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TI IV Alpha game thread

#101 User is offline   twelve 

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Posted 19 July 2019 - 02:42 PM

Posted Image

Play Summit Gain 2 command tokens place both in Strategic.




Trade





CURRENT STAUS

Victory Points: 3

Strategy Card: Trade
Command Pools: 2T | 3F | 3S
Goods: 0/4 C | 1 TG
Action Cards: 2
Promissory Notes: 3 Muaat, 2 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+Muaat (4/1)
+Corneeq (1/2)
+Resculon (2/0)
+Lodor (3/1)
+Mecatol Rex (1/6)

Technologies:
+Sarween Tools - When 1 or more of you units use PRODUCTION, reduce the combined cost of produce units by 1.
+Hyper Metabolism -During the status phase, gain 3 command tokens instead of 2.
+Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+Magen Defense Grid--You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.



Other:
L1Z1X Support for the Throne

This post has been edited by twelve: 19 July 2019 - 05:10 PM

I don't know what I'm doing but it sounds good.
0

#102 User is offline   Itwęs Nom 

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Posted 19 July 2019 - 11:19 PM

Construction

+1TG

This post has been edited by Hugin & Munin: 20 July 2019 - 06:02 AM

All things fall from kings to rose petals
0

#103 User is offline   Hugin & Munin 

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Posted 20 July 2019 - 06:02 AM

Posted Image


ROUND 3: ACTION PHASE


Tatts -> Tapper -> Nom -> Twelve -> D’rek -> Blend
0

#104 User is offline   Tattersail_ 

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Posted 20 July 2019 - 06:58 AM

Posted Image

Tactical Action - Activate Torkan and Tequ'ran move carrier and 2 fighters from Rarron System


CURRENT STATUS

Victory Points: 2

Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 6
Promissory Notes: 3 L1Z1X, 1 Muatt
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Lazar (1/0) Yellow Tech
+ Sakalug (2/1)
+ Qucen'n (1/2)
+ Rarron (0/3)


+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Inheritance Systems -- You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.


[i]Other - Muatt Support for the throne
[/quote]

This post has been edited by Tattersail_: 20 July 2019 - 06:59 AM

Apt is the only one who reads this. Apt is nice.
0

#105 User is offline   Tapper 

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Posted 20 July 2019 - 03:30 PM

Play
AT | War Effort | Play as an Action | Place a cruiser in a system that contains your ships.

Target Winnu.




CURRENT STATUS

Victory Points: 1

Strategy Card: POLITICS
Command Pools: 2T | 3F | 2S
Goods: 0/3 C | 1 TG
Action Cards: 6
Promissory Notes: 4 Winnu, 1 Jol-Nar
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Winnu (3/4)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Starpoint (3/1)

Technologies:
+Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+Gravity Drive
+ Sarween Tools
Everyone is entitled to his own wrong opinion. - Lizrad
0

#106 User is offline   Itwęs Nom 

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Posted 20 July 2019 - 03:50 PM

Play Construction

Place Space Dock and PDS on Abyz
All things fall from kings to rose petals
0

#107 User is offline   twelve 

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Posted 20 July 2019 - 05:18 PM

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Secondary of Construction -1SCT place command token on Lodor and build a space dock




Strategic Action: Play Trade. Gain 3 trade goods, give free refresh to the Creuss, L1Z1X, and the Winnu.

Play the L1Z1X trade agreement pn gain 2 trade goods.





CURRENT STAUS

Victory Points: 3

Strategy Card: Trade
Command Pools: 2T | 3F | 2S
Goods: 4/4 C | 6 TG
Action Cards: 2
Promissory Notes: 3 Muaat, 1 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+Muaat (4/1)
+Corneeq (1/2)
+Resculon (2/0)
+Lodor (3/1)
+Mecatol Rex (1/6)

Technologies:
+Sarween Tools - When 1 or more of you units use PRODUCTION, reduce the combined cost of produce units by 1.
+Hyper Metabolism -During the status phase, gain 3 command tokens instead of 2.
+Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+Magen Defense Grid--You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.



Other:
L1Z1X Support for the Throne
I don't know what I'm doing but it sounds good.
0

#108 User is offline   Hugin & Munin 

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Posted 20 July 2019 - 05:19 PM

Map update posted finally. Current to start of action phase.
0

#109 User is offline   D'rek 

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Posted 22 July 2019 - 02:04 AM

Posted Image

Deal with Blend:
D'rek---1commodity-->Blend
D'rek<--1tradegood---Blend




Secondaries

CONSTRUCTION
TRADE: Spend 1 CT. Refresh commodities.




Strategic Action: TECHNOLOGY

>> Research Daxcive Animators.
>> Exhaust Nestphar and Zohbat for 6 resources. Research Stasis Capsules.




CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 2T | 3F | 2S
Goods: 3/3 C | 3 TG
Action Cards: 4
Promissory Notes: 5 Arborec
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Arnor (2/1)
+ Lor (1/2)
+ Quann (2/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Stasis Capsules -- Cruiser II

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#110 User is offline   Galactic Council 

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Posted 22 July 2019 - 03:25 AM

Posted Image

Secondaries:

Trade - Free refresh (thanks Twelve)
Technology - Exhaust Creuss for 4 resources, New Albion for Green Tech, research Hyper Metabolism.




Swap 3:3 commodities, and 1 commodity for 1TG with Drek




Activate Dal Bootha/Xxehan.
Move Carrier with 4 infantry from Bereg/Lirta (3 Infantry from Bereg, 1 from Lirta), Cruiser from home system and Cruiser from Bereg/Lirta (if PDS hits, destroy a cruiser)

PDS: (2) == 0 hit

https://orokos.com/roll/744200


Invade Dal Bootha with 2 infantry, Xxehan with 2 infantry

PDS: (1) == 0 hit

https://orokos.com/roll/744447





CURRENT STATUS

Victory Points: 0

Strategy Card: IMPERIAL
Command Pools: 0T | 3F |0S
Goods: 0/4 C | 6 TG
Action Cards: 6
Promissory Notes: 4 Creuss
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ New Albion (1/1, Green)
+ Dal Bootha (0/2)
+ Xxehan (1/1)



Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.

This post has been edited by Hugin & Munin: 23 July 2019 - 03:44 AM

0

#111 User is offline   Tattersail_ 

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Posted 23 July 2019 - 07:30 AM

Posted Image

Construction - no

Refresh Trade - Twelve uses my Trade PN.

Technology Secondary - Use Inheritance Systems, Exhaust Home System and Lazar for 6 resources - Research Super Dreadnaught II -- Upgrades your Super Dreadnought blueprints into Super Dreadnought II


Tactical Action - Activate Mellon/Zohbat - Move dread, 1 fighter and 1 infantry from Home System, Move Dread, Carrier and 4 infantry from Lazar/Sakalug

Space Cannon Offense:

Tatts plays:

Quote

CF | Experimental Battlestation | Play at the Space Cannon part of a Tactical Action (yours or another player's) | Choose one of your space docks either in or adjacent to the activated system. That space dock uses Space Cannon 5 (x3) against ships in the active system.


PDS: 2 == no hit

XBS: 8,1,8,3 == 2 hits

D’rek plays

Quote

BP | Maneuvering Jets | Play after an opponent fires upon you with Space Cannon | Before you assign hits produced by another player's Space Cannon roll: Cancel 1 hit


Arborec fighter goes phhhhhttt



ANTI-FIGHTER BARRAGE: none

ANNOUNCE RETREAT: none

COMBAT ROLLS:

Tatts plays

Quote

BX | Morale Boost | Play at the start of a space or ground combat round | At the start of a combat round: Apply +1 to the result of each of your unit's combat rolls during this combat round


Tatts (dread, dread, carrier, fighter) 7,8,9,8 == 4 hits

D’rek (cruiser, carrier) 3,2 == no hits
Adding D’rek (fighter) 3 == no hits

Arborec fighter, cruiser, and carrier vent more ferns to space. Pfffffffffffttt


(In his PM) I want to invade Mellon with 1 infantry and Zohbat with 4 infantry using Harrow (bombardment 4)

Mellon:

Bombardment: 10,2 == 1 hit

D’rek loses 1 infantry. Tatts takes control of Mellon.


Zohbat:

D’rek (2 infantry) 9,10 == 2 hits

D’rek uses Megan Defense Grid

Tatts destroys 2 infantry


D’rek (2 infantry) 1,8 == 1 hit

Tatts (2 infantry) 4,10 == 1 hit

D’rek destroys 1 infantry & Tatts 1 infantry

D’rek infantry: 10

Tatts infantry: 1

D’rek retains control of Zohbat with 1 infantry.

D’rek plays:

Quote

CI | Reparations | Play during the other player's Tactical Action | After another player gains control of a planet you control exhaust a planet they control and ready a planet you control.


Tatts exhausts Torkan and D’rek readies Nestphar.




CURRENT STATUS

Victory Points: 2

Strategy Card:
Command Pools: 1T | 3F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 4
Promissory Notes: 4 L1Z1X, 1 Muatt
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Lazar (1/0) Yellow Tech
+ Sakalug (2/1)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Mellon (0/2)


+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Inheritance Systems -- You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.
+ Super Dreadnuaght II -- Upgrades your Super Dreadnought blueprints into Super Dreadnought II


[i]Other - Muatt Support for the throne

This post has been edited by Hugin & Munin: 24 July 2019 - 06:24 PM

Apt is the only one who reads this. Apt is nice.
0

#112 User is offline   Tapper 

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Posted 24 July 2019 - 06:57 AM

Secondaries:

TRADE: free refresh: thanks to Twelve and Blend.
TECH: exhaust Star Point, pay 1 TG and 1 CT: research Dreadnought II.

Play
AE | Ghost Ship | Play as an Action | Place a destroyer in an non-home system that contains a wormhole and does not contain other player's ships.

Place it in the Beta wormhole next to MR and Starpoint/New Albion.





CURRENT STATUS

Victory Points: 1

Strategy Card: POLITICS
Command Pools: 2T | 3F | 1S
Goods: 3/3 C | 1 TG
Action Cards: 5
Promissory Notes: 4 Winnu, 1 Jol-Nar, 1 Creuss
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Winnu (3/4)
+ Starpoint (3/1)

Technologies:
+Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+Gravity Drive
+ Sarween Tools
[/quote]

This post has been edited by Tapper: 24 July 2019 - 07:01 AM

Everyone is entitled to his own wrong opinion. - Lizrad
0

#113 User is offline   Itwęs Nom 

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Posted 24 July 2019 - 08:07 AM

Posted Image

Secondaries:
Trade - paid refresh
1:1 trade with Muaat
Technology - exhaust Abyz/Fria + 1TG, research Dreadnought II, Transit Diodes




Play

AI | Mining Initiative | Play as an Action | Gain trade goods equal to the resource value of a planet you control.

on Abyz




CURRENT STATUS

Victory Points: 2

Strategy Card: CONSTRUCTION
Command Pools: 2T | 3F | 1S
Goods: 3/4 C | 4 TG
Action Cards: 4
Promissory Notes: 4 Jol-Nar, 1 Muaat, 1 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Arinam (1/2)
+ Meer (0/4, tech)
+ Abyz (3/0)
+ Fria (2/0)


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules - Cruiser II
+ Deep Space Cannon - PDS II
+ Type IV Drive - Dreadnought II

Other:
Custodians Token
All things fall from kings to rose petals
0

#114 User is offline   twelve 

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Posted 24 July 2019 - 01:35 PM

Posted Image

Secondary of Technology -1SCT, exhaust Muaat (4). Research Magmus Reactor

Trade 3 for 3 with Nom




Tactical Action: Activate Tar'Mann
Move 1 Dread, 1 carrier, 3 infantry and 1 fighter from Muaat. Possible pds fire. Any hits first goes to sustain damage. Then to fighter. Invade with all 3 infantry. Gain control.





CURRENT STAUS

Victory Points: 3

Strategy Card: Trade
Command Pools: 1T | 3F | 1S
Goods: 0/4 C | 10 TG
Action Cards: 2
Promissory Notes: 3 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+Muaat (4/1)
+Corneeq (1/2)
+Resculon (2/0)
+Lodor (3/1)
+Mecatol Rex (1/6)
+ Tar'Mann (1/1) green

Technologies:
+Sarween Tools - When 1 or more of you units use PRODUCTION, reduce the combined cost of produce units by 1.
+Hyper Metabolism -During the status phase, gain 3 command tokens instead of 2.
+Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+Magen Defense Grid--You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+Magmus Reactor-Your ships can move into supernovas. After 1 or more of your units use PRODUCTION in a system that either contains a war sun or is adjacent to a supernova, gain 1 trade good.



Other:
L1Z1X Support for the Throne

This post has been edited by twelve: 24 July 2019 - 01:56 PM

I don't know what I'm doing but it sounds good.
0

#115 User is offline   D'rek 

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Posted 24 July 2019 - 06:57 PM

Posted Image

Component Action:

Quote

AH | Lucky Shot | Play as an Action | Destroy a dreadnought, cruiser or destroyer in a system that contains a planet you control.


Destroy a L1z1x dreadnought in Mellon/Zohbat.




CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 2T | 3F | 2S
Goods: 0/3 C | 6 TG
Action Cards: 1
Promissory Notes: 5 Arborec
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Arnor (2/1)
+ Lor (1/2)
+ Quann (2/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Stasis Capsules -- Cruiser II

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#116 User is offline   Blend 

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Posted 24 July 2019 - 08:29 PM

Posted Image

Play following action card:

Quote

AA | Cripple Defenses | Play as an Action | Choose a planet. Destroy each PDS on that planet.


Destroy PDS on Abyz.




CURRENT STATUS

Victory Points: 0

Strategy Card: IMPERIAL
Command Pools: 0T | 3F |0S
Goods: 0/4 C | 6 TG
Action Cards: 5
Promissory Notes: 4 Creuss
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ New Albion (1/1, Green)
+ Dal Bootha (0/2)
+ Xxehan (1/1)



Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#117 User is offline   Tattersail_ 

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Posted 24 July 2019 - 10:57 PM

Play leadership

Exhaust Rarron for 4 CTs

Place 1 in tactical and 3 in Strategic

Should be at 2, 3, 3
Apt is the only one who reads this. Apt is nice.
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#118 User is offline   Tapper 

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Posted 25 July 2019 - 08:35 AM

Attached File  winnu.png (75.56K)
Number of downloads: 0

Reaction: Play Jol-Nar racial PN. Copy Transit Diodes.
Trade 3:3 with Nom.not possible.

Edit: just for clarity: no action on Leadership Secondary.

Play Politics. Make Nom Speaker. Draw 2 action cards and look at the agenda's.





CURRENT STATUS

Victory Points: 1

Strategy Card: POLITICS
Command Pools: 2T | 3F | 1S
Goods: 3/3 C | 1 TG
Action Cards: 5
Promissory Notes: 4 Winnu, 1 Jol-Nar, 1 Creuss
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Winnu (3/4)
+ Starpoint (3/1)

Technologies:
+Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+Gravity Drive
+ Sarween Tools
+ Transit Diodes
+ Dread II

edited for Dread 2 and to undo Trade with Nom due to no neighbouring.

This post has been edited by Tapper: 25 July 2019 - 08:39 AM

Everyone is entitled to his own wrong opinion. - Lizrad
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#119 User is offline   Itwęs Nom 

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Posted 25 July 2019 - 08:55 AM

Leadership: exhaust Jol, Nar, Arinam, Meer and 1tg for 4CT 2/1/1

Activate Mehar Xull

Move in Carrier + 1gf from Abyz/F

Invade

3:3 with Winnu
All things fall from kings to rose petals
0

#120 User is offline   twelve 

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Posted 25 July 2019 - 12:24 PM

Posted Image


Secondary of Leadership Exhaust Mecatol Rex (6), Corneeq (2), and 1 TG gain 3 CT place all into Strategic

Secondary of Politics -1SCT Draw 2 Action Cards






Tactical Action: Activate Muaat. No movement, pds or fights. PRODUCTION: Exhaust Lodor (3), Resculon (2) and Sarween Tools (1). Build 2 cruisers and 4 infantry

Gain 1 TG for Magmus Reactor

Trade: Receive L1Z1X racial PN





CURRENT STAUS

Victory Points: 3

Strategy Card: Trade
Command Pools: 0T | 3F | 3S
Goods: 0/4 C | 10 TG
Action Cards: 4
Promissory Notes: 3 Muaat, 1 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+Muaat (4/1)
+Corneeq (1/2)
+Resculon (2/0)
+Lodor (3/1)
+Mecatol Rex (1/6)
+ Tar'Mann (1/1) green

Technologies:
+Sarween Tools - When 1 or more of you units use PRODUCTION, reduce the combined cost of produce units by 1.
+Hyper Metabolism -During the status phase, gain 3 command tokens instead of 2.
+Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+Magen Defense Grid--You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+Magmus Reactor-Your ships can move into supernovas. After 1 or more of your units use PRODUCTION in a system that either contains a war sun or is adjacent to a supernova, gain 1 trade good.



Other:
L1Z1X Support for the Throne
I don't know what I'm doing but it sounds good.
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