Malazan Empire: Twilight Imperium (II) - Game Thread - Malazan Empire

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Twilight Imperium (II) - Game Thread

#501 User is offline   Galactic Council 

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Posted 29 November 2018 - 03:57 PM

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Agenda Phase 5 - Start

The following public objective is revealed:

Quote

Centralize Galactic Trade -- 2VP -- Status Phase -- Spend 10 trade goods.


The following agendas will be voted on during this agenda phase:


Quote

UNCONVENTIONAL MEASURES (DIRECTIVE)

FOR: Each player that voted "For" draws 2 action cards.

AGAINST: Each player that voted "For" discards all of their action cards.




Quote

ARCHIVED SECRET (DIRECTIVE) -- Elect a Player

Elected player draws 1 secret objective.




Riders


Gnaw has played a Technology Rider on "Unconventional Measures: FOR"
Tapper has played a Leadership Rider on "Archived Secret: Khellendros"
Tapper has played a Construction Rider on "Archived Secret: Nom"


Other Notes


Tapper has played the "Ancient Burial Sites" action card against Morgoth. Morgoth exhausts Dal Bootha, Xxehan, Mellon, Rarron so cannot vote with them during this agenda phase.
Tattersail has played the "Assassinate Representative" action card against Tapper. Tapper cannot vote on the "Unconventional Measures" agenda.

This post has been edited by Galactic Council: 01 December 2018 - 07:49 PM

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#502 User is offline   Tattersail_ 

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Posted 29 November 2018 - 11:18 PM

Trade Gnaw my Trade PN
Apt is the only one who reads this. Apt is nice.
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#503 User is offline   Morgoth 

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Posted 30 November 2018 - 06:21 AM

Return twelves trade pn
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#504 User is offline   Galactic Council 

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Posted 01 December 2018 - 08:06 PM

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Agenda Phase 4 - Results

Tapper plays the following action card on Morgoth:

Quote

CO | Ancient Burial Sites | Play at the start of the Agenda Phase | Exhaust all of one player's cultural planets.



Tattersail plays the following action card on Tapper:

Quote

CP | Assassinate Representative | Play at the start of the Agenda Phase | Choose a player. That player cannot vote on this agenda.







The 2 agendas for this agenda phase are as follows:

Agenda # 1


Quote

UNCONVENTIONAL MEASURES (DIRECTIVE)

FOR: Each player that voted "For" draws 2 action cards.

AGAINST: Each player that voted "For" discards all of their action cards.


Gnaw plays the following action card:

Quote

CZ | Technology Rider | Play at the start of the Agenda Phase | Choose one agenda: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, research a technology.



on FOR.







Agenda # 2


Quote

ARCHIVED SECRET (DIRECTIVE) -- Elect a Player

Elected player draws 1 secret objective.


Tapper plays the following action card:

Quote

CX | Leadership Rider | Play at the start of the Agenda Phase | Choose one agenda: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, gain 3 command tokens.


on Khellendros.

Tapper plays the following action card:

Quote

CU | Construction Rider | Play at the start of the Agenda Phase | Choose one agenda: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, place 1 space dock on a planet you control.


on Nom.







Khellendros > 0 votes
Gnaw > 11 votes
-> 10 votes FOR Unconventional Measures (leaving Thibah unexhausted)
Tapper > 15 votes (cannot vote on either agenda)
IH > 8 votes
-> 8 votes FOR Unconventional Measures
Nom > 18 votes
-> 18 votes on Nom for Archived Secret
Tatts > 9 votes
-> 9 votes FOR Unconventional Measures
Drek > 7 votes
-> 7 votes on Drek for Archived Secret
Twelve > 6 votes
-> 6 votes FOR Unconventional Measures
Morgoth > 5 votes (8 votes exhausted by Ancient Burial Sites)
-> 5 votes FOR Unconventional Measures






Unconventional Measures


38 votes FOR Unconventional Measures.

Gnaw, IH, Tattersail, Twelve and Morgoth each draw 2 action cards.
Gnaw's technology rider passes. He exhausts Thibah for blue tech and researches Gravity Drive.


Archived Secret


18 votes for Nom.
7 votes for D'rek.

Nom draws a secret objective.
Tapper's Construction Rider passes. He destroys the Space Dock on Jord and builds a space dock on Mecatol Rex.

This post has been edited by Galactic Council: 02 December 2018 - 10:56 PM

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#505 User is offline   Galactic Council 

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Posted 01 December 2018 - 08:33 PM

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Beginning of Round 8


Strategy Phase 8 - Start

Tattersail is the speaker. Strategy selection order will be: Tattersail > Twelve > Tapper > Khellendros > ItWasBliss > D'rek > IH > Morgoth > Gnaw

This post has been edited by Galactic Council: 01 December 2018 - 08:44 PM

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#506 User is offline   Tattersail_ 

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Posted 01 December 2018 - 11:46 PM

Leadership
Apt is the only one who reads this. Apt is nice.
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#507 User is offline   twelve 

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Posted 01 December 2018 - 11:49 PM

Trade
I don't know what I'm doing but it sounds good.
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#508 User is offline   Tapper 

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Posted 02 December 2018 - 05:53 PM

Imperial.
Everyone is entitled to his own wrong opinion. - Lizrad
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#509 User is offline   Khellendros 

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Posted 02 December 2018 - 08:35 PM

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STRATEGY PHASE




The Clan of Saar select the LOGISTICS strategy.





CURRENT STATUS

Victory Points: 7

Command Pools: 2T | 4F | 0S
Goods: 1/3 C | 6 TG
Action Cards: 6
Promissory Notes: 2 Saar, 1 Mentak, 1 Creuss
Secret Objectives: 0 fulfilled | 3 unfulfilled

Planets:

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has PRODUCTION.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note (Mentak cannot pillage)
+ Custodians Token (+1 VP)
+ Prophecy of Ixth (Fighters have +1 combat rolls)

This post has been edited by Khellendros: 07 January 2019 - 05:52 PM

"I think I've made a terrible error of judgement."
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#510 User is offline   Itwęs Nom 

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Posted 03 December 2018 - 02:16 PM

Diplomacy
All things fall from kings to rose petals
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#511 User is offline   D'rek 

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Posted 03 December 2018 - 02:57 PM

Politics

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#512 User is offline   Imperial Historian 

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Posted 03 December 2018 - 03:45 PM

Construction
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#513 User is offline   twelve 

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Posted 03 December 2018 - 04:10 PM

View PostImperial Historian, on 03 December 2018 - 03:45 PM, said:

Construction

BY/ Public Disgrace / Play during the Strategy Phase/ When another player chooses a strategy card: That player must choose a different strategy card instead if able.
I don't know what I'm doing but it sounds good.
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#514 User is offline   Imperial Historian 

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Posted 03 December 2018 - 06:23 PM

Warfare
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#515 User is offline   Morgoth 

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Posted 04 December 2018 - 09:40 AM

Construction
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#516 User is offline   Gnaw 

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Posted 04 December 2018 - 12:17 PM

Technology?
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#517 User is offline   Hugin & Munin 

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Posted 04 December 2018 - 08:37 PM

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Action Phase 8 - Start

Initiative order will be: Tattersail > Nom > D'rek > Morgoth > Twelve > IH > Gnaw > Khellendros > Tapper

Game Map:

Spoiler

This post has been edited by Galactic Council: 05 December 2018 - 02:01 AM

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#518 User is offline   Tattersail_ 

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Posted 04 December 2018 - 09:08 PM

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Activate Home system

Move 2 dreads and 2 Fighters from blank hex. Exhaust Arretze, Fria and New Albion for 5 resources. Build 1 Carrier and 5 fighters.



CURRENT STATUS

Victory Points: 6

Strategy Card: Leadership
Command Pools: 1T | 8F | 1S
Goods: 0/6 C | 1 TG
Action Cards: 5
Promissory Notes: 1 Hacan 2 Xxcha, 1 L1Z1X, 1 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+Arretze (2/0)
+Kamdorn (0/1)
+Hercant (1/1)
+ Fria (2/0)
+ABYZ (3/0)
+Meer (1/5)
+Mansa III (0/1)
+New Albion (1/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+Graviton Laster System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Xxcha - Support for the Throne
+ Winnu - Support for the Throne

This post has been edited by Tattersail_: 20 December 2018 - 01:45 PM

Apt is the only one who reads this. Apt is nice.
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#519 User is offline   Itwęs Nom 

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Posted 06 December 2018 - 10:31 AM

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ACTION PHASE




Transit diodes - pick up infantry: 1 from Mehar X, 1 from Corneeq, 1 from Centauri, 1 from Mallice, land: 1 Moll P, 3 Lodor




Activate Moll Primus

Move in: Cruiser + 1f from Lodor, Cruiser and destroyer from Gral C, Cruiser + 1f from Wellon

Space Cannon Offense:

Nom > 2 PDS + Plasma Scoring > [3d10=10, 3, 10] > (2 hits)

IH sustains damage on his dread and destroys 1 fighter.

fight (pds2,cruisers2,ambush,plasma scoring)

Space Combat:

Nom > Ambush > [2d10=8, 2] > (1 hit)

IH destroys 1 fighter.

Anti-Fighter Barrage:

Nom > 1 Destroyer > [2d10=10, 8] > (1 hit)

IH destroys 1 fighter.

Announce Retreats: N/A
Combat:

Nom > 3 Cruisers, 1 Destroyer, 2 Fighters > [6d10=3, 1, 5, 7, 5, 3] > (no hits)
IH > 1 Dread, 2 Carriers > [3d10=8, 5, 7] > (1 hit)

Nom destroys 1 fighter.

Nom > 3 Cruisers, 1 Destroyer, 1 Fighter > [5d10=6, 10, 2, 10, 1] > (3 hits)
IH > 1 Dread, 2 Carriers > [3d10=3, 3, 7] > (no hits)

IH destroys 1 dread and 2 carriers, 5 Infantry.

Nom succesfully retakes Moll Primus.


pause for production

cont

Exhaust Resculon, produce 4 gf and 2 fighters




CURRENT STATUS

Victory Points: 9

Strategy Card: TRADE
Command Pools: 4T | 4F | 4S
Goods: 0/2 C | 2 TG
Action Cards: not sure
Promissory Notes: 3 Mentak 1 Saar 1 Arborec
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Mehar Xull (1/3, tech)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Centauri (1/3)
+ Wellon (1/2, tech)
+ Silvano (2/2, tech)
+ Gral (1/1, tech)
+ Mallice (0/3)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Mirror Computing -- When you spend trade goods, each trade good is worth 2 resources of influence instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ X-89 Bacterial Weapon -- ACTION: Exhaust this card and choose 1 planet in a system that contains 1 or more of your ships that have BOMBARDMENT; destroy all infantry on that planet.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

+ Arborec Support for the Throne -- + 1 VP

This post has been edited by Itwęs Nom: 07 December 2018 - 09:55 PM

All things fall from kings to rose petals
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#520 User is offline   Galactic Council 

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Posted 06 December 2018 - 10:49 PM

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Play Politics.
Make Drek the speaker.
Draw 2 action cards.
Look at top 2 agendas.




CURRENT STATUS

Victory Points: 10

Strategy Card: POLITICS
Command Pools: 2T | 3F | 2S
Goods: 0/2 C | 0 TG
Action Cards: 5
Promissory Notes: 4 L1Z1X, 1 Hacan, 1 Creuss, 1 Sol
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Tura Nora (2/0)
+ Nevant (1/2, blue spc.)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ Arnor (2/1)
+ Lor (1/2)
+ [0.0.0] (5/0)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have Planetary Shield; your opponent cannot make combat rolls during this combat round.
+ Stasis Capsules (Cruiser II)
+ Mobile Base (War Sun)
+ Deep Space Cannon (PDS II)
+ Super-Dreadnought II

Other:
+ Support for the Throne from Creuss
+ Support for the Throne from Sol
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