Tactical Action
ACTIVATE Perimeter
Play:
Quote
AX | Flank Speed | After you activate a system: | Apply +1 to the move value of each of your ships during this tactical action.
MOVE
..from Mecatol Rex: 1 destroyer, 1 carrier {w/ 1 Mech}
..from Quann: 2 dreadnoughts
SPACE COMBAT
Round 1
No retreats. No AFB.
Morgoth:
2x Dreadnought(5) -> [4][3]
1x DestroyerII(8) -> [10] -> 1 hit
1x CarrierII(9) -> [4]
1x Z-GravEidolon(8*2) -> [10][3] -> 1 hit
Tatts:
1x SaturnEngineI(7) -> [9] -> 1 hit
Morgoth sustains damage on 1 dreadnought. Tatts destroys his cruiesr.
Morgoth wins the space battle.
INVASION
Bombardment:
Morgoth: 2x Dread(5) -> [6][3] -> 1 hit
Tatts' infantry is destroyed.
Morgoth fulfills an SO:
Quote
Make an Example of their World -- 1VP -- Action Phase -- Use Bombardment to destroy the last of a player's ground forces on a planet.
+1 VP
Morgoth commits 1 Eidolon to Perimeter.
No ground combat. Morgoth establishes control.
PRODUCTION
CURRENT STATUS
Victory Points: 8
Strategy Card:
Warfare
Command Pools: 7T | 4F | 0S
Goods: 0/3 C | 0 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 5
Promissory Notes: 3
Naaz-Rokha,
1 Saar,
1 Empyrean
Secret Objectives: 2 fulfilled | 1 unfulfilled
Planets:
+ Naazir (2/1)
+ Rokha (1/2)
+ Archon Veil (1/3, blue spec.)
+ Vefut II (3/4)
+ Quann (2/1)
+ Mecatol Rex (1/6)
Technologies:
+
Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
+ Transport Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+
Psychoarchaeology --
You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good.
+
Hyper Metabolism --
During the status phase, gain 3 command tokens instead of 2.
+
Pre-Fab Arcologies - After you explore a planet, ready that planet.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Carrier II
+ Fighter II
+ Automated Defense Turrets --
Upgrades your Destroyer blueprints to Destroyer II.
Leaders:
+ Garv and Gunn (AGENT) -- At the end of a player's turn: You may exhaust this card to allow that player to explore 1 of their planets.
+ Dart and Tai (COMMANDER) --
After you gain control of a planet that was controlled by another player: You may explore that planet.
+ Hesh and Pit (HERO) -- ACTION: Gain 1 relic and perform the secondary ability of up to 2 readied or unchosen strategy cards; during this action, spend command tokens from your reinforcements instead of your strategy pool. Then, purge this card.
Other:
+ (PROMISSORY NOTE)
Saar Support for the Throne
+ (PROMISSORY NOTE)
Empyrean Dark Pact --
When you give a number of commodities to the Empyrean player equal to your maximum commodity value, you each gain 1 trade good. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
+ (PROMISSORY NOTE)
Empyrean alliance.
+ (RELIC) Shard of the Throne --
When you gain this card, gain 1 victory point; when you lose this card, lose 1 victory point. When a player gains control of a legendary planet you control or a planet you control in your home system, that player gains this card.
+ (RELIC) The Obsidian --
When you gain this card, draw 1 secret objective. You can have 1 additional scored or unscored secret objective.
+ (RELIC) Scepter of Emelpar | When you would spend a token from your strategy pool, you may exhaust this card to spend a token from your reinforcements instead.
+ (FULFILLED SO) Fight With Precision -- 1VP -- Action Phase -- Use ANTI-FIGHTER BARRAGE to destroy the last of a player's fighters in a system.
+ (FULFILLED SO) Make an Example of their World -- 1VP -- Action Phase -- Use Bombardment to destroy the last of a player's ground forces on a planet.
This post has been edited by D'rek: 14 April 2021 - 06:30 PM