Malazan Empire: Twilight Imperium (II) - Game Thread - Malazan Empire

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Twilight Imperium (II) - Game Thread

#541 User is offline   Morgoth 

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Posted 19 December 2018 - 02:45 PM

-

This post has been edited by Galactic Council: 19 December 2018 - 08:56 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#542 User is offline   twelve 

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Posted 19 December 2018 - 09:37 PM

Morgoth passes

I pass
I don't know what I'm doing but it sounds good.
0

#543 User is offline   Morgoth 

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Posted 22 December 2018 - 11:16 AM

Posted Image

Play diplomacy - refresh xxehan and resculon.

Play action card - sabotaged

Pass


CURRENT STATUS

Victory Points: 11
Strategy Card: Construction
Command Pools: 0T | 4F | 0S
Goods: 0/3 C | 8 TG
Action Cards: 7
Promissory Notes: 2 Arborec, 1 Mentak, 1 Creuss, 1 Saar,
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Qucen'n (1/2)
+ Rarron (0/3)
]+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Croneeq (1/2)
+ Resculon (2/0)

Technologies:
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivators -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hyper Metabolism -- Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Letani Warrior 2 -- Upgrades your Letani Warrior blueprint to Letani Warrior 2
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ PDS 2 -- Upgrades your PDS blueprints to PDS II

Other:


- Mentak Support for the Throne (+1 VP )
- Saar Support for the Throne (+1 VP )
- Seeds of an empire (+1 VP)

This post has been edited by Morgoth: 22 December 2018 - 11:18 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#544 User is offline   Imperial Historian 

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Posted 27 December 2018 - 12:10 PM

Move flagship, high alert fighter, regular fighter and infantry from bereg lirta. 2 dreads from lord eru and 2 infantry. To khell's old homeworld.

Space Cannon Offense:

IH > 1 PDS > [1d10=5] > Antimass Deflectors - [1d10=4] >(no hits)
Tapper > 1 PDS + Plasma Scoring > [2d10=8, 4] > Antimass Deflectors - [2d10=7, 3] > (1 hit)

IH sustains damage on 1 dread.


Space Combat:

Anti-Fighter Barrage: N/A
Announce Retreats: N/A
Roll Dice:

IH > 1 Flagship, 2 Dreads, 2 Fighters > [5d10=3, 1, 2, 4, 7] > (no hits)
Tapper > 3 Dreads > [3d10=6, 3, 9] > (2 hits)

IH sustains damage on a dread and destroys 1 fighter.

IH > 1 Flagship, 2 Dreads, 1 Fighter > [4d10=10, 9, 7, 10] > (4 hits)
Tapper > 3 Dreads > [3d10=1, 2, 8] > (1 hit)

IH destroys 1 fighter.
Tapper sustains damage on 3 dreads and destroys 1 dreads.

IH > 1 Flagship, 2 Dreads > [3d10=7, 4, 10] > (2 hits)
Tapper > 2 Dread > [1d10=3, 3] > (no hits)

Tapper destroys 2 dreads.

IH wins Space Combat.

Invasion:

If successful invade the planet without PDS.

IH > 3 Infantry > [3d10=5, 9, 9] > (2 hits)
Tapper > 1 Infantry > [1d10=1] > (no hits)

Tapper destroys 1 infantry.
Tapper > Regeneration Roll > [1d10=4] > (no regeneration)

IH successfully invades Lisis II.


Strategy:
Victory Points: 7
Strategy Card:
Command Pools: 1T | 4F |0S
Goods: 0/4 C | 1 TG
Action Cards: 0
Promissory Notes: 2 Creuss 1 Arborec
1 hacan
1 xxcha
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Zej Rajja (2/1)
+ Quan (2/1)
+ Lirta (2/3)
+ Bereg (3/1)
+ Lodd Eru (3/0, tech)

Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Light Wave Deflectors ® --
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.

Other
Hacan support for the throne
Seeds of an empire (+1VP)

This post has been edited by Galactic Council: 28 December 2018 - 12:05 AM

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#545 User is offline   Gnaw 

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Posted 27 December 2018 - 11:15 PM

Posted Image
No secondaries



Component Action:

Quote

AR | Unstable Planet | Play as an Action | Choose a harzadrous planet. Exhaust that planet and destroy 3 infantry on it.
Play on Starpoint




CURRENT STATUS

Victory Points: 3

Strategy Card: technology
Command Pools: 0T | 3F | 1S
Goods: 0/4 C | 10 TG
Action Cards: 2
Promissory Notes: 1 Saar, 3 Xxcha, 1 Hacan,
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Daemon (4/0)
+ Saudor (2/2)
+ Ensapta (0/2)
+ Arinam (1/2)
+Thibah (1/1)

Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+
Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.

+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+Mobile Base -- Allows you to build War Suns.
+Automated Defense Turrets -- Upgrades your Destroyer blueprints to Destroyer II.

TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.



This post has been edited by Gnaw: 27 December 2018 - 11:20 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#546 User is offline   Khellendros 

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Posted 29 December 2018 - 06:26 PM

Posted Image




Secondary Strategic Actions:

DIPLOMACY: No action.




Tactical Action:

ACTIVATE: Nevant.
MOVE: 2 Floating Factories, the Son of Ragh, two Dreadnaughts, two Destroyers, eight Fighters, and four Infantry from asteroid field to Nevant.
SPACE COMBAT: N/A.
INVADE: Do not invade.
PRODUCTION: Do not build.





CURRENT STATUS

Victory Points: 7

Command Pools: 0T | 4F | 0S
Goods: 2/3 C | 11 TG
Action Cards: 5
Promissory Notes: 2 Saar, 1 Mentak, 1 Creuss
Secret Objectives: 0 fulfilled | 3 unfulfilled

Planets:

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has PRODUCTION.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note (Mentak cannot pillage)
+ Custodians Token (+1 VP)
+ Prophecy of Ixth (Fighters have +1 combat rolls)

This post has been edited by Khellendros: 07 January 2019 - 06:12 PM

"I think I've made a terrible error of judgement."
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#547 User is offline   Tapper 

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Posted 29 December 2018 - 08:10 PM

Activate Diplomacy Secondary: ready Jord and Vefut II.

PASS.

11 VP
Pools: 3/4/2

Will prettify later.
Everyone is entitled to his own wrong opinion. - Lizrad
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#548 User is offline   Tattersail_ 

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Posted 30 December 2018 - 11:08 PM

Posted Image

Use Leadership gain 3 CTs
Exhaust Meer and Kamdorn gain 2 CTs

Place 3 in tactical and 2 in Strategic

CURRENT STATUS

Victory Points: 6

Strategy Card: Leadership
Command Pools: 3T | 8F | 2S
Goods: 0/6 C | 5 TG
Action Cards: 5
Promissory Notes: 1 Hacan 2 Xxcha, 1 L1Z1X, 1 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+Arretze (2/0)
+Kamdorn (0/1)
+Hercant (1/1)
+ Fria (2/0)
+ABYZ (3/0)
+Meer (1/5)
+Mansa III (0/1)
+New Albion (1/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+Graviton Laster System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Xxcha - Support for the Throne
+ Winnu - Support for the Throne
Apt is the only one who reads this. Apt is nice.
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#549 User is offline   Itwęs Nom 

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Posted 31 December 2018 - 01:59 PM

Posted Image

ACTION PHASE




Secondaries

Leadership: exhaust Mallice, Centauri, Mehar Xull, Wellon, Silvano, Gral and 2 TG for 18 resources, + 3/1/2




TACTICAL ACTION

Activate Tar'Mann

Move in: 1 Dreadnought + 1 gf from Lodor, fight

Space Combat:

Anti-Fighter Barrage: N/A
Announce Retreats: N/A
Roll Dice:

Nom > 1 Dread > [1d10=2] > (no hits)
Khell > 1 Destroyer > [1d10=9] > (1 hit)

Nom sustains damage on his dread.

Nom > 1 Dread > [1d10=6] > (1 hit)
Khell > 1 Destroyer > [1d10=3] > (no hits)

Khell destroys his destroyer.

Nom wins space combat over Tar'Mann.




CURRENT STATUS

Victory Points: 9

Strategy Card: DIPLOMACY
Command Pools: 6T | 5F | 6S
Goods: 0/2 C | 3 TG
Action Cards: 5
Promissory Notes: 3 Mentak 1 Saar 1 Arborec
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Mehar Xull (1/3, tech)
+ Centauri (1/3)
+ Wellon (1/2, tech)
+ Silvano (2/2, tech)
+ Gral (1/1, tech)
+ Mallice (0/3)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Mirror Computing -- When you spend trade goods, each trade good is worth 2 resources of influence instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ X-89 Bacterial Weapon -- ACTION: Exhaust this card and choose 1 planet in a system that contains 1 or more of your ships that have BOMBARDMENT; destroy all infantry on that planet.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

+ Arborec Support for the Throne -- + 1 VP

This post has been edited by Galactic Council: 03 January 2019 - 12:07 AM

All things fall from kings to rose petals
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#550 User is offline   D'rek 

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Posted 31 December 2018 - 11:39 PM

Posted Image

Secondaries:

DIPLOMACY
LEADERSHIP: Exhaust Nevant, Lor, spend 2 trade goods for 6 influence. Gain 2 CTs. +2T




Quote

CREUSS IFF (Creuss) | At the start of your turn during the action phase: Place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships. Then, return this card to the Creuss player.


Move the Creuss Beta wormhole token from Bereg/Lirta to [0.0.0].

Tactical Action

Activate Mellon/Zohbat

Move:
-Cruiser from [0.0.0], with 1 fighter
-Dreadnought from [0.0.0] (+1 move from Gravity Drive), with 2 infantry
-Dreadnought from Gravity Rift (+1 move from the Rift), with 1 infantry

Drek > Gravity Rift Roll > [1d10=5] > (Dreadnought successfully escapes)


Space Cannon Offense:


Morgoth > 5 PDS + Plasma Scoring > [6d10=2, 2, 6, 4, 6, 2] > Antimass Deflectors - [6d10=1, 1, 5, 3, 5, 1] > (2 hits)

Drek sustains damage on both dreadnoughts.

Space Combat ensues

Anti-Fighter Barrage: N/A
Announce Retreats: N/A
Roll Dice:

Drek > 2 Dreads, 1 Cruiser, 1 Fighter > [4d10=9, 6, 2, 2] > (2 hits)
Morgoth > 1 Dread, 1 Fighter > [2d10=6, 5] > (1 hit)

Morgoth sustains damage on his dread and destroys his fighter.
Drek destroys 1 fighter.

Drek > 2 Dreads, 1 Cruiser > [3d10=1, 2, 6] > (no hits)
Morgoth > 1 Dread > [1d10=1] > (no hits)


Drek > 2 Dreads, 1 Cruiser > [3d10=9, 7, 1] > (2 hits)
Morgoth > 1 Dread > [1d10=4] > (no hits)

Morgoth destroys his Dreadnought.

Drek wins the space combat over Mellon/Zohbat.

Invasion (if applicable)
--all bombardments on Mellon

Drek > 2 Dreads + Plasma Scoring > [3d10=7, 4, 5] > (3 hits)

Morgoth destroys all 3 infantry on Mellon.

--commit all ground forces to Zohbat

Ground Combat:

Morgoth uses Magen Defense Grid.

Space Cannon Defense:

Morgoth > 1 PDS + Plasma Scoring > [2d10=9, 6] > (2 hits)

Drek destroys 2 infantry.

Drek > 1 Infantry > [1d10=6] > (no hits)
Morgoth > 4 Infantry > [4d10=5, 6, 5, 1] > (no hits)


Drek > 1 Infantry > [1d10=4]
Morgoth > 4 Infantry > [4d10=6, 10, 5, 4] > (1 hit)

Drek destroys 1 infantry.

Morgoth wins ground combat on Zohbat.

Production n/a





CURRENT STATUS

Victory Points: 10

Strategy Card: POLITICS
Command Pools: 2T | 3F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 6
Promissory Notes: 3 L1Z1X, 1 Hacan, 1 Creuss, 1 Sol
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Tura Nora (2/0)
+ Nevant (1/2, blue spc.)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ Arnor (2/1)
+ Lor (1/2)
+ [0.0.0] (5/0)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have Planetary Shield; your opponent cannot make combat rolls during this combat round.
+ Stasis Capsules (Cruiser II)
+ Mobile Base (War Sun)
+ Deep Space Cannon (PDS II)
+ Super-Dreadnought II

Other:
+ Support for the Throne from Creuss
+ Support for the Throne from Sol

This post has been edited by Galactic Council: 03 January 2019 - 12:36 AM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#551 User is offline   twelve 

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Posted 01 January 2019 - 12:24 AM

Posted Image

Secondary of Leadership: Exhaust Winnu (4), Sakulag (1) 1 TG gain 2 CT Place 2 on the Tactial

Still passed by the way.






Victory Points:
1

Strategy Card: Trade
Command Pools: 2T | 6F | 2S
Goods: 0/3 C | 2TG
Action Cards: 5
Promissory Notes: 4 Winnu,
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Winnu (3/4)
+ Everra (3/1)
+ Lazar (1/0)
+ Sakulag (2/1)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Hegemonic Trade Policy ® -- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.

This post has been edited by twelve: 03 January 2019 - 05:52 AM

I don't know what I'm doing but it sounds good.
0

#552 User is offline   Imperial Historian 

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Posted 04 January 2019 - 10:43 PM

leadership secondary exhaust creuss, lirta and zej raja for 6 influence, gain 2 CT q in strategic 1 in tactical

Activate tar'man, move dread and fighter to tarman

Space Cannon Offense:

Nom > 1 PDS + Plasma Scoring > [2d10=10, 3] > (1 hit)

IH sustains damage on his dread.

Use dimensional splicer to destroy dread fight, if survive bombard tar'man.

Nom destroys his Dreadnought.
IH wins Space Combat.

Bombardment:

IH > 1 Dread > [1d10=6] > (1 hit)

Tapper destroys 1 Infantry.

Regeneration Roll:

Tapper > 1 Infantry > [1d10=3] > (no successes)

Strategy:
Victory Points: 8
Strategy Card:
Command Pools: 1T | 4F |1S
Goods: 0/4 C | 1 TG
Action Cards: 0
Promissory Notes: 2 Creuss 1 Arborec
1 hacan
1 xxcha
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2) exhausted
+ Zej Rajja (2/1) exhausted
+ Quan (2/1)
+ Lirta (2/3) exhausted
+ Bereg (3/1)
+ Lodd Eru (3/0, tech)

Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Light Wave Deflectors ® --
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.

Other
Hacan support for the throne
Seeds of an empire (+1VP)

This post has been edited by Galactic Council: 04 January 2019 - 11:43 PM

0

#553 User is offline   Gnaw 

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Posted 06 January 2019 - 11:45 PM

Posted Image


Leadership secondary: exhaust Ensepta and both Archons for 2ct; 1 tactical, 1 strategic



Strategic Action:

Exhaust Arinam and Thibah for blue techs
.
Research Light/Wave deflector



CURRENT STATUS

Victory Points: 3

Strategy Card: technology
Command Pools: 1T | 3F | 2S
Goods: 0/4 C | 10 TG
Action Cards: 2
Promissory Notes: 1 Saar, 3 Xxcha, 1 Hacan,
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Daemon (4/0)
+ Saudor (2/2)
+ Ensapta (0/2)
+ Arinam (1/2)

+Thibah (1/1)

Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+
Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action
+Mobile Base -- Allows you to build War Suns.
+Automated Defense Turrets -- Upgrades your Destroyer blueprints to Destroyer II.

TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.




Edit: forgot to update CT count

This post has been edited by Gnaw: 07 January 2019 - 10:59 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#554 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 07 January 2019 - 06:22 PM

Posted Image




Trade 2:2 commodities with Tapper.




Secondary Strategic Actions:

LEADERSHIP: No action.
TECHNOLOGY: No action.




Strategic Action:

Play LOGISTICS. Remove CT from Nevant. Place in tactical pool.





CURRENT STATUS

Victory Points: 7

Strategy Card: LOGISTICS
Command Pools: 1T | 4F | 0S
Goods: 0/3 C | 13 TG
Action Cards: 5
Promissory Notes: 2 Saar, 1 Mentak, 1 Creuss
Secret Objectives: 0 fulfilled | 3 unfulfilled

Planets:

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has PRODUCTION.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note (Mentak cannot pillage)
+ Custodians Token (+1 VP)
+ Prophecy of Ixth (Fighters have +1 combat rolls)

This post has been edited by Khellendros: 07 January 2019 - 06:26 PM

"I think I've made a terrible error of judgement."
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#555 User is offline   Tapper 

  • Lover of High House Mafia
  • Group: High House Mafia
  • Posts: 6,646
  • Joined: 29-June 04
  • Location:Delft, Holland.

Posted 07 January 2019 - 08:56 PM

Leadership: Torkan (3), MR (6) Vefut (2), 1 TG for 4 tokens (3/0/1) = 6/4/3

Technology: exhaust Jord, pay 1 CT, research Magen (red)

6/4/2
11 VP
Everyone is entitled to his own wrong opinion. - Lizrad
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#556 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,245
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 08 January 2019 - 07:35 AM

Posted Image

Technology Secondary, exhaust Mansa 3 for yellow technology, exhaust Abyz and Hercant and research
Quantum Datahub Node

Activate Asteroid field West of New Albion

Move dread and infantry from New Albion.

CURRENT STATUS

Victory Points: 6

Strategy Card: Leadership
Command Pools: 2T | 8F | 1S
Goods: 0/6 C | 5 TG
Action Cards: 5
Promissory Notes: 1 Hacan 2 Xxcha, 1 L1Z1X, 1 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+Arretze (2/0)
+Kamdorn (0/1)
+Hercant (1/1)
+ Fria (2/0)
+ABYZ (3/0)
+Meer (1/5)
+Mansa III (0/1)
+New Albion (1/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+Graviton Laster System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Xxcha - Support for the Throne
+ Winnu - Support for the Throne
[/quote]

This post has been edited by Tattersail_: 08 January 2019 - 07:36 AM

Apt is the only one who reads this. Apt is nice.
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#557 User is offline   Itwęs Nom 

  • Inquisitor of High House Mafia
  • Group: High House Mafia
  • Posts: 1,535
  • Joined: 02-August 15

Posted 10 January 2019 - 03:28 PM

Posted Image

ACTION PHASE




Secondaries

Technology: exhaust Moll Primus, research Salvage Operations




TACTICAL ACTION

Activate Herrah VI

Move in 1 dread from Lodor, 1 cruiser from Mallice, picking up 1 fighter and 1gf from Lodor, and carrier + 1gf from Mehar X via gravity rift

Gravity Rift > [1d10=6] > (Success)

Space Cannon Offense:

Tapper > 1 PDS + Plasma Scoring > [2d10=8, 8] > (2 hits)

Nom sustains damage on his dread and destroys 1 fighter.

invade

Space Cannon Defense:

Tapper > 1 PDS + Plasma Scoring > [2d10=3, 5] > (no hits)

Ground Combat:

Nom > 2 Infantry > [2d10=6, 5] > (no hits)
Tapper > 1 Infantry > [1d10=7] > (1 hit)

Nom destroys 1 infantry.

Nom > 1 Infantry > [1d10=6] > (no hits)
Tapper > 1 Infantry > [1d10=3] > (no hits)


Nom > 1 Infantry > [1d10=10] > (1 hit)
Tapper > 1 Infantry > [1d10=1] > (no hits)

Tapper destroys 1 infantry.

Tapper > General Synthesis > 1 Infantry > [1d10=8] > Success

Tapper destroys his PDS on Herrah VI.

Nom wins ground combat and successfully invades Herrah VI.
Nom claims the following Secret Objective:

Quote

Spark a Rebellion -- 1VP -- Action Phase -- Win a combat against a player who has the most victory points.





CURRENT STATUS

Victory Points: 10

Strategy Card: DIPLOMACY
Command Pools: 5T | 5F | 5S
Goods: 0/2 C | 3 TG
Action Cards: 5
Promissory Notes: 3 Mentak 1 Saar 1 Arborec
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Mehar Xull (1/3, tech)
+ Centauri (1/3)
+ Wellon (1/2, tech)
+ Silvano (2/2, tech)
+ Gral (1/1, tech)
+ Mallice (0/3)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Salvage Operations -- After you win or lose a space combat, gain 1 trade good; if you won the combat, you may also produce 1 ship in that system of any ship type that was destroyed during the combat.
+ Mirror Computing -- When you spend trade goods, each trade good is worth 2 resources of influence instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ X-89 Bacterial Weapon -- ACTION: Exhaust this card and choose 1 planet in a system that contains 1 or more of your ships that have BOMBARDMENT; destroy all infantry on that planet.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

+ Arborec Support for the Throne -- + 1 VP

This post has been edited by Itwęs Nom: 15 January 2019 - 01:20 PM

All things fall from kings to rose petals
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#558 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,600
  • Joined: 08-August 07
  • Location::

Posted 10 January 2019 - 05:20 PM

Posted Image

Secondaries:

LEADERSHIP:
TECHNOLOGY
LOGISTICS: -1ct. Exhaust [0.0.0], Gwynan, Tura Nora, and Arnor, and use Sarween Tools for 13 resources. Build 1 War Sun + 2 infantry on [0.0.0].






Tactical Action

>> Activate the Mecatol Rex system

Return Support for the Throne to Tapper

>> Movement

1 War Sun from [0.0.0] w/ 4 infantry + 2 fighters (via the wormhole nexus and Lodor, using gravity drive)
2 Dreadnoughts from Tura Nora w/ 4 infantry

PDS Fire: sustain damage on dreadnoughts before war sun

Space Cannon Offense:

Tapper > 1 PDS + Plasma Scoring > [2d10=10, 3] > Antimass Deflectors - [2d10= 9, 2] > (1 hit)
Nom > 1 PDS + Plasma Scoring > [2d10=1, 7] > Antimass Deflectors - [2d10=0, 6] > (1 hit)

Drek sustains damage on both dreads.

>> Space Combat

>> Invasion

Use maximum bombardment. Commit all infantry to the ground battle. Use Harrow every round.

If successful, take over the space dock and PDS during Establish Control step.


Bombardment:

Drek > 1 Warsun (x3) + Plasma Scoring, 2 Dreadnoughts > [6d10=2, 6, 3, 5, 9, 4] > (5 hits)

Tapper destroys 5 infantry.

Tapper > General Synthesis > 5 Infantry > [5d10=7, 4, 10, 5, 8] > (4 successes)


Space Cannon Defense:


Tapper > 1 PDS + Plasma Scoring > [2d10=4, 6] > (1 hit)

Drek destroys 1 infantry.

Ground Combat:

Drek > 7 Infantry > [7d10=3, 2, 2, 5, 1, 5, 1] > (no hits)
Tapper > 3 Infantry > [3d10=5, 8, 4] > (1 hit)

Drek destroys 1 infantry.

Drek > Harrow > 1 Warsun (x3) + Plasma Scoring, 2 Dreadnoughts > [6d10=9, 2, 7, 7, 7, 4] > (5 hits)

Tapper destroys 3 infantry.

Drek wins ground combat.
Drek assimilates Tapper's PDS and Space Dock.


>> Production

Use Sarween Tools to produce 2 fighters





CURRENT STATUS

Victory Points: 9

Strategy Card: POLITICS
Command Pools: 1T | 3F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 6
Promissory Notes: 3 L1Z1X, 1 Hacan, 1 Creuss
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Tura Nora (2/0)
+ Nevant (1/2, blue spc.)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ Arnor (2/1)
+ Lor (1/2)
+ [0.0.0] (5/0)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have Planetary Shield; your opponent cannot make combat rolls during this combat round.
+ Stasis Capsules (Cruiser II)
+ Mobile Base (War Sun)
+ Deep Space Cannon (PDS II)
+ Super-Dreadnought II

Other:
+ Support for the Throne from Creuss

This post has been edited by Galactic Council: 17 January 2019 - 06:02 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#559 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,149
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 10 January 2019 - 09:01 PM

Use Logistics Secondary produce carrier and 4 gf in Winnu exhaust Everra, 1 TG and sarween Tools
I don't know what I'm doing but it sounds good.
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#560 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 12 January 2019 - 12:13 AM

logistics secondary exhaust quan, bereg for 5 resources build carrier, 4 infantry and 1 fighter.

PASS

Strategy:
Victory Points: 8
Strategy Card:
Command Pools: 1T | 4F |0S
Goods: 0/4 C | 1 TG
Action Cards: 0
Promissory Notes: 2 Creuss 1 Arborec
1 hacan
1 xxcha
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2) exhausted
+ Zej Rajja (2/1) exhausted
+ Quan (2/1) exhausted
+ Lirta (2/3) exhausted
+ Bereg (3/1) exhausted
+ Lodd Eru (3/0, tech)

Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Light Wave Deflectors ® --
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.

Other
Hacan support for the throne
Seeds of an empire (+1VP)
[/quote]
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