Score Amass Wealth for 1 VP, 3tg Rigel 2 & 3 (3 inf) Naazir & Rokha (3 prod)
Gain 3 tokens 1/1/1
Draw 1 AC
Refresh planets
return strategy card
CURRENT STATUS
Victory Points: 3
Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 0/3 C | 3 TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 2
Promissory Notes:
5 Naaz-Rokha,
1 Saar,
1 Empyrean
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Naazir (2/1)
+ Rokha (1/2)
+ Archon Veil (1/3, blue spec.)
+ Vefut II (3/4)
+ Rigel 1 (0/1)
+ Rigel 2 (1/2, blue spec.)
+ Rigel 3 (1/1, green spec.)
Technologies:
+
Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
+
Psychoarchaeology --
You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good.
+
Hyper Metabolism --
During the status phase, gain 3 command tokens instead of 2.
+
Pre-Fab Arcologies - After you explore a planet, ready that planet.
+
AI Development Algorithm --
When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
Leaders:
+ Garv and Gunn (AGENT) --
At the end of a player's turn: You may exhaust this card to allow that player to explore 1 of their planets.
+ Dart and Tai (COMMANDER) --
After you gain control of a planet that was controlled by another player: You may explore that planet.
+ Hesh and Pit (HERO) -- {LOCKED: Have 3 Scored Objectives}
ACTION: Gain 1 relic and perform the secondary ability of up to 2 readied or unchosen strategy cards; during this action, spend command tokens from your reinforcements instead of your strategy pool. Then, purge this card.
Other:
+ (PROMISSORY NOTE)
Saar Support for the Throne
+ (PROMISSORY NOTE)
Empyrean Dark Pact --
When you give a number of commodities to the Empyrean player equal to your maximum commodity value, you each gain 1 trade good. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
+ (RELIC) Shard of the Throne --
When you gain this card, gain 1 victory point; when you lose this card, lose 1 victory point. When a player gains control of a legendary planet you control or a planet you control in your home system, that player gains this card.
+ (RELIC) Maw of Worlds --
At the start of the agenda phase, you may purge this card and exhaust all of your planets to gain any 1 technology.
This post has been edited by Morgoth: 21 January 2021 - 07:53 AM