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TI IV Alpha game thread

#1 User is offline   Hugin & Munin 

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Posted 28 June 2019 - 04:19 PM

Current Game Status:

Round 4 Turn 1






Playing to 12 VPs. Everyone starts with 2 Action Cards (Mod decision)

Current Points:

Twelve - Muaat: 3 (1xPO, 1xImperial Rider, 1xSftT)

Nom - Jolnar: 3 (1xCustodian, 2xPO)

Blend - Creuss: 3 (2xPO, 1xMR)

Tattersail - L1z1x: 2 (1xPO, 1xSftT)

Tapper - Winnu: 2 (1xSO, 2xPO)

Drek - Arborec: 1 (1xPO)







Latest Game Map:

Spoiler






Current Laws:






Public Objectives:


Stage 1

Develop Weaponry -- 1VP -- Status Phase -- Own 2 unit upgrade technologies.

Diversify Research -- 1VP -- Status Phase -- Own 2 technologies in each of 2 colors. == Nom, Blend

Erect a Monument -- 1VP -- Status Phase -- Spend 8 resources. == Twelve, D’rek

One time bonus PO*: Expand Borders -- 1VP -- Status Phase -- Control 6 Planets in non-home systems. == Tattersail, Blend, Nom

Intimidate Council -- 1VP -- Status Phase -- Have 1 or more ships in 2 systems that are adjacent to Mecatol Rex's system. == Tapper

Found Research Outposts -- 1VP -- Status Phase -- Control 3 planets that have technology specialties


Stage 2

This post has been edited by Hugin & Munin: 18 August 2019 - 06:22 AM

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#2 User is offline   Hugin & Munin 

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Posted 03 July 2019 - 05:24 PM

Latest Player Sheets:

D'rek - Arborec

Spoiler




Nom - JolNar

Spoiler



Tattersail - L1ZIX


Spoiler



Tapper - Winnu



Spoiler



Twelve - Muaat


Spoiler





Blend - Creuss



Spoiler

Attached File(s)


This post has been edited by Galactic Council: 14 August 2019 - 01:03 AM

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#3 User is offline   Blend 

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Posted 03 July 2019 - 05:35 PM

Attached File  17615AC2-42EC-462D-9C12-CBCB5B3BD5A9.png (79.59K)
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The Ghosts of Creuss choose Technology




CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 3T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Creuss
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)


Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.



This post has been edited by Hugin & Munin: 04 July 2019 - 03:01 AM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#4 User is offline   D'rek 

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Posted 03 July 2019 - 05:45 PM

Attached File  A13C6F05-7C25-4BDB-8C77-9A77A1E88AD8.png (75.13K)
Number of downloads: 0

The Arborec choose Leadership.




CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 3T | 3F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Arborec
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)


Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.



This post has been edited by Hugin & Munin: 04 July 2019 - 03:03 AM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#5 User is offline   Tattersail_ 

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Posted 03 July 2019 - 06:50 PM

Attached File  40B28C64-2783-4AF3-B402-512A46D10557.png (72.79K)
Number of downloads: 0


The L1Z1X choose Politics.




CURRENT STATUS

Victory Points: 0

Strategy Card: POLITICS
Command Pools: 3T | 3F | 2S
Goods: 0/2 C | 0 TG
Action Cards: 2
Promissory Notes: 5 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.



This post has been edited by Hugin & Munin: 04 July 2019 - 03:05 AM

Apt is the only one who reads this. Apt is nice.
0

#6 User is offline   twelve 

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Posted 03 July 2019 - 06:57 PM

Attached File  3FD575F2-3B62-45DC-AF30-3591AD62CCB1.png (76.61K)
Number of downloads: 0

The Embers of Muaat select the WARFARE strategy.





CURRENT STAUS

Victory Points: 0

Strategy Card: WARFARE
Command Pools: 3T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+Muaat (4/1)

Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.


Other:

This post has been edited by twelve: 05 July 2019 - 04:39 AM

I don't know what I'm doing but it sounds good.
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#7 User is offline   Itwęs Nom 

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Posted 03 July 2019 - 08:19 PM

Attached File  C27FC124-13EA-495A-9AE5-DC96AE1F31AA.png (69.28K)
Number of downloads: 0

The Universities of Jol-Nar choose the TRADE strategy.





CURRENT STATUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 3T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 2
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jol (1/2)
+ Nar (2/3)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.


Other:

This post has been edited by Hugin & Munin: 04 July 2019 - 03:07 AM

All things fall from kings to rose petals
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#8 User is offline   Tapper 

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Posted 04 July 2019 - 06:59 AM

Attached File  E0939B53-B2B4-4FE1-BA12-06008E21E514.png (75.56K)
Number of downloads: 0

The Winnu choose Construction.




CURRENT STATUS

Victory Points: 0

Strategy Card: CONSTRUCTION
Command Pools: 3T | 3F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Winnu (3/4)


Technologies:
Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll

This post has been edited by Hugin & Munin: 04 July 2019 - 08:47 PM

Everyone is entitled to his own wrong opinion. - Lizrad
0

#9 User is offline   Hugin & Munin 

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Posted 04 July 2019 - 03:44 PM

Posted Image


Round 1




Action Phase


D’rek -> Tatts -> Tapper -> Nom -> Twelve -> Blend

This post has been edited by Hugin & Munin: 04 July 2019 - 05:12 PM

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#10 User is offline   D'rek 

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Posted 04 July 2019 - 04:33 PM

Attached File  A13C6F05-7C25-4BDB-8C77-9A77A1E88AD8.png (75.13K)
Number of downloads: 0

Strategic Action: LEADERSHIP

> Gain 3 CTs. +0/+1/+2




CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 3T | 4F | 4S
Goods: 0/3 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Arborec
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)


Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#11 User is offline   Tattersail_ 

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    snapchat - rustyspoon84

Posted 04 July 2019 - 07:56 PM

Attached File  40B28C64-2783-4AF3-B402-512A46D10557.png (72.79K)
Number of downloads: 0


Tactical Action

Activate Tequ'ran Torkan, move carrier 2 fighters and 2 infantry from HS.

Invade both planets with 1 infantry



CURRENT STATUS

Victory Points: 0

Strategy Card: POLITICS
Command Pools: 2T | 3F | 2S
Goods: 0/2 C | 0 TG
Action Cards: 2
Promissory Notes: 5 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

This post has been edited by Hugin & Munin: 05 July 2019 - 05:38 AM

Apt is the only one who reads this. Apt is nice.
0

#12 User is offline   Tapper 

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Posted 05 July 2019 - 05:29 AM

Attached File  E0939B53-B2B4-4FE1-BA12-06008E21E514.png (75.56K)
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Activate Mehar Xull
Move 1 Cruiser to Mehar Xull (through Dal Bootha).




CURRENT STATUS

Victory Points: 0

Strategy Card: CONSTRUCTION
Command Pools: 2T | 3F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Winnu (3/4)


Technologies:
Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll


edited to subtract a Tactical CT.

This post has been edited by Tapper: 05 July 2019 - 08:51 AM

Everyone is entitled to his own wrong opinion. - Lizrad
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#13 User is offline   Itwęs Nom 

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Posted 05 July 2019 - 06:01 AM

Play Trade
Free refreshes for everyone
All things fall from kings to rose petals
0

#14 User is offline   twelve 

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Posted 05 July 2019 - 06:11 AM

Attached File  3FD575F2-3B62-45DC-AF30-3591AD62CCB1.png (76.61K)
Number of downloads: 0

Secondary of Trade: Free refresh

Component Action: Star Forge -1SCT produce a destroyer in Muaat





CURRENT STAUS

Victory Points: 0

Strategy Card: WARFARE
Command Pools: 3T | 3F | 1S
Goods: 4/4 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+Muaat (4/1)

Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.


Other:
I don't know what I'm doing but it sounds good.
0

#15 User is offline   Galactic Council 

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Posted 05 July 2019 - 04:58 PM

Attached File  17615AC2-42EC-462D-9C12-CBCB5B3BD5A9.png (79.59K)
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Secondary of Trade - Free Refresh (thanks Nom)




Activate Bereg/Lirta IV
Move 1 Carrier, 4 Infantry, 1 Destroyer from Homeworld
Invade with 2 infantry on each.




CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 2T | 3F | 2S
Goods: 4/4 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Creuss
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Bereg (3/1)
+ Lirta IV (2/3)



Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.



This post has been edited by Hugin & Munin: 06 July 2019 - 06:32 AM

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#16 User is offline   Hugin & Munin 

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Posted 05 July 2019 - 05:11 PM

Round 1, turn 2 blah blah

Do all y’all want custodian markers between turns? (Answer in chatty)

This post has been edited by Hugin & Munin: 05 July 2019 - 05:11 PM

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#17 User is offline   D'rek 

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Posted 05 July 2019 - 06:16 PM

Attached File  A13C6F05-7C25-4BDB-8C77-9A77A1E88AD8.png (75.13K)
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Secondaries
TRADE: Refresh commodities for free.




Tactical Action

> Activate the Zohbat/Mellon system

Play

Quote

CM | Flank Speed | Play immediately after you activate a system | After you activate a system: Apply +1 to the move value of each of your ships during this tactical action.


> Move 1 carrier {2 inf, 2 ftr} + 1 cruiser

> Invasion: 1 infantry to each planet. Establish control.

> No production.




CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 2T | 4F | 4S
Goods: 3/3 C | 0 TG
Action Cards: 1
Promissory Notes: 5 Arborec
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)


Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#18 User is offline   Tattersail_ 

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    snapchat - rustyspoon84

Posted 05 July 2019 - 09:42 PM

Attached File  40B28C64-2783-4AF3-B402-512A46D10557.png (72.79K)
Number of downloads: 0


Trade secondary - Free Refresh

Play Politics Strategy Card

Make myself speaker, draw 2 action cards.



CURRENT STATUS

Victory Points: 0

Strategy Card: POLITICS
Command Pools: 2T | 3F | 2S
Goods: 2/2 C | 0 TG
Action Cards: 4
Promissory Notes: 5 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Tequ'ran
+ Torkan


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

This post has been edited by Hugin & Munin: 06 July 2019 - 04:43 PM

Apt is the only one who reads this. Apt is nice.
0

#19 User is offline   Tapper 

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Posted 06 July 2019 - 06:28 AM

Attached File  E0939B53-B2B4-4FE1-BA12-06008E21E514.png (75.56K)
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Secondaries of....
Trade: Free refresh of commosities, thank you Nom.
Politics: discard a CT. Draw 2 cards.

Activate Dal Bootha/Xxehan
Move 1 Carrier with 2 Infantry from HS to DB/X.
Invade each planet with 1 Infantry.
Establish control.




CURRENT STATUS

Victory Points: 0

Strategy Card: CONSTRUCTION
Command Pools: 1T | 3F | 1S
Goods: 3/3 C | 0 TG
Action Cards: 4
Promissory Notes: 5 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Winnu (3/4)
+ Dal Bootha
+ Xxehan


Technologies:
Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll


edited to subtract a Tactical CT.
[/quote]

This post has been edited by Hugin & Munin: 06 July 2019 - 04:42 PM

Everyone is entitled to his own wrong opinion. - Lizrad
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#20 User is offline   Itwęs Nom 

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Posted 06 July 2019 - 09:59 AM

Attached File  C27FC124-13EA-495A-9AE5-DC96AE1F31AA.png (69.28K)
Number of downloads: 0

Secondaries:

Politics - none




Activate Arinam/Meer

Move in carrier + 2gf, invade each planet with 1 gf




CURRENT STATUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 2T | 3F | 2S
Goods: 4/4 C | 3 TG
Action Cards: 2
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Arinam (1/2)
+ Meer (0/4, tech)


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

Other:

This post has been edited by Itwęs Nom: 06 July 2019 - 10:00 AM

All things fall from kings to rose petals
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