Malazan Empire: Destiny - Malazan Empire

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Destiny Bungie's FPS MMO

#81 User is offline   Obdigore 

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Posted 16 September 2014 - 03:58 AM

View PostBriar King, on 16 September 2014 - 01:21 AM, said:

Can one of you more tech savy people explain without me scratching my head how it's different using that LAN over the Wifi? It's plugged into a slot in my Router so how can I not be getting into game on the same device???


Because you have a difference in your WIFI and LAN settings.
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#82 User is offline   Silencer 

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Posted 16 September 2014 - 08:46 AM

And many devices use different id's and components for connecting over WiFi than LAN, too.
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#83 User is offline   Cause 

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Posted 16 September 2014 - 09:16 AM

My thoughts on destiny is that it is not the game I was promised! Its RPG lite (lvls control damage rather arbitarilly, loot is more imprtant), its MMO lite (no story, and social is weak) and in some regards its even shooter lite (no grenades, few weapon types). Last night though I played for hours and before I knew it it was one in the morning so the game is obviously working for me. In some ways I just think the game is a victim of its own hyper marketing campaign which gave us all impossible expectations and promises. I was expecting a massive MMORPG akin to world of warcraft that after 50 hours of gaming I was still left with more to do and with the story slowly unfolding (at least that's my understanding of WoW). Instead the game has no story and you can finish the campaign in a day or two if you want to. The lvl cap is also really low and again can be reached right quick. I was left asking what will I do after that? I was expecting a game that I would still want to play occasionally for months. Last night I figured it out though. The strike play list. The patrols, the story missions are all really just tutorials for the strikes and I am looking forward to a raid soon! The enemies are endless, the challenge is real and the strikes are absolutely engaging. Still a few bosses and tanks could stand to have a little less health. I'm still not convinced that the game would not have been just the same without any rpg levelling mechanics but its a good time.

The one thing the game needs is more maps and more strikes and more raids. I think there are 4 maps, 5 strikes and one raid. Though I believe I have seen evidence of areas that bungie will open up in time. Though I hope some of them are free unlocks as opposed to DLC or expansions. For example earth patrol is lvl 4 but there are tow areas I know of where lvl 18 Hive knights can be found. I imagine they are guarding the entrance to what will eventually be a strike. Still I think this was poor implementation by Bungie. If you patrol Venus some of the missions ask you to go to an area guarded by a lvl 26 praetorian. if your not lvl 23 you might as well just give up on the objective.

In some ways I even think that destiny has even been released not entirely finished.

This post has been edited by Cause: 16 September 2014 - 09:24 AM

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#84 User is offline   Obdigore 

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Posted 16 September 2014 - 10:31 AM

View PostCause, on 16 September 2014 - 09:16 AM, said:

My thoughts on destiny is that it is not the game I was promised! Its RPG lite (lvls control damage rather arbitarilly, loot is more imprtant),
Err. What? Levels often matter in MMOs, and gear is very important in lots of RPGs and MMOs.

Quote

its MMO lite (no story, and social is weak)
There is a story, disjointed as it may be. The social is absolutely weak.

Quote

and in some regards its even shooter lite (no grenades, few weapon types).
There are grenades and quite a few different weapon types, IE for Assault Rifles there are slow firing straight shooters, and things more akin to SMGs that rain innaccurate bullets down. You also have 3 round bursts and Semi Autos. This has more variety than the latest COD, especially with the numerous secondaries and heavy weapons. Not to mention the different attributes on your secondary and heavy weapons that make them operate very differently. AUTO-shotguns, snipers that make you invis when zoomed in, rockets vs machine guns...

Quote

Last night though I played for hours and before I knew it it was one in the morning so the game is obviously working for me. In some ways I just think the game is a victim of its own hyper marketing campaign which gave us all impossible expectations and promises. I was expecting a massive MMORPG akin to world of warcraft that after 50 hours of gaming I was still left with more to do and with the story slowly unfolding (at least that's my understanding of WoW). Instead the game has no story and you can finish the campaign in a day or two if you want to. The lvl cap is also really low and again can be reached right quick. I was left asking what will I do after that? I was expecting a game that I would still want to play occasionally for months. Last night I figured it out though. The strike play list. The patrols, the story missions are all really just tutorials for the strikes and I am looking forward to a raid soon! The enemies are endless, the challenge is real and the strikes are absolutely engaging. Still a few bosses and tanks could stand to have a little less health. I'm still not convinced that the game would not have been just the same without any rpg levelling mechanics but its a good time.
Bungie stated they had the cap low and easy to reach because, as with most 'mmos', the game doesn't start until you are at level cap.

Quote

The one thing the game needs is more maps and more strikes and more raids. I think there are 4 maps, 5 strikes and one raid. Though I believe I have seen evidence of areas that bungie will open up in time. Though I hope some of them are free unlocks as opposed to DLC or expansions. For example earth patrol is lvl 4 but there are tow areas I know of where lvl 18 Hive knights can be found. I imagine they are guarding the entrance to what will eventually be a strike. Still I think this was poor implementation by Bungie. If you patrol Venus some of the missions ask you to go to an area guarded by a lvl 26 praetorian. if your not lvl 23 you might as well just give up on the objective.

In some ways I even think that destiny has even been released not entirely finished.


I agree regarding more strikes and more raids, but all MMOs that come out are bashed because they don't have the same level of content as the Dying Juggernaut, WoW. There is really only so much content you can have ready to go on release and Bungie has done an ok job so far. 5 Strikes, Hard/Heroic level missions, 1 Raid (a week later because hooray for artificial slowing of your leveling) and what, 6 pvp maps? That is actually quite a bit for a MMO.

I absolutely agree that they need to add more (free) content alongside the DLC releases. And the DLC better not just be new raids. It better be new gear/locations/missions/story or this is going to start failing pretty quickly. There are quite a bit of inconsistincies in the story as well, such as 'oh no one knows anything about the Vex' to the next mission 'We need to reactivate scanners specifically built to find them!'. Or the whole Stranger thing giving you a pulse rifle that literally glows with 'light', and her saying she wasn't 'born in the light' and some other stuff.

The PvP needs quite a bit of changes as well, some classes *cough* hunters *cough* are super-OP, especially using their supers, and the 'hide in a corner with a 70% powered up charge rifle and wait' game is pretty lame. Especially with whatever kind of weird-ass lag thing they have going on. It isn't lag but it feels like lag (and then there are people who are actually laggy, that is a whole different issue).

But, I absolutely agree with 'even though the game has flaws, I'm loving it'. Like Jim Gaffigan says 'it's all mcdonalds'. You crave it and its so satisfying when you consume it and then afterwords you shamefully look around thinking 'what did I just do?'

If we get good feedback and changes from devs (they have stated changes are easy to make on the fly and don't require big patches, only new content does) and we continue to get updates to the game and stuff, it should do all right for them and I'll keep playing.

Anyway, just remember, the Traveller is a Necromancer and you are some sort of space zombie thrust into a war you know nothing about.

This post has been edited by Obdigore: 16 September 2014 - 10:38 AM

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#85 User is offline   Cause 

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Posted 16 September 2014 - 11:08 AM

View PostObdigore, on 16 September 2014 - 10:31 AM, said:

Anyway, just remember, the Traveller is a Necromancer and you are some sort of space zombie thrust into a war you know nothing about.


If this game had more story I would swear that either the traveller or I am convinced the speaker will turn out to be at least a little sinister.

The lack of story bugs me, not even the lack of story but the lack of detail. Why do the fallen souls leave their bodies when they die. How can they lose their souls and get them back? Does soul mean soul? They worship machines? The hive are all undead by their numbers are increasing. The vex are from the future or the past or both? The story is vague, often contradictory and even implies knowledge we don't have.
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#86 User is offline   Silencer 

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Posted 16 September 2014 - 11:54 AM

Implies? It regularly assumes your character knows way more than they've ever been told.

I'm pretty sure the story is going to be in the 'batshit insane'/"Lost-esque" category.

And I'm also pretty sure we're the villains...XD
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#87 User is offline   Khellendros 

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Posted 17 September 2014 - 12:02 AM

The new raid has been beaten for the first time. The 6-person group died around 1,605 times between them before completing it. Sounds tough lol.


Oh and they killed 5733 enemies. Genocide.

This post has been edited by Khellendros: 17 September 2014 - 12:06 AM

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#88 User is offline   Obdigore 

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Posted 17 September 2014 - 03:31 AM

View PostKhellendros, on 17 September 2014 - 12:02 AM, said:

The new raid has been beaten for the first time. The 6-person group died around 1,605 times between them before completing it. Sounds tough lol.


Oh and they killed 5733 enemies. Genocide.


Its pretty hardcore. My group of 3 and 3 randoms couldn't get past the throne.

They added these awesome shield relics that there needs to be a PvP playlist with, that would be amazingly fun.
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#89 User is offline   Cause 

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Posted 17 September 2014 - 08:24 AM

The raid is lvl 26? what level were you? My group of 3 20s tried to do a lvl 22 strike and it was a slaughter. I feel confident in saying that you have to be at least as high as the lvl of the raid or strike
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#90 User is offline   Obdigore 

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Posted 17 September 2014 - 09:04 AM

I'm 27. We brought a 25 with us but he was having a tough time.
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Posted 18 September 2014 - 01:34 AM

Since hitting 24 I've had about three legendary drops in one day (after my first at 23) so if it's not tied to having legendary items, it's tied to level...XD
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#92 User is offline   Silencer 

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Posted 18 September 2014 - 02:01 AM

Purple, my friend. Blue is rare. :)
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#93 User is offline   Stalker 

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Posted 18 September 2014 - 03:35 AM

2 legendary engrams here... Both ended up as green items. Makes no sense.
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#94 User is offline   Silencer 

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Posted 18 September 2014 - 03:40 AM

Yeah, there's too much chance for a legendary to be not legendary. I got lucky and scored two from four so far.

Stalker, if you haven't done it yet, we should try and run the weekly strike (though I'm going to work now). For some reason I never get match-made with anyone and those things are impossible on your own. XD
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#95 User is offline   Obdigore 

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Posted 18 September 2014 - 03:56 AM

There is no match making on Weekly Strikes, Weekly Nightfall, or Raids.

Because Bungie says it is too hard to do with people you can't communicate with and failed at putting any kind of communication hub in the game.
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#96 User is offline   Silencer 

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Posted 18 September 2014 - 04:02 AM

View PostObdigore, on 18 September 2014 - 03:56 AM, said:

There is no match making on Weekly Strikes, Weekly Nightfall, or Raids.

Because Bungie says it is too hard to do with people you can't communicate with and failed at putting any kind of communication hub in the game.


I though that was just Raids? Because it is nonsensical to suggest that the level 22 weekly strike is harder to complete without communication than the level 24 strike playlist, surely? I wasn't even looking to see whether it had matchmaking because I just assumed that, as a Strike, it would. :S

Anyway, point is, I'll need to grab at least Stalker to get through it.

Anyone else playing on Xbox One can add me, too; KawaiiYetFierce

Then we can totally do a Malazan Raid. :)


(Do I see you've started a new character, Obdi? What did you go with this time?)
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#97 User is offline   Obdigore 

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Posted 18 September 2014 - 04:10 AM

I've started a lowbie Warlock, since I have a full set of lvl 20 light gear and should have around a level 25 lock once I hit 20 ;P

Hunters are far too OP in pvp for me to play.

Titan Shouldercharge is the funnest move, and so heartbreaking when you think you've caught somebody with it and its a camper with a shotty that just blows your face off during the charge animation.
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#98 User is offline   Cause 

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Posted 18 September 2014 - 10:03 AM

I now remember why online games annoy me. Looked forward to an hour or two of playtime all day yesterday and then the server was down!
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#99 User is offline   Stalker 

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Posted 18 September 2014 - 10:35 AM

Silencer said:

1411011635[/url]' post='1149581']
Yeah, there's too much chance for a legendary to be not legendary. I got lucky and scored two from four so far.

Stalker, if you haven't done it yet, we should try and run the weekly strike (though I'm going to work now). For some reason I never get match-made with anyone and those things are impossible on your own. XD



Yeah sounds good. Probably tonight, though tomorrow being Friday may be better. My brother finally got up and running so I was helping level him but I'd like to try that strike.
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#100 User is offline   Silencer 

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Posted 18 September 2014 - 10:43 AM

View PostStalker, on 18 September 2014 - 10:35 AM, said:

Silencer said:

1411011635[/url]' post='1149581']
Yeah, there's too much chance for a legendary to be not legendary. I got lucky and scored two from four so far.

Stalker, if you haven't done it yet, we should try and run the weekly strike (though I'm going to work now). For some reason I never get match-made with anyone and those things are impossible on your own. XD



Yeah sounds good. Probably tonight, though tomorrow being Friday may be better. My brother finally got up and running so I was helping level him but I'd like to try that strike.


Either works for me.

I may have to start a second character at some point too - Warlock is fun, but I need to try a Hunter as well. (They may be OP at PvP, especially now, but I'm sure it will balance out eventually, Obdi XD)
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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