Cause, on 16 September 2014 - 09:16 AM, said:
My thoughts on destiny is that it is not the game I was promised! Its RPG lite (lvls control damage rather arbitarilly, loot is more imprtant),
Err. What? Levels often matter in MMOs, and gear is very important in lots of RPGs and MMOs.
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its MMO lite (no story, and social is weak)
There is a story, disjointed as it may be. The social is absolutely weak.
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and in some regards its even shooter lite (no grenades, few weapon types).
There are grenades and quite a few different weapon types, IE for Assault Rifles there are slow firing straight shooters, and things more akin to SMGs that rain innaccurate bullets down. You also have 3 round bursts and Semi Autos. This has more variety than the latest COD, especially with the numerous secondaries and heavy weapons. Not to mention the different attributes on your secondary and heavy weapons that make them operate very differently. AUTO-shotguns, snipers that make you invis when zoomed in, rockets vs machine guns...
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Last night though I played for hours and before I knew it it was one in the morning so the game is obviously working for me. In some ways I just think the game is a victim of its own hyper marketing campaign which gave us all impossible expectations and promises. I was expecting a massive MMORPG akin to world of warcraft that after 50 hours of gaming I was still left with more to do and with the story slowly unfolding (at least that's my understanding of WoW). Instead the game has no story and you can finish the campaign in a day or two if you want to. The lvl cap is also really low and again can be reached right quick. I was left asking what will I do after that? I was expecting a game that I would still want to play occasionally for months. Last night I figured it out though. The strike play list. The patrols, the story missions are all really just tutorials for the strikes and I am looking forward to a raid soon! The enemies are endless, the challenge is real and the strikes are absolutely engaging. Still a few bosses and tanks could stand to have a little less health. I'm still not convinced that the game would not have been just the same without any rpg levelling mechanics but its a good time.
Bungie stated they had the cap low and easy to reach because, as with most 'mmos', the game doesn't start until you are at level cap.
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The one thing the game needs is more maps and more strikes and more raids. I think there are 4 maps, 5 strikes and one raid. Though I believe I have seen evidence of areas that bungie will open up in time. Though I hope some of them are free unlocks as opposed to DLC or expansions. For example earth patrol is lvl 4 but there are tow areas I know of where lvl 18 Hive knights can be found. I imagine they are guarding the entrance to what will eventually be a strike. Still I think this was poor implementation by Bungie. If you patrol Venus some of the missions ask you to go to an area guarded by a lvl 26 praetorian. if your not lvl 23 you might as well just give up on the objective.
In some ways I even think that destiny has even been released not entirely finished.
I agree regarding more strikes and more raids, but all MMOs that come out are bashed because they don't have the same level of content as the Dying Juggernaut, WoW. There is really only so much content you can have ready to go on release and Bungie has done an ok job so far. 5 Strikes, Hard/Heroic level missions, 1 Raid (a week later because hooray for artificial slowing of your leveling) and what, 6 pvp maps? That is actually quite a bit for a MMO.
I absolutely agree that they need to add more (free) content alongside the DLC releases. And the DLC better not just be new raids. It better be new gear/locations/missions/story or this is going to start failing pretty quickly. There are quite a bit of inconsistincies in the story as well, such as 'oh no one knows anything about the Vex' to the next mission 'We need to reactivate scanners specifically built to find them!'. Or the whole Stranger thing giving you a pulse rifle that literally glows with 'light', and her saying she wasn't 'born in the light' and some other stuff.
The PvP needs quite a bit of changes as well, some classes *cough* hunters *cough* are super-OP, especially using their supers, and the 'hide in a corner with a 70% powered up charge rifle and wait' game is pretty lame. Especially with whatever kind of weird-ass lag thing they have going on. It isn't lag but it feels like lag (and then there are people who are actually laggy, that is a whole different issue).
But, I absolutely agree with 'even though the game has flaws, I'm loving it'. Like Jim Gaffigan says 'it's all mcdonalds'. You crave it and its so satisfying when you consume it and then afterwords you shamefully look around thinking 'what did I just do?'
If we get good feedback and changes from devs (they have stated changes are easy to make on the fly and don't require big patches, only new content does) and we continue to get updates to the game and stuff, it should do all right for them and I'll keep playing.
Anyway, just remember, the Traveller is a Necromancer and you are some sort of space zombie thrust into a war you know nothing about.
This post has been edited by Obdigore: 16 September 2014 - 10:38 AM