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Twilight Imperium (II) - Game Thread

#561 User is offline   Gnaw 

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Posted 12 January 2019 - 01:38 AM


Posted Image


Trade promise of votes to IH for Creuss racial.

Logistics secondary: exhaust saudor for 2 resources; build War Sun and 2 fighters. (Sarween tools)




Use Creuss racial. Move alpha wormhole to the Archons.


Tactical Action:
Activate 0.0.0
Move war sun, 3 fighters, 2 destroyers, 3 infantry
Any PDS hits go to fighters.


Space Cannon Offense:

Drek > 3 PDS + Plasma Scoring > [4d10=4, 8, 7, 1] > (2 hits)

Gnaw destroys 2 fighters.

Destroy her fighters and that pesky flagship

Space Combat:

Gnaw > Assault Cannon vs Drek's Flagship

Drek destroys her Flagship.

Anti-Fighter Barrage:

Gnaw > 2 Destroyers (x3) > [6d10=5, 7, 7, 2, 5, 4] > (2 hits)

Drek destroys 2 fighters.

Announce Retreats: N/A
Roll Dice: N/A

Gnaw wins Space Combat.

Score "destroy their greatest ship"

Gnaw claims the following Secret Objective:

Quote

Destroy Their Greatest Ship -- 1VP -- Action Phase -- Destroy another player's war sun or flagship.



Bombard - invade.

Bombardment: N/A

Space Cannon Defense:

Drek > 1 PDS + Plasma Scoring > [2d10=4, 1] > (no hits)
Ground Combat: N/A

Drek destroys her Space Dock and PDS on 0.0.0.
Gnaw successfully claims 0.0.0.




CURRENT STATUS

Victory Points: 4

Strategy Card: technology
Command Pools: 0T | 3F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 2
Promissory Notes: 1 Saar, 3 Xxcha, 1 Hacan,
Secret Objectives: 2 fulfilled | 0 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Daemon (4/0)
+ Saudor (2/2)
+ Ensapta (0/2)
+ Arinam (1/2)

+Thibah (1/1)

Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+
Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action

+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+Mobile Base -- Allows you to build War Suns.
+Automated Defense Turrets -- Upgrades your Destroyer blueprints to Destroyer II.

TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.





This post has been edited by Galactic Council: 14 January 2019 - 02:47 AM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
Initiative order: Twelve --> Blend --> Tattersail --> D'rek --> Macaw --> Tapper --> Nom --> Morgoth --> IH
Turn order is: Tapper --> Morgoth --> Gnaw --> IH --> Twelve --> Blend --> Tattersail --> D’rek --> Nom
0

#562 User is offline   Khellendros 

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Posted 15 January 2019 - 10:58 AM

Posted Image




"But High Commandfur Gregh's orders were to obliterate the Solian scum!"
"I've had it up to here with High Commandfur Gregh's lunacies. Where have they got us? We've travelled the entire galaxy and what have we to show for it?"
"Erm, well, Hair Admiral Tomh sir, I've built up quite the collection of travel photos. I would be delighted to show them to you one day, sir!"
"Dear Ragh please no. And stop calling me Hair Admiral, Fredh. These ridiculous titles that Gregh has imposed...We've known each other since we were both fuzzballs back on Lisis II. In fact, that's where we all know each other from, everyone in this fleet. And that's where we're going. The galaxy doesn't want us, and frankly, I don't want it. We're going home."





Tactical Action:

ACTIVATE: Tar'Mann.
MOVE: 2 Floating Factories, two Dreadnaughts, two Destroyers, eight Fighters, and four Infantry from Nevant to Tar'Mann.
SPACE COMBAT:

Anti-Fighter Barrage:

Khell > 2 Destroyers (x2) > [4d10=5, 10, 8, 10] > (2 hits)

IH destroys his fighter.


Announce Retreats:

IH will retreat his dread to Ragh/Lisis II if it survives the first salvo.

Roll Dice:

Khell > 2 Dreads, 2 Destroyers, 8 Fighters > [12d10=4, 9, 4, 7, 4, 3, 10, 5, 2, 9, 5, 10] > (4 hits)
IH > 1 Dread > [1d10=6] > (1 hit)

IH sustains damage on then destroys his dreadnought.
Khell sustains damage on one of his dreads.

Khell wins space combat.

INVADE: Bombard and invade Tar'Mann with all ground forces.

Bombardment:

Khell > 2 Dreads > [2d10=4, 7] > (1 hit)

Tapper destroys 1 infantry.

Tapper > General Synthesis > [1d10=6] > (1 success)

Ground Combat:

Khell > 4 Infantry > [4d10=5, 5, 8, 5] > (1 hit)
Tapper > 1 Infantry > [1d10=3] > (no hits)

Tapper destroys 1 infantry.

Tapper > General Synthesis > [1d10=4] > (no successes)

Khell wins ground combat.

PRODUCTION: Build 2 Fighters and 2 Ground Forces for 1 Trade Good (Sarween Tools).





CURRENT STATUS

Victory Points: 7

Command Pools: 0T | 4F | 0S
Goods: 0/3 C | 12 TG
Action Cards: 5
Promissory Notes: 2 Saar, 1 Mentak, 1 Creuss
Secret Objectives: 0 fulfilled | 3 unfulfilled

Planets:
Tar’Mann (1/1) (green tech)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has PRODUCTION.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note (Mentak cannot pillage)
+ Custodians Token (+1 VP)
+ Prophecy of Ixth (Fighters have +1 combat rolls)

This post has been edited by Khellendros: 18 January 2019 - 01:20 AM

"I think I've made a terrible error of judgement."
1

#563 User is offline   Tattersail_ 

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Posted 15 January 2019 - 11:13 AM

Posted Image

Activate Beta Wormhole System south of Nebula

Move 1 Dread and 1 infantry from Meer system.


CURRENT STATUS

Victory Points: 6

Strategy Card: Leadership
Command Pools:
1T | 8F | 1S
Goods: 0/6 C | 5 TG
Action Cards: 5
Promissory Notes: 1 Hacan 2 Xxcha, 1 L1Z1X, 1 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+Arretze (2/0)
+Kamdorn (0/1)
+Hercant (1/1)
+ Fria (2/0)
+ABYZ (3/0)
+Meer (1/5)

+Mansa III (0/1)
+New Albion (1/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+Graviton Laster System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Xxcha - Support for the Throne
+ Winnu - Support for the Throne

Apt is the only one who reads this. Apt is nice.
0

#564 User is offline   Itwęs Nom 

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Posted 15 January 2019 - 01:26 PM

Posted Image

ACTION PHASE




Secondaries: none




TACTICAL ACTION

Activate Mallice

Move in 4th Moon + 3 fighters from Lodor




CURRENT STATUS

Victory Points: 10

Strategy Card: DIPLOMACY
Command Pools: 4T | 5F | 5S
Goods: 0/2 C | 3 TG
Action Cards: 5
Promissory Notes: 3 Mentak 1 Saar 1 Arborec
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Mehar Xull (1/3, tech)
+ Centauri (1/3)
+ Wellon (1/2, tech)
+ Silvano (2/2, tech)
+ Gral (1/1, tech)
+ Mallice (0/3)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Salvage Operations -- After you win or lose a space combat, gain 1 trade good; if you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat.
+ Mirror Computing -- When you spend trade goods, each trade good is worth 2 resources of influence instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ X-89 Bacterial Weapon -- ACTION: Exhaust this card and choose 1 planet in a system that contains 1 or more of your ships that have BOMBARDMENT; destroy all infantry on that planet.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

+ Arborec Support for the Throne -- + 1 VP
All things fall, from kings to rose petals
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#565 User is offline   D'rek 

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Posted 15 January 2019 - 01:30 PM

PASS

 worrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#566 User is offline   Gnaw 

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Posted 15 January 2019 - 08:38 PM

Pass
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
Initiative order: Twelve --> Blend --> Tattersail --> D'rek --> Macaw --> Tapper --> Nom --> Morgoth --> IH
Turn order is: Tapper --> Morgoth --> Gnaw --> IH --> Twelve --> Blend --> Tattersail --> D’rek --> Nom
0

#567 User is offline   Khellendros 

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Posted 15 January 2019 - 10:59 PM

Posted Image




PASS





CURRENT STATUS

Victory Points: 7

Command Pools: 0T | 4F | 0S
Goods: 0/3 C | 12 TG
Action Cards: 5
Promissory Notes: 2 Saar, 1 Mentak, 1 Creuss
Secret Objectives: 0 fulfilled | 3 unfulfilled

Planets:
Tar’Mann (1/1) (green tech)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has PRODUCTION.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note (Mentak cannot pillage)
+ Custodians Token (+1 VP)
+ Prophecy of Ixth (Fighters have +1 combat rolls)

This post has been edited by Khellendros: 18 January 2019 - 01:20 AM

"I think I've made a terrible error of judgement."
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#568 User is offline   Tattersail_ 

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Posted 15 January 2019 - 11:08 PM

Activate Thibah

Move 2 cruisers, 1 Fighter 1 infantry from Meer system. Invade
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#569 User is offline   Itwęs Nom 

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Posted 16 January 2019 - 02:32 AM

Activate Lodor

Exhaust Lodor + 2 TG

build 3 cruisers + 2 fighters

This post has been edited by Itwęs Nom: 16 January 2019 - 06:35 PM

All things fall, from kings to rose petals
0

#570 User is offline   Tattersail_ 

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Posted 16 January 2019 - 06:17 PM

Pass
Apt is the only one who reads this. Apt is nice.
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#571 User is offline   Itwęs Nom 

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Posted 16 January 2019 - 06:34 PM

Pass
All things fall, from kings to rose petals
0

#572 User is offline   Galactic Council 

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Posted 17 January 2019 - 06:08 PM

Posted Image


Status Phase 7 - Start

Initiative Order: Tattersail > Nom > D'rek > Morgoth > Twelve > IH > Gnaw > Khellendros > Tapper

The 2 agendas for next agenda phase are as follows:


Agenda # 1


Quote

ARMS REDUCTION (DIRECTIVE)

FOR: Each player destroys all but 2 of their dreadnaughts and all but 4 of their cruisers.

AGAINST: At the start of the next strategy phase, each player exhausts each of their planets with a technology specialty.




Agenda # 2

Quote

CLASSIFIED DOCUMENT LEAKS (LAW) -- Elect a Scored Secret Objective

The elected secret objective becomes a public objective.



REMINDER: If you would like to play a Rider action card, or a racial or other ability that affects the agendas, please do so in your status phase post. If you play an ability that requires me to swap out an agenda, I'd appreciate if you could poke me via your chat PM to ensure that I don't miss it!


NOTE: Please play the Status Phase in initiative order - there are a lot of abilities and action cards out there, at this point I think it makes sense to do it in initiative order.

This post has been edited by Galactic Council: 17 January 2019 - 06:09 PM

0

#573 User is offline   Tattersail_ 

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Posted 17 January 2019 - 11:59 PM

Posted Image

Score Explore the Nether Regions -- 1VP -- Status Phase -- Have 1 or more ships in 3 systems that do not contain planets.

Score 6 planet objective

Gain action cards

Gain 3 command tokens


CURRENT STATUS

Victory Points: 8

Strategy Card:
Command Pools:
2T | 8F | 2S
Goods: 0/6 C | 5 TG
Action Cards: 5
Promissory Notes: 1 Hacan 2 Xxcha, 1 L1Z1X, 1 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+Arretze (2/0)
+Kamdorn (0/1)
+Hercant (1/1)
+ Fria (2/0)
+ABYZ (3/0)
+Meer (1/5)

+Mansa III (0/1)
+New Albion (1/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+Graviton Laster System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
[b]+
Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Xxcha - Support for the Throne
+ Winnu - Support for the Throne
Apt is the only one who reads this. Apt is nice.
1

#574 User is offline   Itwęs Nom 

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Posted 18 January 2019 - 12:34 AM

Posted Image

STATUS PHASE




Score:

(Stage II)
Galvanize the People -- 2VP -- Status Phase -- Spend a total of 6 tokens from your tactic and/or strategy pools.

( - 3/0/3)

Adapt New Strategies -- 1VP -- Status Phase -- Own 2 faction technologies (Valefor Assimilator does not count).

(Salvage operations, mirror computing)




Play:

CE | Political Stability | Play at the end of the Status Phase | You do not return your strategy card(s) during this phase and do not choose new strategy cards in the next strategy phase.




Gain 3 CT > + 3/0/0

Gain 2 ACs




CURRENT STATUS

Victory Points: 13

Strategy Card: DIPLOMACY
Command Pools: 3T | 5F | 2S
Goods: 0/2 C | 1 TG
Action Cards: 6
Promissory Notes: 3 Mentak 1 Saar 1 Arborec
Secret Objectives: 3 fulfilled | 0 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Mehar Xull (1/3, tech)
+ Centauri (1/3)
+ Wellon (1/2, tech)
+ Silvano (2/2, tech)
+ Gral (1/1, tech)
+ Mallice (0/3)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Salvage Operations -- After you win or lose a space combat, gain 1 trade good; if you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat.
+ Mirror Computing -- When you spend trade goods, each trade good is worth 2 resources of influence instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ X-89 Bacterial Weapon -- ACTION: Exhaust this card and choose 1 planet in a system that contains 1 or more of your ships that have BOMBARDMENT; destroy all infantry on that planet.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

+ Arborec Support for the Throne -- + 1 VP
All things fall, from kings to rose petals
1

#575 User is offline   D'rek 

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Posted 18 January 2019 - 02:17 AM

Posted Image

Play Veto on CLASSIFIED DOCUMENT LEAKS

Quote

CS | Veto | Play immediately after an Agenda is revealed | Discard an agenda that was just revealed and reveal an agenda from the top of the deck. Players vote on this agenda instead.



Fulfill Secret Objective: Occupy the Seat of the Empire -- 1VP -- Control Mecatol Rex and have 3 or more ships in its system.

Draw 2 action cards

Gain 3 CTs

Refresh cards





CURRENT STATUS

Victory Points: 10

Strategy Card: POLITICS
Command Pools: 2T | 3F | 2S
Goods: 0/2 C | 0 TG
Action Cards: 7
Promissory Notes: 3 L1Z1X, 1 Hacan, 1 Creuss
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Tura Nora (2/0)
+ Nevant (1/2, blue spc.)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ Arnor (2/1)
+ Lor (1/2)
+ [0.0.0] (5/0)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have Planetary Shield; your opponent cannot make combat rolls during this combat round.
+ Stasis Capsules (Cruiser II)
+ Mobile Base (War Sun)
+ Deep Space Cannon (PDS II)
+ Super-Dreadnought II

Other:
+ Support for the Throne from Creuss

 worrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#576 User is offline   Morgoth 

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Posted 18 January 2019 - 06:17 AM

Posted Image

Claim public objective Found a Golden Age -- 2VP -- Status Phase -- Spend 16 resources exhausting Nestaphar, Zohbat, Xxehan, Resculon and Quzen'n for 10 resources, and spend 6 tgs.

Claim secret objective Conscript the Populace -- 1VP -- Status Phase -- Have 18 infantry on the game board. I have thirty somethings infantry on the board.

Claim the victory! Posted Image

CURRENT STATUS

Victory Points: 14
Strategy Card: Construction
Command Pools: 0T | 4F | 0S
Goods: 0/3 C | 2 TG
Action Cards: 7
Promissory Notes: 2 Arborec, 1 Mentak, 1 Creuss, 1 Saar,
Secret Objectives: 3 fulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Croneeq (1/2)
+ Resculon (2/0)

Technologies:
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivators -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hyper Metabolism -- Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Letani Warrior 2 -- Upgrades your Letani Warrior blueprint to Letani Warrior 2
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ PDS 2 -- Upgrades your PDS blueprints to PDS II

Other:


- Mentak Support for the Throne (+1 VP )
- Saar Support for the Throne (+1 VP )
- Seeds of an empire (+1 VP)




Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
1

#577 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 5,104
  • Joined: 14-August 07

Posted 18 January 2019 - 02:46 PM

Posted Image




Status Phase:




Complete Objectives: Spend 10 Trade Goods to complete ‘Centralise Galactic Trade’, gain 2VP





CURRENT STATUS

Victory Points: 9

Command Pools: 0T | 4F | 0S
Goods: 0/3 C | 2 TG
Action Cards: 5
Promissory Notes: 2 Saar, 1 Mentak, 1 Creuss
Secret Objectives: 0 fulfilled | 3 unfulfilled

Planets:
Tar’Mann (1/1) (green tech)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has PRODUCTION.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note (Mentak cannot pillage)
+ Custodians Token (+1 VP)
+ Prophecy of Ixth (Fighters have +1 combat rolls)
"I think I've made a terrible error of judgement."
1

#578 User is offline   Tapper 

  • Lover of High House Mafia
  • Group: High House Mafia
  • Posts: 6,071
  • Joined: 29-June 04
  • Location:Delft, Holland.

Posted 19 January 2019 - 08:22 PM

View PostTapper, on 10 December 2018 - 08:42 AM, said:

Posted Image





score Galvanize the People (6/4/2 -> 0/4/2)
and the rest doesn't matter much.

[


CURRENT STATUS

Victory Points: 13 (3x SO, 9x PO, 1x Imperial MR)

Strategy Card:
Command Pools: 4/4/2
Goods: 4/4 C |1 TG
Action Cards: 3 --> 5 --> 4
Promissory Notes: 4 Sol
Secret Objectives: 3 fulfilled | 0 unfulfilled



Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
+ Spec Ops II -- Upgrades your Spec Ops blueprints to Spec Ops II.

Everyone is entitled to his own wrong opinion. - Lizrad
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