Malazan Empire: Twilight Imperium (II) - Game Thread - Malazan Empire

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Twilight Imperium (II) - Game Thread

#461 User is offline   Gnaw 

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Posted 13 November 2018 - 07:56 AM

Posted Image


Warfare;

Leadership: exhaust Ensepta, Ren, Thibah for 2CT == 1 strategic, 1 tactical





Quote

AN | Signal Jamming | Play as an Action | Choose a non-home system that contains or is adjacent to one of your ships. Place a command token from another player's reinforcements in that system.
Place one of Twelve’s tokens on Everra.





CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 2T | 3F | 2S
Goods: 0/4 C | 3 TG
Action Cards:
Promissory Notes: 1 Saar, 3 Xxcha, 1 Hacan,
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Daemon (4/0)
+ Saudor (2/2)
+ Ensapta (0/2)
+ Arinam (1/2)
+Thibah (1/1)

Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+
Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+Mobile Base -- Allows you to build War Suns.
+Automated Defense Turrets -- Upgrades your Destroyer blueprints to Destroyer II.

TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.



This post has been edited by Gnaw: 13 November 2018 - 09:19 AM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#462 User is offline   Imperial Historian 

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Posted 14 November 2018 - 01:20 PM

Leadership secondary exhaust lirta 1 CT in tactical

Activate lodd eru, move dreadnought from bereg lirta and one infantry, and dreadnought and one infantry from quann to lodd eru

Attack

Space Combat:

Anti-Fighter Barrage: N/A
Announce Retreats: Drek will retreat to the Creuss gate tile.
Roll Dice:

Drek > 1 Cruiser > [1d10=5] > (no hits)
IH > 2 Dreads > [2d10=9, 4] > (1 hit)

Drek destroys her cruiser.

Bombard

Bombardment > IH > 2 Dreads > [2d10=9, 2] > (1 hit)

Drek destroys 1 infantry.

Invade

IH successfully invades Lodd Eru.


[/b]
[/b]Strategy[/b]:
Victory Points: 7
Strategy Card:
Command Pools: 2T | 4F |1S
Goods: 0/4 C | 0 TG
Action Cards: 0
Promissory Notes: 2 Creuss 1 Arborec
1 hacan
1 xxcha
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Creuss (4/2)
+ Zej Rajja (2/1) exhausted
+ Quan (2/1) exhausted
+ Lirta (2/3) exhausted
+ Bereg (3/1)
+ Lodd Eru (3/0, tech)

Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Light Wave Deflectors ® --
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.

Other
Hacan support for the throne
Seeds of an empire (+1VP)

This post has been edited by Galactic Council: 14 November 2018 - 07:21 PM

0

#463 User is offline   Itwæs Nom 

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Posted 14 November 2018 - 06:27 PM

Posted Image

ACTION PHASE




SECONDARIES

Leadership: exhaust Mehar Xull, Centauri, gain 1/0/1 CTs




Strategic action: play Trade, gain 3 TGs

Twelve plays the following Promissory Note:

Quote

TRADE AGREEMENT (Mentak) | Play when the Mentak player replenishes commodities | The Mentak player gives you all of his commodities. Then, return this card to the Mentak player.


free refresh to: just Khell it seems




CURRENT STATUS

Victory Points: 7

Strategy Card: TRADE
Command Pools: 3T | 4F | 3S
Goods: 0/2 C | 6 TG
Action Cards: 6
Promissory Notes: 3 Mentak 1 Saar 1 Arborec
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Mehar Xull (1/3, tech)

+ Corneeq (1/2)
+ Resculon (2/0)
+ Centauri (1/3)
+ Wellon (1/2, tech)
+ Silvano (2/2, tech)
+ Gral (1/1, tech)
+ Mallice(0/3)



Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Mirror Computing -- When you spend trade goods, each trade good is worth 2 resources of influence instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ X-89 Bacterial Weapon -- ACTION: Exhaust this card and choose 1 planet in a system that contains 1 or more of your ships that have BOMBARDMENT; destroy all infantry on that planet.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

+ Arborec Support for the Throne -- + 1 VP

This post has been edited by Galactic Council: 14 November 2018 - 07:58 PM

All things fall from kings to rose petals
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#464 User is offline   Tattersail_ 

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Posted 14 November 2018 - 07:59 PM

Posted Image

Leadership secondary - exhaust Sakalug and spend 2 TG's - gain 1 CT in strategic

Trade secondary - refresh commodities

Khell uses the following promissory note:

Quote

TRADE AGREEMENT (Hacan) | Play when the Hacan player replenishes commodities | The Hacan player gives you all of his commodities. Then, return this card to the Hacan player.


Action


+ Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.


Give D'rek 2 TG's.




CURRENT STATUS

Victory Points: 5

Strategy Card: Warfare
Command Pools: 1T | 8F | 0S
Goods: 6/6 C | 5 TG
Action Cards: 3
Promissory Notes: 1 Hacan 2 Xxcha, 1 L1Z1X, 1 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+Arretze (2/0)
+Kamdorn (0/1)
+Hercant (1/1)
+ Fria (2/0)
+ Lazar (1/0)

+ Sakalug (2/1)
+ABYZ (3/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Xxcha - Support for the Throne
+ Winnu - Support for the Throne

This post has been edited by Galactic Council: 14 November 2018 - 08:37 PM

Apt is the only one who reads this. Apt is nice.
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#465 User is offline   D'rek 

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Posted 14 November 2018 - 08:13 PM

Posted Image

Component Action

Quote

AO | Spy | Play as an Action | Another player gives you a random action card from their hand.


Target the Arborec.





CURRENT STATUS

Victory Points: 8

Strategy Card: TECHNOLOGY
Command Pools: 1T | 3F | 0S
Goods: 0/2 C | 2 TG
Action Cards: 3
Promissory Notes: 4 L1Z1X, 1 Hacan, 1 Creuss, 1 Sol
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Tura Nora (2/0)
+ Nevant (1/2, blue spc.)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ Arnor (2/1)
+ Lor (1/2)
+ [0.0.0] (5/0)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have Planetary Shield; your opponent cannot make combat rolls during this combat round.
+ Stasis Capsules (Cruiser II)
+ Mobile Base (War Sun)
+ Deep Space Cannon (PDS II)
+ Super-Dreadnought II

Other:
+ Support for the Throne from Creuss
+ Support for the Throne from Sol

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#466 User is offline   twelve 

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Posted 14 November 2018 - 09:45 PM

Posted Image

Use Mentak trade agreement pn. Gain 2 trade goods.


Component Action

Quote

AH | Lucky Shot | Play as an Action | Destroy a dreadnought, cruiser or destroyer in a system that contains a planet you control.


Target Gnaw's cruiser in Winnu.





Victory Points: 0

Strategy Card:
Command Pools: 1T | 6F | 0S
Goods: 0/3 C | 2 TG
Action Cards: 5
Promissory Notes: 3 Winnu, 1 Arborec
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)
+ Everra (3/1)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Hegemonic Trade Policy ® -- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value. Play action card cripple defense on Daemon blow up all pds on that planet.

This post has been edited by twelve: 17 November 2018 - 10:09 PM

I don't know what I'm doing but it sounds good.
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#467 User is offline   Morgoth 

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Posted 15 November 2018 - 08:03 AM

Posted Image


Play Leadership secondary to gain 3 tokens

Activate Qucen'n-Rarron - Build 2 cruisers and 2 fighters for 5 resources (exhausting Zhobat and Xxehan + sarween tools)


CURRENT STATUS

Victory Points: 10

Strategy Card: Imperial
Command Pools: 3T | 3F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 4
Promissory Notes: 2 Arborec, 1 Mentak, 1 Creuss, 1 Saar
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Dal Bootha (0/2)

+ Xxehan (1/1)

Technologies:
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivators -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hyper Metabolism -- Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Letani Warrior 2 -- Upgrades your Letani Warrior blueprint to Letani Warrior 2
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ PDS 2 -- Upgrades your PDS blueprints to PDS II

Other:


- Mentak Support for the Throne (+1 VP )
- Saar Support for the Throne (+1 VP )
- Seeds of an empire (+1 VP)

This post has been edited by Morgoth: 15 November 2018 - 08:04 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#468 User is offline   Khellendros 

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Posted 15 November 2018 - 07:45 PM

Posted Image




Give 2 trade goods to Creuss.




Secondary Strategic Actions:

TRADE: Refresh commodities for free. Gain 3 commodities.




PASS.






CURRENT STATUS

Victory Points: 5

Command Pools: 1T | 4F | 6S
Goods: 3/3 C | 4 TG
Action Cards: 5
Promissory Notes: 2 Saar, 1 Mentak, 1 Creuss
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Meer (1/5)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has PRODUCTION.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note (Mentak cannot pillage)
+ Custodians Token (+1 VP)
+ Prophecy of Ixth (Fighters have +1 combat rolls)

This post has been edited by Khellendros: 17 November 2018 - 10:19 PM

"I think I've made a terrible error of judgement."
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#469 User is offline   Gnaw 

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Posted 17 November 2018 - 06:44 PM

Posted Image


Trade: -1CT for refresh
Trade 4 commodities to Tatts for 3TG.




Tactical Action:

Activate Daemon Exhaust Tau, Daemon, Saudor for 7 resources. Destroy carrier transferring infantry to Loncara Ssodu. Build war sun, 2 fighters, 2 infantry.





CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 1T | 3F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 0
Promissory Notes: 1 Saar, 3 Xxcha, 1 Hacan,
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Daemon (4/0)
+ Saudor (2/2)
+ Ensapta (0/2)
+ Arinam (1/2)
+Thibah (1/1)

Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+
Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+Mobile Base -- Allows you to build War Suns.
+Automated Defense Turrets -- Upgrades your Destroyer blueprints to Destroyer II.

TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.



This post has been edited by Gnaw: 17 November 2018 - 06:50 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#470 User is offline   Tapper 

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Posted 19 November 2018 - 09:10 AM

Posted Image





Secondaries:
... of Trade: no action.




Play POLITICS. Name Tattersail as Speaker.
Draw 2 action cards. Look at the agenda deck.






CURRENT STATUS

Victory Points: 7 (3x SO, 4x PO)

Strategy Card: POLITICS
Command Pools: 0T | 5F | 5S
Goods: 0/4 C | 0 TG
Action Cards: 2 --> 4
Promissory Notes: 4 Sol
Secret Objectives: 3 fulfilled | 0 unfulfilled

Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)

+ Vefut II (2/2)
+ Lisis II (1/0)
+ Ragh (2/1)
+ Tar'Mann (1/1) green tech
+ Herrah IV (1/1)
+ Mecatol Rex (1/6)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
+ Spec Ops II -- Upgrades your Spec Ops blueprints to Spec Ops II.
[/quote]
Everyone is entitled to his own wrong opinion. - Lizrad
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#471 User is offline   Imperial Historian 

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Posted 19 November 2018 - 09:23 AM

Activate bereg lirta. Exhaust creuss and lirta for 7 resources, build 9 infantry split equally between planets and one carrier for 7 resources (-1 sarween tools)


[/b]Strategy[/b]:
Victory Points: 7
Strategy Card:
Command Pools: 2T | 4F |1S
Goods: 0/4 C | 0 TG
Action Cards: 0
Promissory Notes: 2 Creuss 1 Arborec
1 hacan
1 xxcha
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Creuss (4/2) exhausted
+ Zej Rajja (2/1) exhausted
+ Quan (2/1) exhausted
+ Lirta (2/3) exhausted
+ Bereg (3/1) exhausted
+ Lodd Eru (3/0, tech) exhausted

Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Light Wave Deflectors ® --
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.

Other
Hacan support for the throne
Seeds of an empire (+1VP)
0

#472 User is offline   Itwæs Nom 

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Posted 20 November 2018 - 02:48 AM

Posted Image

ACTION PHASE




SECONDARIES

Politics: none




PASS




CURRENT STATUS

Victory Points: 7

Strategy Card: TRADE
Command Pools: 3T | 4F | 3S
Goods: 0/2 C | 6 TG
Action Cards: 6
Promissory Notes: 3 Mentak 1 Saar 1 Arborec
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Mehar Xull (1/3, tech)

+ Corneeq (1/2)
+ Resculon (2/0)
+ Centauri (1/3)
+ Wellon (1/2, tech)
+ Silvano (2/2, tech)
+ Gral (1/1, tech)
+ Mallice(0/3)



Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Mirror Computing -- When you spend trade goods, each trade good is worth 2 resources of influence instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ X-89 Bacterial Weapon -- ACTION: Exhaust this card and choose 1 planet in a system that contains 1 or more of your ships that have BOMBARDMENT; destroy all infantry on that planet.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

+ Arborec Support for the Throne -- + 1 VP
All things fall from kings to rose petals
0

#473 User is offline   Tattersail_ 

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Posted 20 November 2018 - 08:19 AM

Posted Image

Receive 4 commodities from Gnaw, give him 3 TG's.

No secondaries


Action;

AC | Focused Research | Play as an Action | Spend 4 trade goods to research a technology

Graviton Laster System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
Prerequisites: (yellow)
Grants: (yellow)



CURRENT STATUS

Victory Points: 6

Strategy Card: Warfare
Command Pools: 1T | 8F | 0S
Goods: 0/6 C | 2 TG
Action Cards: 3
Promissory Notes: 1 Hacan 2 Xxcha, 1 L1Z1X, 1 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+Arretze (2/0)
+Kamdorn (0/1)
+Hercant (1/1)
+ Fria (2/0)
+ Lazar (1/0)

+ Sakalug (2/1)
+ABYZ (3/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+Graviton Laster System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Xxcha - Support for the Throne
+ Winnu - Support for the Throne

This post has been edited by Tattersail_: 20 November 2018 - 08:21 AM

Apt is the only one who reads this. Apt is nice.
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#474 User is offline   Tattersail_ 

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Posted 20 November 2018 - 08:19 AM

D'rek passes - placeholder
Apt is the only one who reads this. Apt is nice.
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#475 User is offline   twelve 

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Posted 20 November 2018 - 08:22 AM

Posted Image

Trade 2 trade goods for 2 of Khell's commodities.

Logistics remove token on Everra and place on tactical.





Victory Points: 0

Strategy Card:
Command Pools: 2T | 6F | 0S
Goods: 0/3 C | 2 TG
Action Cards: 5
Promissory Notes: 3 Winnu, 1 Arborec
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)
+ Everra (3/1)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Hegemonic Trade Policy ® -- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value. Play action card cripple defense on Daemon blow up all pds on that planet.

This post has been edited by twelve: 21 November 2018 - 07:24 AM

I don't know what I'm doing but it sounds good.
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#476 User is offline   Morgoth 

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  • Location:the void

Posted 21 November 2018 - 07:19 AM

Posted Image


Play imperial


CURRENT STATUS

Victory Points: 10

Strategy Card: Imperial
Command Pools: 3T | 3F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 4
Promissory Notes: 2 Arborec, 1 Mentak, 1 Creuss, 1 Saar
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Dal Bootha (0/2)

+ Xxehan (1/1)

Technologies:
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivators -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hyper Metabolism -- Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Letani Warrior 2 -- Upgrades your Letani Warrior blueprint to Letani Warrior 2
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ PDS 2 -- Upgrades your PDS blueprints to PDS II

Other:


- Mentak Support for the Throne (+1 VP )
- Saar Support for the Throne (+1 VP )
- Seeds of an empire (+1 VP)
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#477 User is offline   Khellendros 

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Posted 21 November 2018 - 01:10 PM

Posted Image




Secondary Strategic Actions:

POLITICS: No action.
LOGISTICS: No action.
IMPERIAL: Spend 1 SCT to gain a secret objective.





CURRENT STATUS

Victory Points: 5

Command Pools: 1T | 4F | 5S
Goods: 1/3 C | 6 TG
Action Cards: 5
Promissory Notes: 2 Saar, 1 Mentak, 1 Creuss
Secret Objectives: 0 fulfilled | 3 unfulfilled

Planets:
+ Meer (1/5)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has PRODUCTION.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note (Mentak cannot pillage)
+ Custodians Token (+1 VP)
+ Prophecy of Ixth (Fighters have +1 combat rolls)

This post has been edited by Khellendros: 21 November 2018 - 01:11 PM

"I think I've made a terrible error of judgement."
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#478 User is offline   Gnaw 

  • Recovering eating disordered addict of HHM
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Posted 21 November 2018 - 05:45 PM

Posted Image


Secondary Strategic Actions:
POLITICS: -1CT Draw 2 AC

LOGISTICS: No action
IMPERIAL: no action

Gain the Creuss racial PN.





Play the Creuss racial.

Quote

move the yellow alpha wormhole from gwynan to I can't read the name on my phone... The two culture planet system next to morgoths fleet and noms homeworld.


Move alpha from Gwynan to corneeq/resculon
Pause to see action cards


Pass



CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 1T | 3F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 2
Promissory Notes: 1 Saar, 3 Xxcha, 1 Hacan,
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Daemon (4/0)
+ Saudor (2/2)
+ Ensapta (0/2)
+ Arinam (1/2)
+Thibah (1/1)

Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+
Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+Mobile Base -- Allows you to build War Suns.
+Automated Defense Turrets -- Upgrades your Destroyer blueprints to Destroyer II.

TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.



This post has been edited by Gnaw: 21 November 2018 - 07:33 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#479 User is offline   Tapper 

  • Lover of High House Mafia
  • Group: High House Mafia
  • Posts: 6,646
  • Joined: 29-June 04
  • Location:Delft, Holland.

Posted 23 November 2018 - 09:41 AM

Posted Image





Secondaries:
... of Imperial: no action.




PASS






CURRENT STATUS

Victory Points: 7 (3x SO, 4x PO)

Strategy Card: POLITICS
Command Pools: 0T | 5F | 5S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 4 Sol
Secret Objectives: 3 fulfilled | 0 unfulfilled

Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)

+ Vefut II (2/2)
+ Lisis II (1/0)
+ Ragh (2/1)
+ Tar'Mann (1/1) green tech
+ Herrah IV (1/1)
+ Mecatol Rex (1/6)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
+ Spec Ops II -- Upgrades your Spec Ops blueprints to Spec Ops II.
Everyone is entitled to his own wrong opinion. - Lizrad
0

#480 User is offline   Imperial Historian 

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Posted 23 November 2018 - 01:56 PM

Logistics secondary spend 1tg build 4 infantry on creuss, sarween tools

Activate mol primus

Move carrier from homeworld, 3 infantry 3 fighters-bereg lirta-wormhole-mol primus 3 movement
Move carrier and dread from quann 1 infantry and 3 fighters

Space Cannon Offense:

Nom > 2 x PDS + Plasma Scoring > [3d10=1, 9, 9] > (2 hits)

IH sustains damage on his dread, and destroys 1 fighter.

Fight,

Nom uses the following action card:

Quote

CF | Experimental Battlestation | Play at the Space Cannon part of a Tactical Action (yours or another player's) | Choose one of your space docks either in or adjacent to the activated system. That space dock uses Space Cannon 5 (x3) against ships in the active system.


Nom > Spacedock > [3d10=2, 6, 1] > (1 hit)

IH destroys 1 fighter.

Anti-Fighter Barrage: N/A
Announce Retreats: N/A
Roll Dice:

IH > 1 Dread, 2 Carriers, 4 Fighters > [7d10=2, 5, 2, 9, 3, 7, 6] > (1 hit)
Nom > 3 Fighters > [3d10=2, 10, 3] > (1 hit)

IH destroys 1 fighter.
Nom destroys 1 fighter.


IH > 1 Dread, 2 Carriers, 3 Fighters > [6d10=2, 5, 10, 7, 5, 6] > (1 hit)
Nom > 2 Fighters > [2d10=7, 6] > (no hits)

Nom destroys 1 fighter.



IH > 1 Dread, 2 Carriers, 3 Fighters > [6d10=9, 1, 9, 9, 9, 4] > (4 hits)
Nom > 1 Fighter > [1d10=2] > (no hits)

Nom destroys 1 fighter.

invade etc

Nom plays the following action card:

Quote

BC | Parley | Play at the start of an Invasion | After another player commits units to land on a planet you control, return the committed units to the space area.


IH fails to invade Mol Primus.


Strategy:
Victory Points: 7
Strategy Card:
Command Pools: 1T | 4F |0S
Goods: 0/4 C | 1 TG
Action Cards: 0
Promissory Notes: 2 Creuss 1 Arborec
1 hacan
1 xxcha
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Creuss (4/2) exhausted
+ Zej Rajja (2/1) exhausted
+ Quan (2/1) exhausted
+ Lirta (2/3) exhausted
+ Bereg (3/1) exhausted
+ Lodd Eru (3/0, tech) exhausted

Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Light Wave Deflectors ® --
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.

Other
Hacan support for the throne
Seeds of an empire (+1VP)

This post has been edited by Galactic Council: 23 November 2018 - 03:41 PM

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