Primateus, on 25 May 2016 - 08:15 AM, said:
I agree, about the commanders at least. They are waaaay too tough. I saw a "let's play" with vampire counts where the Mannfred von Karstein and a Varghulf absolutely destroyed almost 1500 zombies. That really shouldn't be possible.
Also, the same Mannfred has a spell that can kill an enemy commander in 2-3 strikes.
There's also a video on how to two-shot Grimgor with two witch hunters in a way that requires very little micro management.
It might be that there is enough commander-meta to not make them OP in multiplayer. The question is if the AI can consistently use that meta to not make players steamroll AI armies in the campaign, and when/if the player can get access to the commander meta quickly and reliably enough themselves - given the fact that most victory conditions require you to wound the Chaos leader, this might be a bit of a concern.
I think the anti-commander meta is amongst the monster/hero units only, with every faction at the least having 'regular' units that double as monster killers.
What so far has been a little bit of a bother to me is how often almost destroyed units still rally. I was playing a battle where I shattered the enemy's main army, then lined up to face the reinforcing one - only to be attacked in the back by units with only 14 survivors out of 90 from the main army.
They don't do much damage and the way of dealing with them is simple (turn around a single ranged unit and snipe them a bit and they rout again), but while they engage, they're giving your own units negative morale modifiers through flanking. In other TW titles, this didn't happen, but here, a shattered unit is routed for maybe 20 seconds unless you chase them off the field entirely with cavalry (destroying them completely was impossible with Reiksguard lancer cavalry - they would charge a bunch of routing guys, spray them all over the field in the collission, but actually kill only 1 guy, then regroup and charge another and so on - I guess light cavalry will do much better since they don't rely on charge impact/ charge animations).
On the plus side, battles are pretty intense.
Everyone is entitled to his own wrong opinion. - Lizrad