Malazan Empire: gIV Malazan Empire Eclipse - Malazan Empire

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gIV Malazan Empire Eclipse R9 player order: Twelve,IH,MorCF,Tapper,Khell,D'rek,Tatts,Gnaw

#221 User is offline   Tattersail_ 

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Posted 25 October 2013 - 08:47 AM

View PostMorgoth, on 25 October 2013 - 08:42 AM, said:

View PostGanoes Paran, on 25 October 2013 - 07:56 AM, said:

View PostMorgoth, on 25 October 2013 - 07:52 AM, said:

And we are back!


Shit has gone down Morg lol. look here...

http://z10.invisionf...E=02&f=1&t=2765


That's a lot of pages :S ..

Can I get a summary or something? All the undergrads are hungover following the Octoball last night.


They all want to screw me over ha ha, Khell has blocked D'rek from tier 2.

Here is a map

Spoiler


Only my hex is orientated differently, so that it connects to Gnaw and Tier 3.
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#222 User is offline   Imperial Historian 

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Posted 25 October 2013 - 09:02 AM

Damn I'm not sure how to go if I don't know gnaws orientation... It makes a pretty significant difference.
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#223 User is offline   Tattersail_ 

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Posted 25 October 2013 - 09:08 AM

View PostImperial Historian, on 25 October 2013 - 09:02 AM, said:

Damn I'm not sure how to go if I don't know gnaws orientation... It makes a pretty significant difference.


Well he would need to confirm whatever it is you decide to do anyway. What time will he be back?
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#224 User is offline   Imperial Historian 

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Posted 25 October 2013 - 09:16 AM

Anyone know the orientation of the wormholes on the remaining hexes?
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#225 User is offline   Tattersail_ 

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Posted 25 October 2013 - 09:20 AM

View PostImperial Historian, on 25 October 2013 - 09:16 AM, said:

Anyone know the orientation of the wormholes on the remaining hexes?


They are on the map in the spoiler I just posted aren't they? Tier 2 you mean or 3?
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#226 User is offline   Tattersail_ 

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Posted 25 October 2013 - 09:21 AM

I don't think you want either of those hexes
:rant:
Unless you are going for the center asap.
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#227 User is offline   Tattersail_ 

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Posted 25 October 2013 - 09:22 AM

View PostGanoes Paran, on 25 October 2013 - 09:21 AM, said:

I don't think you want either of those hexes
:rant:
Unless you are going for the center asap.


All three would connect you to the center though.
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#228 User is offline   Imperial Historian 

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Posted 25 October 2013 - 09:36 AM

I mean tier 1
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#229 User is offline   Tattersail_ 

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Posted 25 October 2013 - 09:38 AM

i don't know.
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#230 User is offline   Tattersail_ 

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Posted 25 October 2013 - 10:15 AM

I had a game night with family for my birthday last Saturday. We played a game called braniac, it was quite fun, having a drink and doing silly things. I don't think I could ever get the right people together to play this game. How do you find a bunch of your friends that like games like this as much as you do? It's tough. My friend text me and asked me to come round and play poker. That involves spending and losing a bit of money. Other than that no one else does anything this creative. I'd love to start a game night tradition. I just wouldn't know who would be up for it, and then spending £80 is a lot of money when we are saving for a mortgage, and then getting the wife interested is harder still. Then once I get her on board i'd have to find people who know her, or I will feel guilty about leaving her out. I could do a boys night, but I am unsure who, out of them, would be interested.
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#231 User is offline   Tattersail_ 

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Posted 25 October 2013 - 10:24 AM

I am going to try and get everyone's game related posts in this thread.

Gnaw


Quote

@Twelve

Chmee Gnaw has instructed me to inform you that the Descendants are quite different from our Cousins. The Descendants long ago realized that the Cousins are doomed by their own isolationist policies. We prefer to not join them in their insane meander into history.


Twelve

Quote


gnaw, on Oct 24 2013, 11:25 AM, said:

@Twelve

Chmee Gnaw has instructed me to inform you that the Descendants are quite different from our Cousins. The Descendants long ago realized that the Cousins are doomed by their own isolationist policies. We prefer to not join them in their insane meander into history.

That is good to know. I'm curious as to how you and IH will be orienting your Tier I wormholes and what my last Tier II will look like. I would really like to exchange ambassadors with both of you.


Gnaw

Quote


@ Tatts

Chmee Gnaw has instructed me to inform you that the Descendants are quite different from our Cousins. The Descendants long ago realized that the Cousins are doomed by their own isolationist policies. We prefer to not join them in their insane meander into history.


Drek

Quote


Gnaw, can you resolve Tapper's tier 1 explore? It's vaguely possible Khell will check in here and I'm sure he won't make a move until that.

---

I'm hoping Khell will explore Tier 1 twice and cut-off Tatts. That'd be hilarious (and beneficial for Khell).


Twelve

Quote

Bananachar, on Oct 24 2013, 12:17 PM, said:

Gnaw, can you resolve Tapper's tier 1 explore? It's vaguely possible Khell will check in here and I'm sure he won't make a move until that.

---

I'm hoping Khell will explore Tier 1 twice and cut-off Tatts. That'd be hilarious (and beneficial for Khell).

I also think it would be hilarious. Imagine the Orion with no way to the center and banished to the outer reaches of the galaxy. Essentially eliminating him from the win in round 1.

This post has been edited by Ganoes Paran: 25 October 2013 - 10:28 AM

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#232 User is offline   Tattersail_ 

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Posted 25 October 2013 - 10:34 AM

IH

Quote

I'm here. I'll be looking to connect to people in tier 1.

Shame we can't continue as we had orders in from CF and tapper, alas lost to the forum.


GC

Quote



Hah. I had an open post I was editing. So long as I don't hit refresh it's good.



Turn 1

IH -
Research Improved Hulls -3 Sci
($3, S0, M:3, upkeep 0)
source
Morgoth -
Research - Gauss shield -2 sci and
Research - Improved Hull -3 sci.
( $ 2, M 2, S 0)upkeep 0
source
CF -
Research improved hulls. -3 sci + (-$2)
( $ 0, S 0, M 3)upkeep 0
source
Conversion source
Tapper -
Explore to the North-West into ring 2 source
206 Epsilon Indi
keep
influence
discovery tile +8 money 03 source
($10, μ2, *3) (-1 upkeep)
Khell -
EXPLORE South and South-West
325 Tau Librae
Keep yes
influence no
rotation rotate Tau Librae two degrees anticlockwise. Influence Iota Persei.
colonize no
208 Iota Persei
Keep yes
influence yes
rotation Rotate Iota Persei one degree anti-clockwise,
colonize no
Discovery == Free Ancient Tech 02 == Nanorobots
Leaves 4, Branches 4, Roots 4 (-1 upkeep)
D'rek -
Research Improved Hull Cost: 3 science >>
(m2 / s1 / t3) (-0 upkeep)
source
GP - Provisional confirmed
Explore South East of homeworld into Tier 2.
203 Chi Draconis
Keep
rotation - position 6 (N,SE,SW,NW)
(3$/3S/5M Upkeep -0)
Gnaw -
Explore: SE into sector II. Source
212 Lambda Fornacis (auto discard)
213 Iota Bootis
Keep
Influence
Rotation - position 3 (NE,SE,S,NE)
colonize - no
(3,3,3 -1 upkeep)
Twelve -
Explore SE of Eta Geminorum
204 Vega
keep
Rotation - SW, NW, N & SE (position 6)
(3$, 2S, 4M) (-0 upkeep)

Turn 2

IH - Provisional in ModGod's mailbox.
explore tier 2 next, assuming twelve explores the one to the left, I will explore to the right.
281 Delta Corvi
Assume I'm going to colonise it as well,
orient it to connect to tier 1... the exact orientation is going to depend on what twelve does I'm afraid
resource count ($3, S 5, M 3, -2 upkeep)
Morgoth -
Explore - Tier 2, straigt north
201 Alpha Centauri
Keep/discard?
Influence?
Rotation - ?
colonize - ?
resources ?
CF -
source
Tapper -
source
Khell -
source
D'rek -
source
GP -



Drek

Quote





I thought we'd switch to the already-existant eclipse thread in the Entertainment forum. Oh well, whatever.

Copied from other thread:

So let's actually move things here because as IH notes we're clogging the Inn thread.

I agree with Gnaw that if Khell+Gnaw cut-off Tatts' tier 1 he'll find other options. It'd be really hard to actually manage to cut him off there with only half-wormholes - more likely he'll have at least one full wormhole into one of the tier 1 hexes, but the key is that he won't own the tier 1 hex. If you do somehow cut him off completely, yeah he will use warp portals or explore around.

But either way, not letting Tatts have a tier 1 hex means we don't have to worry so much about Orion getting a big start by taking the GC. The races that can take the GC early are usually Orion, Eridani, Mechanema and Hydrani. The last two are fairly situational about it, and with our layout I think they'll counter each other anyways. No Eridani.
That leaves Tatts as Orion - we have to check him from being too aggressive early on when no one can really stop him. Researching up the Improved Hulls so he couldn't was great. Now I think Khell and Gnaw (who didn't partake in the Improved Hull researches and so got a head start on explores anyways) should do their part and isolate Tatts a bit..



Twelve

Quote




So what are you and Tapper going to do about the fungal growth that everyone seems to scream about in the early stages of the game?



Drek

Quote




twelve, on Oct 24 2013, 03:27 PM, said:

So what are you and Tapper going to do about the fungal growth that everyone seems to scream about in the early stages of the game?
Well, for now if it gets too close to me I'm going to go berserk and burn it to mush.
But I see it right now as a bit of a Tapper-short term, D'rek-long term. Tapper can and should keep the pressure up in the early rounds with his extra colony ship resources. I'm not a race with a strong start, but the typical Planta strategy is to grow a big cone into the tier 3s and selectively choose what hexes to keep (ie Morgoth in game 1). I'm planning to explore right along the Planta tier 3 borders, and in round 4 I should have wormhole generators, making the usual Planta bottleneck around their homeworld not so effective.

Twelve

Quote

Ah!!! Those pesky Lyra wormhole generator shrine bonuses. That does make backdooring the planta a viable strategy.

IH

Quote



What about the lyra? From my games the lyra are the new planta, really, really difficult to stop if you let them get going :rant:


I do like what you're doing though D'rek, setting your three neighbours against each other :rant:.


I'm trying to decide whether I'm going to explore to neighbour gnaw and twelve and get some diplo going, or block off CF, guess it depends what CF and Tapper found.











This post has been edited by Ganoes Paran: 25 October 2013 - 10:36 AM

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#233 User is offline   Tattersail_ 

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Posted 25 October 2013 - 10:37 AM

GC

Quote



twelve, on Oct 24 2013, 08:20 PM, said:

The NW explore in my above post refer's to CF's last explore action.

Yeah, looking at the map that's certainly what he wanted. Tapper walled himself off from the SecII hex to CF's north.


Character CF
Campaign gIV Malazan Empire Eclipse
Description R1 T2 CF Sector II explore 6 hexes available
http://orokos.com/roll/144946#
Results 1#1d6: 1 # 5 [1d6=5]

210 Psi Capricorni
1 VP, 1 money, 1 mat, 3 wormholes, no discovery no ancient

Posted Image


Character Tapper
Campaign gIV Malazan Empire Eclipse
Description R1 T2 Tapper Sector I 8 tiles available
http://orokos.com/roll/144947#
Results 1#1d8: 1 # 2 [1d8=2]

102

Pollux

3 VP, 2 science, artifact, 4 wormholes
No discovery, no ancients[
Posted Image

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#234 User is offline   Tattersail_ 

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Posted 25 October 2013 - 10:41 AM

GC

Quote


Sector I:

5 explores left
  • 101
  • 103
  • 104
  • 105
  • 106
  • 107
  • 108

102 Tapper - r1t2


Sector II:

4 explores left. 3 open, 1 from discard
  • 202
  • 205
  • 207
  • 209
  • 211
  • 212 Discard

210 CF - r1t2


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#235 User is offline   Tattersail_ 

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Posted 25 October 2013 - 10:42 AM

GC

Quote



Imperial Historian, on Oct 24 2013, 09:15 PM, said:

Discards only come into play if all other hexes are used, so chances of you getting the hive hex aren't great.

Also you guys are very organised I have no idea what the relationship between the hex numbers and the tiles are.


No, the hive is guaranteed to come into play. Once I discarded, it became the last hex available by default.

There are a couple of really nice xls files over at boardgamer that give the hex breakdowns.


101 Castor
102 Pollux
103 Beta Leonis
104 Arcturus
105 Zeta Herculus
106 Capella
107 Aldebaran
108 Mu Cassiopeiae


201 Alpha Centauri
202 Fomalhaut
203 Chi Draconis
204 Vega
205 Mu Herculis
206 Epsilon Indi
207 Zeta Reticuli
208 Iota Persei
209 Delta Eridan
210 Psi Capricorni
211 Beta Aquilae
212 Lambda Fornacis
213 Iota Bootis
281 Delta Corvi



IH you may use ^ that for you tier 1 hexes?
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#236 User is offline   Tattersail_ 

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Posted 25 October 2013 - 10:43 AM

GC

Quote



PM sent to CF:

Twelve and IH said that you wanted to explore NW. We're on the temporary forum


Character CF
Campaign gIV Malazan Empire Eclipse
Description R1 T2 CF Sector II explore 6 hexes available
http://orokos.com/roll/144946#
Results 1#1d6: 1 # 5 [1d6=5]

210 Psi Capricorni
1 VP, 1 money, 1 mat, 3 wormholes, no discovery no ancient

Posted Image

If you keep, available orientations:

6 == wormholes SE connecting to you, NW connecting to SecI above Morgoth and due south of GC, and SW making a full connection to Morgoth

4 == wormholes SE connecting to you, N to Sector I open space, S connecting to SecIII open space between you and Morgoth

5 == wormholes SE connecting to you, NW connecting to SecI above Morgoth and due south of GC, and NE to SecII between you and Tapper


For now, I'm assuming that you keep it and orient at 4.


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#237 User is offline   Tattersail_ 

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Posted 25 October 2013 - 10:45 AM

Gnaw

Quote

twelve, on Oct 24 2013, 10:00 PM, said:

gnaw, on Oct 24 2013, 02:33 PM, said:

4 unfilled SecII spaces

Khell or D'rek explore == 1
Tatts == 2

That leaves the space between you and I. and the space above CF.

So if Tatts and either D'rek or Khell explore 2 of the three tier II tiles would you be willing to explore our bordered tier II and discard both tiles? That leaves just one left and if CF or Tapper explores that last Tier II tile then on the next time around I can explore and have a one in three chance of drawing the hive hex.

Or we can wait until that tile is the last tier II tile left and then have you explore using the last tile available and discard it and then have you use your second explore from all the discarded tiles which should be three. You have a 66% chance of not getting that hive hex and then I have a 50% chance of landing it. I think that gives us the best odds of of using the fewest actions to land that hex.

The second option could backfire if you get unlucky enough to get that hive hex but the odds say you shouldn't.

Again food for thought.

Khell or D'rek will almost certainly explore that open sector.

Unless something huge changes his mind Tatts will explore the one below him. He can't risk me doing it. :rant:

That leaves 2 spots. A 1/3 and the hive.

I have to explore Sector I. Otherwise Tatts can block me.



(Crap. Poor Morgoth. I just realized that he's about to get frozen out for the second straight game. Unless CF shows him some mercy. Meaning he's going to get froze out.)

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#238 User is offline   Morgoth 

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Posted 25 October 2013 - 11:06 AM

Technology always finds a way. And if we ally later, I can move through CF's territories, no?
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#239 User is offline   Tattersail_ 

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Posted 25 October 2013 - 11:10 AM

drek

Quote



Email sent.

So Tapper cut in front of Khell? Noooooo. Now Khell is going to grab my tier 2 hex to get around. Laaaaame.


twelve

Quote

Morgoth looks like he is set to turtle and research his way to victory. IH also looks setup the best to take the center with Tapper or CF as his only possible competition for it. I'm not sure what Gnaw's plans are just yet.

He looks like he'll probably have his hands full with Tatts.


Quote

Gnaw, I put in a provisional (that you can't read until the forum is back up) but I would like to retract it. I will definately need to see how things play out before it gets back around to me.


Gnaw

Quote



Bananachar, on Oct 24 2013, 10:35 PM, said:

Email sent.

So Tapper cut in front of Khell? Noooooo. Now Khell is going to grab my tier 2 hex to get around. Laaaaame.

yeah, you're hosed. And you'll notice that Tapper is being very nice to Khell That doesn't bode well for you either.

Might as well start thinking which sector III you're going after.


IH

Quote



I need to see what you and twelve do, as well as Cf's orientation before I decide.

Morgoths in a turtle-tastic position, let's hope he doesn't get a supernova.

Oh i assume there is a wormhole under the red bit?

And on the off-chance CF reads this, I assume you'd be interested in diplomatic relations? you too Gnaw if we connect?


Gnaw

Quote



twelve, on Oct 24 2013, 10:44 PM, said:

Morgoth looks like he is set to turtle and research his way to victory. IH also looks setup the best to take the center with Tapper or CF as his only possible competition for it. I'm not sure what Gnaw's plans are just yet.

He looks like he'll probably have his hands full with Tatts.

Morgoth got screwed with his draw. Guess he'll be saving up for generator.

I can't figure Tatts out. Intentionally blocking himself from Sector 1 was not a good plan. Unless the plan is to attack me immediately,

The hex placements are making this an interesting game.


I was thinking that I could have connect with my southern explore, all other hexes would have done me well I think but the one I drew sucked balls.

Gnaw

Quote



Imperial Historian, on Oct 24 2013, 11:00 PM, said:

I need to see what you and twelve do, as well as Cf's orientation before I decide.

Morgoths in a turtle-tastic position, let's hope he doesn't get a supernova.

Oh i assume there is a wormhole under the red bit?

And on the off-chance CF reads this, I assume you'd be interested in diplomatic relations? you too Gnaw if we connect?

I sent a PM to everyone telling them we're here. But that only works if they find out the User Control Panels are still working.


I'm interested in diplo with everyone.


and yes there's a wormhole under the red bit.



Diplo?

IH

Quote


If i was morgoth I'd be quite happy, only one (or even 0 connected neighbours) if he finds some science or advanced science hexes in tier 3 (highly likely), he is sitting pretty

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Posted 25 October 2013 - 11:16 AM

IH

Quote


Cf in case this influences you're orientation, I'm currently planning to explore tier 1 directly north of morgoth, is this going to be an issue?

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