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TI IV Alpha game thread

#161 User is offline   D'rek 

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Posted 09 August 2019 - 08:16 PM

Posted Image

Secondaries:
LEADERSHIP: Exhaust Mellon, Lor, Nestphar, Quann, Arnor, and spend 1 TG for 9 influence. Gain 3 CTs. +1/+1/+1
DIPLOMACY: -1 CT. Refresh Nestphar and Arnor.




Strategic Action: TECHNOLOGY

>> Research Letani Warrior II
>> Exhaust Netsphar and Zohbat. Research Hypermetabolism





CURRENT STATUS

Victory Points: 1

Strategy Card: TECHNOLOGY
Command Pools: 3T | 4F | 3S
Goods: 0/3 C | 0 TG
Action Cards: 4
Promissory Notes: 4 Arborec, 1 L1z1x
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Arnor (2/1)
+ Lor (1/2)
+ Quann (2/1)
+ Mellon (0/2)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Letani Warrior II -- Upgrades your Letani Warrior blueprint to Letani Warrior 2

This post has been edited by Galactic Council: 09 August 2019 - 08:26 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#162 User is offline   Tapper 

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Posted 12 August 2019 - 08:29 AM

Posted Image

Activate Transit Diodes.
Move 1 infantry from Star Point to Winnu.

Secondary of Diplo; no action.
Secondary of Tech; exhaust Star Point, pay 1 TG, 1 CT: research Space Port II (2 yellow pre-req).

Receive Creuss' Ceasefire per agreement.





Activate Dal Bootha/ Xxehan.
Move 1 Carrier from Winnu with 2 Infantry to DB/X.
Move 1 Destroyer from wormhole through SP/NA to DB/X, using Gravity Drive.
Invade both planets with 1 Infantry each, establish control.

CURRENT STATUS

Victory Points: 2

Strategy Card: LEADERSHIP
Command Pools: 1T | 4F | 2S
Goods: 0/3 C | 1 TG
Action Cards: 7
Promissory Notes: 4 Winnu, 2 Creuss
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Winnu (3/4)
+ Starpoint (3/1)
Dal Bootha (0/2)
Xxehan (1/1)


Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
+ Space Port II -- produce a maximum of 4 + [industry] units (instead of 2 + Industry).

This post has been edited by Tapper: 14 August 2019 - 07:11 AM

Everyone is entitled to his own wrong opinion. - Lizrad
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#163 User is offline   twelve 

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Posted 12 August 2019 - 09:11 AM

Posted Image


Secondary of Technology: -1SCT Exhaust Muaat(4) Research Stasis Capsules (Cruiser II)





Tactical Action: Activate Corneeq/Resculon
Move 1 Dread, 1 fighter, 1 Carrier from Tar'mann. Move 1 dread, 1 infantry from Muaat
No pds, anti-fighter barrage or space combat.
Invade Resculon with 1 infantry. Gain control of the planet.




CURRENT STAUS

Victory Points: 3

Strategy Card: Diplomacy
Command Pools: 2T | 3F | 3S
Goods: 0/4 C | 11 TG
Action Cards: 3
Promissory Notes: 3 Muaat, 1 L1Z1X
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+Muaat (4/1)
+Corneeq (1/2)
+Resculon (2/0)
+Lodor (3/1)
+Tar'Mann (1/1) green

Technologies:
+Sarween Tools - When 1 or more of you units use PRODUCTION, reduce the combined cost of produce units by 1.
+Hyper Metabolism -During the status phase, gain 3 command tokens instead of 2.
+Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+Magen Defense Grid--You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+Magmus Reactor-Your ships can move into supernovas. After 1 or more of your units use PRODUCTION in a system that either contains a war sun or is adjacent to a supernova, gain 1 trade good.
+ Stasis Capsule - upgrade cruiser blueprint to Cruiser II.



Other:
L1Z1X Support for the Throne
I don't know what I'm doing but it sounds good.
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#164 User is offline   Galactic Council 

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Posted 13 August 2019 - 02:17 PM

Posted Image

Secondaries:

Technology: Exhaust Creuss, Research Sarween Tools




Activate Starpoint/New Albion
Move Carrier, 2 Fighters from Mecatol Rex and Cruiser, 1 Fighter from Bereg/Lirta.

If Tapper gets a hit with his cruiser, destroy a fighter.

Cruiser - 6 no hit

3xfighter, carrier - 7,10,1,6 1 hit

Tapper cruiser destroyed




CURRENT STATUS

Victory Points: 3

Strategy Card: POLITICS
Command Pools: 1T | 4F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 0
Promissory Notes: 4 Creuss
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ New Albion (1/1, Green)
+ Mecatol Rex (1/6)
+ Wellon (1/2, Yellow)


Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

This post has been edited by Hugin & Munin: 17 August 2019 - 10:43 PM

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#165 User is offline   Path-Shaper 

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Posted 13 August 2019 - 04:00 PM

Posted Image

Secondaries:
Technology - exhaust Abyz, Fria, Nar, research light/wave deflectors, exhaust Mehar X for red prerequisite and research assault cannon




Activate Beta wh south of Rex, move in dread + gf and cruiser + fighter from hw





CURRENT STATUS

Victory Points: 3

Strategy Card: TRADE
Command Pools: 3T | 4F | 3S
Goods: 0/4 C | 0 TG
Action Cards: 6
Promissory Notes: 4 Jol-Nar, 1 Muaat, 1 Winnu
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Arinam (1/2)
+ Meer (0/4, tech)

+ Abyz (3/0)
+ Fria (2/0)
+ Mehar Xull (1/3, red tech)
+ Resculon (0/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Capsules - Cruiser II
+ Deep Space Cannon - PDS II
+ Type IV Drive - Dreadnought II

Other:
Custodians Token

This post has been edited by Galactic Council: 14 August 2019 - 05:14 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
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#166 User is offline   Tattersail_ 

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Posted 13 August 2019 - 07:03 PM

Posted Image

Secondary Action - Technology - Spend 1 SCT - Exhaust Inheritance Systems, Home System and Qucen'n Research Duranium Armour


Strategic Action - Warfare - remove token from Lazar/Sakalug place in tactical. Rearrange tokens, 1 from strategy into tactical



CURRENT STATUS

Victory Points: 2

Strategy Card: Warfare
Command Pools: 3T | 3F | 1S
Goods: 0/2 C | 1 TG
Action Cards: 5
Promissory Notes: 3 L1Z1X, 1 Muatt, 1 Arborec
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Lazar (1/0) Yellow Tech
+ Sakalug (2/1)
+ Qucen'n (1/2)
+ Rarron (0/3)


+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Inheritance Systems ® -- You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.
+ Super Dreadnought II -- Upgrades your Super Dreadnought blueprints into Super Dreadnought II

Other

- Muatt Support for the throne
- Arborec Ceasefire
Apt is the only one who reads this. Apt is nice.
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#167 User is offline   D'rek 

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Posted 13 August 2019 - 07:27 PM

Posted Image

Secondaries:
WARFARE





Tactical Action:

>> Activate Thibah
>> Move 1 Dreadnought {1 infantry from Mellon} from Mellon/Zohbat
>> Invade, establish control
>> Production: Use Sarween Tools for 1 free resource, build 2 infantry





CURRENT STATUS

Victory Points: 1

Strategy Card: TECHNOLOGY
Command Pools: 2T | 4F | 3S
Goods: 0/3 C | 0 TG
Action Cards: 4
Promissory Notes: 4 Arborec, 1 L1z1x
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Arnor (2/1)
+ Lor (1/2)
+ Quann (2/1)
+ Mellon (0/2)
+ Thibah (1/1, blue spc.)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Letani Warrior II -- Upgrades your Letani Warrior blueprint to Letani Warrior 2

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#168 User is offline   Tapper 

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Posted 14 August 2019 - 07:29 AM

Posted Image

Secondary of Warfare: no action


Activate Winnu. No movement, no invasion. Exhaust Winnu.
Produce 5 ground forces and 2 Fighters (4 production, minus Sarween).

CURRENT STATUS

Victory Points: 2

Strategy Card: LEADERSHIP
Command Pools: 0T | 4F | 2S
Goods: 0/3 C | 1 TG
Action Cards: 7
Promissory Notes: 4 Winnu, 2 Creuss
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Winnu (3/4)
+ Starpoint (3/1)
Dal Bootha (0/2)
Xxehan (1/1)


Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
+ Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II ( -- produce a maximum of 4 + [industry] units instead of 2 + [Industry]).


edited to remove quote tags.

This post has been edited by Tapper: 14 August 2019 - 07:30 AM

Everyone is entitled to his own wrong opinion. - Lizrad
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#169 User is offline   twelve 

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Posted 14 August 2019 - 07:51 AM

Posted Image


Secondary of Warfare No action





Tactical Action: Activate empty Hex North of Lodor.
Move 2 cruisers, 1 fighter and 1 infantry from Muaat.




CURRENT STAUS

Victory Points: 3

Strategy Card: Diplomacy
Command Pools: 1T | 3F | 3S
Goods: 0/4 C | 11 TG
Action Cards: 3
Promissory Notes: 3 Muaat, 1 L1Z1X
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+Muaat (4/1)
+Corneeq (1/2)
+Resculon (2/0)
+Lodor (3/1)
+Tar'Mann (1/1) green

Technologies:
+Sarween Tools - When 1 or more of you units use PRODUCTION, reduce the combined cost of produce units by 1.
+Hyper Metabolism -During the status phase, gain 3 command tokens instead of 2.
+Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+Magen Defense Grid--You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+Magmus Reactor-Your ships can move into supernovas. After 1 or more of your units use PRODUCTION in a system that either contains a war sun or is adjacent to a supernova, gain 1 trade good.
+ Stasis Capsule - upgrade cruiser blueprint to Cruiser II.



Other:
L1Z1X Support for the Throne

This post has been edited by twelve: 14 August 2019 - 07:52 AM

I don't know what I'm doing but it sounds good.
0

#170 User is offline   Galactic Council 

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Posted 14 August 2019 - 01:42 PM

Posted Image

Secondaries:

Warfare: Exhaust Bereg, Lirta IV, New Albion and Mecatol Rex for 7 resources + 1 from Sarween Tools
Produce 1 Carrier, 2 Cruisers, 2 Infantry




Play Politics
Make Tapper the Speaker
Draw 2 Action Cards
Review top 2 Agendas




CURRENT STATUS

Victory Points: 3

Strategy Card: POLITICS
Command Pools: 1T | 4F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 0
Promissory Notes: 4 Creuss
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ New Albion (1/1, Green)
+ Mecatol Rex (1/6)

+ Wellon (1/2, Yellow)


Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
0

#171 User is offline   Path-Shaper 

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Posted 14 August 2019 - 05:01 PM

Posted Image

Warfare: build 1 destroyer




Play Trade, free refreshes everyone




CURRENT STATUS

Victory Points: 3

Strategy Card: TRADE
Command Pools: 3T | 4F | 2S
Goods: 4/4 C | 3 TG
Action Cards: 6
Promissory Notes: 4 Jol-Nar, 1 Muaat, 1 Winnu
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Arinam (1/2)
+ Meer (0/4, tech)
+ Abyz (3/0)
+ Fria (2/0)
+ Mehar Xull (1/3, red tech)


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Assault Cannon - At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Capsules - Cruiser II
+ Deep Space Cannon - PDS II
+ Type IV Drive - Dreadnought II

Other:
Custodians Token

This post has been edited by Path-Shaper: 14 August 2019 - 10:22 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
0

#172 User is offline   Tattersail_ 

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Posted 14 August 2019 - 07:08 PM

Posted Image

Secondary Action - Politics - Pay 1 Sct to draw 2 action cards
Trade - refresh commodities




Tactical action - Activate Mecatol Rex -

Quote

CG | In The Silence Of Space | Play during one of your Tactical Actions | Choose a system. During this action your ships in that system can move through systems that contain other players' ships.


Choose Lazar/Sakalug - move 2 dreads, 2 fighters and 2 infantry from Sakalug

Bombard, invade with 2 infantry







CURRENT STATUS

Victory Points: 2

Strategy Card: Warfare
Command Pools: 3T | 3F | 0S
Goods: 2/2 C | 1 TG
Action Cards: 7
Promissory Notes: 3 L1Z1X, 1 Muatt, 1 Arborec
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Lazar (1/0) Yellow Tech
+ Sakalug (2/1)
+ Qucen'n (1/2)
+ Rarron (0/3)


+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Inheritance Systems ® -- You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.
+ Super Dreadnought II -- Upgrades your Super Dreadnought blueprints into Super Dreadnought II

Other

- Muatt Support for the throne
- Arborec Ceasefire

This post has been edited by Hugin & Munin: 18 August 2019 - 05:40 PM

Apt is the only one who reads this. Apt is nice.
0

#173 User is offline   D'rek 

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Posted 14 August 2019 - 07:29 PM

Posted Image

Secondaries:
POLITICS: -1 CT. Draw 2 ACs.
TRADE: Free refresh.




Give 1 commodity to Nom.
Swap 2:2 commodities with Tatts.




Tactical Action:

Activate Quann.
Move Carrier with 2 infantry from Arnor/Lor.
Land the infantry.
Exhaust Arnor and spend 1 TG (+Sarween). Build 2 infantry, 1 cruiser, 1 destroyer.




CURRENT STATUS

Victory Points: 1

Strategy Card: TECHNOLOGY
Command Pools: 1T | 4F | 2S
Goods: 0/3 C | 1 TG
Action Cards: 6
Promissory Notes: 4 Arborec, 1 L1z1x
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Arnor (2/1)
+ Lor (1/2)
+ Quann (2/1)
+ Mellon (0/2)
+ Thibah (1/1, blue spc.)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hypermetabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Letani Warrior II -- Upgrades your Letani Warrior blueprint to Letani Warrior 2

This post has been edited by D'rek: 18 August 2019 - 04:42 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#174 User is offline   Tapper 

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Posted 15 August 2019 - 06:43 AM

Posted Image

Secondary of Trade: free refresh
...Politics: no action.




PASS


CURRENT STATUS

Victory Points: 2

Strategy Card: LEADERSHIP
Command Pools: 0T | 4F | 2S
Goods: 3/3 C | 1 TG
Action Cards: 7
Promissory Notes: 4 Winnu, 2 Creuss
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Winnu (3/4)
+ Starpoint (3/1)
Dal Bootha (0/2)
Xxehan (1/1)


Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
+ Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II ( -- produce a maximum of 4 + [industry] units instead of 2 + [Industry]).
Everyone is entitled to his own wrong opinion. - Lizrad
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#175 User is offline   twelve 

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Posted 18 August 2019 - 04:22 PM

Posted Image


Secondary of Trade Free Refresh

Trade 4 commodities for 4 Jol-Nar commodities turned trade goods





Tactical Action: Activate Lodor no Movement, pds, or combat.
Production: Exhaust Lodor (3), Tarr'mann (1), 12 trade goods and 1 for sarween tools. Build 1 warsun, 2 cruisers and 2 infantry




CURRENT STAUS

Victory Points: 3

Strategy Card: Diplomacy
Command Pools: 0T | 3F | 3S
Goods: 0/4 C | 3 TG
Action Cards: 3
Promissory Notes: 3 Muaat, 1 L1Z1X
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+Muaat (4/1)
+Corneeq (1/2)
+Resculon (2/0)
+Lodor (3/1)
+Tar'Mann (1/1) green

Technologies:
+Sarween Tools - When 1 or more of you units use PRODUCTION, reduce the combined cost of produce units by 1.
+Hyper Metabolism -During the status phase, gain 3 command tokens instead of 2.
+Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+Magen Defense Grid--You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+Magmus Reactor-Your ships can move into supernovas. After 1 or more of your units use PRODUCTION in a system that either contains a war sun or is adjacent to a supernova, gain 1 trade good.
+ Stasis Capsule - upgrade cruiser blueprint to Cruiser II.



Other:
L1Z1X Support for the Throne
I don't know what I'm doing but it sounds good.
0

#176 User is offline   Blend 

  • Gentleman of High House Mafia
  • View gallery
  • Group: High House Mafia
  • Posts: 4,579
  • Joined: 28-March 03
  • Location:Ottawa

Posted 19 August 2019 - 12:30 AM

Posted Image

Secondaries:

Trade: Refresh Commodities.
Give 1 Commodity to Nom.
Trade 3:3 with Tapper.




Activate Bereg/Lirta IV.
Spend 3 TGs + 1 Resource from Sarween Tools
Produce 1 Dreadnought




CURRENT STATUS

Victory Points: 3

Strategy Card: POLITICS
Command Pools: 0T | 4F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 0
Promissory Notes: 4 Creuss
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ New Albion (1/1, Green)
+ Mecatol Rex (1/6)

+ Wellon (1/2, Yellow)


Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.

This post has been edited by Galactic Council: 20 August 2019 - 04:40 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#177 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,245
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 20 August 2019 - 07:33 AM

Posted Image

Tactical Action -

Activate Lazar/Sakalug - Move destroyer from HS, Exhaust Tequ'ran and Sakalug - Build 1 Dread and 2 infantry (5 - 1 Sarween tools)

Place 1 Infantry on both planets


CURRENT STATUS

Victory Points: 2

Strategy Card: Warfare
Command Pools: 2T | 3F | 0S
Goods: 0/2 C | 3 TG
Action Cards: 6
Promissory Notes: 3 L1Z1X, 1 Muatt, 1 Arborec
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Lazar (1/0) Yellow Tech
+ Sakalug (2/1)

+ Qucen'n (1/2)
+ Rarron (0/3)


+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Inheritance Systems ® -- You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.
+ Super Dreadnought II -- Upgrades your Super Dreadnought blueprints into Super Dreadnought II

Other

- Muatt Support for the throne
- Arborec Ceasefire
Apt is the only one who reads this. Apt is nice.
0

#178 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,600
  • Joined: 08-August 07
  • Location::

Posted 20 August 2019 - 03:35 PM

PASS

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#179 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,149
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 20 August 2019 - 04:12 PM

Posted Image







Pass




CURRENT STAUS

Victory Points: 3

Strategy Card: Diplomacy
Command Pools: 0T | 3F | 3S
Goods: 0/4 C | 3 TG
Action Cards: 3
Promissory Notes: 3 Muaat, 1 L1Z1X
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+Muaat (4/1)
+Corneeq (1/2)
+Resculon (2/0)
+Lodor (3/1)
+Tar'Mann (1/1) green

Technologies:
+Sarween Tools - When 1 or more of you units use PRODUCTION, reduce the combined cost of produce units by 1.
+Hyper Metabolism -During the status phase, gain 3 command tokens instead of 2.
+Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+Magen Defense Grid--You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+Magmus Reactor-Your ships can move into supernovas. After 1 or more of your units use PRODUCTION in a system that either contains a war sun or is adjacent to a supernova, gain 1 trade good.
+ Stasis Capsule - upgrade cruiser blueprint to Cruiser II.



Other:
L1Z1X Support for the Throne
I don't know what I'm doing but it sounds good.
0

#180 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 20 August 2019 - 04:40 PM

Posted Image

PASS




CURRENT STATUS

Victory Points: 3

Strategy Card: POLITICS
Command Pools: 0T | 4F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 0
Promissory Notes: 4 Creuss
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ New Albion (1/1, Green)
+ Mecatol Rex (1/6)

+ Wellon (1/2, Yellow)


Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
0

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