Malazan Empire: Twilight Imperium VII: Revelations - Game Thread - Malazan Empire

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Twilight Imperium VII: Revelations - Game Thread

#241 User is offline   D'rek 

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Posted 19 February 2021 - 07:20 PM

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Agenda Resolution




<<???>> | ELECT PLAYER | ???

Votes:

IH: 7 votes (ZEAL + Avar) -> KHELL
Khell: 2 votes (Perimeter, Ragh) -> KHELL
Morgoth: ABSTAIN
Blend: ABSTAIN
Twelve: 17 votes (all planets) -> KHELL
Tatts: ABSTAIN

KHELL is elected.

Tatts plays:

Quote

EA | Confounding Legal Text | When another player is elected as the result of an agenda: | you are elected instead.


TATTS is elected instead.

The agenda is revealed:

MINISTER OF WAR (LAW)
ELECT PLAYER:
+ The elected player gains this card. The owner of this card may discard this card after performing an action to remove 1 of his command counters from the game board and return it to his reinforcements; then he may perform 1 additional action.

Tatts gains the Minister of War card and places it in his play area.




HOMELAND DEFENSE ACT (LAW)
FOR:
+ Each player can have any number of PDS units on planets he controls.
AGAINST:
Each player destroys 1 of his PDS units.


Votes:

IH: 16 votes (ZEAL + all planets except Avar) -> FOR
Khell: 3 votes (Vorhal) -> FOR
Morgoth: 14 votes (all planets) -> AGAINST
Blend: 14 votes (all planets) -> AGAINST
Twelve: ABSTAIN
Tatts: 14 votes (all planets) -> FOR

Tatts plays:

Quote

AO | Distinguished Councilor (μ) | When you submit your votes in the agenda phase: | You may cast 5 additional votes for one agenda.


5 additional votes are cast FOR.

The council is FOR the motion. Each player can now have any number of PDS units on planets they control.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#242 User is offline   D'rek 

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Posted 19 February 2021 - 07:23 PM

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Round 5 - Strategy Phase

Strategy Selection Order: Tatts > Khell > Morgoth > Blend > Twelve > IH

There is 2 trade goods on DIPLOMACY.
There is 1 trade good on CONSTRUCTION.



Draw / Discard deck sizes:

ACTION -- 80 / 15

CULTURAL EXPLO -- 4 / 2
INDUSTRIAL EXPLO -- 6 / 8
HAZARDOUS EXPLO -- 9 / 0 (just reshuffled)
FRONTIER EXPLO -- 2 / 4

SECRET OBJECTIVES -- 27
RELICS -- 3

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#243 User is offline   Tattersail_ 

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Posted 19 February 2021 - 09:30 PM

Leadership
Apt is the only one who reads this. Apt is nice.
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#244 User is offline   Khellendros 

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Posted 22 February 2021 - 12:10 AM

Diplomacy.

Gain 2 trade goods.
"I think I've made a terrible error of judgement."
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#245 User is offline   Morgoth 

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Posted 22 February 2021 - 06:57 AM

Imperial
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#246 User is offline   Blend 

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Posted 22 February 2021 - 02:38 PM

Technology
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#247 User is offline   twelve 

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Posted 22 February 2021 - 02:43 PM

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Strategy Phase:




Politics




CURRENT STATUS

Victory Points: 5

Strategy Card: Politics
Command Pools: 2T | 5F | 0S
Goods: 0/3 C | 0 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 4 Winnu 1 Saar, 1 Empyrean
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Winnu (3/4)
+ Everra (3/1)
+ Lisis (2/2)
+ Velnor (2/1)
+ Arnor (2/1)
+ Lor (1/2)
+ Mecatol Rex (1/6)

Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Gravity Drive -- After you activate a system, apply +1 to the move value to 1 of your ships during this tactical action.
+XRD Transporters -- Upgrades Carrier blueprint to Carrier II

Leaders:
+ Berekar Berekon (AGENT) -- When 1 or more of a player's units use PRODUCTION: You may exhaust this card to reduce the combined cost of the produced units by 2.
+ Rickar Rickani (COMMANDER) -- During combat: Apply +2 to the result of each of your unit's combat rolls in the Mecatol Rex system, your home system, and each system that contains a legendary planet.

Other:
+ (FULFILLED SECRET OBJECTIVE) Produce en Masse -- Have units with a combined PRODUCTION value of at least 8 in a single system.
+ (RELIC) The Crown of Thalnos -- During each combat round, this card's owner may reroll any number of their dice, applying +1 to the results; any units that reroll dice but do not produce at least 1 hit are destroyed.
+ Blends SFFT
I don't know what I'm doing but it sounds good.
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#248 User is offline   Imperial Historian 

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Posted 22 February 2021 - 02:47 PM

Construction +1 TG
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#249 User is offline   D'rek 

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Posted 22 February 2021 - 07:34 PM

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Round 5 - Action Phase

Initiative Order: Tattersail > Khellendros > Twelve > Imperial Historian > Blend > Morgoth

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#250 User is offline   Tattersail_ 

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Posted 22 February 2021 - 09:52 PM

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Activate Elysium -

Build 1 Dreadnought, 1 Carrier, 4 fighters, 1 Mech and 2 infantry for 13 resources. Exhaust Elysium, Lodor and Xanhact.

Tungstantus: Gain 1 Tg

Exhaust Exterrix Headquarters and gain 2 TG


CURRENT STATUS

Victory Points: 7

Strategy Card: Leadership
Command Pools: 1T | 3F | 0S
Goods: 0/2 C | 3 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 4
Promissory Notes: 3 Ul, 2 Argent
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Elysium (7/4) (Ul The Progenitor)
+ Lodor (3/2, tomb of emphidia)
+ Cealdri (0/2, yellow spec.)
+ Xanhact (3/1) (rich world; mining world)
+ MALLICE(0/3)
+ Thibah (2/2, Cybernetic Research Facility)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
+AI Development Algorithm - When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Hel Titan II -- Upgrades your Hel Titan I blueprints to Hel Titan II.

Leaders:
+ Tellurian (AGENT) -- When a hit is produced against a unit: You may exhaust this card to cancel that hit.
+ Tungstantus (COMMANDER) -- When 1 or more of your units use PRODUCTION: You may gain 1 trade good.
+ Ul The Progenitor (HERO) ACTION: Ready Elysium and attach this card to it. Its resource and influence values are each increased by 3, and it gains the SPACE CANNON 5 (x3) ability as if it were a unit.

Other:
+ (PROMISSORY NOTE) Argent Alliance -- When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.
+ (PROMISSORY NOTE) Argent Support for the Throne
+ (MALLICE) Exterrix Headquarters -- You may exhaust this card at the end of your turn to gain 2 trade goods or convert all of your commodities into trade goods.
+ Ul The Progenitor (HERO) ACTION: Ready Elysium and attach this card to it. Its resource and influence values are each increased by 3, and it gains the SPACE CANNON 5 (x3) ability as if it were a unit.
+ (FULFILLED SO) Defy Space and Time -- 1VP -- Status Phase -- Have units in the wormhole nexus.
Become the Gatekeeper -- 1VP -- Status Phase + (Fulfilled SO) -- Have 1 or more ships in a system that contains an alpha wormhole and 1 or more ships in a system that contains a beta wormhole.
MINISTER OF WAR (LAW)
ELECT PLAYER:
+ The elected player gains this card. The owner of this card may discard this card after performing an action to remove 1 of his command counters from the game board and return it to his reinforcements; then he may perform 1 additional action.
Apt is the only one who reads this. Apt is nice.
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#251 User is offline   Khellendros 

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Posted 23 February 2021 - 04:19 PM

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Tactical Action:

ACTIVATE: Asteroid belt next to Ul homeworld.
MOVE: 1 Floating Factory from Vorhal with 1 Mech (the one floating in space); 1 Floating Factory from Perimeter with 1 Mech and 2 Infantry (Aetherstream +1)

No PDS fire because not ships nah nah nah

PRODUCTION: Exhaust Hope's End, Ragh, and Perimeter for 7 resources. Build 1 Carrier, 8 Fighters.

Play:

Quote

Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card.


Draw 1 action card.




CURRENT STATUS

Victory Points: 6

Strategy Card: DIPLOMACY
Command Pools: 3T | 5F | 1S
Goods: 0/3 C | 3 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 5
Promissory Notes: 4 Saar, 1 Naaz-Rokha, 1 Winnu
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Ragh (2/1)
+ Lisis II (1/0)
+ Hope's End (3/0)
+ Vorhal (1/3) (green tech, terraformed)
+ Perimeter (2/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has Production.

Leaders:
+ Captain Mendosa (AGENT) -- After a player activates a system: You may exhaust this card to increase the move value of 1 of that player's ships to match the move value of the ship on the game board that has the highest move value.
+ Rowl Sarrig (COMMANDER) -- When you produce fighters or infantry: You may place each of those units at any of your space docks that are not blockaded.
+ Gurno Aggero (HERO) -- ACTION: Choose 1 system that is adjacent to 1 of your space docks. Destroy all other player's infantry and fighters in that system. Then, purge this card.

Other:
+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card.
+ (PROMISSORY NOTE) Naaz-Rokha Support for the Throne
+ Custodians Token
+ (FULFILLED SO) Unveil Flagship -- 1VP -- Action Phase -- Win a space combat in a system that contains your flagship. You cannot score this objective if your flagship is destroyed in the combat.
+ (UNFULFILLED SO) Establish Hegemony -- 1VP -- Status Phase -- Control planets that have a combined influence value of at least 12.
+ (UNFULFILLED SO) Stake Your Claim -- 1VP -- Status Phase -- Control a planet in a system that contains a planet controlled by another player.

This post has been edited by Khellendros: 23 February 2021 - 04:20 PM

"I think I've made a terrible error of judgement."
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#252 User is offline   twelve 

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Posted 24 February 2021 - 12:02 AM

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Secondaries: None




Tactical Action: Activate Winnu -1TCT
<Skip to Production: Exhaust Winnu (3), Everra (3) and Berekar Berekon (2) and produce 1 Dreadnaught, 1 Cruiser, 1 Destroyer and 2 infantry




CURRENT STATUS

Victory Points: 5

Strategy Card: Politics
Command Pools: 1T | 5F | 0S
Goods: 0/3 C | 0 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 4 Winnu 1 Saar, 1 Empyrean
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Winnu (3/4)
+ Everra (3/1)
+ Lisis (2/2)
+ Velnor (2/1)
+ Arnor (2/1)
+ Lor (1/2)
+ Mecatol Rex (1/6)

Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Gravity Drive -- After you activate a system, apply +1 to the move value to 1 of your ships during this tactical action.
+XRD Transporters -- Upgrades Carrier blueprint to Carrier II

Leaders:
+ Berekar Berekon (AGENT) -- When 1 or more of a player's units use PRODUCTION: You may exhaust this card to reduce the combined cost of the produced units by 2.
+ Rickar Rickani (COMMANDER) -- During combat: Apply +2 to the result of each of your unit's combat rolls in the Mecatol Rex system, your home system, and each system that contains a legendary planet.

Other:
+ (FULFILLED SECRET OBJECTIVE) Produce en Masse -- Have units with a combined PRODUCTION value of at least 8 in a single system.
+ (RELIC) The Crown of Thalnos -- During each combat round, this card's owner may reroll any number of their dice, applying +1 to the results; any units that reroll dice but do not produce at least 1 hit are destroyed.
+ Blends SFFT

This post has been edited by D'rek: 12 March 2021 - 05:39 PM

I don't know what I'm doing but it sounds good.
0

#253 User is offline   Imperial Historian 

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Posted 24 February 2021 - 07:45 AM

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Play construction, build spacedock on avar, build pds on ylir



CURRENT STATUS

Victory Points: 5

Strategy Card: construction
Command Pools: 2T | 3F |2S
Goods: 0/3 C | 5TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 4 Argent , 2 Ul
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Cormund (2/0)
+ Ashtroth (2/0)
+ Valk (2/0)
+ Ang (2/0)
+ Atlas (3/1)
+ Avar (1/1)
+ Quann (2/1)
+ Ylir (0/2)
+ Loki (1/2)
+ Abaddon (1/2)
+Mirage (1/2, legendary)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Deep Space Cannon -- upgrades PDS to PDS II
+ War Suns - upgrades to Warsun
+ strike wing alpha II


Leaders:
+ Trillossa Aun Mirik (AGENT) -- When a player produces ground forces in a system: You may exhaust this card; that player may place those units on any planets they control in that system and any adjacent systems.
+ Trrakan Aun Zulok (COMMANDER) -- When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.
+ Mirik Aun Sissiri (HERO) -- ACTION: Move any number of your ships from any systems to any number of other systems that contain 1 of your command tokens and no other players' ships. Then, purge this card.

Other:
+ (PROMISSORY NOTE) Ul Alliance -- When 1 or more of your units use PRODUCTION: You may gain 1 trade good + (PROMISSORY NOTE) UL Support for the Thone
+ (FULFILLED SECRET OBJECTIVE) Turn Their Fleets to Dust -- 1VP -- Action Phase -- Use Space Cannon to destroy the last of a player's ships in a system.
+ (MIRAGE) Mirage Flight Academy -- You may exhaust this card at the end of your turn to place up to 2 fighters from your reinforcements in any system that contains 1 or more of your ships
0

#254 User is offline   D'rek 

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Posted 24 February 2021 - 04:19 PM

Posted Image

Updated Map: https://drive.google...zb_huGXMOl/view (missing one additional Saar destroyer in alpha-WH system)

This post has been edited by D'rek: 24 February 2021 - 05:33 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#255 User is offline   Blend 

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Posted 24 February 2021 - 06:18 PM

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No secondaries
Trade 1 commodity to Morgoth for 1TG




Play Technology
Research Neural Motivator
Exhaust Sem-Lore and Bakal for 6 Resources, Research Voidwatch

Exhaust The Atrament - place 2 infantry on The Dark




CURRENT STATUS

Victory Points: 5

Strategy Card: TECHNOLOGY
Command Pools: 1T | 5F | 1S
Goods: 0/4 C | 1 TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 3
Promissory Notes: 4 Empyrean, 1 Naaz-Rokha, 1 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ The Dark (3/4)
+ Sem-Lore (3/2, yellow)
+ Kraag (2/1)
+ Siig (0/2,red) (Warfare Research Facility)
+ Primor (2/1, legendary)
+ Alio Prima (3/2, De-militarized Zone)
+ Bakal (3/2)





Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Aetherstream -- After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Voidwatch -- After a player moves ships into a system that contains 1 or more of your units, they must give you 1 promissory note from their hand, if able.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.




Leaders:
+ Acamar (AGENT) -- After a player moves ships into a system that does not contain any planets: You may exhaust this card; that player gains 1 command token.
+ Xuange (COMMANDER) -- After another player moves ships into a system that contains 1 of your command tokens: You may return that token to your reinforcements.





Other:

+ (FULFILLED SECRET OBJECTIVE) Threaten Enemies -- 1VP -- Status Phase -- Have 1 or more ships in a system that is adjacent to another player's home system.
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
+ (RELIC) Stellar Converter -- ACTION: Choose 1 non-home, non-legendary planet other than Mecatol Rex in a system that is adjacent to 1 or more of your units that have Bombardment; destroy all units on that planet and purge its attachments and its planet card. Then, place the destroyed planet token on that planet and purge this card.
+ (PROMISSORY NOTE) Naaz-Rokha Alliance -- After you gain control of a planet that was controlled by another player: You may explore that planet.
+ (PROMISSORY NOTE) Winnu Support for the Throne
+ (FRONTIER CARD) Enigmatic Device -- Place this card faceup in your play area. ACTION: You may spend 6 resources and purge this card to research 1 technology.

This post has been edited by Blend: 24 February 2021 - 06:19 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#256 User is offline   Morgoth 

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Posted 25 February 2021 - 10:52 AM

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Technology secondary - exhaust Vefut II and Rigel 3, exhaust AI development Algorithm and spend 1 ST to research Automated Defense Turrets


Hesh and Pit (HERO) -- ACTION: Gain 1 relic and perform the secondary ability of up to 2 readied or unchosen strategy cards; during this action, spend command tokens from your reinforcements instead of your strategy pool. Then, purge this card.

Relic -> RD06 | The Codex | ACTION: | Purge this card to take up to 3 action cards of your choice from the action card discard pile.

Draw 1 SO from Imperial secondary, and acquire 3 commodities using Trade secondary. Gain 1 relic.

Trade Blend 2 commodities for 1 Industrial relic fragment.

Trade 1 commodity for 1 TG with Khell (pending approval).




CURRENT STATUS

Victory Points: 5

Strategy Card: Imperial
Command Pools: 2T | 5F | 1S
Goods: 0/3 C | 3 TG
Relic Fragments: 0C | 1H | 2I | 0U
Action Cards: 4
Promissory Notes: 3 Naaz-Rokha, 1 Saar, 1 Empyrean
Secret Objectives: 0 fulfilled | 3 unfulfilled

Planets:
+ Naazir (2/1)
+ Rokha (1/2)
+ Archon Veil (1/3, blue spec.)
+ Vefut II (3/4)
+ Rigel 1 (0/1)
+ Rigel 2 (1/2, blue spec.)
+ Rigel 3 (1/1, green spec.)

Technologies:
+Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
+ Transport Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Pre-Fab Arcologies - After you explore a planet, ready that planet.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.

+ Carrier II
+ Fighter II
+ Automated Defense Turrets -- Upgrades your Destroyer blueprints to Destroyer II.

Leaders:
+ Garv and Gunn (AGENT) -- At the end of a player's turn: You may exhaust this card to allow that player to explore 1 of their planets.
+ Dart and Tai (COMMANDER) -- After you gain control of a planet that was controlled by another player: You may explore that planet.
+ Hesh and Pit (HERO) -- ACTION: Gain 1 relic and perform the secondary ability of up to 2 readied or unchosen strategy cards; during this action, spend command tokens from your reinforcements instead of your strategy pool. Then, purge this card.

Other:
+ (PROMISSORY NOTE) Saar Support for the Throne
+ (PROMISSORY NOTE) Empyrean Dark Pact -- When you give a number of commodities to the Empyrean player equal to your maximum commodity value, you each gain 1 trade good. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
+ (PROMISSORY NOTE) Empyrean alliance.
+ (RELIC) Shard of the Throne -- When you gain this card, gain 1 victory point; when you lose this card, lose 1 victory point. When a player gains control of a legendary planet you control or a planet you control in your home system, that player gains this card.
+ (RELIC) The Obsidian -- When you gain this card, draw 1 secret objective. You can have 1 additional scored or unscored secret objective.

This post has been edited by D'rek: 26 February 2021 - 04:27 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#257 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,245
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 25 February 2021 - 07:50 PM

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Play Leadership - Gain 3 CT - exhaust Cealdri, Mallice and Thibah for 7 influence and spend 2 TGs. Gain 3 Ct. 6 total.





CURRENT STATUS

Victory Points: 7

Strategy Card: Leadership
Command Pools: 5T | 4F | 1S
Goods: 0/2 C | 1 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 4
Promissory Notes: 3 Ul, 2 Argent
Secret Objectives: 2 fulfilled | 1 unfulfilled

Planets:
+ Elysium (7/4) (Ul The Progenitor)
+ Lodor (3/2, tomb of emphidia)
+ Cealdri (0/2, yellow spec.)
+ Xanhact (3/1) (rich world; mining world)
+ MALLICE(0/3)
+ Thibah (2/2, Cybernetic Research Facility)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
+AI Development Algorithm - When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Hel Titan II -- Upgrades your Hel Titan I blueprints to Hel Titan II.

Leaders:
+ Tellurian (AGENT) -- When a hit is produced against a unit: You may exhaust this card to cancel that hit.
+ Tungstantus (COMMANDER) -- When 1 or more of your units use PRODUCTION: You may gain 1 trade good.
+ Ul The Progenitor (HERO) ACTION: Ready Elysium and attach this card to it. Its resource and influence values are each increased by 3, and it gains the SPACE CANNON 5 (x3) ability as if it were a unit.

Other:
+ (PROMISSORY NOTE) Argent Alliance -- When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.
+ (PROMISSORY NOTE) Argent Support for the Throne
+ (MALLICE) Exterrix Headquarters -- You may exhaust this card at the end of your turn to gain 2 trade goods or convert all of your commodities into trade goods.
+ Ul The Progenitor (HERO) ACTION: Ready Elysium and attach this card to it. Its resource and influence values are each increased by 3, and it gains the SPACE CANNON 5 (x3) ability as if it were a unit.
+ (FULFILLED SO) Defy Space and Time -- 1VP -- Status Phase -- Have units in the wormhole nexus.
Become the Gatekeeper -- 1VP -- Status Phase + (Fulfilled SO) -- Have 1 or more ships in a system that contains an alpha wormhole and 1 or more ships in a system that contains a beta wormhole.
MINISTER OF WAR (LAW)
ELECT PLAYER:
+ The elected player gains this card. The owner of this card may discard this card after performing an action to remove 1 of his command counters from the game board and return it to his reinforcements; then he may perform 1 additional action.
Apt is the only one who reads this. Apt is nice.
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#258 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 26 February 2021 - 12:00 PM

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Secondary Strategic Actions:

CONSTRUCTION: None.
TECHNOLOGY: Spend 1 SCT, exhaust Lisis II and spend 3TG, research Light/Wave Deflector.
LEADERSHIP: None.




Strategic Action

Play DIPLOMACY on Hope’s End. Refresh Hope’s End and Ragh.




CURRENT STATUS

Victory Points: 6

Strategy Card: DIPLOMACY
Command Pools: 3T | 5F | 0S
Goods: 0/3 C | 0 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 5
Promissory Notes: 4 Saar, 1 Naaz-Rokha, 1 Winnu
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Ragh (2/1)
+ Lisis II (1/0)
+ Hope's End (3/0)
+ Vorhal (1/3) (green tech, terraformed)
+ Perimeter (2/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has Production.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.

Leaders:
+ Captain Mendosa (AGENT) -- After a player activates a system: You may exhaust this card to increase the move value of 1 of that player's ships to match the move value of the ship on the game board that has the highest move value.
+ Rowl Sarrig (COMMANDER) -- When you produce fighters or infantry: You may place each of those units at any of your space docks that are not blockaded.
+ Gurno Aggero (HERO) -- ACTION: Choose 1 system that is adjacent to 1 of your space docks. Destroy all other player's infantry and fighters in that system. Then, purge this card.

Other:
+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card.
+ (PROMISSORY NOTE) Naaz-Rokha Support for the Throne
+ Custodians Token
+ (FULFILLED SO) Unveil Flagship -- 1VP -- Action Phase -- Win a space combat in a system that contains your flagship. You cannot score this objective if your flagship is destroyed in the combat.
+ (UNFULFILLED SO) Establish Hegemony -- 1VP -- Status Phase -- Control planets that have a combined influence value of at least 12.
+ (UNFULFILLED SO) Stake Your Claim -- 1VP -- Status Phase -- Control a planet in a system that contains a planet controlled by another player.

This post has been edited by Khellendros: 26 February 2021 - 12:01 PM

"I think I've made a terrible error of judgement."
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#259 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,149
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 26 February 2021 - 05:36 PM

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Secondary of Leadership: Exhaust Mecatol Rex (6), Arnor (1) and Lor (2) gain 3 CT place 1 in Tactical and 2 in Strategic

Secondary of Diplomacy: -1SCT refresh Winnu and Everra




Tactical Action: Activate Lisis/Velnor -1TCT
<Move 1 Dreadnaught from Mecatol Rex using Gravity Drive picking up 1 infantry from Velnor and placing it on Lisis
<Production: Exhaust Winnu (3), Everra (3), Lisis (2) and Velnor (2) and produce 1 Dreadnaught, 1 Cruiser, 2 Destroyers, 2 fighters and 2 infantry place on Velnor




CURRENT STATUS

Victory Points: 5

Strategy Card: Politics
Command Pools: 1T | 5F | 1S
Goods: 0/3 C | 0 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 4 Winnu 1 Saar, 1 Empyrean
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Winnu (3/4)
+ Everra (3/1)
+ Lisis (2/2)
+ Velnor (2/1)
+ Arnor (2/1)
+ Lor (1/2)
+ Mecatol Rex (1/6)


Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Gravity Drive -- After you activate a system, apply +1 to the move value to 1 of your ships during this tactical action.
+XRD Transporters -- Upgrades Carrier blueprint to Carrier II

Leaders:
+ Berekar Berekon (AGENT) -- When 1 or more of a player's units use PRODUCTION: You may exhaust this card to reduce the combined cost of the produced units by 2.
+ Rickar Rickani (COMMANDER) -- During combat: Apply +2 to the result of each of your unit's combat rolls in the Mecatol Rex system, your home system, and each system that contains a legendary planet.

Other:
+ (FULFILLED SECRET OBJECTIVE) Produce en Masse -- Have units with a combined PRODUCTION value of at least 8 in a single system.
+ (RELIC) The Crown of Thalnos -- During each combat round, this card's owner may reroll any number of their dice, applying +1 to the results; any units that reroll dice but do not produce at least 1 hit are destroyed.
+ Blends SFFT
I don't know what I'm doing but it sounds good.
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#260 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 28 February 2021 - 12:57 PM

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Technology - 1CT, exhaust cormund, ashtroth, research aerie hololattice
Leadership exhaust avar, ylir, loki, abaddon, mirage, gain 3 CT 1/2/0


Activate abaddon, loki, ashtroth, -1CT - build 2 dreadnoughts, 2 cruisers, 2 fighters, exhaust valk, ang, atlas quann for 9, +1 sarween tools, + 3 ai development


Exhuast mirage flight academy, add 2 fighters to valk, avar, ylir


CURRENT STATUS

Victory Points: 5

Strategy Card: construction
Command Pools: 2T | 5F | 1S
Goods: 0/3 C | 5TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 4 Argent , 2 Ul
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Cormund (2/0)
+ Ashtroth (2/0)

+ Valk (2/0)
+ Ang (2/0)
+ Atlas (3/1)
+ Quann (2/1)

+ Avar (1/1)
+ Ylir (0/2)
+ Loki (1/2)
+ Abaddon (1/2)
+Mirage (1/2, legendary)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Aerie Hololattice Other players cannot move ships through systems that contain your structures. Each planet that contains 1 or more of your structures gains the PRODUCTION 1 ability as if it were a unit
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Deep Space Cannon -- upgrades PDS to PDS II
+ War Suns - upgrades to Warsun
+ strike wing alpha II


Leaders:
+ Trillossa Aun Mirik (AGENT) -- When a player produces ground forces in a system: You may exhaust this card; that player may place those units on any planets they control in that system and any adjacent systems.
+ Trrakan Aun Zulok (COMMANDER) -- When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.
+ Mirik Aun Sissiri (HERO) -- ACTION: Move any number of your ships from any systems to any number of other systems that contain 1 of your command tokens and no other players' ships. Then, purge this card.

Other:
+ (PROMISSORY NOTE) Ul Alliance -- When 1 or more of your units use PRODUCTION: You may gain 1 trade good + (PROMISSORY NOTE) UL Support for the Thone
+ (FULFILLED SECRET OBJECTIVE) Turn Their Fleets to Dust -- 1VP -- Action Phase -- Use Space Cannon to destroy the last of a player's ships in a system.
+ (MIRAGE) Mirage Flight Academy -- You may exhaust this card at the end of your turn to place up to 2 fighters from your reinforcements in any system that contains 1 or more of your ships


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