Technology Secondary: Exhaust Kraag and spend 2 TGs; Research Light/Wave Deflector
Diplomacy Secondary: Ready The Dark and Sem-Lor
Activate Blank Hex north of Cormund
Move Destroyer from Gravity Rift (+1 movement from Gravity Drive, +1 Movement from Gravity Rift, +1 Movement from Aetherstream, so as long as it survives it shouldn't have any issues making it there)
Gravity rift roll -> [7] -> safe
Use agent ability to gain 1 CT, place in Tactical
Explore Frontier Token
-> FD10 | Mirage | Place the Mirage planet token in this system. Gain the Mirage planet card and ready it. Then, purge this card.
Explore Mirage -> EC12 | Freelancers | You may produce 1 unit in this system; you may spend influence as if it were resources to produce this unit.
Exhaust Siig for 2 influence, produce 1 Cruiser over Mirage.
Exhaust Mirage's legendary planet trait, place 2 fighters over Sem-Lor.
CURRENT STATUS
Victory Points: 2
Strategy Card: TRADE
Command Pools: 2T | 2F | 0S
Goods: 0/4 C | 0 TG
Relic Fragments: 0C | 0H | 0I | 0U
Action Cards: 3
Promissory Notes: 6 Empyrean,
1 Winnu
Secret Objectives: 1 fulfilled | 1 unfulfilled
Planets:
+ The Dark (3/4)
+ Sem-Lore (3/2,
yellow)
+ Kraag (2/1)
+ Siig (0/2,red) (Warfare Research Facility)
+ Mirage (1/2, legendary)
Technologies:
+
Dark Energy Tap --
After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token. Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
+
Gravity Drive --
After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+
Aetherstream --
After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.
+
Light/Wave Deflector --
Your ships can move through systems that contain other player's ships.
Leaders:
+ Acamar (AGENT) -- After a player moves ships into a system that does not contain any planets: You may exhaust this card; that player gains 1 command token.
+ Xuange (COMMANDER) -- {LOCKED: Be neighbors with all other players}
After another player moves ships into a system that contains 1 of your command tokens: You may return that token to your reinforcements.
+ Conservator Procyon (HERO) -- {LOCKED: Have 3 Scored Objectives}
ACTION: Place 1 frontier token in each system that does not contain any planets and does not already have a frontier token. Then, explore each frontier token that is in a system that contains 1 or more of your ships. Then, purge this card.
Other:
+ (FULFILLED SECRET OBJECTIVE) Threaten Enemies -- 1VP -- Status Phase -- Have 1 or more ships in a system that is adjacent to another player's home system.
+ (MIRAGE) Mirage Flight Academy -- You may exhaust this card at the end of your turn to place up to 2 fighters from your reinforcements in any system that contains 1 or more of your ships
This post has been edited by Blend: 18 January 2021 - 04:37 PM