Malazan Empire: TI IV Alpha game thread - Malazan Empire

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TI IV Alpha game thread

#81 User is offline   Tapper 

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Posted 17 July 2019 - 05:44 AM

PASS.
Everyone is entitled to his own wrong opinion. - Lizrad
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#82 User is offline   Tattersail_ 

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Posted 17 July 2019 - 07:46 AM

Posted Image

Component Action - AQ | Unexpected Action | Play as an Action | Remove one of your command tokens from the board.

Remove from Lazar/Sakalug


D'rek plays

Quote

CA | Sabotage | Play immediately after another player plays an Action Card | When another player plays an action card other then "Sabotage": Cancel that action card.


Trade Twelve my Trade PN.

Pass

CURRENT STATUS

Victory Points: 1

Strategy Card: Leadership
Command Pools: 1T | 3F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 5
Promissory Notes: 3 L1Z1X, 1 Muatt
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Lazar (1/0) Yellow Tech
+ Sakalug (2/1)

+ Qucen'n (1/2)
+ Rarron (0/3)


+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Inheritance Systems -- You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.


Other - Muatt Support for the Throne

This post has been edited by Tattersail_: 17 July 2019 - 04:37 PM

Apt is the only one who reads this. Apt is nice.
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#83 User is offline   Itwæs Nom 

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Posted 17 July 2019 - 09:43 AM

Swap racial PNs with Winnu

Pass

This post has been edited by Itwæs Nom: 17 July 2019 - 10:12 AM

All things fall from kings to rose petals
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#84 User is offline   D'rek 

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Posted 17 July 2019 - 05:31 PM

Posted Image

Tactical Action

>> Activate Quann
>> Move 1 dreadnought {1 infantry} from the Arborec homeworld
>> Invade Quann with 1 infantry. Establish control.
>> Production: Exhaust Zohbat + Sarween Tools for 4 resources. Produce 1 dreadnought.




CURRENT STATUS

Victory Points: 0

Strategy Card: WARFARE
Command Pools: 1T | 3F | 2S
Goods: 1/3 C | 2 TG
Action Cards: 2
Promissory Notes: 5 Arborec
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Arnor (2/1)
+ Lor (1/2)
+ Quann (2/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#85 User is offline   D'rek 

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Posted 17 July 2019 - 05:31 PM

Posted Image

PASS




CURRENT STATUS

Victory Points: 0

Strategy Card: WARFARE
Command Pools: 1T | 3F | 2S
Goods: 1/3 C | 2 TG
Action Cards: 2
Promissory Notes: 5 Arborec
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Arnor (2/1)
+ Lor (1/2)
+ Quann (2/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#86 User is offline   Galactic Council 

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Posted 17 July 2019 - 05:43 PM

Posted Image

Status Phase begins... MR hasn't been claimed yet, so no need to post in any specific order.


Status Phase


IXTHIAN ARTIFACT (DIRECTIVE)
FOR: The speaker rolls a die. 1-5: Destroy all units on Mecatol Rex & 3 units in each system adjacent to Mecatol Rex. 6-10: Each player researches 2 technologies.
AGAINST: Nothing happens.


ARMS REDUCTION (DIRECTIVE)
FOR: Each player destroys all but 2 of their dreadnaughts and all but 4 of their cruisers.
AGAINST: At the start of the next strategy phase, each player exhausts each of their planets with a technology specialty.


Please post in order


Map updated to here.

This post has been edited by Hugin & Munin: 17 July 2019 - 09:41 PM

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#87 User is offline   Tattersail_ 

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Posted 17 July 2019 - 09:30 PM

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Expand Borders -- 1VP -- Status Phase -- Control 6 Planets in non-home systems.

Gain 2 action cards
Gain 2 command tokens place in tactical


CURRENT STATUS

Victory Points: 2

Strategy Card:
Command Pools: 3T | 3F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 6
Promissory Notes: 3 L1Z1X, 1 Muatt
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Lazar (1/0) Yellow Tech
+ Sakalug (2/1)
+ Qucen'n (1/2)
+ Rarron (0/3)


+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Inheritance Systems -- You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.


[i]Other - Muatt Support for the throne

This post has been edited by Tattersail_: 17 July 2019 - 10:58 PM

Apt is the only one who reads this. Apt is nice.
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#88 User is offline   Itwæs Nom 

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Posted 17 July 2019 - 09:35 PM

Posted Image

Score Diversify Research -- 1VP -- Status Phase -- Own 2 technologies in each of 2 colors. (green, blue)
2 AC
3 CT 2/0/1




CURRENT STATUS

Victory Points: 2

Strategy Card:
Command Pools: 2T | 3F | 3S
Goods: 0/4 C | 0 TG
Action Cards: 5
Promissory Notes: 4 Jol-Nar, 1 Muaat, 1 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Arinam (1/2)
+ Meer (0/4, tech)
+ Abyz (3/0)
+ Fria (2/0)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules - Cruiser II
+ Deep Space Cannon - PDS II

Other:
Custodians Token
All things fall from kings to rose petals
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#89 User is offline   Hugin & Munin 

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Posted 17 July 2019 - 09:45 PM

Posted Image

1) Score Objectives: N/A
2) Reveal Public Objective
3) Draw Action Cards: Draw 2 action cards.
4) Remove Command Tokens
5) Gain and Redistribute Tokens: Gain 2 CTs. Place 1 in Tactical, 1 in Strategy.
6) Ready Cards
7) Repair Units
8) Return Strategy Cards




CURRENT STATUS

Victory Points: 0

Strategy Card:
Command Pools: 1T | 3F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 6
Promissory Notes: 4 Creuss
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ New Albion (1/1, Green)


Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.

This post has been edited by Galactic Council: 19 July 2019 - 01:07 PM

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#90 User is offline   twelve 

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Posted 17 July 2019 - 09:54 PM

Posted Image

Play Imperial Rider

Quote

CW | Imperial Rider | Play at the start of the Agenda Phase | Choose one agenda: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, gain 1 victory point


For Ixthian Artifact





Status Phase
<<Score objectives: Erect a Monument, exhaust Muaat (4), spend 4 trade goods
<<Draw 1 action card
<<Gain and redistribute Command Tokens: 3, place 2 in Tactical and 1 in Strategic.
<<Refresh planets
<<Remove command tokens from the map.




CURRENT STAUS

Victory Points: 2

Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 0/4 C | 1 TG
Action Cards: 3
Promissory Notes: 3 Muaat, 1 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+Muaat (4/1)
+Corneeq (1/2)
+Resculon (2/0)
+Lodor (3/1)
+Mecatol Rex (1/6)

Technologies:
+Sarween Tools - When 1 or more of you units use PRODUCTION, reduce the combined cost of produce units by 1.
+Hyper Metabolism -During the status phase, gain 3 command tokens instead of 2.
+Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+Magen Defense Grid--You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.



Other:
L1Z1X Support for the Throne

This post has been edited by Hugin & Munin: 17 July 2019 - 09:59 PM

I don't know what I'm doing but it sounds good.
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#91 User is offline   D'rek 

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Posted 17 July 2019 - 10:01 PM

Posted Image

Status Phase 2:
>> Score Objectives: <none>
>> Draw Action Cards: Draw 2 action cards
>> Remove Command Tokens from board
>> Gain 2 CTs. redistribute to 2/3/3
>> Ready Cards
>> Return Strategy Card
>> Add 1 infantry to Zohbat




CURRENT STATUS

Victory Points: 0

Strategy Card:
Command Pools: 2T | 3F | 3S
Goods: 1/3 C | 2 TG
Action Cards: 4
Promissory Notes: 5 Arborec
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Arnor (2/1)
+ Lor (1/2)
+ Quann (2/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#92 User is offline   Hugin & Munin 

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Posted 17 July 2019 - 10:38 PM

Map updated to here.

View Posttwelve, on 17 July 2019 - 11:08 PM, said:

Gnaw, I think you missed D'reks racial where she put a dude on Zohbat.


Fixed.

Fixed your CTs as well Twelve. Any other mistakes?

This post has been edited by Hugin & Munin: 18 July 2019 - 12:41 AM

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#93 User is offline   Tapper 

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Posted 18 July 2019 - 05:21 AM

Play
CY | Politics Rider | Play at the start of the Agenda Phase | Choose one agenda: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, draw 3 action cards and gain the speaker token.

Target Ixthian Artifact, FOR.

Score objectives: none.
Draw action cards: 1
Remove CT from the board.
Gain 2 CTs and re-distribute to 2/3/2
Ready cards.
Return Strategy card.




CURRENT STATUS

Victory Points: 1

Strategy Card:
Command Pools: 2T | 3F | 2S
Goods: 0/3 C | 1 TG
Action Cards: 5
Promissory Notes: 5 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Winnu (3/4)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Starpoint (3/1)

Technologies:
+Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+Gravity Drive
+ Sarween Tools

This post has been edited by Tapper: 18 July 2019 - 05:31 AM

Everyone is entitled to his own wrong opinion. - Lizrad
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#94 User is offline   Hugin & Munin 

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Posted 18 July 2019 - 05:51 AM

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Agenda Phase


New PO:

Intimidate Council -- 1VP -- Status Phase -- Have 1 or more ships in 2 systems that are adjacent to Mecatol Rex's system.




IXTHIAN ARTIFACT (DIRECTIVE)
FOR: The speaker rolls 1 die. If the result is 6-10, each player may research 2 technologies. If the result is 1-5, destroy all units in Mecatol Rex's system, and each player with units in systems adjacent to Mecatol Rex's system destroys 3 of his units in each of those systems.
AGAINST: No effect.

Riders:

Twelve - Imperial Rider - FOR

Tapper - Politics Rider - For

Votes:


Tatts - all votes FOR

Blend - all votes (except New Albion) FOR

D'rek - 2 votes. AGAINST

Tapper gains speaker token, wins game, draws 3 ACs

Twelve gains 1VP




ARMS REDUCTION (DIRECTIVE)
FOR: Each player destroys all but 2 of their dreadnaughts and all but 4 of their cruisers.
AGAINST: At the start of the next strategy phase, each player exhausts each of their planets with a technology specialty.

Votes:

Nom - all votes (except Meer) FOR

D'rek - 7 votes FOR

Tapper - All votes Against.

Twelve - 10 votes For


Tatts detroys a dread in Lazar/Sakulag.

This post has been edited by Hugin & Munin: 18 July 2019 - 08:34 PM

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#95 User is offline   Hugin & Munin 

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Posted 18 July 2019 - 07:05 PM

Posted Image

IXTHIAN ARTIFACT (DIRECTIVE)
FOR: The speaker rolls 1 die. If the result is 6-10, each player may research 2 technologies. If the result is 1-5, destroy all units in Mecatol Rex's system, and each player with units in systems adjacent to Mecatol Rex's system destroys 3 of his units in each of those systems.



Roll is ..... 4


https://orokos.com/roll/743384


Twelve loses 1 infantry on Lodor; 1 infantry, 2 fighters, 1 war sun on Rex.

Nom loses 1 cruiser, 1 infantry in wormhole.

Blend loses 1 infantry New Albion.

Tapper loses ? Starpoint

This post has been edited by Hugin & Munin: 18 July 2019 - 07:14 PM

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#96 User is offline   Hugin & Munin 

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Posted 18 July 2019 - 07:20 PM

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ROUND 3: STRATEGY PHASE


Tapper -> Blend -> D’rek -> Tatts -> Twelve -> Nom
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#97 User is offline   Tapper 

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Posted 19 July 2019 - 07:45 AM

Tapper loses 2 Infantry, 1 Carrier in Star-Point.

Select POLITICS
Everyone is entitled to his own wrong opinion. - Lizrad
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#98 User is offline   Hugin & Munin 

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Posted 19 July 2019 - 08:19 AM

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Imperial

Gain 2 TG




CURRENT STATUS

Victory Points: 0

Strategy Card: IMPERIAL
Command Pools: 1T | 3F | 1S
Goods: 0/4 C | 2 TG
Action Cards: 6
Promissory Notes: 4 Creuss
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ New Albion (1/1, Green)


Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.

This post has been edited by Galactic Council: 19 July 2019 - 01:03 PM

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#99 User is offline   D'rek 

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Posted 19 July 2019 - 02:06 PM

TECHNOLOGY

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#100 User is offline   Tattersail_ 

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Posted 19 July 2019 - 02:09 PM

Leadership
Apt is the only one who reads this. Apt is nice.
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