Malazan Empire: TI IV Alpha game thread - Malazan Empire

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TI IV Alpha game thread

#181 User is offline   Path-Shaper 

  • Mafia Modgod
  • Group: Game Mod
  • Posts: 1,254
  • Joined: 01-October 08

Posted 20 August 2019 - 05:16 PM

Posted Image

Previous action (cause I accidentally deleted it):

Secondaries: none

Activate Asteroid field north of my hw, move in destroyer from hw




Current action:

Secondaries: none

Activate the gravity rift(?) tile next to Winnu hw, move in carrier from Mehar/X




CURRENT STATUS

Victory Points: 3

Strategy Card: TRADE
Command Pools: 1T | 4F | 2S
Goods: 0/4 C | 9 TG
Action Cards: 6
Promissory Notes: 4 Jol-Nar, 1 Muaat, 1 Winnu
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Arinam (1/2)
+ Meer (0/4, tech)
+ Abyz (3/0)
+ Fria (2/0)
+ Mehar Xull (1/3, red tech)


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Assault Cannon - At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Capsules - Cruiser II
+ Deep Space Cannon - PDS II
+ Type IV Drive - Dreadnought II

Other:
Custodians Token

This post has been edited by Path-Shaper: 20 August 2019 - 05:59 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
0

#182 User is offline   Itwęs Nom 

  • Inquisitor of High House Mafia
  • Group: High House Mafia
  • Posts: 1,509
  • Joined: 02-August 15

Posted 23 August 2019 - 12:57 PM

Posted Image

Secondaries: none

Activate Abyz/Fria, build 1 dread, 2 cruisers, 2 gf for 8 tg




CURRENT STATUS

Victory Points: 3

Strategy Card: TRADE
Command Pools: 0T | 4F | 2S
Goods: 0/4 C | 1 TG
Action Cards: 6
Promissory Notes: 4 Jol-Nar, 1 Muaat, 1 Winnu
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Arinam (1/2)
+ Meer (0/4, tech)
+ Abyz (3/0)
+ Fria (2/0)
+ Mehar Xull (1/3, red tech)


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes - You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Assault Cannon - At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Stasis Capsules - Cruiser II
+ Deep Space Cannon - PDS II
+ Type IV Drive - Dreadnought II

Other:
Custodians Token
"Yeah but then it's endless rain and SAD and everyone compensating by getting endlessly irritatingly high all the time"
0

#183 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 11,096
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 23 August 2019 - 12:59 PM

Pass
Apt is the only one who reads this. Apt is nice.
0

#184 User is offline   Itwęs Nom 

  • Inquisitor of High House Mafia
  • Group: High House Mafia
  • Posts: 1,509
  • Joined: 02-August 15

Posted 23 August 2019 - 01:00 PM

huh

Pass
"Yeah but then it's endless rain and SAD and everyone compensating by getting endlessly irritatingly high all the time"
0

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