Activate Elysium -
Build 1 Dreadnought, 1 Carrier, 4 fighters, 1 Mech and 2 infantry for 13 resources. Exhaust Elysium, Lodor and Xanhact.
Tungstantus: Gain 1 Tg
Exhaust Exterrix Headquarters and gain 2 TG
CURRENT STATUS
Victory Points: 7
Strategy Card: Leadership
Command Pools: 1T | 3F | 0S
Goods: 0/2 C | 3 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 4
Promissory Notes:
3 Ul,
2 Argent
Secret Objectives: 2 fulfilled | 1 unfulfilled
Planets:
+
Elysium (7/4) (Ul The Progenitor)
+
Lodor (3/2, tomb of emphidia)
+ Cealdri (0/2, yellow spec.)
+
Xanhact (3/1) (rich world; mining world)
+ MALLICE(0/3)
+ Thibah (2/2, Cybernetic Research Facility)
Technologies:
+
Antimass Deflectors --
Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+
Scanlink Drone Network --
When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
+
AI Development Algorithm -
When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+
Hel Titan II --
Upgrades your Hel Titan I blueprints to Hel Titan II.
Leaders:
+ Tellurian (AGENT) --
When a hit is produced against a unit: You may exhaust this card to cancel that hit.
+ Tungstantus (COMMANDER) --
When 1 or more of your units use PRODUCTION: You may gain 1 trade good.
+ Ul The Progenitor (HERO)
ACTION: Ready Elysium and attach this card to it. Its resource and influence values are each increased by 3, and it gains the SPACE CANNON 5 (x3) ability as if it were a unit.
Other:
+ (PROMISSORY NOTE)
Argent Alliance --
When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.
+ (PROMISSORY NOTE)
Argent Support for the Throne
+
(MALLICE) Exterrix Headquarters -- You may exhaust this card at the end of your turn to gain 2 trade goods or convert all of your commodities into trade goods.
+ Ul The Progenitor (HERO)
ACTION: Ready Elysium and attach this card to it. Its resource and influence values are each increased by 3, and it gains the SPACE CANNON 5 (x3) ability as if it were a unit.
+ (FULFILLED SO) Defy Space and Time -- 1VP -- Status Phase -- Have units in the wormhole nexus.
Become the Gatekeeper -- 1VP -- Status Phase + (Fulfilled SO) -- Have 1 or more ships in a system that contains an alpha wormhole and 1 or more ships in a system that contains a beta wormhole.
MINISTER OF WAR (LAW)
ELECT PLAYER:
+ The elected player gains this card. The owner of this card may discard this card after performing an action to remove 1 of his command counters from the game board and return it to his reinforcements; then he may perform 1 additional action.