No secondaries
Action
Activate Meer system
Move 1 dreadnought with 1 interceptor from blank hex and 2 cruisers with 2 infantry, 1 from each Lazar and Sakalug. Bombard and invade meer.
Bombardment:
Tatts > 1 Dread + Plasma Scoring > [2d10=4, 1] > (no hits)
Invasion/Ground Combat:
Tatts > 2 Infantry > [2d10=9, 7] > (1 hit)
Khell > 1 Infantry > [1d10=1] > (no hits)
Khell destroys 1 infantry.
Tatts successfully invades Meer.
CURRENT STATUS
Victory Points: 6
Strategy Card:
Command Pools: 0T | 8F | 0S
Goods: 0/6 C | 2 TG
Action Cards: 3
Promissory Notes: 1 Hacan 2 Xxcha, 1 L1Z1X, 1 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled
Planets:
+Arretze (2/0)
+ Lazar (1/0)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+Graviton Laster System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Xxcha - Support for the Throne
+ Winnu - Support for the Throne
This post has been edited by Galactic Council: 24 November 2018 - 12:50 AM