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Twilight Imperium VII: Revelations - Game Thread

#61 User is offline   D'rek 

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Posted 16 January 2021 - 04:01 PM

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Round 2 - Strategy Phase

Strategy Selection Order: Tatts > Khell > Morgoth > Blend > Twelve > IH

There is 1 trade good on DIPLOMACY.
There is 1 trade good on IMPERIAL.



Updated Map: https://drive.google...KA8MkOa621/view


Draw / Discard deck sizes:

ACTION -- 107 / 0

CULTURAL EXPLO -- 12 / 4
INDUSTRIAL EXPLO -- 14 / 4
HAZARDOUS EXPLO -- 7 / 6
FRONTIER EXPLO -- 10 / 1

SECRET OBJECTIVES -- 33
RELICS -- 9

This post has been edited by D'rek: 22 January 2021 - 07:37 AM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#62 User is offline   D'rek 

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Posted 16 January 2021 - 04:44 PM

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LEADERSHIP



CURRENT STATUS

Victory Points: 1

Strategy Card: LEADERSHIP
Command Pools: 2T | 3F | 0S
Goods: 0/2 C | 0 TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 5 Ul, 1 Argent
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Elysium (4/1)
+ Lodor (3/1)
+ Cealdri (0/2, yellow spec.)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.

Leaders:
+ Tellurian (AGENT) -- When a hit is produced against a unit: You may exhaust this card to cancel that hit.
+ Tungstantus (COMMANDER) -- {LOCKED: Have 5 structures on the game board} When 1 or more of your units use PRODUCTION: You may gain 1 trade good.
+ Ul The Progenitor (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Ready Elysium and attach this card to it. Its resource and influence values are each increased by 3, and it gains the SPACE CANNON 5 (x3) ability as if it were a unit.

Other:
+ (PROMISSORY NOTE) Argent Alliance -- When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#63 User is offline   Khellendros 

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Posted 16 January 2021 - 10:59 PM

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DIPLOMACY (+1 TG)




CURRENT STATUS

Victory Points: 1

Strategy Card: DIPLOMACY
Command Pools: 2T | 4F | 1S
Goods: 0/3 C | 1 TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 5 Saar, 1 Naaz-Rokha
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Ragh (2/1)
+ Lisis II (1/0)
+ Hope's End (3/0)
+ Alio Prima (3/2)
+ Ba'kal (3/2)
+ Vorhal (1/3) (green tech, terraformed)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Leaders:
+ Captain Mendosa (AGENT) -- After a player activates a system: You may exhaust this card to increase the move value of 1 of that player's ships to match the move value of the ship on the game board that has the highest move value.
+ Rowl Sarrig (COMMANDER) -- {LOCKED: Have 3 space docks on the game board} When you produce fighters or infantry: You may place each of those units at any of your space docks that are not blockaded.
+ Gurno Aggero (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Choose 1 system that is adjacent to 1 of your space docks. Destroy all other player's infantry and fighters in that system. Then, purge this card.

Other:
+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card.
+ (PROMISSORY NOTE) Naaz-Rokha Support for the Throne

This post has been edited by D'rek: 17 January 2021 - 03:48 AM

"I think I've made a terrible error of judgement."
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#64 User is offline   D'rek 

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Posted 16 January 2021 - 11:53 PM

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TECHNOLOGY



CURRENT STATUS

Victory Points: 2

Strategy Card: TECHNOLOGY
Command Pools: 2T | 2F | 1S
Goods: 0/3 C | 0 TG
Relic Fragments: 0C | 1H | 1I | 0U
Action Cards: 1
Promissory Notes: 5 Naaz-Rokha, 1 Saar, 1 Empyrean
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Naazir (2/1)
+ Rokha (1/2)
+ Archon Veil (1/3, blue spec.)
+ Vefut II (3/4)
+ Rigel 1 (0/1)
+ Rigel 2 (1/2, blue spec.)
+ Rigel 3 (1/1, green spec.)

Technologies:
+Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
+ Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.

Leaders:
+ Garv and Gunn (AGENT) -- At the end of a player's turn: You may exhaust this card to allow that player to explore 1 of their planets.
+ Dart and Tai (COMMANDER) -- {LOCKED: Have 3 mechs in 3 systems} After you gain control of a planet that was controlled by another player: You may explore that planet.
+ Hesh and Pit (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Gain 1 relic and perform the secondary ability of up to 2 readied or unchosen strategy cards; during this action, spend command tokens from your reinforcements instead of your strategy pool. Then, purge this card.

Other:
+ (PROMISSORY NOTE) Saar Support for the Throne
+ (PROMISSORY NOTE) Empyrean Dark Pact -- When you give a number of commodities to the Empyrean player equal to your maximum commodity value, you each gain 1 trade good. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
+ (RELIC) Shard of the Throne | When you gain this card, gain 1 victory point; when you lose this card, lose 1 victory point. When a player gains control of a legendary planet you control or a planet you control in your home system, that player gains this card.

This post has been edited by D'rek: 17 January 2021 - 03:30 AM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#65 User is offline   D'rek 

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Posted 16 January 2021 - 11:54 PM

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TRADE




CURRENT STATUS

Victory Points: 2

Strategy Card: TRADE
Command Pools: 2T | 2F | 2S
Goods: 0/4 C | 2 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 6 Empyrean, 1 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ The Dark (3/4)
+ Sem-Lore (3/2, yellow spec.)
+ Kraag (2/1)
+ Siig (0/2,red spec.) (Warfare Research Facility)




Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.




Leaders:
+ Acamar (AGENT) -- After a player moves ships into a system that does not contain any planets: You may exhaust this card; that player gains 1 command token.
+ Xuange (COMMANDER) -- {LOCKED: Be neighbors with all other players} After another player moves ships into a system that contains 1 of your command tokens: You may return that token to your reinforcements.
+ Conservator Procyon (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Place 1 frontier token in each system that does not contain any planets and does not already have a frontier token. Then, explore each frontier token that is in a system that contains 1 or more of your ships. Then, purge this card.




Other:
+ (FRONTIER CARD) Enigmatic Device | ACTION: You may spend 6 resources and purge this card to research 1 technology.
+ (FULFILLED SECRET OBJECTIVE) Threaten Enemies -- 1VP -- Status Phase -- Have 1 or more ships in a system that is adjacent to another player's home system.

This post has been edited by D'rek: 17 January 2021 - 03:31 AM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#66 User is offline   twelve 

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Posted 17 January 2021 - 01:12 AM

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Strategy Phase




Warfare



CURRENT STATUS

Victory Points: 1

Strategy Card: Warfare
Command Pools: 2T | 3F | 0S
Goods: 3/3 C | 1 TG
Relic Fragments: 0C | 0H | 0I | 1U
Action Cards: 1
Promissory Notes: 5 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Winnu (3/4)
+ Everra (3/1)
+ Lisis (2/2)
+ Velnor (2/1)

Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Gravity Drive -- After you activate a system, apply +1 to the move value to 1 of your ships during this tactical action.

Leaders:
+ Berekar Berekon (AGENT) -- When 1 or more of a player's units use PRODUCTION: You may exhaust this card to reduce the combined cost of the produced units by 2.
+ Rickar Rickani (COMMANDER) -- {LOCKED: Control Mecatol Rex or enter into a combat in the Mecatol Rex system} During combat: Apply +2 to the result of each of your unit's combat rolls in the Mecatol Rex system, your home system, and each system that contains a legendary planet.
+ Mathis Mathinus (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Perform the primary ability of any strategy card. Then, choose any number of other players. Those players may perform the secondary ability of that strategy card. Then, purge this card.

Other:
+ (FULFILLED SECRET OBJECTIVE) Produce en Masse -- Have units with a combined PRODUCTION value of at least 8 in a single system.
I don't know what I'm doing but it sounds good.
0

#67 User is offline   D'rek 

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Posted 17 January 2021 - 03:28 AM

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CONSTRUCTION



CURRENT STATUS

Victory Points: 0

Strategy Card: CONSTRUCTION
Command Pools: 3T | 2F | 2S
Goods: 1/3 C | 0 TG
Relic Fragments: 0C | 2H | 0I | 0U
Action Cards: 1
Promissory Notes: 5 Argent , 1 Ul
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Cormund (2/0)
+ Ashtroth (2/0)
+ Valk (2/0)
+ Ang (2/0)
+ Atlas (3/1)
+ Avar (1/1)
+ Ylir (0/2)
+ Loki (1/2)
+ Abaddon (1/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon -- PDS 2 upgrade

Leaders:
+ Trillossa Aun Mirik (AGENT) -- When a player produces ground forces in a system: You may exhaust this card; that player may place those units on any planets they control in that system and any adjacent systems.
+ Trrakan Aun Zulok (COMMANDER) -- When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.
+ Mirik Aun Sissiri (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Move any number of your ships from any systems to any number of other systems that contain 1 of your command tokens and no other players' ships. Then, purge this card.

Other:
+ (PROMISSORY NOTE) Ul Alliance -- commander locked

This post has been edited by D'rek: 17 January 2021 - 03:31 AM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#68 User is offline   D'rek 

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Posted 17 January 2021 - 03:29 AM

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Round 2 - Action Phase

Initiative Order: Tatts > Khell > IH > Blend > Twelve > Morgoth

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#69 User is offline   Tattersail_ 

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Posted 17 January 2021 - 08:32 AM

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Activate Lodor -

Awaken sleeper token into PDS
Explore Lodor using Scanlink
Place sleeper token


Use Scanlink Drone Network to explore Lodor -> EC04 | Cultural Relic Fragment | ACTION: | Purge 3 of your cultural relic fragments to gain 1 relic.
AWAKEN -> Remove sleeper token from Lodor and place 1 PDS.


Production - exhaust Lodor and build 1 cruiser and 2 fighters



CURRENT STATUS

Victory Points: 1

Strategy Card: LEADERSHIP
Command Pools: 1T | 3F | 0S
Goods: 0/2 C | 0 TG
Relic Fragments: 2C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 5 Ul, 1 Argent
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Elysium (4/1)
+ Lodor (3/1)
+ Cealdri (0/2, yellow spec.)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.

Leaders:
+ Tellurian (AGENT) -- When a hit is produced against a unit: You may exhaust this card to cancel that hit.
+ Tungstantus (COMMANDER) -- {LOCKED: Have 5 structures on the game board} When 1 or more of your units use PRODUCTION: You may gain 1 trade good.
+ Ul The Progenitor (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Ready Elysium and attach this card to it. Its resource and influence values are each increased by 3, and it gains the SPACE CANNON 5 (x3) ability as if it were a unit.

Other:
+ (PROMISSORY NOTE) Argent Alliance -- When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.

This post has been edited by D'rek: 17 January 2021 - 04:22 PM

Apt is the only one who reads this. Apt is nice.
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#70 User is offline   Khellendros 

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Posted 17 January 2021 - 01:34 PM

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Give 1 cultural relic fragment to Ul.




Tactical Action:

ACTIVATE: Mecatol Rex.
MOVE: 1 Floating Factory (Gravity Drive), 1 Cruiser, 2 Fighters, 2 Infantry from Vorhal to Mecatol Rex.
INVADE: 2 Infantry on Mecatol Rex. Exhaust Vorhal (3), Ba'kal (2) and pay 1 trade good for 6 influence. Receive Custodians token.
SCAVENGE: Gain 1 Trade Good.
PRODUCTION:

Play:

Quote

DT | War Machine | When 1 or more of your units use PRODUCTION: | Apply +4 to the total Production value of your units and reduce the combined cost of the produced units by 1.


Exhaust Hope's End, Alio Prima, Lisis II, Ragh and 1 Trade Good for 10 resources. Build 2 Dreadnaughts, 4 Fighters, and 2 Infantry.

Play:

Quote

Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card.


Draw 1 action card.




CURRENT STATUS

Victory Points: 2

Strategy Card: DIPLOMACY
Command Pools: 1T | 4F | 1S
Goods: 0/3 C | 0 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 5 Saar, 1 Naaz-Rokha
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Ragh (2/1)
+ Lisis II (1/0)
+ Hope's End (3/0)
+ Alio Prima (3/2)
+ Ba'kal (3/2)
+ Vorhal (1/3) (green tech, terraformed)
+ Mecatol Rex (1/6)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Leaders:
+ Captain Mendosa (AGENT) -- After a player activates a system: You may exhaust this card to increase the move value of 1 of that player's ships to match the move value of the ship on the game board that has the highest move value.
+ Rowl Sarrig (COMMANDER) -- {LOCKED: Have 3 space docks on the game board} When you produce fighters or infantry: You may place each of those units at any of your space docks that are not blockaded.
+ Gurno Aggero (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Choose 1 system that is adjacent to 1 of your space docks. Destroy all other player's infantry and fighters in that system. Then, purge this card.

Other:
+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card.
+ (PROMISSORY NOTE) Naaz-Rokha Support for the Throne
+ Custodians Token

This post has been edited by Khellendros: 17 January 2021 - 01:37 PM

"I think I've made a terrible error of judgement."
0

#71 User is offline   Imperial Historian 

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Posted 17 January 2021 - 09:15 PM

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Play CONSTRUCTION, build PDS in Atlas and Ang

Trade 1 commodity with twelve for 1 commodity

Trade sftt for sftt with tatts



CURRENT STATUS

Victory Points: 1

Strategy Card: CONSTRUCTION
Command Pools: 3T | 2F | 2S
Goods: 0/3 C | 1 TG
Relic Fragments: 0C | 2H | 0I | 0U
Action Cards: 1
Promissory Notes: 4 Argent , 2 Ul
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Cormund (2/0)
+ Ashtroth (2/0)
+ Valk (2/0)
+ Ang (2/0)
+ Atlas (3/1)
+ Avar (1/1)
+ Ylir (0/2)
+ Loki (1/2)
+ Abaddon (1/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Deep Space Cannon -- PDS 2 upgrade

Leaders:
+ Trillossa Aun Mirik (AGENT) -- When a player produces ground forces in a system: You may exhaust this card; that player may place those units on any planets they control in that system and any adjacent systems.
+ Trrakan Aun Zulok (COMMANDER) -- When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.
+ Mirik Aun Sissiri (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Move any number of your ships from any systems to any number of other systems that contain 1 of your command tokens and no other players' ships. Then, purge this card.

Other:
+ (PROMISSORY NOTE) Ul Alliance -- commander locked
+ (PROMISSORY NOTE) Ul SFTT
0

#72 User is offline   Blend 

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Posted 17 January 2021 - 11:32 PM

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No secondaries




Exhaust The Dark and Sem-Lore for 6 resources
Purge Enigmatic Device
Research Aetherstream




CURRENT STATUS

Victory Points: 2

Strategy Card: TRADE
Command Pools: 2T | 2F | 2S
Goods: 0/4 C | 2 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 6 Empyrean, 1 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ The Dark (3/4)
+ Sem-Lore (3/2, yellow spec.)
+ Kraag (2/1)
+ Siig (0/2,red spec.) (Warfare Research Facility)




Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Aetherstream -- After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.




Leaders:
+ Acamar (AGENT) -- After a player moves ships into a system that does not contain any planets: You may exhaust this card; that player gains 1 command token.
+ Xuange (COMMANDER) -- {LOCKED: Be neighbors with all other players} After another player moves ships into a system that contains 1 of your command tokens: You may return that token to your reinforcements.
+ Conservator Procyon (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Place 1 frontier token in each system that does not contain any planets and does not already have a frontier token. Then, explore each frontier token that is in a system that contains 1 or more of your ships. Then, purge this card.




Other:

+ (FULFILLED SECRET OBJECTIVE) Threaten Enemies -- 1VP -- Status Phase -- Have 1 or more ships in a system that is adjacent to another player's home system.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#73 User is offline   twelve 

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Posted 18 January 2021 - 01:35 AM

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Secondaries: None
Trade 2 commodities for 2 tg with Blend




Tactical Action: -1TCT Activate Winnu
< Move carrier and 2 fighters from Lisis and Velnor
<skip to production
<Exhaust Winnu (3), Everra (3), Lisis (2), Velnor (2) and Agent (2) and 1 TG. Build 2 Dreadnaughts, 2 mechs and 1 infantry



CURRENT STATUS

Victory Points: 1

Strategy Card: Warfare
Command Pools: 1T | 3F | 0S
Goods: 0/3 C | 3 TG
Relic Fragments: 0C | 0H | 0I | 1U
Action Cards: 1
Promissory Notes: 5 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Winnu (3/4)
+ Everra (3/1)
+ Lisis (2/2)
+ Velnor (2/1)

Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Gravity Drive -- After you activate a system, apply +1 to the move value to 1 of your ships during this tactical action.

Leaders:
+ Berekar Berekon (AGENT) -- When 1 or more of a player's units use PRODUCTION: You may exhaust this card to reduce the combined cost of the produced units by 2.
+ Rickar Rickani (COMMANDER) -- {LOCKED: Control Mecatol Rex or enter into a combat in the Mecatol Rex system} During combat: Apply +2 to the result of each of your unit's combat rolls in the Mecatol Rex system, your home system, and each system that contains a legendary planet.
+ Mathis Mathinus (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Perform the primary ability of any strategy card. Then, choose any number of other players. Those players may perform the secondary ability of that strategy card. Then, purge this card.

Other:
+ (FULFILLED SECRET OBJECTIVE) Produce en Masse -- Have units with a combined PRODUCTION value of at least 8 in a single system.

This post has been edited by twelve: 18 January 2021 - 05:02 PM

I don't know what I'm doing but it sounds good.
0

#74 User is offline   Morgoth 

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Posted 18 January 2021 - 06:56 AM

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Play Technology - Exhaust Vefut II, Naazir and Rekha, use green tech speciality on Rigel III in combination with Psychoarchaeology to research Hypermetabolism and Pre-Fab Archeologies.



CURRENT STATUS

Victory Points: 2

Strategy Card: TECHNOLOGY
Command Pools: 2T | 2F | 1S
Goods: 0/3 C | 0 TG
Relic Fragments: 0C | 1H | 1I | 0U
Action Cards: 1
Promissory Notes: 5 Naaz-Rokha, 1 Saar, 1 Empyrean
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Naazir (2/1)
+ Rokha (1/2)

+ Archon Veil (1/3, blue spec.)
+ Vefut II (3/4)
+ Rigel 1 (0/1)
+ Rigel 2 (1/2, blue spec.)
+ Rigel 3 (1/1, green spec.)

Technologies:
+Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
+ Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Pre-Fab Archeologies - After you explore a planet, ready that planet
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.

Leaders:
+ Garv and Gunn (AGENT) -- At the end of a player's turn: You may exhaust this card to allow that player to explore 1 of their planets.
+ Dart and Tai (COMMANDER) -- {LOCKED: Have 3 mechs in 3 systems} After you gain control of a planet that was controlled by another player: You may explore that planet.
+ Hesh and Pit (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Gain 1 relic and perform the secondary ability of up to 2 readied or unchosen strategy cards; during this action, spend command tokens from your reinforcements instead of your strategy pool. Then, purge this card.

Other:
+ (PROMISSORY NOTE) Saar Support for the Throne
+ (PROMISSORY NOTE) Empyrean Dark Pact -- When you give a number of commodities to the Empyrean player equal to your maximum commodity value, you each gain 1 trade good. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
+ (RELIC) Shard of the Throne | When you gain this card, gain 1 victory point; when you lose this card, lose 1 victory point. When a player gains control of a legendary planet you control or a planet you control in your home system, that player gains this card.

This post has been edited by Morgoth: 18 January 2021 - 06:56 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#75 User is offline   Tattersail_ 

  • formerly Ganoes Paran
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Posted 18 January 2021 - 07:21 AM

Posted Image

ACTION: | Purge 3 of your cultural relic fragments to gain 1 relic. -> RD07 | The Crown of Emphidia | After you perform a tactical action, you may exhaust this card to explore 1 planet you control. At the end of the status phase, if you control the "Tomb of Emphidia," you may purge this card to gain 1 victory point.





CURRENT STATUS

Victory Points: 2

Strategy Card: LEADERSHIP
Command Pools: 1T | 3F | 0S
Goods: 0/2 C | 0 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 5 Ul, 1 Argent
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Elysium (4/1)
+ Lodor (3/1)
+ Cealdri (0/2, yellow spec.)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.

Leaders:
+ Tellurian (AGENT) -- When a hit is produced against a unit: You may exhaust this card to cancel that hit.
+ Tungstantus (COMMANDER) -- {LOCKED: Have 5 structures on the game board} When 1 or more of your units use PRODUCTION: You may gain 1 trade good.
+ Ul The Progenitor (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Ready Elysium and attach this card to it. Its resource and influence values are each increased by 3, and it gains the SPACE CANNON 5 (x3) ability as if it were a unit.

Other:
+ (PROMISSORY NOTE) Argent Alliance -- When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.
+ (PROMISSORY NOTE) Argent Support for the Throne
+ (RELIC) The Crown of Emphidia -- After you perform a tactical action, you may exhaust this card to explore 1 planet you control. At the end of the status phase, if you control the "Tomb of Emphidia," you may purge this card to gain 1 victory point.

This post has been edited by D'rek: 18 January 2021 - 04:10 PM

Apt is the only one who reads this. Apt is nice.
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#76 User is offline   Khellendros 

  • Saboteur of High House Mafia
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Posted 18 January 2021 - 10:08 AM

Posted Image




Secondary Strategic Action:

CONSTRUCTION: Place CT on Lisis II-Ragh. Build Floating Factory. Unlock Commander.
TECHNOLOGY: No action.




Strategic Action:

Play DIPLOMACY on Lisis II-Ragh.

Ready Mecatol Rex and Vorhal.




CURRENT STATUS

Victory Points: 2

Strategy Card: DIPLOMACY
Command Pools: 1T | 4F | 0S
Goods: 0/3 C | 0 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 5 Saar, 1 Naaz-Rokha
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Ragh (2/1)
+ Lisis II (1/0)
+ Hope's End (3/0)
+ Alio Prima (3/2)
+ Ba'kal (3/2)
+ Vorhal (1/3) (green tech, terraformed)
+ Mecatol Rex (1/6)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Leaders:
+ Captain Mendosa (AGENT) -- After a player activates a system: You may exhaust this card to increase the move value of 1 of that player's ships to match the move value of the ship on the game board that has the highest move value.
+ Rowl Sarrig (COMMANDER) -- When you produce fighters or infantry: You may place each of those units at any of your space docks that are not blockaded.
+ Gurno Aggero (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Choose 1 system that is adjacent to 1 of your space docks. Destroy all other player's infantry and fighters in that system. Then, purge this card.

Other:
+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card.
+ (PROMISSORY NOTE) Naaz-Rokha Support for the Throne
+ Custodians Token

This post has been edited by Khellendros: 18 January 2021 - 11:43 AM

"I think I've made a terrible error of judgement."
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#77 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 18 January 2021 - 12:00 PM

Posted Image

Technology Secondary - - 1 ct, exhuast cormund, ashtroth for 4 resources, research AI development algorithm
Diplomacy Secondary - -1CT, refresh cormund and ashtroth


Activate homesystem, exhuast atlas, avar for 4 resources, plus sarween tools, plus AI development, exhaust agent, build 2 destroyers in home system and 2 mechs in Ang



CURRENT STATUS

Victory Points: 1

Strategy Card: CONSTRUCTION
Command Pools: 2T | 2F | 0S
Goods: 0/3 C | 1 TG
Relic Fragments: 0C | 2H | 0I | 0U
Action Cards: 1
Promissory Notes: 4 Argent , 2 Ul
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Cormund (2/0)
+ Ashtroth (2/0)
+ Valk (2/0)
+ Ang (2/0)
+ Atlas (3/1)
+ Avar (1/1)

+ Ylir (0/2)
+ Loki (1/2)
+ Abaddon (1/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Deep Space Cannon -- upgrades PDS to PDS II

Leaders:
+ Trillossa Aun Mirik (AGENT) -- When a player produces ground forces in a system: You may exhaust this card; that player may place those units on any planets they control in that system and any adjacent systems.
+ Trrakan Aun Zulok (COMMANDER) -- When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.
+ Mirik Aun Sissiri (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Move any number of your ships from any systems to any number of other systems that contain 1 of your command tokens and no other players' ships. Then, purge this card.

Other:
+ (PROMISSORY NOTE) Ul Alliance -- commander locked
+ (PROMISSORY NOTE) UL Alliance Support for the Thone (Tatts)

This post has been edited by Imperial Historian: 18 January 2021 - 04:16 PM

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#78 User is offline   Blend 

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  • Joined: 28-March 03
  • Location:Ottawa

Posted 18 January 2021 - 01:49 PM

Posted Image

Technology Secondary: Exhaust Kraag and spend 2 TGs; Research Light/Wave Deflector
Diplomacy Secondary: Ready The Dark and Sem-Lor




Activate Blank Hex north of Cormund
Move Destroyer from Gravity Rift (+1 movement from Gravity Drive, +1 Movement from Gravity Rift, +1 Movement from Aetherstream, so as long as it survives it shouldn't have any issues making it there)
Gravity rift roll -> [7] -> safe
Use agent ability to gain 1 CT, place in Tactical

Explore Frontier Token -> FD10 | Mirage | Place the Mirage planet token in this system. Gain the Mirage planet card and ready it. Then, purge this card.

Explore Mirage -> EC12 | Freelancers | You may produce 1 unit in this system; you may spend influence as if it were resources to produce this unit.

Exhaust Siig for 2 influence, produce 1 Cruiser over Mirage.
Exhaust Mirage's legendary planet trait, place 2 fighters over Sem-Lor.




CURRENT STATUS

Victory Points: 2

Strategy Card: TRADE
Command Pools: 2T | 2F | 0S
Goods: 0/4 C | 0 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 6 Empyrean, 1 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ The Dark (3/4)
+ Sem-Lore (3/2, yellow)
+ Kraag (2/1)
+ Siig (0/2,red) (Warfare Research Facility)
+ Mirage (1/2, legendary)




Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Aetherstream -- After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.




Leaders:
+ Acamar (AGENT) -- After a player moves ships into a system that does not contain any planets: You may exhaust this card; that player gains 1 command token.
+ Xuange (COMMANDER) -- {LOCKED: Be neighbors with all other players} After another player moves ships into a system that contains 1 of your command tokens: You may return that token to your reinforcements.
+ Conservator Procyon (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Place 1 frontier token in each system that does not contain any planets and does not already have a frontier token. Then, explore each frontier token that is in a system that contains 1 or more of your ships. Then, purge this card.




Other:

+ (FULFILLED SECRET OBJECTIVE) Threaten Enemies -- 1VP -- Status Phase -- Have 1 or more ships in a system that is adjacent to another player's home system.
+ (MIRAGE) Mirage Flight Academy -- You may exhaust this card at the end of your turn to place up to 2 fighters from your reinforcements in any system that contains 1 or more of your ships

This post has been edited by Blend: 18 January 2021 - 04:37 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#79 User is offline   twelve 

  • Master of the Deck
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  • Location:Pacific Northwest

Posted 18 January 2021 - 03:19 PM

Posted Image

Secondaries: None




Strategic Action: Warfare
<Remove CT from Winnu and place in Tactical



CURRENT STATUS

Victory Points: 1

Strategy Card: Warfare
Command Pools: 2T | 3F | 0S
Goods: 0/3 C | 3 TG
Relic Fragments: 0C | 0H | 0I | 1U
Action Cards: 1
Promissory Notes: 5 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Winnu (3/4)
+ Everra (3/1)
+ Lisis (2/2)
+ Velnor (2/1)

Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Gravity Drive -- After you activate a system, apply +1 to the move value to 1 of your ships during this tactical action.

Leaders:
+ Berekar Berekon (AGENT) -- When 1 or more of a player's units use PRODUCTION: You may exhaust this card to reduce the combined cost of the produced units by 2.
+ Rickar Rickani (COMMANDER) -- {LOCKED: Control Mecatol Rex or enter into a combat in the Mecatol Rex system} During combat: Apply +2 to the result of each of your unit's combat rolls in the Mecatol Rex system, your home system, and each system that contains a legendary planet.
+ Mathis Mathinus (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Perform the primary ability of any strategy card. Then, choose any number of other players. Those players may perform the secondary ability of that strategy card. Then, purge this card.

Other:
+ (FULFILLED SECRET OBJECTIVE) Produce en Masse -- Have units with a combined PRODUCTION value of at least 8 in a single system.

This post has been edited by twelve: 18 January 2021 - 03:36 PM

I don't know what I'm doing but it sounds good.
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#80 User is offline   D'rek 

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Posted 18 January 2021 - 04:43 PM

Posted Image

Updated Map: https://drive.google...ZNum_3_mhv/view

This post has been edited by D'rek: 18 January 2021 - 04:55 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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