Malazan Empire: Twilight Imperium VII: Revelations - Game Thread - Malazan Empire

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Twilight Imperium VII: Revelations - Game Thread

#81 User is offline   Morgoth 

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Posted 18 January 2021 - 09:16 PM

Posted Image

Diplomacy secondary - spend 1 ST to refresh Naazir and Rokha

Tactical Action

ACTIVATE Vefut II
..Scanlink Drone Network -> Explore Vefut II

Choose between:
EH05 | Expedition | If you have at least 1 mech on this planet, or if you remove 1 infantry from this planet, ready this planet.
EH01 | Core Mine | If you have at least 1 mech on this planet, or if you remove 1 infantry from this planet, gain 1 trade good.



..Pre-Fab Arcologies -> Refresh Vefut II

MOVE
..Carrier from Rigel

PRODUCTION
..Exhaust Vefutt II (3) - build 2 fighters and 1 Mech.


Exhaust Garv and Gunn to Explore Vefut II

Choose between:
EH11 | Hazardous Relic Fragment | ACTION: | Purge 3 of your hazardous relic fragments to gain 1 relic.
EH02 | Core Mine | If you have at least 1 mech on this planet, or if you remove 1 infantry from this planet, gain 1 trade good.



Pre-Fab Arcologies -> Refresh Vefut II

Wait on result of both explores before finalizing my turn.



CURRENT STATUS

Victory Points: 2

Strategy Card: TECHNOLOGY
Command Pools: 2T | 2F | 0S
Goods: 0/3 C | 2 TG
Relic Fragments: 0C | 2H | 1I | 0U
Action Cards: 1
Promissory Notes: 5 Naaz-Rokha, 1 Saar, 1 Empyrean
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Naazir (2/1)
+ Rokha (1/2)
+ Archon Veil (1/3, blue spec.)
+ Vefut II (3/4)
+ Rigel 1 (0/1)
+ Rigel 2 (1/2, blue spec.)
+ Rigel 3 (1/1, green spec.)

Technologies:
+Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
+ Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Pre-Fab Arcologies - After you explore a planet, ready that planet.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.

Leaders:
+ Garv and Gunn (AGENT) -- At the end of a player's turn: You may exhaust this card to allow that player to explore 1 of their planets.
+ Dart and Tai (COMMANDER) -- {LOCKED: Have 3 mechs in 3 systems} After you gain control of a planet that was controlled by another player: You may explore that planet.
+ Hesh and Pit (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Gain 1 relic and perform the secondary ability of up to 2 readied or unchosen strategy cards; during this action, spend command tokens from your reinforcements instead of your strategy pool. Then, purge this card.

Other:
+ (PROMISSORY NOTE) Saar Support for the Throne
+ (PROMISSORY NOTE) Empyrean Dark Pact -- When you give a number of commodities to the Empyrean player equal to your maximum commodity value, you each gain 1 trade good. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
+ (RELIC) Shard of the Throne | When you gain this card, gain 1 victory point; when you lose this card, lose 1 victory point. When a player gains control of a legendary planet you control or a planet you control in your home system, that player gains this card.

This post has been edited by Morgoth: 19 January 2021 - 06:41 AM

Take good care to keep relations civil
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#82 User is offline   Tattersail_ 

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Posted 18 January 2021 - 09:30 PM

Posted Image

Play Leadership - gain 3 ct - place 2T and 1S





CURRENT STATUS

Victory Points: 2

Strategy Card: LEADERSHIP
Command Pools: 3T | 3F | 1S
Goods: 0/2 C | 0 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 5 Ul, 1 Argent
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Elysium (4/1)
+ Lodor (3/1)
+ Cealdri (0/2, yellow spec.)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.

Leaders:
+ Tellurian (AGENT) -- When a hit is produced against a unit: You may exhaust this card to cancel that hit.
+ Tungstantus (COMMANDER) -- {LOCKED: Have 5 structures on the game board} When 1 or more of your units use PRODUCTION: You may gain 1 trade good.
+ Ul The Progenitor (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Ready Elysium and attach this card to it. Its resource and influence values are each increased by 3, and it gains the SPACE CANNON 5 (x3) ability as if it were a unit.

Other:
+ (PROMISSORY NOTE) Argent Alliance -- When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.
+ (PROMISSORY NOTE) Argent Support for the Throne
+ (RELIC) The Crown of Emphidia -- After you perform a tactical action, you may exhaust this card to explore 1 planet you control. At the end of the status phase, if you control the "Tomb of Emphidia," you may purge this card to gain 1 victory point.
Apt is the only one who reads this. Apt is nice.
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#83 User is offline   Khellendros 

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Posted 18 January 2021 - 10:43 PM

Posted Image




Secondary Strategic Action:

LEADERSHIP: Exhaust Mecatol Rex and Vorhal for 9 influence. Gain 3 command tokens, place all in Tactical.




Tactical Action:

ACTIVATE: Perimeter.
MOVE 1 Carrier from Alio Prime-Ba’kal with 1 Mech from Alio Prime and 1 Infantry from Ba’kal to Perimeter (Gravity Drive).
INVADE: Perimeter with 1 Mech and 1 Infantry.
EXPLORE: EI17 | Local Fabricators | You may gain 1 commodity, or you may spend 1 trade good or 1 commodity to place 1 mech from your reinforcements on this planet. Gain 1 commodity.

SCAVENGE: Gain 1 Trade Good.




CURRENT STATUS

Victory Points: 2

Strategy Card: DIPLOMACY
Command Pools: 3T | 4F | 0S
Goods: 1/3 C | 1 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 5 Saar, 1 Naaz-Rokha
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Ragh (2/1)
+ Lisis II (1/0)
+ Hope's End (3/0)
+ Alio Prima (3/2)
+ Ba'kal (3/2)
+ Vorhal (1/3) (green tech, terraformed)
+ Mecatol Rex (1/6)
+ Perimeter (2/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Leaders:
+ Captain Mendosa (AGENT) -- After a player activates a system: You may exhaust this card to increase the move value of 1 of that player's ships to match the move value of the ship on the game board that has the highest move value.
+ Rowl Sarrig (COMMANDER) -- When you produce fighters or infantry: You may place each of those units at any of your space docks that are not blockaded.
+ Gurno Aggero (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Choose 1 system that is adjacent to 1 of your space docks. Destroy all other player's infantry and fighters in that system. Then, purge this card.

Other:
+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card.
+ (PROMISSORY NOTE) Naaz-Rokha Support for the Throne
+ Custodians Token

This post has been edited by Khellendros: 19 January 2021 - 01:09 AM

"I think I've made a terrible error of judgement."
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#84 User is offline   D'rek 

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Posted 19 January 2021 - 12:59 AM

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Leadership Secondary - exhaust ylir, loki, abaddon gain 2 CT 1 in fleet, 1 in strategic

Recieve blood pact from Blend

Play blood pact

Quote

BLOOD PACT | ACTION: Place this card face up in your play area. When you and the Empyrean player cast votes for the same outcome, cast 4 additional votes for that outcome. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.





CURRENT STATUS

Victory Points: 1

Strategy Card: CONSTRUCTION
Command Pools: 2T | 3F |1S
Goods: 0/3 C | 1 TG
Relic Fragments: 0C | 2H | 0I | 0U
Action Cards: 1
Promissory Notes: 4 Argent , 2 Ul, 1 Empyrean
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Cormund (2/0)
+ Ashtroth (2/0)
+ Valk (2/0)
+ Ang (2/0)
+ Atlas (3/1)
+ Avar (1/1)
+ Ylir (0/2)
+ Loki (1/2)
+ Abaddon (1/2)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
+ Deep Space Cannon -- upgrades PDS to PDS II

Leaders:
+ Trillossa Aun Mirik (AGENT) -- When a player produces ground forces in a system: You may exhaust this card; that player may place those units on any planets they control in that system and any adjacent systems.
+ Trrakan Aun Zulok (COMMANDER) -- When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.
+ Mirik Aun Sissiri (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Move any number of your ships from any systems to any number of other systems that contain 1 of your command tokens and no other players' ships. Then, purge this card.

Other:
+ (PROMISSORY NOTE) Ul Alliance -- commander locked
+ (PROMISSORY NOTE) UL Alliance Support for the Thone (Tatts)
+ (PROMISSORY NOTE) Empyrean Blood Pact -- When you and the Empyrean player cast votes for the same outcome, cast 4 additional votes for that outcome. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.

This post has been edited by D'rek: 19 January 2021 - 01:14 AM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#85 User is offline   Blend 

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Posted 19 January 2021 - 01:04 AM

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Warfare Secondary: Use Acquiescence PN:

Quote

ACQUIESENCE Ω | Play when the Winnu player resolves a strategic action: You do not have to spend or place a command token to resolve the secondary ability of that strategy card. Then, return this card to the Winnu player.


Exhaust Sem-Lore for 3 resources.
Produce 1 Cruiser, 2 Infantry

Leadership Secondary: Exhaust The Dark and Mirage for 6 influence, gain 2 CT, place both in Tactical




Activate Primor
Move 1 Carrier, 3 Fighters, 1 Infantry from Sem-Lore (+1 move from Gravity Drive, +1 move from Aetherstream)
Explore Cultural -> EC03 | Cultural Relic Fragment | ACTION: | Purge 3 of your cultural relic fragments to gain 1 relic.





CURRENT STATUS

Victory Points: 2

Strategy Card: TRADE
Command Pools: 3T | 2F | 0S
Goods: 0/4 C | 0 TG
Relic Fragments: 1C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 5 Empyrean
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ The Dark (3/4)
+ Sem-Lore (3/2, yellow)
+ Kraag (2/1)
+ Siig (0/2,red) (Warfare Research Facility)
+ Mirage (1/2, legendary)
+ Primor (2/1, legendary)




Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Aetherstream -- After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.




Leaders:
+ Acamar (AGENT) -- After a player moves ships into a system that does not contain any planets: You may exhaust this card; that player gains 1 command token.
+ Xuange (COMMANDER) -- {LOCKED: Be neighbors with all other players} After another player moves ships into a system that contains 1 of your command tokens: You may return that token to your reinforcements.
+ Conservator Procyon (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Place 1 frontier token in each system that does not contain any planets and does not already have a frontier token. Then, explore each frontier token that is in a system that contains 1 or more of your ships. Then, purge this card.




Other:

+ (FULFILLED SECRET OBJECTIVE) Threaten Enemies -- 1VP -- Status Phase -- Have 1 or more ships in a system that is adjacent to another player's home system.
+ (MIRAGE) Mirage Flight Academy -- You may exhaust this card at the end of your turn to place up to 2 fighters from your reinforcements in any system that contains 1 or more of your ships
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control

This post has been edited by D'rek: 19 January 2021 - 01:08 AM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#86 User is offline   twelve 

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Posted 19 January 2021 - 02:29 AM

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Secondaries: None




Tactical Action: -1TCT Activate Arnor/Lor
<Move carrier, 2 mechs and 2 infantry from Winnu
<Pds, give IH 1 TG to NOT Activate pds
<Invade Arnor with 1 mech and 1 infantry
<Explore
<Invade Lor with 1 mech and 1 infantry
<Explore
<Reclamation Arnor - place pds
<Reclamation Lor - place pds

The two explores:
EI12 | Industrial Relic Fragment | ACTION: | Purge 3 of your industrial relic fragments to gain 1 relic.
EI15 | Industrial Relic Fragment | ACTION: | Purge 3 of your industrial relic fragments to gain 1 relic.





CURRENT STATUS

Victory Points: 1

Strategy Card: Warfare
Command Pools: 1T | 3F | 0S
Goods: 0/3 C | 2 TG
Relic Fragments: 0C | 0H | 2I | 1U
Action Cards: 1
Promissory Notes: 6 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Winnu (3/4)
+ Everra (3/1)
+ Lisis (2/2)
+ Velnor (2/1)
+ Arnor (2/1)
+ Lor (1/2)

Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Gravity Drive -- After you activate a system, apply +1 to the move value to 1 of your ships during this tactical action.

Leaders:
+ Berekar Berekon (AGENT) -- When 1 or more of a player's units use PRODUCTION: You may exhaust this card to reduce the combined cost of the produced units by 2.
+ Rickar Rickani (COMMANDER) -- {LOCKED: Control Mecatol Rex or enter into a combat in the Mecatol Rex system} During combat: Apply +2 to the result of each of your unit's combat rolls in the Mecatol Rex system, your home system, and each system that contains a legendary planet.
+ Mathis Mathinus (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Perform the primary ability of any strategy card. Then, choose any number of other players. Those players may perform the secondary ability of that strategy card. Then, purge this card.

Other:
+ (FULFILLED SECRET OBJECTIVE) Produce en Masse -- Have units with a combined PRODUCTION value of at least 8 in a single system.

This post has been edited by D'rek: 19 January 2021 - 02:47 AM

I don't know what I'm doing but it sounds good.
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#87 User is offline   Morgoth 

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Posted 19 January 2021 - 06:39 AM

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Leaderhsip secondary - Exhaust Archon Veil for 1 token. 1/0/0



Action - Purge two hazardous relic fragments to draw 1 relic. -> RD02 | Maw of Worlds | At the start of the agenda phase, you may purge this card and exhaust all of your planets to gain any 1 technology.




CURRENT STATUS

Victory Points: 2

Strategy Card: TECHNOLOGY
Command Pools: 2T | 2F | 0S
Goods: 0/3 C | 1 TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 1
Promissory Notes: 5 Naaz-Rokha, 1 Saar, 1 Empyrean
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Naazir (2/1)
+ Rokha (1/2)
+ Archon Veil (1/3, blue spec.)
+ Vefut II (3/4)
+ Rigel 1 (0/1)
+ Rigel 2 (1/2, blue spec.)
+ Rigel 3 (1/1, green spec.)

Technologies:
+Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
+ Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Pre-Fab Arcologies - After you explore a planet, ready that planet.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.

Leaders:
+ Garv and Gunn (AGENT) -- At the end of a player's turn: You may exhaust this card to allow that player to explore 1 of their planets.
+ Dart and Tai (COMMANDER) -- {LOCKED: Have 3 mechs in 3 systems} After you gain control of a planet that was controlled by another player: You may explore that planet.
+ Hesh and Pit (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Gain 1 relic and perform the secondary ability of up to 2 readied or unchosen strategy cards; during this action, spend command tokens from your reinforcements instead of your strategy pool. Then, purge this card.

Other:
+ (PROMISSORY NOTE) Saar Support for the Throne
+ (PROMISSORY NOTE) Empyrean Dark Pact -- When you give a number of commodities to the Empyrean player equal to your maximum commodity value, you each gain 1 trade good. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
+ (RELIC) Shard of the Throne -- When you gain this card, gain 1 victory point; when you lose this card, lose 1 victory point. When a player gains control of a legendary planet you control or a planet you control in your home system, that player gains this card.
+ (RELIC) Maw of Worlds -- At the start of the agenda phase, you may purge this card and exhaust all of your planets to gain any 1 technology.

This post has been edited by Morgoth: 19 January 2021 - 08:41 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#88 User is offline   Tattersail_ 

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Posted 19 January 2021 - 08:01 AM

Posted Image

Activate Cealdri and Xanhact -


Explore Cealdri using scanlink -> EC16 | Mercenary Outfit | You may place 1 infantry from your reinforcements on this planet.
Awaken PDS on Cealdri

Move cruiser and 1 infantry from blank hex

Land Infantry on Xanhact
Explore -> EH16 | Rich World | ATTACH: | This planet's resource value is increased by 1.
TERRAGENESIS: Place Sleeper Token on Xanhact

Exhaust The Crown of Emphidia to explore Cealdri -> EC15 | Gamma Wormhole | Place a gamma wormhole token in this system. Then, purge this card.




CURRENT STATUS

Victory Points: 2

Strategy Card: LEADERSHIP
Command Pools: 2T | 3F | 1S
Goods: 0/2 C | 0 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 5 Ul, 1 Argent
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Elysium (4/1)
+ Lodor (3/1)
+ Cealdri (0/2, yellow spec.)
+ Xanhact (1/1) (rich world)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.

Leaders:
+ Tellurian (AGENT) -- When a hit is produced against a unit: You may exhaust this card to cancel that hit.
+ Tungstantus (COMMANDER) -- {LOCKED: Have 5 structures on the game board} When 1 or more of your units use PRODUCTION: You may gain 1 trade good.
+ Ul The Progenitor (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Ready Elysium and attach this card to it. Its resource and influence values are each increased by 3, and it gains the SPACE CANNON 5 (x3) ability as if it were a unit.

Other:
+ (PROMISSORY NOTE) Argent Alliance -- When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.
+ (PROMISSORY NOTE) Argent Support for the Throne
+ (RELIC) The Crown of Emphidia -- After you perform a tactical action, you may exhaust this card to explore 1 planet you control. At the end of the status phase, if you control the "Tomb of Emphidia," you may purge this card to gain 1 victory point.

This post has been edited by D'rek: 19 January 2021 - 08:34 AM

Apt is the only one who reads this. Apt is nice.
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#89 User is offline   D'rek 

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Posted 19 January 2021 - 08:44 AM

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Updated Map: https://drive.google...8etbx8axRY/view

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#90 User is offline   Khellendros 

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Posted 19 January 2021 - 01:46 PM

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Give 1 Commodity to Empyrean.




Tactical Action:

ACTIVATE: Alpha wormhole asteroid belt.
MOVE: 1 Floating Factory, 1 Cruiser, 2 Fighters from Vorhal to Alpha wormhole asteroid belt.
PRODUCTION: Spend 1 Trade Good, build 2 Infantry. Use Commander to place 1 Infantry on Lisis II, 1 Infantry on Ragh.




CURRENT STATUS

Victory Points: 2

Strategy Card: DIPLOMACY
Command Pools: 2T | 4F | 0S
Goods: 0/3 C | 0 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 5 Saar, 1 Naaz-Rokha
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Ragh (2/1)
+ Lisis II (1/0)
+ Hope's End (3/0)
+ Alio Prima (3/2)
+ Ba'kal (3/2)
+ Vorhal (1/3) (green tech, terraformed)
+ Mecatol Rex (1/6)
+ Perimeter (2/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Leaders:
+ Captain Mendosa (AGENT) -- After a player activates a system: You may exhaust this card to increase the move value of 1 of that player's ships to match the move value of the ship on the game board that has the highest move value.
+ Rowl Sarrig (COMMANDER) -- When you produce fighters or infantry: You may place each of those units at any of your space docks that are not blockaded.
+ Gurno Aggero (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Choose 1 system that is adjacent to 1 of your space docks. Destroy all other player's infantry and fighters in that system. Then, purge this card.

Other:
+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card.
+ (PROMISSORY NOTE) Naaz-Rokha Support for the Throne
+ Custodians Token
"I think I've made a terrible error of judgement."
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#91 User is offline   Imperial Historian 

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Posted 19 January 2021 - 03:30 PM

Pass
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#92 User is offline   Blend 

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Posted 19 January 2021 - 04:36 PM

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No secondaries




Play the following action card:

Quote

EE | Archaeological Expedition | ACTION: | Reveal the top 3 cards of an exploration deck that matches a planet you control; gain any relic fragments that you revealed and discard the rest.


on Sem-Lore

Draw 3 cultural exploration cards:

EC02 | Cultural Relic Fragment | ACTION: | Purge 3 of your cultural relic fragments to gain 1 relic.
EC05 | Cultural Relic Fragment | ACTION: | Purge 3 of your cultural relic fragments to gain 1 relic.
EC10 | Demilitarized Zone | ATTACH: | Return all structures on this planet to your reinforcements. Then, return all ground forces on this planet to the space area. ATTACH: Units cannot be committed to, produced on, or placed on this planet. During the agenda phase, this planet's planet card can be traded as part of a transaction.


Keep relic fragments, discard Demilitarized Zone.





CURRENT STATUS

Victory Points: 2

Strategy Card: TRADE
Command Pools: 3T | 2F | 0S
Goods: 0/4 C | 1 TG
Relic Fragments: 3C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 5 Empyrean
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ The Dark (3/4)
+ Sem-Lore (3/2, yellow)
+ Kraag (2/1)
+ Siig (0/2,red) (Warfare Research Facility)
+ Mirage (1/2, legendary)
+ Primor (2/1, legendary)




Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Aetherstream -- After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.




Leaders:
+ Acamar (AGENT) -- After a player moves ships into a system that does not contain any planets: You may exhaust this card; that player gains 1 command token.
+ Xuange (COMMANDER) -- {LOCKED: Be neighbors with all other players} After another player moves ships into a system that contains 1 of your command tokens: You may return that token to your reinforcements.
+ Conservator Procyon (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Place 1 frontier token in each system that does not contain any planets and does not already have a frontier token. Then, explore each frontier token that is in a system that contains 1 or more of your ships. Then, purge this card.




Other:

+ (FULFILLED SECRET OBJECTIVE) Threaten Enemies -- 1VP -- Status Phase -- Have 1 or more ships in a system that is adjacent to another player's home system.
+ (MIRAGE) Mirage Flight Academy -- You may exhaust this card at the end of your turn to place up to 2 fighters from your reinforcements in any system that contains 1 or more of your ships
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control

This post has been edited by D'rek: 19 January 2021 - 05:23 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#93 User is offline   twelve 

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Posted 19 January 2021 - 04:53 PM

Posted Image

Secondaries: None




Component Action:
EI12 | Industrial Relic Fragment | ACTION: | Purge 3 of your industrial relic fragments to gain 1 relic.
Purge 2 Industrial and 1 Frontier

Gain: RD08 | The Crown of Thalnos | During each combat round, this card's owner may reroll any number of their dice, applying +1 to the results; any units that reroll dice but do not produce at least 1 hit are destroyed.



CURRENT STATUS

Victory Points: 1

Strategy Card: Warfare
Command Pools: 1T | 3F | 0S
Goods: 0/3 C | 2 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 6 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Winnu (3/4)
+ Everra (3/1)
+ Lisis (2/2)
+ Velnor (2/1)
+ Arnor (2/1)
+ Lor (1/2)

Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Gravity Drive -- After you activate a system, apply +1 to the move value to 1 of your ships during this tactical action.

Leaders:
+ Berekar Berekon (AGENT) -- When 1 or more of a player's units use PRODUCTION: You may exhaust this card to reduce the combined cost of the produced units by 2.
+ Rickar Rickani (COMMANDER) -- {LOCKED: Control Mecatol Rex or enter into a combat in the Mecatol Rex system} During combat: Apply +2 to the result of each of your unit's combat rolls in the Mecatol Rex system, your home system, and each system that contains a legendary planet.
+ Mathis Mathinus (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Perform the primary ability of any strategy card. Then, choose any number of other players. Those players may perform the secondary ability of that strategy card. Then, purge this card.

Other:
+ (FULFILLED SECRET OBJECTIVE) Produce en Masse -- Have units with a combined PRODUCTION value of at least 8 in a single system.
+ (RELIC) The Crown of Thalnos -- During each combat round, this card's owner may reroll any number of their dice, applying +1 to the results; any units that reroll dice but do not produce at least 1 hit are destroyed.

This post has been edited by D'rek: 19 January 2021 - 05:25 PM

I don't know what I'm doing but it sounds good.
0

#94 User is offline   D'rek 

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Posted 19 January 2021 - 05:58 PM

Posted Image

Updated Map: https://drive.google...Ab1vaIAx0b/view

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#95 User is offline   Morgoth 

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Posted 19 January 2021 - 09:18 PM

Posted Image

Activate - Naazir-Rokha
Move carrier from Archon Veil
Exhaust Vefut II for 3 resources
Build 1 Mech and 1 Destroyer.
Exhaust Rigel III for 1 TG using Psychoarcheology

Unlock commander (3 mechs in 3 different systems).




CURRENT STATUS

Victory Points: 2

Strategy Card: TECHNOLOGY
Command Pools: 1T | 2F | 0S
Goods: 0/3 C | 2 TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 1
Promissory Notes: 5 Naaz-Rokha, 1 Saar, 1 Empyrean
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Naazir (2/1)
+ Rokha (1/2)
+ Archon Veil (1/3, blue spec.)
+ Vefut II (3/4)
+ Rigel 1 (0/1)
+ Rigel 2 (1/2, blue spec.)
+ Rigel 3 (1/1, green spec.)

Technologies:
+Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
+ Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Pre-Fab Arcologies - After you explore a planet, ready that planet.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.

Leaders:
+ Garv and Gunn (AGENT) -- At the end of a player's turn: You may exhaust this card to allow that player to explore 1 of their planets.
+ Dart and Tai (COMMANDER) -- After you gain control of a planet that was controlled by another player: You may explore that planet.
+ Hesh and Pit (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Gain 1 relic and perform the secondary ability of up to 2 readied or unchosen strategy cards; during this action, spend command tokens from your reinforcements instead of your strategy pool. Then, purge this card.

Other:
+ (PROMISSORY NOTE) Saar Support for the Throne
+ (PROMISSORY NOTE) Empyrean Dark Pact -- When you give a number of commodities to the Empyrean player equal to your maximum commodity value, you each gain 1 trade good. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
+ (RELIC) Shard of the Throne -- When you gain this card, gain 1 victory point; when you lose this card, lose 1 victory point. When a player gains control of a legendary planet you control or a planet you control in your home system, that player gains this card.
+ (RELIC) Maw of Worlds -- At the start of the agenda phase, you may purge this card and exhaust all of your planets to gain any 1 technology.

This post has been edited by Morgoth: 19 January 2021 - 09:21 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#96 User is offline   Tattersail_ 

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    snapchat - rustyspoon84

Posted 19 January 2021 - 10:02 PM

Posted Image

Activate Elysium - exhaust elysium build 1 cruiser 2 fighters and 2 infantry




CURRENT STATUS

Victory Points: 2

Strategy Card: LEADERSHIP
Command Pools: 1T | 3F | 1S
Goods: 0/2 C | 0 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 5 Ul, 1 Argent
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Elysium (4/1)
+ Lodor (3/1)
+ Cealdri (0/2, yellow spec.)
+ Xanhact (1/1) (rich world)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.

Leaders:
+ Tellurian (AGENT) -- When a hit is produced against a unit: You may exhaust this card to cancel that hit.
+ Tungstantus (COMMANDER) -- {LOCKED: Have 5 structures on the game board} When 1 or more of your units use PRODUCTION: You may gain 1 trade good.
+ Ul The Progenitor (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Ready Elysium and attach this card to it. Its resource and influence values are each increased by 3, and it gains the SPACE CANNON 5 (x3) ability as if it were a unit.

Other:
+ (PROMISSORY NOTE) Argent Alliance -- When 1 or more of your units make a roll for a unit ability: You may choose 1 of those units to roll 1 additional die.
+ (PROMISSORY NOTE) Argent Support for the Throne
+ (RELIC) The Crown of Emphidia -- After you perform a tactical action, you may exhaust this card to explore 1 planet you control. At the end of the status phase, if you control the "Tomb of Emphidia," you may purge this card to gain 1 victory point.

This post has been edited by Tattersail_: 19 January 2021 - 10:03 PM

Apt is the only one who reads this. Apt is nice.
0

#97 User is offline   Khellendros 

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Posted 19 January 2021 - 10:07 PM

Posted Image




PASS




CURRENT STATUS

Victory Points: 2

Strategy Card: DIPLOMACY
Command Pools: 2T | 4F | 0S
Goods: 0/3 C | 0 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 5 Saar, 1 Naaz-Rokha
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Ragh (2/1)
+ Lisis II (1/0)
+ Hope's End (3/0)
+ Alio Prima (3/2)
+ Ba'kal (3/2)
+ Vorhal (1/3) (green tech, terraformed)
+ Mecatol Rex (1/6)
+ Perimeter (2/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Leaders:
+ Captain Mendosa (AGENT) -- After a player activates a system: You may exhaust this card to increase the move value of 1 of that player's ships to match the move value of the ship on the game board that has the highest move value.
+ Rowl Sarrig (COMMANDER) -- When you produce fighters or infantry: You may place each of those units at any of your space docks that are not blockaded.
+ Gurno Aggero (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Choose 1 system that is adjacent to 1 of your space docks. Destroy all other player's infantry and fighters in that system. Then, purge this card.

Other:
+ (HOPE'S END) Imperial Arms Vault -- You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card.
+ (PROMISSORY NOTE) Naaz-Rokha Support for the Throne
+ Custodians Token
"I think I've made a terrible error of judgement."
0

#98 User is offline   Blend 

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Posted 19 January 2021 - 11:31 PM

Posted Image

No secondaries




Purge 3 Cultural Relic Fragments
Gain 1 Relic -> RD05 | Stellar Converter | ACTION: | Choose 1 non-home, non-legendary planet other than Mecatol Rex in a system that is adjacent to 1 or more of your units that have Bombardment; destroy all units on that planet and purge its attachments and its planet card. Then, place the destroyed planet token on that planet and purge this card.





CURRENT STATUS

Victory Points: 2

Strategy Card: TRADE
Command Pools: 3T | 2F | 0S
Goods: 0/4 C | 1 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 2
Promissory Notes: 5 Empyrean
Secret Objectives: 1 fulfilled | 1 unfulfilled




Planets:
+ The Dark (3/4)
+ Sem-Lore (3/2, yellow)
+ Kraag (2/1)
+ Siig (0/2,red) (Warfare Research Facility)
+ Mirage (1/2, legendary)
+ Primor (2/1, legendary)




Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Aetherstream -- After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.




Leaders:
+ Acamar (AGENT) -- After a player moves ships into a system that does not contain any planets: You may exhaust this card; that player gains 1 command token.
+ Xuange (COMMANDER) -- {LOCKED: Be neighbors with all other players} After another player moves ships into a system that contains 1 of your command tokens: You may return that token to your reinforcements.
+ Conservator Procyon (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Place 1 frontier token in each system that does not contain any planets and does not already have a frontier token. Then, explore each frontier token that is in a system that contains 1 or more of your ships. Then, purge this card.




Other:

+ (FULFILLED SECRET OBJECTIVE) Threaten Enemies -- 1VP -- Status Phase -- Have 1 or more ships in a system that is adjacent to another player's home system.
+ (MIRAGE) Mirage Flight Academy -- You may exhaust this card at the end of your turn to place up to 2 fighters from your reinforcements in any system that contains 1 or more of your ships
+ (PRIMOR) The Atrament -- You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control
+ (RELIC) Stellar Converter -- ACTION: Choose 1 non-home, non-legendary planet other than Mecatol Rex in a system that is adjacent to 1 or more of your units that have Bombardment; destroy all units on that planet and purge its attachments and its planet card. Then, place the destroyed planet token on that planet and purge this card.

This post has been edited by Blend: 20 January 2021 - 12:35 AM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#99 User is offline   twelve 

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Posted 19 January 2021 - 11:54 PM

Posted Image

Secondaries: None




Tactical Action: -1TCT Activate Sem-Lore
<Move cruiser from Alpha wormhole



CURRENT STATUS

Victory Points: 1

Strategy Card: Warfare
Command Pools: 0T | 3F | 0S
Goods: 0/3 C | 2 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 1
Promissory Notes: 6 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Winnu (3/4)
+ Everra (3/1)
+ Lisis (2/2)
+ Velnor (2/1)
+ Arnor (2/1)
+ Lor (1/2)

Technologies:
+ Dark Energy Tap -- After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+ Gravity Drive -- After you activate a system, apply +1 to the move value to 1 of your ships during this tactical action.

Leaders:
+ Berekar Berekon (AGENT) -- When 1 or more of a player's units use PRODUCTION: You may exhaust this card to reduce the combined cost of the produced units by 2.
+ Rickar Rickani (COMMANDER) -- {LOCKED: Control Mecatol Rex or enter into a combat in the Mecatol Rex system} During combat: Apply +2 to the result of each of your unit's combat rolls in the Mecatol Rex system, your home system, and each system that contains a legendary planet.
+ Mathis Mathinus (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Perform the primary ability of any strategy card. Then, choose any number of other players. Those players may perform the secondary ability of that strategy card. Then, purge this card.

Other:
+ (FULFILLED SECRET OBJECTIVE) Produce en Masse -- Have units with a combined PRODUCTION value of at least 8 in a single system.
+ (RELIC) The Crown of Thalnos -- During each combat round, this card's owner may reroll any number of their dice, applying +1 to the results; any units that reroll dice but do not produce at least 1 hit are destroyed.
I don't know what I'm doing but it sounds good.
0

#100 User is offline   Morgoth 

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Posted 20 January 2021 - 06:25 AM

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Pass




CURRENT STATUS

Victory Points: 2

Strategy Card: TECHNOLOGY
Command Pools: 1T | 2F | 0S
Goods: 0/3 C | 2 TG
Relic Fragments: 0C | 0H | 1I | 0U
Action Cards: 1
Promissory Notes: 5 Naaz-Rokha, 1 Saar, 1 Empyrean
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Naazir (2/1)
+ Rokha (1/2)
+ Archon Veil (1/3, blue spec.)
+ Vefut II (3/4)
+ Rigel 1 (0/1)
+ Rigel 2 (1/2, blue spec.)
+ Rigel 3 (1/1, green spec.)

Technologies:
+Scanlink Drone Network -- When you activate a system, you may explore 1 planet in that system which contains 1 or more of your units.
+ Psychoarchaeology -- You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted. During the Action Phase, you can exhaust planets you control that have technology specialties to gain 1 trade good.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Pre-Fab Arcologies - After you explore a planet, ready that planet.
+ AI Development Algorithm -- When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite. When 1 or more of your units use Production, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.

Leaders:
+ Garv and Gunn (AGENT) -- At the end of a player's turn: You may exhaust this card to allow that player to explore 1 of their planets.
+ Dart and Tai (COMMANDER) -- After you gain control of a planet that was controlled by another player: You may explore that planet.
+ Hesh and Pit (HERO) -- {LOCKED: Have 3 Scored Objectives} ACTION: Gain 1 relic and perform the secondary ability of up to 2 readied or unchosen strategy cards; during this action, spend command tokens from your reinforcements instead of your strategy pool. Then, purge this card.

Other:
+ (PROMISSORY NOTE) Saar Support for the Throne
+ (PROMISSORY NOTE) Empyrean Dark Pact -- When you give a number of commodities to the Empyrean player equal to your maximum commodity value, you each gain 1 trade good. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
+ (RELIC) Shard of the Throne -- When you gain this card, gain 1 victory point; when you lose this card, lose 1 victory point. When a player gains control of a legendary planet you control or a planet you control in your home system, that player gains this card.
+ (RELIC) Maw of Worlds -- At the start of the agenda phase, you may purge this card and exhaust all of your planets to gain any 1 technology.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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