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Total War: Warhammer Im starting to be excited

#41 User is offline   Mentalist 

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Posted 05 May 2016 - 04:29 PM

Well, unless you wait for a GOTy edition
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View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#42 User is offline   Tapper 

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Posted 05 May 2016 - 06:09 PM

View PostMentalist, on 05 May 2016 - 04:29 PM, said:

Well, unless you wait for a GOTy edition

Yep, that, but since its supposedly a trilogy, I wouldn't hold my breath for its release.
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#43 User is offline   Kanese S's 

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Posted 05 May 2016 - 11:15 PM

Malazan mod, mebbe?
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#44 User is offline   Tapper 

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Posted 06 May 2016 - 07:16 AM

I doubt mod-support is going to be much of a thing, whatswith this being a licensed GW title.
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#45 User is offline   Cause 

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Posted 06 May 2016 - 02:05 PM

The strangest game Decision as I understand is that only some factions cities can be claimed by other factions.

The vampire counts for example can fight and be attacked by any bodies armies but they can't attack, conquer and settle Dwarven settlements. Only destroy them. Why?
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#46 User is offline   Mentalist 

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Posted 06 May 2016 - 02:41 PM

Dwarven skeletons are too small to make proper undead warriors? Idk.

There's gonna be a mod to fix that, I believe close to launch. CA already gave mod tools to 2 of TW's best-known modders, and that's one of the things they're working on is "settlement mechanics". It's saw that in a RPS article about modding.

This post has been edited by Mentalist: 06 May 2016 - 02:42 PM

The problem with the gene pool is that there's no lifeguard
THE CONTESTtm WINNER--чемпіон самоконтролю

View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#47 User is offline   Tapper 

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Posted 06 May 2016 - 02:43 PM

View PostCause, on 06 May 2016 - 02:05 PM, said:

The strangest game Decision as I understand is that only some factions cities can be claimed by other factions.

The vampire counts for example can fight and be attacked by any bodies armies but they can't attack, conquer and settle Dwarven settlements. Only destroy them. Why?

One type is Holds (for Greenskins and Dwarves), the other Cities (empire, vamps) - Chaos has a horde-mechanic but probably cares about Cities, too.
They had a non-convincing lore-based argument for it (humans and vamps wouldn't like to live in underground settlements and dwarves and greenskins wouldn't do well in urban environments above ground), in the end I guess it comes down to the amount of skins they needed to make for each type of settlement and easier diplomacy because Hold-factions allying with City-factions is more logical and more stable since they have less to gain by destroying one another.
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#48 User is offline   Primateus 

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Posted 06 May 2016 - 06:13 PM

I'm glad to hear that there will be mod-support, I use two very nifty mods for TW: Rome 2, one which limits minor factions to minor factions. Another where 1 year is now 4 turns.

I can't imagine that TW: Warhammer won't have Ulthuan and Naggarond added at some point, both are home to core warhammer factions.
Screw you all, and have a nice day!

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#49 User is offline   Mentalist 

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Posted 06 May 2016 - 07:47 PM

View PostPrimateus, on 06 May 2016 - 06:13 PM, said:

I'm glad to hear that there will be mod-support, I use two very nifty mods for TW: Rome 2, one which limits minor factions to minor factions. Another where 1 year is now 4 turns.

I can't imagine that TW: Warhammer won't have Ulthuan and Naggarond added at some point, both are home to core warhammer factions.

My understanding of Sega/CA plan is to make Total Warhammer a trilo ala StarCraft II. So one expansion will probably be elf-centric, while the other will do the south continent, with lizardmen, scaven, etc.
The problem with the gene pool is that there's no lifeguard
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View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#50 User is offline   Macros 

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Posted 07 May 2016 - 07:31 AM

My men fear the beast!!
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#51 User is offline   Macros 

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Posted 07 May 2016 - 07:31 AM

DIE YOU FOOLS.

Like like hate hate
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#52 User is offline   Mentalist 

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Posted 19 May 2016 - 05:34 PM

Here be the opinion from Rock, Paper, Shotgun:

https://www.rockpape...rhammer-review/

Basically, great Warhammer tactical battles, poor Total War strategic overlay.
The problem with the gene pool is that there's no lifeguard
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View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#53 User is offline   Primateus 

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Posted 19 May 2016 - 09:15 PM

View PostMentalist, on 19 May 2016 - 05:34 PM, said:

Here be the opinion from Rock, Paper, Shotgun:

https://www.rockpape...rhammer-review/

Basically, great Warhammer tactical battles, poor Total War strategic overlay.


Reading some of the comments, there seem to be a disagreement over the economics concern. I guess we'll just have to wait and see for ourselves.
Screw you all, and have a nice day!

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#54 User is offline   Mentalist 

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Posted 19 May 2016 - 10:03 PM

View PostPrimateus, on 19 May 2016 - 09:15 PM, said:

View PostMentalist, on 19 May 2016 - 05:34 PM, said:

Here be the opinion from Rock, Paper, Shotgun:

https://www.rockpape...rhammer-review/

Basically, great Warhammer tactical battles, poor Total War strategic overlay.


Reading some of the comments, there seem to be a disagreement over the economics concern. I guess we'll just have to wait and see for ourselves.

Yeah, I later also looked @ Eurogamer (recommended), PC gamer (86/100), Destructoid + Gamespot reviews. People appear to love the game (though no one talked about how Chaos plays).
One review actually praised improved battle AI. One mentioned some bugs and a Day 1 patch to fix 'em.

On some abstract level i'm tempted to buy this week one to support Creative Assembly, but I know it'll sit in my library for months before I even get around to downloading it (I don't feel like RTSs right now), so I think I'll wishlist it and then look to pick up a bundle when the price drops to 40-30 CAD for the package.
The problem with the gene pool is that there's no lifeguard
THE CONTESTtm WINNER--чемпіон самоконтролю

View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#55 User is offline   Morgoth 

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Posted 20 May 2016 - 06:18 AM

Yeah, I'll give it some time I think, to let the reviews stabilize.
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#56 User is offline   Primateus 

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Posted 20 May 2016 - 09:51 AM

View PostMentalist, on 19 May 2016 - 10:03 PM, said:

View PostPrimateus, on 19 May 2016 - 09:15 PM, said:

View PostMentalist, on 19 May 2016 - 05:34 PM, said:

Here be the opinion from Rock, Paper, Shotgun:

https://www.rockpape...rhammer-review/

Basically, great Warhammer tactical battles, poor Total War strategic overlay.


Reading some of the comments, there seem to be a disagreement over the economics concern. I guess we'll just have to wait and see for ourselves.

Yeah, I later also looked @ Eurogamer (recommended), PC gamer (86/100), Destructoid + Gamespot reviews. People appear to love the game (though no one talked about how Chaos plays).
One review actually praised improved battle AI. One mentioned some bugs and a Day 1 patch to fix 'em.

On some abstract level i'm tempted to buy this week one to support Creative Assembly, but I know it'll sit in my library for months before I even get around to downloading it (I don't feel like RTSs right now), so I think I'll wishlist it and then look to pick up a bundle when the price drops to 40-30 CAD for the package.


As I understand it from a stream on the official totalwar twitch channel I watched yesterday, the review copies don't have Chaos included. So I suppose the reason noone talks about how they play is because noone has played them.

I've already pre-ordered, so I'll be playing from day one. Any other franchise and I would probably do as you guys and wait a while.
Screw you all, and have a nice day!

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#57 User is offline   Macros 

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Posted 20 May 2016 - 10:00 AM

We will let you be our totally honest and unbiased reviewer and guide
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#58 User is offline   Primateus 

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Posted 20 May 2016 - 12:09 PM

View PostMacros, on 20 May 2016 - 10:00 AM, said:

We will let you be our totally honest and unbiased reviewer and guide


Yeah...Better ask Tapper, I think.
Screw you all, and have a nice day!

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#59 User is offline   Primateus 

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Posted 24 May 2016 - 08:42 PM

For the Ancestors! SMASH THE URKI AND THE GROBI!!
Screw you all, and have a nice day!

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#60 User is offline   Tapper 

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Posted 25 May 2016 - 08:07 AM

View PostPrimateus, on 20 May 2016 - 12:09 PM, said:

View PostMacros, on 20 May 2016 - 10:00 AM, said:

We will let you be our totally honest and unbiased reviewer and guide


Yeah...Better ask Tapper, I think.

Okay, so ehm. Yeah. I have six turns in with totally bland generic guy Karl Franz. I should have picked the mage, but oh well: I was planning to start with the Greenskins but wanted a quick browse through all factions, and the Empire I actually played the tutorial with, so stuck around a bit longer with. I will probably start with the Green skins on friday. So, I can hardly review it - but I might post something more on friday.

What I can say is what I found upon a quick browse-through. The vibe I get from the game so far feels strangely like Medieval 2, and with that I mean a nice roster variety of 8-15 units per faction, with cavalry, infantry, shooters (unless you're Vampire Counts) and weird stuff. Finally, no finicky buttons on your troops (apart from on upgraded commanders), everything else seems pleasantly straightforward.

That will probably change when monsters, talents and magic gets into the mix: I just unlocked my first mage but he needs experience before he can unlock spells, but even then, the button pressing and cooldown managing will probably be restricted to leaders/agents only.

The commanders feel like Shogun 1's Kensai: a tiny unit made up from a guy twice as big as a normal human who is nearly unkillable and will finish a battle with triple digit kills to their name - unless the opponent's commander manages to bash him when you're not paying attention.
Karl Franz was basically stunlocking a company of swordsmen all by himself, although I also saw a troop of trolls keep him down on the ground - their hit animation was faster than him standing up and making his own swing, I guess.

Technology seems like Rome 2: it doesn't give game changing stuff, instead it does upgrades of numbers on units, sometimes by absolute values, sometimes by percentage. Hero buffs to your troops are mostly the same (although sometimes impressively big: 2 level points to raise attack and defense on your very cheap spearmen by 7 each means a nearly 33% increase of their output).

Diplomacy is what it has always been in TW games, although defensive alliances have been added and work fairly well. The federation mechanic will probably also see quite some use. The building system is that of Empire and later, with province specific resources and a max amount of slots per city (town + 5 for provincial capitals, town + 3 for minor settlements).

Loading and processing of opponent's turns is nice and really fast.
And the first mods are already there, so everything a large minority of the player base doesn't like, will probably be changed soon anyway.
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