Malazan Empire: Twilight Imperium VII: Revelations - Game Thread - Malazan Empire

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Twilight Imperium VII: Revelations - Game Thread

#101 User is offline   Tattersail_ 

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Posted 20 January 2021 - 06:54 AM

Posted Image

PASS




CURRENT STATUS

Victory Points: 2

Strategy Card: LEADERSHIP
Command Pools: 1T | 3F | 1S
Goods: 0/2 C | 0 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 5 Ul, 1 Argent
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Elysium (4/1)
+ Lodor (3/1)
+ Cealdri (0/2, yellow spec.)
+ Xanhact (1/1) (rich world)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.

Leaders:
+ Tellurian (AGENT) -- When a hit is produced against a unit: You may exhaust this card to cancel that hit.
+ Tungstantus (COMMANDER) -- {LOCKED: Have 5 structures on the game board} When 1 or more of your units use PRODUCTION: You may gain 1 trade good.
+ Ul The Progenitor (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Ready Elysium and attach this card to it. Its resource and influence values are each increased by 3, and it gains the SPACE CANNON 5 (x3) ability as if it were a unit.

Other:
+ (PROMISSORY NOTE) Argent Alliance -- When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.
+ (PROMISSORY NOTE) Argent Support for the Throne
+ (RELIC) The Crown of Emphidia -- After you perform a tactical action, you may exhaust this card to explore 1 planet you control. At the end of the status phase, if you control the "Tomb of Emphidia," you may purge this card to gain 1 victory point.

This post has been edited by Tattersail_: 20 January 2021 - 06:55 AM

Apt is the only one who reads this. Apt is nice.
0

#102 User is offline   Blend 

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Posted 20 January 2021 - 01:04 PM

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No secondaries




Activate blank hex next to home system
Move cruiser from home system
Explore Frontier token -> FD08 | Merchant Station | You may replenish your commodities, or you may convert your commodities to trade goods.

Replenish commodities.





CURRENT STATUS

Victory Points: 2

Strategy Card: TRADE
Command Pools: 2T | 2F | 0S
Goods: 4/4 C | 1 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 5 Empyrean
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ The Dark (3/4)
+ Sem-Lore (3/2, yellow)
+ Kraag (2/1)
+ Siig (0/2,red) (Warfare Research Facility)
+ Mirage (1/2, legendary)
+ Primor (2/1, legendary)




Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Aetherstream -- After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.




Leaders:
+ Acamar (AGENT) -- After a player moves ships into a system that does not contain any planets: You may exhaust this card; that player gains 1 command token.
+ Xuange (COMMANDER) -- {LOCKED: Be neighbors with all other players} After another player moves ships into a system that contains 1 of your command tokens: You may return that token to your reinforcements.
+ Conservator Procyon (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Place 1 frontier token in each system that does not contain any planets and does not already have a frontier token. Then, explore each frontier token that is in a system that contains 1 or more of your ships. Then, purge this card.




Other:

+ (FULFILLED SECRET OBJECTIVE) Threaten Enemies -- 1VP -- Status Phase -- Have 1 or more ships in a system that is adjacent to another player's home system.
+ (MIRAGE) Mirage Flight Academy -- You may exhaust this card at the end of your turn to place up to 2 fighters from your reinforcements in any system that contains 1 or more of your ships
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
+ (RELIC) Stellar Converter -- ACTION: Choose 1 non-home, non-legendary planet other than Mecatol Rex in a system that is adjacent to 1 or more of your units that have Bombardment; destroy all units on that planet and purge its attachments and its planet card. Then, place the destroyed planet token on that planet and purge this card.

This post has been edited by Blend: 20 January 2021 - 04:37 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#103 User is offline   twelve 

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Posted 20 January 2021 - 03:16 PM

Posted Image

Secondaries: Trade probably at some point, maybe someday.




Pass



CURRENT STATUS

Victory Points: 1

Strategy Card: Warfare
Command Pools: 0T | 3F | 0S
Goods: 0/3 C | 2 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 6 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Winnu (3/4)
+ Everra (3/1)
+ Lisis (2/2)
+ Velnor (2/1)
+ Arnor (2/1)
+ Lor (1/2)

Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Gravity Drive -- After you activate a system, apply +1 to the move value to 1 of your ships during this tactical action.

Leaders:
+ Berekar Berekon (AGENT) -- When 1 or more of a player's units use PRODUCTION: You may exhaust this card to reduce the combined cost of the produced units by 2.
+ Rickar Rickani (COMMANDER) -- {LOCKED: Control Mecatol Rex or enter into a combat in the Mecatol Rex system} During combat: Apply +2 to the result of each of your unit's combat rolls in the Mecatol Rex system, your home system, and each system that contains a legendary planet.
+ Mathis Mathinus (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Perform the primary ability of any strategy card. Then, choose any number of other players. Those players may perform the secondary ability of that strategy card. Then, purge this card.

Other:
+ (FULFILLED SECRET OBJECTIVE) Produce en Masse -- Have units with a combined PRODUCTION value of at least 8 in a single system.
+ (RELIC) The Crown of Thalnos -- During each combat round, this card's owner may reroll any number of their dice, applying +1 to the results; any units that reroll dice but do not produce at least 1 hit are destroyed.

This post has been edited by twelve: 20 January 2021 - 03:17 PM

I don't know what I'm doing but it sounds good.
0

#104 User is offline   Blend 

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Posted 20 January 2021 - 04:42 PM

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Trade 2 commodities to Twelve in exchange for 2 TGs.




Activate Quann
Move 1 Carrier, 1 Infantry from Siig/Kraag down to Home System, pick up 3 fighters, then up to Quann (+1 Movement from Gravity Drive, +1 Movement from Aeatherstream)
Invade
Explore -> EC06 | Cultural Relic Fragment | ACTION: | Purge 3 of your cultural relic fragments to gain 1 relic.


Trade my alliance PN to Morgoth in exchange for his Alliance PN

Use Primor legendary ability to place 2 infantry on Quann




CURRENT STATUS

Victory Points: 2

Strategy Card: TRADE
Command Pools: 1T | 2F | 0S
Goods: 2/4 C | 3 TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 4 Empyrean, 1 Naaz-Rokha
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ The Dark (3/4)
+ Sem-Lore (3/2, yellow)
+ Kraag (2/1)
+ Siig (0/2,red) (Warfare Research Facility)
+ Mirage (1/2, legendary)
+ Primor (2/1, legendary)
+ Quann (2/1)




Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Aetherstream -- After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.




Leaders:
+ Acamar (AGENT) -- After a player moves ships into a system that does not contain any planets: You may exhaust this card; that player gains 1 command token.
+ Xuange (COMMANDER) -- {LOCKED: Be neighbors with all other players} After another player moves ships into a system that contains 1 of your command tokens: You may return that token to your reinforcements.
+ Conservator Procyon (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Place 1 frontier token in each system that does not contain any planets and does not already have a frontier token. Then, explore each frontier token that is in a system that contains 1 or more of your ships. Then, purge this card.




Other:

+ (FULFILLED SECRET OBJECTIVE) Threaten Enemies -- 1VP -- Status Phase -- Have 1 or more ships in a system that is adjacent to another player's home system.
+ (MIRAGE) Mirage Flight Academy -- You may exhaust this card at the end of your turn to place up to 2 fighters from your reinforcements in any system that contains 1 or more of your ships
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
+ (RELIC) Stellar Converter -- ACTION: Choose 1 non-home, non-legendary planet other than Mecatol Rex in a system that is adjacent to 1 or more of your units that have Bombardment; destroy all units on that planet and purge its attachments and its planet card. Then, place the destroyed planet token on that planet and purge this card.
+ (ALLIANCE) Naaz-Rokha -- When you receive this card, if you are not the Naaz-Rokha player, you must place it faceup in your play area. While this card is in your play area, you can use the Naaz-Rokha player's commander ability, if it is unlocked. If you activate a system that contains 1 or more of the Naaz-Rokha player's units, return this card to the Naaz-Rokha player."

This post has been edited by Blend: 20 January 2021 - 05:23 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#105 User is offline   Blend 

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Posted 20 January 2021 - 05:17 PM

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Trade 2 commodities to Twelve in exchange for 1 TG.




Play Trade
Gain 3 TGs
Refresh Commodities
Free refreshes to everyone (per our agreed upon deals)




CURRENT STATUS

Victory Points: 2

Strategy Card: TRADE
Command Pools: 1T | 2F | 0S
Goods: 4/4 C | 7 TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 4 Empyrean, 1 Naaz-Rokha
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ The Dark (3/4)
+ Sem-Lore (3/2, yellow)
+ Kraag (2/1)
+ Siig (0/2,red) (Warfare Research Facility)
+ Mirage (1/2, legendary)
+ Primor (2/1, legendary)
+ Quann (2/1)




Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Aetherstream -- After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.




Leaders:
+ Acamar (AGENT) -- After a player moves ships into a system that does not contain any planets: You may exhaust this card; that player gains 1 command token.
+ Xuange (COMMANDER) -- {LOCKED: Be neighbors with all other players} After another player moves ships into a system that contains 1 of your command tokens: You may return that token to your reinforcements.
+ Conservator Procyon (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Place 1 frontier token in each system that does not contain any planets and does not already have a frontier token. Then, explore each frontier token that is in a system that contains 1 or more of your ships. Then, purge this card.




Other:

+ (FULFILLED SECRET OBJECTIVE) Threaten Enemies -- 1VP -- Status Phase -- Have 1 or more ships in a system that is adjacent to another player's home system.
+ (MIRAGE) Mirage Flight Academy -- You may exhaust this card at the end of your turn to place up to 2 fighters from your reinforcements in any system that contains 1 or more of your ships
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
+ (RELIC) Stellar Converter -- ACTION: Choose 1 non-home, non-legendary planet other than Mecatol Rex in a system that is adjacent to 1 or more of your units that have Bombardment; destroy all units on that planet and purge its attachments and its planet card. Then, place the destroyed planet token on that planet and purge this card.
+ (ALLIANCE) Naaz-Rokha -- When you receive this card, if you are not the Naaz-Rokha player, you must place it faceup in your play area. While this card is in your play area, you can use the Naaz-Rokha player's commander ability, if it is unlocked. If you activate a system that contains 1 or more of the Naaz-Rokha player's units, return this card to the Naaz-Rokha player."
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#106 User is offline   twelve 

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Posted 20 January 2021 - 06:04 PM

Posted Image

Secondaries: Trade refresh commodities and give Blend my racial




Still Passed



CURRENT STATUS

Victory Points: 1

Strategy Card: Warfare
Command Pools: 0T | 3F | 0S
Goods: 3/3 C | 3 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 5 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Winnu (3/4)
+ Everra (3/1)
+ Lisis (2/2)
+ Velnor (2/1)
+ Arnor (2/1)
+ Lor (1/2)

Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Gravity Drive -- After you activate a system, apply +1 to the move value to 1 of your ships during this tactical action.

Leaders:
+ Berekar Berekon (AGENT) -- When 1 or more of a player's units use PRODUCTION: You may exhaust this card to reduce the combined cost of the produced units by 2.
+ Rickar Rickani (COMMANDER) -- {LOCKED: Control Mecatol Rex or enter into a combat in the Mecatol Rex system} During combat: Apply +2 to the result of each of your unit's combat rolls in the Mecatol Rex system, your home system, and each system that contains a legendary planet.
+ Mathis Mathinus (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Perform the primary ability of any strategy card. Then, choose any number of other players. Those players may perform the secondary ability of that strategy card. Then, purge this card.

Other:
+ (FULFILLED SECRET OBJECTIVE) Produce en Masse -- Have units with a combined PRODUCTION value of at least 8 in a single system.
+ (RELIC) The Crown of Thalnos -- During each combat round, this card's owner may reroll any number of their dice, applying +1 to the results; any units that reroll dice but do not produce at least 1 hit are destroyed.
I don't know what I'm doing but it sounds good.
0

#107 User is offline   Tattersail_ 

  • formerly Ganoes Paran
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Posted 20 January 2021 - 06:09 PM

Posted Image

Trade secondary - free refresh




CURRENT STATUS

Victory Points: 2

Strategy Card: LEADERSHIP
Command Pools: 1T | 3F | 1S
Goods: 2/2 C | 0 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 5 Ul, 1 Argent
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Elysium (4/1)
+ Lodor (3/1)
+ Cealdri (0/2, yellow spec.)
+ Xanhact (1/1) (rich world)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.

Leaders:
+ Tellurian (AGENT) -- When a hit is produced against a unit: You may exhaust this card to cancel that hit.
+ Tungstantus (COMMANDER) -- {LOCKED: Have 5 structures on the game board} When 1 or more of your units use PRODUCTION: You may gain 1 trade good.
+ Ul The Progenitor (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Ready Elysium and attach this card to it. Its resource and influence values are each increased by 3, and it gains the SPACE CANNON 5 (x3) ability as if it were a unit.

Other:
+ (PROMISSORY NOTE) Argent Alliance -- When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.
+ (PROMISSORY NOTE) Argent Support for the Throne
+ (RELIC) The Crown of Emphidia -- After you perform a tactical action, you may exhaust this card to explore 1 planet you control. At the end of the status phase, if you control the "Tomb of Emphidia," you may purge this card to gain 1 victory point.
Apt is the only one who reads this. Apt is nice.
0

#108 User is offline   Khellendros 

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Posted 20 January 2021 - 06:12 PM

Posted Image




Secondary Strategic Action:

TRADE: Refresh commodities for free.




CURRENT STATUS

Victory Points: 2

Strategy Card: DIPLOMACY
Command Pools: 2T | 4F | 0S
Goods: 3/3 C | 0 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 5 Saar, 1 Naaz-Rokha
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Ragh (2/1)
+ Lisis II (1/0)
+ Hope's End (3/0)
+ Alio Prima (3/2)
+ Ba'kal (3/2)
+ Vorhal (1/3) (green tech, terraformed)
+ Mecatol Rex (1/6)
+ Perimeter (2/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Leaders:
+ Captain Mendosa (AGENT) -- After a player activates a system: You may exhaust this card to increase the move value of 1 of that player's ships to match the move value of the ship on the game board that has the highest move value.
+ Rowl Sarrig (COMMANDER) -- When you produce fighters or infantry: You may place each of those units at any of your space docks that are not blockaded.
+ Gurno Aggero (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Choose 1 system that is adjacent to 1 of your space docks. Destroy all other player's infantry and fighters in that system. Then, purge this card.

Other:
+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card.
+ (PROMISSORY NOTE) Naaz-Rokha Support for the Throne
+ Custodians Token
"I think I've made a terrible error of judgement."
0

#109 User is offline   Morgoth 

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Posted 20 January 2021 - 06:46 PM

Posted Image

Trade - refresh and trade 3:3 with Blend, giving us both an extra tg through the Dark Pact




CURRENT STATUS

Victory Points: 2

Strategy Card: TECHNOLOGY
Command Pools: 1T | 2F | 0S
Goods: 0/3 C | 6 TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 1
Promissory Notes: 5 Naaz-Rokha, 1 Saar, 1 Empyrean
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Naazir (2/1)
+ Rokha (1/2)
+ Archon Veil (1/3, blue spec.)
+ Vefut II (3/4)
+ Rigel 1 (0/1)
+ Rigel 2 (1/2, blue spec.)
+ Rigel 3 (1/1, green spec.)

Technologies:
+Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
+ Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Pre-Fab Arcologies - After you explore a planet, ready that planet.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.

Leaders:
+ Garv and Gunn (AGENT) -- At the end of a player's turn: You may exhaust this card to allow that player to explore 1 of their planets.
+ Dart and Tai (COMMANDER) -- After you gain control of a planet that was controlled by another player: You may explore that planet.
+ Hesh and Pit (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Gain 1 relic and perform the secondary ability of up to 2 readied or unchosen strategy cards; during this action, spend command tokens from your reinforcements instead of your strategy pool. Then, purge this card.

Other:
+ (PROMISSORY NOTE) Saar Support for the Throne
+ (PROMISSORY NOTE) Empyrean Dark Pact -- When you give a number of commodities to the Empyrean player equal to your maximum commodity value, you each gain 1 trade good. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
+ (RELIC) Shard of the Throne -- When you gain this card, gain 1 victory point; when you lose this card, lose 1 victory point. When a player gains control of a legendary planet you control or a planet you control in your home system, that player gains this card.
+ (RELIC) Maw of Worlds -- At the start of the agenda phase, you may purge this card and exhaust all of your planets to gain any 1 technology.

This post has been edited by Morgoth: 22 January 2021 - 07:13 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#110 User is offline   Imperial Historian 

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Posted 20 January 2021 - 06:59 PM

Trade secondary, 2:2 with tatts, 3:3 with twelve
0

#111 User is offline   Blend 

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Posted 20 January 2021 - 08:01 PM

Posted Image

Trade 1 Commodity and 2 TGs to Khell for 3 Commodities




Activate Home System
Spend 4 TGs
Produce 1 Cruiser, 1 Destroyer, 2 Fighters

PASS




CURRENT STATUS

Victory Points: 2

Strategy Card: TRADE
Command Pools: 0T | 2F | 0S
Goods: 0/4 C | 8 TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 4 Empyrean, 1 Naaz-Rokha, 1 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ The Dark (3/4)
+ Sem-Lore (3/2, yellow)
+ Kraag (2/1)
+ Siig (0/2,red) (Warfare Research Facility)
+ Mirage (1/2, legendary)
+ Primor (2/1, legendary)
+ Quann (2/1)




Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Aetherstream -- After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.




Leaders:
+ Acamar (AGENT) -- After a player moves ships into a system that does not contain any planets: You may exhaust this card; that player gains 1 command token.
+ Xuange (COMMANDER) -- {LOCKED: Be neighbors with all other players} After another player moves ships into a system that contains 1 of your command tokens: You may return that token to your reinforcements.
+ Conservator Procyon (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Place 1 frontier token in each system that does not contain any planets and does not already have a frontier token. Then, explore each frontier token that is in a system that contains 1 or more of your ships. Then, purge this card.




Other:

+ (FULFILLED SECRET OBJECTIVE) Threaten Enemies -- 1VP -- Status Phase -- Have 1 or more ships in a system that is adjacent to another player's home system.
+ (MIRAGE) Mirage Flight Academy -- You may exhaust this card at the end of your turn to place up to 2 fighters from your reinforcements in any system that contains 1 or more of your ships
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
+ (RELIC) Stellar Converter -- ACTION: Choose 1 non-home, non-legendary planet other than Mecatol Rex in a system that is adjacent to 1 or more of your units that have Bombardment; destroy all units on that planet and purge its attachments and its planet card. Then, place the destroyed planet token on that planet and purge this card.
+ (ALLIANCE) Naaz-Rokha -- When you receive this card, if you are not the Naaz-Rokha player, you must place it faceup in your play area. While this card is in your play area, you can use the Naaz-Rokha player's commander ability, if it is unlocked. If you activate a system that contains 1 or more of the Naaz-Rokha player's units, return this card to the Naaz-Rokha player."

This post has been edited by D'rek: 20 January 2021 - 08:07 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#112 User is offline   D'rek 

  • Consort of High House Mafia
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Posted 20 January 2021 - 08:07 PM

View PostBlend, on 20 January 2021 - 08:01 PM, said:

Posted Image

Trade 1 Commodity and 2 TGs to Khell for 3 Commodities




Activate Home System
Spend 4 TGs
Produce 1 Cruiser, 1 Destroyer, 2 Fighters


PASS




CURRENT STATUS

Victory Points: 2

Strategy Card: TRADE
Command Pools: 0T | 2F | 0S
Goods: 0/4 C | 8 TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 4 Empyrean, 1 Naaz-Rokha, 1 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ The Dark (3/4)
+ Sem-Lore (3/2, yellow)
+ Kraag (2/1)
+ Siig (0/2,red) (Warfare Research Facility)
+ Mirage (1/2, legendary)
+ Primor (2/1, legendary)
+ Quann (2/1)




Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Aetherstream -- After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.




Leaders:
+ Acamar (AGENT) -- After a player moves ships into a system that does not contain any planets: You may exhaust this card; that player gains 1 command token.
+ Xuange (COMMANDER) -- {LOCKED: Be neighbors with all other players} After another player moves ships into a system that contains 1 of your command tokens: You may return that token to your reinforcements.
+ Conservator Procyon (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Place 1 frontier token in each system that does not contain any planets and does not already have a frontier token. Then, explore each frontier token that is in a system that contains 1 or more of your ships. Then, purge this card.




Other:

+ (FULFILLED SECRET OBJECTIVE) Threaten Enemies -- 1VP -- Status Phase -- Have 1 or more ships in a system that is adjacent to another player's home system.
+ (MIRAGE) Mirage Flight Academy -- You may exhaust this card at the end of your turn to place up to 2 fighters from your reinforcements in any system that contains 1 or more of your ships
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
+ (RELIC) Stellar Converter -- ACTION: Choose 1 non-home, non-legendary planet other than Mecatol Rex in a system that is adjacent to 1 or more of your units that have Bombardment; destroy all units on that planet and purge its attachments and its planet card. Then, place the destroyed planet token on that planet and purge this card.
+ (ALLIANCE) Naaz-Rokha -- When you receive this card, if you are not the Naaz-Rokha player, you must place it faceup in your play area. While this card is in your play area, you can use the Naaz-Rokha player's commander ability, if it is unlocked. If you activate a system that contains 1 or more of the Naaz-Rokha player's units, return this card to the Naaz-Rokha player."

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#113 User is offline   D'rek 

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Posted 20 January 2021 - 08:09 PM

Posted Image

Round 2 - Status Phase

Initiative Order: Tatts > Khell > IH > Blend > Twelve > Morgoth


Upcoming Agendas Revealed:

REPRESENTATIVE GOVERNMENT | LAW | FOR: Players cannot exhaust planets to cast votes during the agenda phase; each player may cast 1 vote on each agenda instead. Players cannot cast additional votes. AGAINST: At the start of the next strategy phase, each player that voted "Against" exhausts all of their cultural planets.

CLANDESTINE OPERATIONS | DIRECTIVE | FOR: Each player removes 2 command tokens from their command sheet and return those tokens to their reinforcements. AGAINST: Each player removes 1 command token from their fleet pool and returns that token to their reinforcements.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#114 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,260
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 20 January 2021 - 08:33 PM

Posted Image

Score no objectives
Gain 2 CT
1 AC
Ready planets, cards and agents




CURRENT STATUS

Victory Points: 2

Strategy Card:
Command Pools: 2T | 4F | 1S
Goods: 0/2 C | 0 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 4
Promissory Notes: 5 Ul, 1 Argent
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Elysium (4/1)
+ Lodor (3/1)
+ Cealdri (0/2, yellow spec.)
+ Xanhact (1/1) (rich world)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.

Leaders:
+ Tellurian (AGENT) -- When a hit is produced against a unit: You may exhaust this card to cancel that hit.
+ Tungstantus (COMMANDER) -- {LOCKED: Have 5 structures on the game board} When 1 or more of your units use PRODUCTION: You may gain 1 trade good.
+ Ul The Progenitor (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Ready Elysium and attach this card to it. Its resource and influence values are each increased by 3, and it gains the SPACE CANNON 5 (x3) ability as if it were a unit.

Other:
+ (PROMISSORY NOTE) Argent Alliance -- When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.
+ (PROMISSORY NOTE) Argent Support for the Throne
+ (RELIC) The Crown of Emphidia -- After you perform a tactical action, you may exhaust this card to explore 1 planet you control. At the end of the status phase, if you control the "Tomb of Emphidia," you may purge this card to gain 1 victory point.

This post has been edited by Tattersail_: 20 January 2021 - 08:33 PM

Apt is the only one who reads this. Apt is nice.
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#115 User is offline   Khellendros 

  • Saboteur of High House Mafia
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Posted 20 January 2021 - 08:54 PM

Posted Image




Status Phase:

SCORE OBJECTIVES: None.
ACTION CARDS: Draw 1 action card.
GAIN AND REDISTRIBUTE TOKENS: Gain 2 command tokens, redistribute 3/4/1
READY CARDS: Ready planets, other cards.
RETURN STRATEGY CARD: Return DIPLOMACY card.




CURRENT STATUS

Victory Points: 2

Strategy Card:
Command Pools: 3T | 4F | 1S
Goods: 0/3 C | 3 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 5 Saar, 1 Naaz-Rokha
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Ragh (2/1)
+ Lisis II (1/0)
+ Hope's End (3/0)
+ Alio Prima (3/2)
+ Ba'kal (3/2)
+ Vorhal (1/3) (green tech, terraformed)
+ Mecatol Rex (1/6)
+ Perimeter (2/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Leaders:
+ Captain Mendosa (AGENT) -- After a player activates a system: You may exhaust this card to increase the move value of 1 of that player's ships to match the move value of the ship on the game board that has the highest move value.
+ Rowl Sarrig (COMMANDER) -- When you produce fighters or infantry: You may place each of those units at any of your space docks that are not blockaded.
+ Gurno Aggero (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Choose 1 system that is adjacent to 1 of your space docks. Destroy all other player's infantry and fighters in that system. Then, purge this card.

Other:
+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card.
+ (PROMISSORY NOTE) Naaz-Rokha Support for the Throne
+ Custodians Token
"I think I've made a terrible error of judgement."
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#116 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 20 January 2021 - 10:19 PM

Posted Image

Exhaust cormund, ashtroth, valk and ang for 8 resources, score erect mounument PO
Gain 2CT
Gain 1 action card



CURRENT STATUS

Victory Points: 2

Strategy Card:
Command Pools: 2T | 4F |2S
Goods: 0/3 C | 5 TG
Relic Fragments: 0C | 2H | 0I | 0U
Action Cards: 2
Promissory Notes: 4 Argent , 2 Ul, 1 Empyrean
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Cormund (2/0)
+ Ashtroth (2/0)
+ Valk (2/0)
+ Ang (2/0)
+ Atlas (3/1)
+ Avar (1/1)
+ Ylir (0/2)
+ Loki (1/2)
+ Abaddon (1/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Deep Space Cannon -- upgrades PDS to PDS II

Leaders:
+ Trillossa Aun Mirik (AGENT) -- When a player produces ground forces in a system: You may exhaust this card; that player may place those units on any planets they control in that system and any adjacent systems.
+ Trrakan Aun Zulok (COMMANDER) -- When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.
+ Mirik Aun Sissiri (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Move any number of your ships from any systems to any number of other systems that contain 1 of your command tokens and no other players' ships. Then, purge this card.

Other:
+ (PROMISSORY NOTE) Ul Alliance -- commander locked
+ (PROMISSORY NOTE) UL Alliance Support for the Thone (Tatts)
+ (PROMISSORY NOTE) Empyrean Blood Pact -- When you and the Empyrean player cast votes for the same outcome, cast 4 additional votes for that outcome. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
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#117 User is offline   Blend 

  • Gentleman of High House Mafia
  • View gallery
  • Group: High House Mafia
  • Posts: 4,579
  • Joined: 28-March 03
  • Location:Ottawa

Posted 20 January 2021 - 11:28 PM

Posted Image

Spend 8 TGS - Score Erect a Monument PO
Unlock HERO
Draw 1 Action Card
Gain 2 CTs (place 1 each in tactical and fleet)
Ready the things




CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 1T | 3F | 0S
Goods: 0/4 C | 0 TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 4 Empyrean, 1 Naaz-Rokha, 1 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ The Dark (3/4)
+ Sem-Lore (3/2, yellow)
+ Kraag (2/1)
+ Siig (0/2,red) (Warfare Research Facility)
+ Mirage (1/2, legendary)
+ Primor (2/1, legendary)
+ Quann (2/1)




Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Aetherstream -- After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.




Leaders:
+ Acamar (AGENT) -- After a player moves ships into a system that does not contain any planets: You may exhaust this card; that player gains 1 command token.
+ Xuange (COMMANDER) -- {LOCKED: Be neighbors with all other players} After another player moves ships into a system that contains 1 of your command tokens: You may return that token to your reinforcements.
+ Conservator Procyon (HERO) -- ACTION: Place 1 frontier token in each system that does not contain any planets and does not already have a frontier token. Then, explore each frontier token that is in a system that contains 1 or more of your ships. Then, purge this card.




Other:

+ (FULFILLED SECRET OBJECTIVE) Threaten Enemies -- 1VP -- Status Phase -- Have 1 or more ships in a system that is adjacent to another player's home system.
+ (MIRAGE) Mirage Flight Academy -- You may exhaust this card at the end of your turn to place up to 2 fighters from your reinforcements in any system that contains 1 or more of your ships
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
+ (RELIC) Stellar Converter -- ACTION: Choose 1 non-home, non-legendary planet other than Mecatol Rex in a system that is adjacent to 1 or more of your units that have Bombardment; destroy all units on that planet and purge its attachments and its planet card. Then, place the destroyed planet token on that planet and purge this card.
+ (PROMISSORY NOTE) Naaz-Rokha Alliance -- After you gain control of a planet that was controlled by another player: You may explore that planet.

This post has been edited by Blend: 21 January 2021 - 06:48 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#118 User is offline   twelve 

  • Master of the Deck
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  • Posts: 9,165
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 21 January 2021 - 12:07 AM

Posted Image

Status Phase:




<Score Populate the Outer Rim
<Draw 1 action card
<Gain 2 CT place 1 in Tactical and 1 in fleet
<Refresh planets and Leaders
<Return Warfare Strategy Card



CURRENT STATUS

Victory Points: 2

Strategy Card:
Command Pools: 1T | 4F | 0S
Goods: 0/3 C | 6 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 5 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Winnu (3/4)
+ Everra (3/1)
+ Lisis (2/2)
+ Velnor (2/1)
+ Arnor (2/1)
+ Lor (1/2)

Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Gravity Drive -- After you activate a system, apply +1 to the move value to 1 of your ships during this tactical action.

Leaders:
+ Berekar Berekon (AGENT) -- When 1 or more of a player's units use PRODUCTION: You may exhaust this card to reduce the combined cost of the produced units by 2.
+ Rickar Rickani (COMMANDER) -- {LOCKED: Control Mecatol Rex or enter into a combat in the Mecatol Rex system} During combat: Apply +2 to the result of each of your unit's combat rolls in the Mecatol Rex system, your home system, and each system that contains a legendary planet.
+ Mathis Mathinus (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Perform the primary ability of any strategy card. Then, choose any number of other players. Those players may perform the secondary ability of that strategy card. Then, purge this card.

Other:
+ (FULFILLED SECRET OBJECTIVE) Produce en Masse -- Have units with a combined PRODUCTION value of at least 8 in a single system.
+ (RELIC) The Crown of Thalnos -- During each combat round, this card's owner may reroll any number of their dice, applying +1 to the results; any units that reroll dice but do not produce at least 1 hit are destroyed.
I don't know what I'm doing but it sounds good.
0

#119 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
  • Posts: 11,448
  • Joined: 24-January 03
  • Location:the void

Posted 21 January 2021 - 06:39 AM

Posted Image

Score Amass Wealth for 1 VP, 3tg Rigel 2 & 3 (3 inf) Naazir & Rokha (3 prod)
Gain 3 tokens 1/1/1
Draw 1 AC
Refresh planets
return strategy card



CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 0/3 C | 3 TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 2
Promissory Notes: 5 Naaz-Rokha, 1 Saar, 1 Empyrean
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Naazir (2/1)
+ Rokha (1/2)
+ Archon Veil (1/3, blue spec.)
+ Vefut II (3/4)
+ Rigel 1 (0/1)
+ Rigel 2 (1/2, blue spec.)
+ Rigel 3 (1/1, green spec.)

Technologies:
+Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
+ Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Pre-Fab Arcologies - After you explore a planet, ready that planet.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.

Leaders:
+ Garv and Gunn (AGENT) -- At the end of a player's turn: You may exhaust this card to allow that player to explore 1 of their planets.
+ Dart and Tai (COMMANDER) -- After you gain control of a planet that was controlled by another player: You may explore that planet.
+ Hesh and Pit (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Gain 1 relic and perform the secondary ability of up to 2 readied or unchosen strategy cards; during this action, spend command tokens from your reinforcements instead of your strategy pool. Then, purge this card.

Other:
+ (PROMISSORY NOTE) Saar Support for the Throne
+ (PROMISSORY NOTE) Empyrean Dark Pact -- When you give a number of commodities to the Empyrean player equal to your maximum commodity value, you each gain 1 trade good. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
+ (RELIC) Shard of the Throne -- When you gain this card, gain 1 victory point; when you lose this card, lose 1 victory point. When a player gains control of a legendary planet you control or a planet you control in your home system, that player gains this card.
+ (RELIC) Maw of Worlds -- At the start of the agenda phase, you may purge this card and exhaust all of your planets to gain any 1 technology.

This post has been edited by Morgoth: 21 January 2021 - 07:53 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#120 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
  • Posts: 11,448
  • Joined: 24-January 03
  • Location:the void

Posted 21 January 2021 - 06:43 AM

Posted Image

Play (RELIC) Maw of Worlds -- At the start of the agenda phase, you may purge this card and exhaust all of your planets to gain any 1 technology.


Exhaust planets to gain Transport Diodes (refresh planets at the end of the agenda phase).



CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 0/3 C | 3 TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 2
Promissory Notes: 5 Naaz-Rokha, 1 Saar, 1 Empyrean
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Naazir (2/1)
+ Rokha (1/2)
+ Archon Veil (1/3, blue spec.)
+ Vefut II (3/4)
+ Rigel 1 (0/1)
+ Rigel 2 (1/2, blue spec.)
+ Rigel 3 (1/1, green spec.)

Technologies:
+Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
+ Transport Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control
+ Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Pre-Fab Arcologies - After you explore a planet, ready that planet.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.

Leaders:
+ Garv and Gunn (AGENT) -- At the end of a player's turn: You may exhaust this card to allow that player to explore 1 of their planets.
+ Dart and Tai (COMMANDER) -- After you gain control of a planet that was controlled by another player: You may explore that planet.
+ Hesh and Pit (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Gain 1 relic and perform the secondary ability of up to 2 readied or unchosen strategy cards; during this action, spend command tokens from your reinforcements instead of your strategy pool. Then, purge this card.

Other:
+ (PROMISSORY NOTE) Saar Support for the Throne
+ (PROMISSORY NOTE) Empyrean Dark Pact -- When you give a number of commodities to the Empyrean player equal to your maximum commodity value, you each gain 1 trade good. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
+ (RELIC) Shard of the Throne -- When you gain this card, gain 1 victory point; when you lose this card, lose 1 victory point. When a player gains control of a legendary planet you control or a planet you control in your home system, that player gains this card.
+ (RELIC) Maw of Worlds -- At the start of the agenda phase, you may purge this card and exhaust all of your planets to gain any 1 technology.

This post has been edited by Morgoth: 21 January 2021 - 07:54 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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