Malazan Empire: Twilight Imperium (II) - Game Thread - Malazan Empire

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Twilight Imperium (II) - Game Thread

#481 User is offline   Tattersail_ 

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Posted 23 November 2018 - 07:42 PM

Posted Image

No secondaries

Action

Activate Meer system

Move 1 dreadnought with 1 interceptor from blank hex and 2 cruisers with 2 infantry, 1 from each Lazar and Sakalug. Bombard and invade meer.

Bombardment:

Tatts > 1 Dread + Plasma Scoring > [2d10=4, 1] > (no hits)

Invasion/Ground Combat:


Tatts > 2 Infantry > [2d10=9, 7] > (1 hit)
Khell > 1 Infantry > [1d10=1] > (no hits)

Khell destroys 1 infantry.

Tatts successfully invades Meer.


CURRENT STATUS

Victory Points: 6

Strategy Card: Warfare
Command Pools: 0T | 8F | 0S
Goods: 0/6 C | 2 TG
Action Cards: 3
Promissory Notes: 1 Hacan 2 Xxcha, 1 L1Z1X, 1 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+Arretze (2/0)
+Kamdorn (0/1)
+Hercant (1/1)
+ Fria (2/0)
+ Lazar (1/0)

+ Sakalug (2/1)
+ABYZ (3/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+Graviton Laster System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Xxcha - Support for the Throne
+ Winnu - Support for the Throne

This post has been edited by Galactic Council: 24 November 2018 - 12:50 AM

Apt is the only one who reads this. Apt is nice.
0

#482 User is offline   twelve 

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Posted 24 November 2018 - 12:18 AM

Posted Image

No Secondaries




Tactical Action

1) Activation - :Lazar/Sakulag

Quote

CK | Flank Speed | Play immediately after you activate a system | After you activate a system: Apply +1 to the move value of each of your ships during this tactical action.



2) Movement
..i) Move Ships - Salai Sai Corian, 4 Dreads, 1 destroyer, 2 fighters and 3 infantry from Everra
..ii) Space Cannon Offense (Active Player) - NA
..iii) Space Cannon Offense (Others) - NA

3) Space Combat


Tatts plays the following action card:

Quote

BJ | Skilled Retreat | Play at the start of a space combat round | At the start of a combat round: Move all of your ships from the active system into an adjacent system that does not contain another player's ships; the space combat ends in a draw. Then, place a command token from your reinforcements in that system.


Tatts retreats his ships to his home system.

4) Invasion


Bombardment:

Twelve vs Lazar > 2 Dreadnoughts > [2d10=5, 5] > (2 hits)
Twelve vs Sakulag > 2 Dreadnoughts > [2d10=1, 5] > (1 hit)

Tatts destroys 2 infantry.

Commit Ground Forces:



2 infantry to Sakulag, 1 to Lazar


Space Cannon Defense: N/A
Ground Combat: N/A

Twelve successfully takes control of Lazar and Sakulag.

5) Production - Integrated Economy pending results of combat

Produce 2 infantry and 2 fighters on Sakulag with Integrated Economy.




Victory Points:
0

Strategy Card:
Command Pools: 1T | 6F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 4
Promissory Notes: 3 Winnu, 1 Arborec
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)
+ Everra (3/1)
+ Lazar (1/0)
+ Sakulag (2/1)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Hegemonic Trade Policy ® -- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.

This post has been edited by twelve: 26 November 2018 - 02:47 AM

I don't know what I'm doing but it sounds good.
0

#483 User is offline   Morgoth 

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Posted 25 November 2018 - 09:11 PM

Posted Image


Activate Nestphar


Build 4 fighters and 1 cruiser for 4 resources, exhausting Nestphar + sarween tools.


CURRENT STATUS

Victory Points: 10

Strategy Card: Imperial
Command Pools: 2T | 3F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 4
Promissory Notes: 2 Arborec, 1 Mentak, 1 Creuss, 1 Saar
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Dal Bootha (0/2)

+ Xxehan (1/1)

Technologies:
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivators -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hyper Metabolism -- Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Letani Warrior 2 -- Upgrades your Letani Warrior blueprint to Letani Warrior 2
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ PDS 2 -- Upgrades your PDS blueprints to PDS II

Other:


- Mentak Support for the Throne (+1 VP )
- Saar Support for the Throne (+1 VP )
- Seeds of an empire (+1 VP)

This post has been edited by Morgoth: 25 November 2018 - 09:11 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#484 User is offline   Imperial Historian 

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Posted 25 November 2018 - 11:55 PM

Pass
0

#485 User is offline   Tattersail_ 

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Posted 26 November 2018 - 07:30 AM

Pass
Apt is the only one who reads this. Apt is nice.
0

#486 User is offline   twelve 

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Posted 26 November 2018 - 07:42 AM

Posted Image

Component action.

Quote

AQ | Unexpected Action | Play as an Action | Remove one of your command tokens from the board.


Gnaw uses the following action card:

Quote

CD | Sabotage | Play immediately after another player plays an Action Card | When another player plays an action card other then "Sabotage": Cancel that action card.



Remove command token from Lazar/ Sakulag


I hate you. I hate you both

PASS






Victory Points:
0

Strategy Card:
Command Pools: 1T | 6F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 3
Promissory Notes: 3 Winnu, 1 Arborec
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)
+ Everra (3/1)
+ Lazar (1/0)
+ Sakulag (2/1)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Hegemonic Trade Policy ® -- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.

This post has been edited by twelve: 26 November 2018 - 03:20 PM

I don't know what I'm doing but it sounds good.
0

#487 User is offline   Morgoth 

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Posted 26 November 2018 - 08:03 AM

Posted Image


Pass

CURRENT STATUS

Victory Points: 10

Strategy Card: Imperial
Command Pools: 2T | 3F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 4
Promissory Notes: 2 Arborec, 1 Mentak, 1 Creuss, 1 Saar
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Dal Bootha (0/2)

+ Xxehan (1/1)

Technologies:
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivators -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hyper Metabolism -- Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Letani Warrior 2 -- Upgrades your Letani Warrior blueprint to Letani Warrior 2
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ PDS 2 -- Upgrades your PDS blueprints to PDS II

Other:


- Mentak Support for the Throne (+1 VP )
- Saar Support for the Throne (+1 VP )
- Seeds of an empire (+1 VP)
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#488 User is offline   twelve 

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Posted 26 November 2018 - 08:28 AM

-

This post has been edited by Galactic Council: 26 November 2018 - 03:03 PM

I don't know what I'm doing but it sounds good.
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#489 User is offline   Hugin & Munin 

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Posted 26 November 2018 - 10:53 PM

Placeholder
0

#490 User is offline   Galactic Council 

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Posted 26 November 2018 - 11:37 PM

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Status Phase 7 - Start

Initiative Order: Khell > Gnaw > Tapper > IH > Nom > Tattersail > Drek > Twelve > Morgoth

The following agendas will be voted on during the next agenda phase:




Quote

UNCONVENTIONAL MEASURES (DIRECTIVE)

FOR: Each player that voted "For" draws 2 action cards.

AGAINST: Each player that voted "For" discards all of their action cards.




Quote

ARCHIVED SECRET (DIRECTIVE) -- Elect a Player

Elected player draws 1 secret objective.



As per the last couple of rounds, please post your status phase updates in initiative order.


Game Map:

Spoiler

This post has been edited by Galactic Council: 01 December 2018 - 06:03 PM

0

#491 User is offline   Khellendros 

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Posted 27 November 2018 - 12:37 AM

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STATUS PHASE




Score Objectives: Spend 6CTs from Tactical and Strategic pools, claim Galvanise the People. Gain 2VPs.
Gain Command Tokens: Gain 2 CTs.
Gain Action Cards: Gain 1 AC.
Repair Units: Repair Dreadnaughts and Son of Ragh in Mecatol Rex.
Return Strategy Card: Return LEADERSHIP card.





CURRENT STATUS

Victory Points: 7

Command Pools: 2T | 4F | 0S
Goods: 1/3 C | 6 TG
Action Cards: 6
Promissory Notes: 2 Saar, 1 Mentak, 1 Creuss
Secret Objectives: 0 fulfilled | 3 unfulfilled

Planets:

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has PRODUCTION.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note (Mentak cannot pillage)
+ Custodians Token (+1 VP)
+ Prophecy of Ixth (Fighters have +1 combat rolls)

This post has been edited by Khellendros: 27 November 2018 - 12:38 AM

"I think I've made a terrible error of judgement."
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#492 User is offline   Gnaw 

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Posted 27 November 2018 - 03:37 AM

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Play on unconventional measures “FOR”

Quote

CZ | Technology Rider | Play at the start of the Agenda Phase | Choose one agenda: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, research a technology.


Gain 2ct both strategic, draw action card, blah, blah, blah, etc



CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 1T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 2
Promissory Notes: 1 Saar, 3 Xxcha, 1 Hacan,
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Daemon (4/0)
+ Saudor (2/2)
+ Ensapta (0/2)
+ Arinam (1/2)
+Thibah (1/1)

Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+
Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+Mobile Base -- Allows you to build War Suns.
+Automated Defense Turrets -- Upgrades your Destroyer blueprints to Destroyer II.

TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.



"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#493 User is offline   Morgoth 

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Posted 27 November 2018 - 06:15 AM

-

This post has been edited by Galactic Council: 27 November 2018 - 04:21 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#494 User is offline   Tapper 

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Posted 28 November 2018 - 09:20 AM

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1. Score Lead from the Front, discarding 3 CT from the Strategic Pool for 1 VP --> 0/5/2.
3. Draw 2 action cards
4. Remove CTs from board
5. Gain 4 CT (3/5/3) and redistribute CT (1 from fleet to Strategic: 3/4/4).
6. Ready Cards
7. Repair cards
8. Return Strategy Cards




Pending the draw of action cards, play the following action cards at the start of the Agenda phase:

Play CO | Ancient Burial Sites | Play at the start of the Agenda Phase | Exhaust all of one player's cultural planets, targeting Morgoth.
Play CX | Leadership Rider | Play at the start of the Agenda Phase | Choose one agenda: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, gain 3 command tokens on Archived Secrets: Khell
Play CU | Construction Rider | Play at the start of the Agenda Phase | Choose one agenda: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, place 1 space dock on a planet you control. on Archived Secrets: Nom






CURRENT STATUS

Victory Points: 8 (3x SO, 5x PO)

Strategy Card:
Command Pools: 3T | 4F | 4S
Goods: 0/4 C | 0 TG
Action Cards: 4 --> 6 --> 3?
Promissory Notes: 4 Sol
Secret Objectives: 3 fulfilled | 0 unfulfilled

Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vefut II (2/2)
+ Lisis II (1/0)
+ Ragh (2/1)
+ Tar'Mann (1/1) green tech
+ Herrah IV (1/1)
+ Mecatol Rex (1/6)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
+ Spec Ops II -- Upgrades your Spec Ops blueprints to Spec Ops II.

This post has been edited by Tapper: 10 December 2018 - 08:39 AM

Everyone is entitled to his own wrong opinion. - Lizrad
0

#495 User is offline   Imperial Historian 

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Posted 28 November 2018 - 06:24 PM

Move alpha wormhole from corneeq resculon To the planet just below khells homeworld.

Don't score any VP

Gain 2 CT in tactical

Draw an action card


Strategy:
Victory Points: 7
Strategy Card:
Command Pools: 3T | 4F |0S
Goods: 0/4 C | 1 TG
Action Cards: 0
Promissory Notes: 2 Creuss 1 Arborec
1 hacan
1 xxcha
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Creuss (4/2) exhausted
+ Zej Rajja (2/1) exhausted
+ Quan (2/1) exhausted
+ Lirta (2/3) exhausted
+ Bereg (3/1) exhausted
+ Lodd Eru (3/0, tech) exhausted

Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Light Wave Deflectors ® --
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.

Other
Hacan support for the throne
Seeds of an empire (+1VP)
0

#496 User is offline   Itwęs Nom 

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Posted 29 November 2018 - 04:00 AM

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STATUS PHASE




Score objective: Found a Golden Age -- 2VP -- Status Phase -- Spend 16 resources. : exhaust Moll Primus, Corneeq, Resculon and Wellon for 8 resources, and spend 4tgs for another 8 resources (Mirror computing)
Gain 3 CTS: 2/0/1 (3/4/3 to 5/4/4)
Draw 2 ACs




CURRENT STATUS

Victory Points: 9

Strategy Card: TRADE
Command Pools: 5T | 4F | 4S
Goods: 0/2 C | 2 TG
Action Cards: not sure
Promissory Notes: 3 Mentak 1 Saar 1 Arborec
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Mehar Xull (1/3, tech)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Centauri (1/3)
+ Wellon (1/2, tech)
+ Silvano (2/2, tech)
+ Gral (1/1, tech)
+ Mallice(0/3)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Mirror Computing -- When you spend trade goods, each trade good is worth 2 resources of influence instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ X-89 Bacterial Weapon -- ACTION: Exhaust this card and choose 1 planet in a system that contains 1 or more of your ships that have BOMBARDMENT; destroy all infantry on that planet.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

+ Arborec Support for the Throne -- + 1 VP
All things fall from kings to rose petals
0

#497 User is offline   Tattersail_ 

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Posted 29 November 2018 - 08:46 AM

Posted Image

Score No Objectives

Gain 3 CT, 2 tactical and 1 strategic

Gain 2 AC's

CP | Assassinate Representative | Play at the start of the Agenda Phase | Choose a player. That player cannot vote on this agenda.

Target Tapper on unconventional measures

CURRENT STATUS

Victory Points: 6

Strategy Card: Warfare
Command Pools: 2T | 8F | 1S
Goods: 0/6 C | 2 TG
Action Cards: 3
Promissory Notes: 1 Hacan 2 Xxcha, 1 L1Z1X, 1 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+Arretze (2/0)
+Kamdorn (0/1)
+Hercant (1/1)
+ Fria (2/0)
+ABYZ (3/0)
+Meer (1/5)
+Mansa III (0/1)
+New Albion (1/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+Graviton Laster System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Xxcha - Support for the Throne
+ Winnu - Support for the Throne

This post has been edited by Tattersail_: 29 November 2018 - 04:08 PM

Apt is the only one who reads this. Apt is nice.
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#498 User is offline   D'rek 

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  • Group: Super Moderators
  • Posts: 14,600
  • Joined: 08-August 07
  • Location::

Posted 29 November 2018 - 02:39 PM

Posted Image

Fulfill Found a Golden Age - Exhaust Tura Nora, Gwynan, Starpoint, Lor, and [0.0.0] and spend 2 trade goods to spend 16 resources.

Draw 2 Action Cards
Gain 3 Command Tokens and rearrange to 2/3/2

Ready all cards

Return Strategy Card




CURRENT STATUS

Victory Points: 10

Strategy Card:
Command Pools: 2T | 3F | 2S
Goods: 0/2 C | 0 TG
Action Cards: 5
Promissory Notes: 4 L1Z1X, 1 Hacan, 1 Creuss, 1 Sol
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Tura Nora (2/0)
+ Nevant (1/2, blue spc.)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ Arnor (2/1)
+ Lor (1/2)
+ [0.0.0] (5/0)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have Planetary Shield; your opponent cannot make combat rolls during this combat round.
+ Stasis Capsules (Cruiser II)
+ Mobile Base (War Sun)
+ Deep Space Cannon (PDS II)
+ Super-Dreadnought II

Other:
+ Support for the Throne from Creuss
+ Support for the Throne from Sol

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#499 User is offline   twelve 

  • Master of the Deck
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  • Posts: 9,149
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 29 November 2018 - 03:11 PM

Posted Image

Status Phase

1) Score Objectives -
Threaten Enemies -- 1VP -- Status Phase -- Have 1 or more ships in a system that is adjacent to another player's home system.
2) Reveal Public Objective
3) Draw Action Cards - Draw 2 action cards
4) Remove Command Tokens
5) Gain and Redistribute Tokens - 2 tokens, 2 strategic
6) Ready Cards
7) Repair Units
8) Return Strategy Cards







Victory Points:
1

Strategy Card:
Command Pools: 1T | 6F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 5
Promissory Notes: 3 Winnu, 1 Arborec
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Winnu (3/4)
+ Everra (3/1)
+ Lazar (1/0)
+ Sakulag (2/1)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Hegemonic Trade Policy ® -- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.

This post has been edited by twelve: 29 November 2018 - 03:12 PM

I don't know what I'm doing but it sounds good.
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#500 User is offline   Galactic Council 

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  • Posts: 4,983
  • Joined: 30-April 13

Posted 29 November 2018 - 03:43 PM

Posted Image


Score secret objective - Fulfill the Prophecy of Ixth -- Have 14 fighters on the game board.
Gain 3 CC - 2 in tactical and 1 in fleet
Draw 2 action cards
Place one GF on Zohbat

CURRENT STATUS

Victory Points: 11
Strategy Card:
Command Pools: 2T | 4F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 6
Promissory Notes: 2 Arborec, 1 Mentak, 1 Creuss, 1 Saar, 1 Winnu
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Dal Bootha (0/2)
+ Xxehan (1/1)

Technologies:
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivators -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hyper Metabolism -- Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Letani Warrior 2 -- Upgrades your Letani Warrior blueprint to Letani Warrior 2
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ PDS 2 -- Upgrades your PDS blueprints to PDS II

Other:


- Mentak Support for the Throne (+1 VP )
- Saar Support for the Throne (+1 VP )
- Seeds of an empire (+1 VP)
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