ACTIVATE: Hope's End.
AGENT: Exhaust Captain Mendosa to give 1 Carrier in Ragh-Lisis II movement up to highest on board (which I think is 2 currently?).
MOVE: 1 Carrier with 1 Infantry (from Lisis II) to Hope's End.
INVADE: Hope's End with 1 Infantry. Gain Imperial Arms Vault.
EXPLORE:
EH18 | Volatile Fuel Source: | If you have at least 1 mech on this planet, or if you remove 1 infantry from this planet, gain 1 command token. Resolve by removing 1 infantry, gain command token, place in strategic pool.
SCAVENGE: Gain 1 Trade Good.
DEPLOY: Spend 1 Trade Good to place 1 Scavenger Zeta mech on Hope's End.
Play:
Quote
Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card
Place 1 Scavenger Zeta mech on Hope's End.
CURRENT STATUS
Victory Points: 0
Strategy Card: CONSTRUCTION
Command Pools: 2T | 3F | 3S
Goods: 0/3 C | 0 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 0
Promissory Notes:
6 Saar
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Ragh (2/1)
+ Lisis II (1/0)
+
Hope's End (3/0)
Technologies:
+
Antimass Deflectors --
Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Leaders:
+ Captain Mendosa (AGENT) --
After a player activates a system: You may exhaust this card to increase the move value of 1 of that player's ships to match the move value of the ship on the game board that has the highest move value.
+ Rowl Sarrig (COMMANDER) -- {LOCKED: Have 3 space docks on the game board}
When you produce fighters or infantry: You may place each of those units at any of your space docks that are not blockaded.
+ Gurno Aggero (HERO) -- {LOCKED: Have 3 Scored Objectives}
ACTION: Choose 1 system that is adjacent to 1 of your space docks. Destroy all other player's infantry and fighters in that system. Then, purge this card.
Other:
+ (HOPE'S END) Imperial Arms Vault --
You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card
This post has been edited by Khellendros: 11 January 2021 - 02:39 PM