cruiser II

This post has been edited by Hugin & Munin: 26 July 2019 - 08:31 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#122 User is offline   Galactic Council 

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Posted 25 July 2019 - 04:33 PM

Posted Image

Secondaries:

Leadership - Exhaust Lirta IV and spend 3 TGs to gain 2 CTs, place both in Tactical.




Use following action card:

Quote

CK | Flank Speed | Play immediately after you activate a system | After you activate a system: Apply +1 to the move value of each of your ships during this tactical action.


Activate Mecatol Rex
Move 1 Carrier, 2 Fighters, 2 Infantry (Gnaw didn't put them in the update, but they're there from my use of the Warfare secondary last round) from Home System
Invade




CURRENT STATUS

Victory Points: 0

Strategy Card: IMPERIAL
Command Pools: 1T | 3F |0S
Goods: 0/4 C | 3 TG
Action Cards: 5
Promissory Notes: 4 Creuss
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ New Albion (1/1, Green)
+ Dal Bootha (0/2)
+ Xxehan (1/1)

+ Mecatol Rex (1/6)


Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
0

#123 User is offline   Hugin & Munin 

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Posted 25 July 2019 - 04:35 PM

Map updated to start of D’rek’s action.
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#124 User is offline   Tattersail_ 

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Posted 26 July 2019 - 07:48 AM

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Secondary - Politics - draw 2 action cards

AJ | Plague | Play as an Action | Choose a planet that is controlled by another player. Roll 1 die for each infantry on that planet. For each result of 6 or greater destroy 1 of those units.

Target Zohbat

8,7,8,9

D’rek destroys 4 infantry on Zohbat

https://orokos.com/roll/745683



CURRENT STATUS

Victory Points: 2

Strategy Card:
Command Pools: 2T | 3F | 2S
Goods: 0/2 C | 0 TG
Action Cards: 5
Promissory Notes: 4 L1Z1X, 1 Muatt
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Lazar (1/0) Yellow Tech
+ Sakalug (2/1)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Mellon (0/2)


+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Inheritance Systems -- You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.
+ Super Dreadnuaght II -- Upgrades your Super Dreadnought blueprints into Super Dreadnought II


[i]Other - Muatt Support for the throne

This post has been edited by Hugin & Munin: 28 July 2019 - 12:56 AM

Apt is the only one who reads this. Apt is nice.
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#125 User is offline   Tapper 

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Posted 30 July 2019 - 09:31 AM



Activate Winnu. no movement, no invades. Exhaust Winnu, pay 2 TG.
Build 1 Dreadought and 4 Infantry.






CURRENT STATUS

Victory Points: 1

Strategy Card: POLITICS
Command Pools: 2T | 3F | 1S
Goods: 0/3 C | 4 TG
Action Cards: 5
Promissory Notes: 4 Winnu, 1 Creuss
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Winnu (3/4)
+ Starpoint (3/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

This post has been edited by Tapper: 31 July 2019 - 10:08 AM

Everyone is entitled to his own wrong opinion. - Lizrad
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#126 User is offline   Itwęs Nom 

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Posted 30 July 2019 - 09:46 AM

Posted Image

Secondaries: None available




Activate Corneeq/R

Exhaust Gravity Drive, move in dread+gf from hw

Bombard,

Twelve plays:

Quote

AU | Bunker | Play at the start of Invasion combat where you are defending | During this invasion apply -4 to the result of each Bombardment roll against planets you control.


10-4-1 == 5,4-4-1 == -1 1 Hit

Twelve destroys 1 infantry


invade Resculon

Nom takes control of Resculon






CURRENT STATUS

Victory Points: 2

Strategy Card: CONSTRUCTION
Command Pools: 2T | 4F | 2S
Goods: 0/4 C | 6 TG
Action Cards: 4
Promissory Notes: 4 Jol-Nar, 1 Muaat, 1 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Arinam (1/2)
+ Meer (0/4, tech)
+ Abyz (3/0)
+ Fria (2/0)
+ Mehar Xull (1/3, red tech)


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules - Cruiser II
+ Deep Space Cannon - PDS II
+ Type IV Drive - Dreadnought II

Other:
Custodians Token

This post has been edited by Hugin & Munin: 31 July 2019 - 08:23 PM

All things fall from kings to rose petals
0

#127 User is offline   twelve 

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Posted 30 July 2019 - 02:12 PM

Posted Image


Secondary None






Component Action: Play signal Jamming. Ariman/Meer. Place Jol-Nar token in that system.


Use L1Z1X Racial.PN Gain 1 SCT, L1Z1X player loses 1 SCT




CURRENT STAUS

Victory Points: 3

Strategy Card: Trade
Command Pools: 0T | 3F | 4S
Goods: 0/4 C | 10 TG
Action Cards: 2
Promissory Notes: 3 Muaat, 1 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+Muaat (4/1)
+Corneeq (1/2)
+Resculon (2/0)
+Lodor (3/1)
+ Tar'Mann (1/1) green

Technologies:
+Sarween Tools - When 1 or more of you units use PRODUCTION, reduce the combined cost of produce units by 1.
+Hyper Metabolism -During the status phase, gain 3 command tokens instead of 2.
+Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+Magen Defense Grid--You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+Magmus Reactor-Your ships can move into supernovas. After 1 or more of your units use PRODUCTION in a system that either contains a war sun or is adjacent to a supernova, gain 1 trade good.



Other:
L1Z1X Support for the Throne

This post has been edited by twelve: 31 July 2019 - 06:17 PM

I don't know what I'm doing but it sounds good.
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#128 User is offline   D'rek 

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Posted 30 July 2019 - 02:26 PM

Posted Image

Trade ceasefires with Tatts.




Component Action:

Quote

AB | Economic Initiative | Play as an Action | Ready each cultural planet you control.


Ready Quann and Mellon.




CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 2T | 3F | 2S
Goods: 0/3 C | 2 TG
Action Cards: 2
Promissory Notes: 4 Arborec, 1 L1z1x
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Arnor (2/1)
+ Lor (1/2)
+ Quann (2/1)
+ Mellon (0/2)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Stasis Capsules -- Cruiser II

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#129 User is offline   Galactic Council 

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Posted 30 July 2019 - 03:11 PM

Posted Image

Play IMPERIAL
Claim the following public objective:

Quote

Expand Borders -- 1VP -- Status Phase -- Control 6 Planets in non-home systems.


Gain 1 additional VP as I currently own Mecatol Rex




CURRENT STATUS

Victory Points: 2

Strategy Card: IMPERIAL
Command Pools: 1T | 3F |0S
Goods: 0/4 C | 3 TG
Action Cards: 4
Promissory Notes: 4 Creuss
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ New Albion (1/1, Green)
+ Dal Bootha (0/2)
+ Xxehan (1/1)

+ Mecatol Rex (1/6)


Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.

This post has been edited by Galactic Council: 30 July 2019 - 04:48 PM

0

#130 User is offline   Tattersail_ 

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Posted 30 July 2019 - 03:39 PM

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Secondary - Imperial - Spend 1 SCT and gain a secret objective


Tactical Action
- Activate HS - Build 1 Dread, 1 Destroyer and 2 fighters (6 - 1 Sarween Tools). Exhaust Sakalug (2), Tequ'ran (2) and Qucen'n (1)



CURRENT STATUS

Victory Points: 2

Strategy Card:
Command Pools: 1T | 3F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 4
Promissory Notes: 3 L1Z1X, 1 Muatt, 1 Arborec
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Lazar (1/0) Yellow Tech
+ Sakalug (2/1)
+ Qucen'n (1/2)
+ Rarron (0/3)


+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Inheritance Systems ® -- You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.
+ Type IV Drive -- Upgrades your Super Dreadnought blueprints into Super Dreadnought II

Other

- Muatt Support for the throne
- Arborec Ceasefire

This post has been edited by Galactic Council: 30 July 2019 - 04:51 PM

Apt is the only one who reads this. Apt is nice.
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#131 User is offline   Tapper 

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Posted 31 July 2019 - 10:09 AM



Secondary of Imperial: pay 1 CT. draw 1 SO.
Transit Diodes: move 4 infantry from Winnu to Star Point

PASS




CURRENT STATUS

Victory Points: 1

Strategy Card: POLITICS
Command Pools: 1T | 3F | 0S
Goods: 0/3 C | 2 TG
Action Cards: 7
Promissory Notes: 4 Winnu, 1 Creuss
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Winnu (3/4)
+ Starpoint (3/1)


Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
Everyone is entitled to his own wrong opinion. - Lizrad
0

#132 User is offline   Hugin & Munin 

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Posted 31 July 2019 - 08:51 PM

Map updated
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#133 User is offline   Itwęs Nom 

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Posted 31 July 2019 - 11:45 PM

Posted Image

Secondaries:
Imperial - draw SO




Activate Jol/Nar

Build 1 dread, 1 cruiser, 2gf for 6 tg




CURRENT STATUS

Victory Points: 2

Strategy Card: CONSTRUCTION
Command Pools: 1T | 4F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 4 Jol-Nar, 1 Muaat, 1 Winnu
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Arinam (1/2)
+ Meer (0/4, tech)
+ Abyz (3/0)
+ Fria (2/0)
+ Mehar Xull (1/3, red tech)

+ Resculon

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules - Cruiser II
+ Deep Space Cannon - PDS II
+ Type IV Drive - Dreadnought II

Other:
Custodians Token
All things fall from kings to rose petals
0

#134 User is offline   twelve 

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Posted 01 August 2019 - 01:12 AM

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Secondary of Imperial -1SCT draw a secret objective





Pass





CURRENT STAUS

Victory Points: 3

Strategy Card: Trade
Command Pools: 0T | 3F | 3S
Goods: 0/4 C | 10 TG
Action Cards: 2
Promissory Notes: 3 Muaat, 1 L1Z1X
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+Muaat (4/1)
+Corneeq (1/2)
+Lodor (3/1)
+ Tar'Mann (1/1) green

Technologies:
+Sarween Tools - When 1 or more of you units use PRODUCTION, reduce the combined cost of produce units by 1.
+Hyper Metabolism -During the status phase, gain 3 command tokens instead of 2.
+Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+Magen Defense Grid--You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+Magmus Reactor-Your ships can move into supernovas. After 1 or more of your units use PRODUCTION in a system that either contains a war sun or is adjacent to a supernova, gain 1 trade good.



Other:
L1Z1X Support for the Throne
I don't know what I'm doing but it sounds good.
0

#135 User is offline   D'rek 

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Posted 01 August 2019 - 01:36 AM

Posted Image

Secondaries:

IMPERIAL: -1 CT. Draw 1 SO.




PASS




CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 2T | 3F | 1S
Goods: 0/3 C | 2 TG
Action Cards: 2
Promissory Notes: 4 Arborec, 1 L1z1x
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Arnor (2/1)
+ Lor (1/2)
+ Quann (2/1)
+ Mellon (0/2)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Stasis Capsules -- Cruiser II

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#136 User is offline   Galactic Council 

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Posted 01 August 2019 - 02:05 AM

Posted Image

Activate Bereg/Lirta IV
Exhaust Bereg for 3 resources and spend 3 TGs.
Produce 1 Carrier, 1 Cruiser, 2 Infantry





CURRENT STATUS

Victory Points: 2

Strategy Card: IMPERIAL
Command Pools: 0T | 3F |0S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 4 Creuss
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ New Albion (1/1, Green)
+ Dal Bootha (0/2)
+ Xxehan (1/1)

+ Mecatol Rex (1/6)


Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
0

#137 User is offline   Tattersail_ 

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Posted 01 August 2019 - 05:44 AM

Pass
Apt is the only one who reads this. Apt is nice.
0

#138 User is offline   Itwęs Nom 

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Posted 01 August 2019 - 07:45 AM

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PASS




CURRENT STATUS

Victory Points: 2

Strategy Card: CONSTRUCTION
Command Pools: 1T | 4F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 4 Jol-Nar, 1 Muaat, 1 Winnu
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Arinam (1/2)
+ Meer (0/4, tech)
+ Abyz (3/0)
+ Fria (2/0)
+ Mehar Xull (1/3, red tech)

+ Resculon

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules - Cruiser II
+ Deep Space Cannon - PDS II
+ Type IV Drive - Dreadnought II

Other:
Custodians Token

This post has been edited by Itwęs Nom: 01 August 2019 - 12:19 PM

All things fall from kings to rose petals
0

#139 User is offline   Galactic Council 

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Posted 01 August 2019 - 11:40 AM

Posted Image

PASS




CURRENT STATUS

Victory Points: 2

Strategy Card: IMPERIAL
Command Pools: 0T | 3F |0S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 4 Creuss
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ New Albion (1/1, Green)
+ Dal Bootha (0/2)
+ Xxehan (1/1)

+ Mecatol Rex (1/6)


Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.

This post has been edited by Galactic Council: 01 August 2019 - 02:39 PM

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#140 User is offline   Hugin & Munin 

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Posted 01 August 2019 - 08:30 PM

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Status Phase


UNCONVENTIONAL MEASURES (DIRECTIVE)
FOR: Each player that voted "For" draws 2 action cards.
AGAINST: Each player that voted "For" discards all of their action cards.


ENFORCED TRAVEL BAN (LAW)
FOR: Players cannot use alpha or beta wormholes.
AGAINST: Destroy each PDS in/adjacent to a wormhole.

Please post in order

Tatts, Tapper, Nom, Twelve, D'rek, Blend.

Map updated to here.

This post has been edited by Hugin & Munin: 01 August 2019 - 08:32 PM

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