Malazan Empire: TI IV Alpha game thread - Malazan Empire

Jump to content

  • 10 Pages +
  • « First
  • 2
  • 3
  • 4
  • 5
  • 6
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

TI IV Alpha game thread

#61 User is offline   Hugin & Munin 

  • Caw caw caw
  • Group: Game Mod
  • Posts: 250
  • Joined: 15-January 09

Posted 13 July 2019 - 04:30 AM

Posted Image

Map updated


That's supposed to be a PDS on Zohbat not a space dock. :p

This post has been edited by Hugin & Munin: 13 July 2019 - 05:27 AM

0

#62 User is offline   Tapper 

  • Lover of High House Mafia
  • Group: High House Mafia
  • Posts: 6,646
  • Joined: 29-June 04
  • Location:Delft, Holland.

Posted 13 July 2019 - 05:59 AM

Posted Image


Trade 3:3 with Creuss.

Activate Star Point/New Albion.

Move Cruiser from HS, Cruiser from Mehar Xull, Carrier and 2 infantry from Dal Bootha into SP/NA.

Fight.

Blend plays:

Quote

AY | Fighter Prototype | Play at the start of space combat | Your fighters have +2 to combat rolls during the first round of combat.


Tapper plays:

Quote

CD | Sabotage | Play immediately after another player plays an Action Card | When another player plays an action card other then "Sabotage": Cancel that action card.




Blend - Carrier/fighter/fighter (all 9s)

8,3,6 == no hits

Tapper - Cruiser/Cruiser/carrier (7,7,9)

10,5,9 == 2 hits

Blend destroys 2 fighters

Blend - Carrier/fighter (all 9s)

9,2 == 1 hit

Tapper - Cruiser/Cruiser/carrier (7,7,9)

2,10,7 == 2 hits

Blend destroys carrier. Tapper destroys cruiser.



If victorious, invade Star Point with both Infantry.

Blend - 1 infantry

3 == no hits

Tapper - 2 infantry

6,10 == 1 hit

Blend destroys 1 infantry.

Invasion successful.






CURRENT STATUS

Victory Points: 1

Strategy Card:
Command Pools: 1T | 2F | 2S
Goods: 0/3 C | 3 TG
Action Cards: 5
Promissory Notes: 5 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Winnu (3/4)
+ Dal Bootha[/s]
+ Xxehan
+ Starpoint (3/1)


Technologies:
Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.

This post has been edited by Hugin & Munin: 13 July 2019 - 07:18 AM

Everyone is entitled to his own wrong opinion. - Lizrad
0

#63 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,245
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 13 July 2019 - 07:36 AM

No trade refresh

Leadership - Exhaust Torken gain 4 CT's. Place 3 in tactical and 1 in strategy

Should be 3/3/3 I think
Apt is the only one who reads this. Apt is nice.
0

#64 User is offline   Itwęs Nom 

  • Inquisitor of High House Mafia
  • Group: High House Mafia
  • Posts: 1,535
  • Joined: 02-August 15

Posted 13 July 2019 - 07:18 PM

Posted Image

Secondaries:

Trade - free refresh
4:4 trade with Muaat
Leadership - exhaust Jol, Nar, 1 tg, gain 1/0/1




Activate the two resource planets system next to hw (Abyz/Fria)
Move in carrier + 2gf, invade each planet with 1 gf





CURRENT STATUS

Victory Points: 1

Strategy Card: DIPLOMACY
Command Pools: 1T | 3F | 3S
Goods: 0/4 C | 5 TG
Action Cards: 4
Promissory Notes: 5 JolNar, 1 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Arinam (1/2)
+ Meer (0/4, tech)
+ Abyz (3/0)
+ Fria (2/0)


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis capsules - Cruiser IIs

Other:
Muaat Ceasefire, Custodians Token

This post has been edited by Itwęs Nom: 14 July 2019 - 08:44 PM

All things fall from kings to rose petals
0

#65 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 14 July 2019 - 03:41 PM

Posted Image

Secondaries:

Leadership - Exhaust Lirta IV and spend 3 TGs to purchase 2 CTs. Place 1 in Tactical, 1 in Strategic.




Trade 1 Commodity and my racial PN to Tapper for 1 TG.

Play POLITICS
Make myself the speaker
Draw 2 action cards
View top 2 agendas




CURRENT STATUS

Victory Points: 0

Strategy Card: POLITICS
Command Pools: 1T | 3F | 3S
Goods: 0/4 C | 1 TG
Action Cards: 4
Promissory Notes: 4 Creuss
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ New Albion (1/1, Green)


Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.

This post has been edited by Galactic Council: 14 July 2019 - 04:10 PM

0

#66 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,149
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 14 July 2019 - 04:19 PM

Posted Image

Secondary of Leadership
Exhaust Corneeq (2), and 1 tg for 1 ct, place in strategic


Tactical Action: Activate Muaat. No movement, combat or invasion. Exhaust Muaat (4), Lodor (3), Resculon (2) + 1 sarween tools for2 dreads and 4 fighters.




CURRENT STAUS

Victory Points: 0

Strategy Card: Trade
Command Pools: 1T | 3F | 2S
Goods: 0/4 C | 6 TG
Action Cards: 3
Promissory Notes: 4 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+Muaat (4/1)
+Corneeq (1/2)
+Resculon (2/0)
+Lodor (3/1)

Technologies:
+Sarween Tools - When 1 or more of you units use PRODUCTION, reduce the combined cost of produce units by 1.
+Hyper Metabolism -During the status phase, gain 3 command tokens instead of 2.
+Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.



Other:

This post has been edited by twelve: 14 July 2019 - 04:20 PM

I don't know what I'm doing but it sounds good.
0

#67 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,600
  • Joined: 08-August 07
  • Location::

Posted 15 July 2019 - 03:40 AM

Posted Image

Secondaries:

LEADERSHIP
POLITICS




Strategic Action:WARFRE

>> Remove CT from the Arborec home system and place it in the Tactical Pool.
>> No rearrangement.




CURRENT STATUS

Victory Points: 0

Strategy Card: WARFARE
Command Pools: 3T | 3F | 4S
Goods: 1/3 C | 0 TG
Action Cards: 4
Promissory Notes: 5 Arborec
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)

Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#68 User is offline   Tapper 

  • Lover of High House Mafia
  • Group: High House Mafia
  • Posts: 6,646
  • Joined: 29-June 04
  • Location:Delft, Holland.

Posted 15 July 2019 - 07:19 AM

Secondaries of:
LEADERSHIP: exhaust Winnu, Dal Bootha. Gain 2 CT, 2/0/0 --> 3/2/2
POLITICS
WARFARE


Tactical:
Activate Home System. No movement. Exhaust Xxehan and pay 2 TG. Build a Carrier.





CURRENT STATUS

Victory Points: 1

Strategy Card:
Command Pools: 2T | 2F | 2S
Goods: 0/3 C | 1 TG
Action Cards: 4
Promissory Notes: 5 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Winnu (3/4)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Starpoint (3/1)



Technologies:
Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Everyone is entitled to his own wrong opinion. - Lizrad
0

#69 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,245
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 15 July 2019 - 07:41 AM

Posted Image


Activate Rarron system

Move Carrier, 2 fighters and 2 infantry from Torkan and Tequ'ran

Invade both with 1 infantry



Exchange SFTT with Twelve



CURRENT STATUS

Victory Points: 1

Strategy Card: Leadership
Command Pools: 2T | 3F | 3S
Goods: 0/2 C | 0 TG
Action Cards: 5
Promissory Notes: 4 L1Z1X, 1 Muatt
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Lazar (1/0) Yellow Tech
+ Sakalug (2/1)
+ Qucen'n (1/2)
+ Rarron (0/3)
Apt is the only one who reads this. Apt is nice.
0

#70 User is offline   Itwęs Nom 

  • Inquisitor of High House Mafia
  • Group: High House Mafia
  • Posts: 1,535
  • Joined: 02-August 15

Posted 15 July 2019 - 07:53 AM

Diplo Abyz/Fria
All things fall from kings to rose petals
0

#71 User is offline   Blend 

  • Gentleman of High House Mafia
  • View gallery
  • Group: High House Mafia
  • Posts: 4,579
  • Joined: 28-March 03
  • Location:Ottawa

Posted 15 July 2019 - 04:11 PM

Posted Image

Secondaries:

Warfare - Exhaust Creuss and Bereg for 7 Resources. Produce 1 Carrier, 1 Cruiser, 2 Fighters, 2 Infantry.
Diplomacy - Ready Creuss and Bereg.




Activate Bereg/Lirta IV
Exhaust Bereg for 3 Resources, spend 1 TG.
Produce 1 Cruiser, 2 Infantry, 2 Fighters




CURRENT STATUS

Victory Points: 0

Strategy Card: POLITICS
Command Pools: 0T | 3F | 1S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 4 Creuss
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ New Albion (1/1, Green)


Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#72 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,149
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 15 July 2019 - 04:37 PM

Posted Image

Secondary of Diplomacy -1SCT refresh Muaat, and Lodor


Tactical Action: Activate Mecatol Rex

JolNar plays:

Quote

BJ | Skilled Retreat | Play at the start of a space combat round | At the start of a combat round: Move all of your ships from the active system into an adjacent system that does not contain another player's ships; the space combat ends in a draw. Then, place a command token from your reinforcements in that system.


Skilled retreat the cruiser + gf to the beta wormhole south of rex



If Ceasefire isn't activated, move Warsun, 2 fighters and 1 infantry.

Fight Jol-Nar cruiser to the death

Bombard and Invade.




CURRENT STAUS

Victory Points: 1

Strategy Card: Trade
Command Pools: 0T | 3F | 1S
Goods: 0/4 C | 6 TG
Action Cards: 3
Promissory Notes: 3 Muaat, 1 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+Muaat (4/1)
+Corneeq (1/2)
+Resculon (2/0)
+Lodor (3/1)
+Mecatol Rex

Technologies:
+Sarween Tools - When 1 or more of you units use PRODUCTION, reduce the combined cost of produce units by 1.
+Hyper Metabolism -During the status phase, gain 3 command tokens instead of 2.
+Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.



Other:
L1Z1X Support for the Throne

This post has been edited by twelve: 17 July 2019 - 03:52 AM

I don't know what I'm doing but it sounds good.
0

#73 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,600
  • Joined: 08-August 07
  • Location::

Posted 15 July 2019 - 04:45 PM

Posted Image

Secondaries:

DIPLOMACY: -1 CT. Ready Nestphar and Zohbat.




Component Action

Quote

AS | Uprising | Play as an Action | Exhaust a non-home planet controlled by another player. Then, gain trade goods equal to its resource value.


Exhaust Abyz. Gain 3 trade goods.





CURRENT STATUS

Victory Points: 0

Strategy Card: WARFARE
Command Pools: 2T | 3F | 3S
Goods: 1/3 C | 3 TG
Action Cards: 3
Promissory Notes: 5 Arborec
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)

Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#74 User is offline   Tapper 

  • Lover of High House Mafia
  • Group: High House Mafia
  • Posts: 6,646
  • Joined: 29-June 04
  • Location:Delft, Holland.

Posted 15 July 2019 - 06:19 PM

Secondary of DIPLO:

Pay 1 CT. Ready Winnu (3/4), Starpoint (3/1).

Play TECHNOLOGY. Exhaust Winnu, Starpoint.

Research Gravity Drive, Sarween Tools.





CURRENT STATUS

Victory Points: 1

Strategy Card:
Command Pools: 2T | 2F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 4
Promissory Notes: 5 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Winnu (3/4)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Starpoint (3/1)



Technologies:
+Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+Gravity Drive
+ Sarween Tools
Everyone is entitled to his own wrong opinion. - Lizrad
0

#75 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,245
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 15 July 2019 - 07:01 PM

Posted Image

Diplomacy Secondary - Spend 1 SCT - Refresh HS and Qucen'n?
Technology Secondary - Spend 1 SCT - Exhaust Lazar yellow tech, Tequ'ran and Sakalug and research Inheritance Systems


Tactical Action - Activate Home System 0.0.0 Exhaust HS and Qucen'n


Build 1 dreadnought, 4 infantry and 2 fighters (7-1 Sarween Tools)




CURRENT STATUS

Victory Points: 1

Strategy Card: Leadership
Command Pools: 1T | 3F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 5
Promissory Notes: 4 L1Z1X, 1 Muatt
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Lazar (1/0) Yellow Tech
+ Sakalug (2/1)

+ Qucen'n (1/2)
+ Rarron (0/3)


+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Inheritance Systems -- You may exhaust this card and spend 2 resources when you research a technology; ignore all of that technology's prerequisites.


Other - Muatt Support for the Throne

This post has been edited by Tattersail_: 16 July 2019 - 12:03 PM

Apt is the only one who reads this. Apt is nice.
0

#76 User is offline   Itwęs Nom 

  • Inquisitor of High House Mafia
  • Group: High House Mafia
  • Posts: 1,535
  • Joined: 02-August 15

Posted 16 July 2019 - 02:52 AM

Posted Image

Secondaries:
Technology - exhaust Fria, spend 4 tgs, research deep space cannon and gravity drive




Activate hw, spend 1 tg, build 2 infantry and 2 fighters




CURRENT STATUS

Victory Points: 1

Strategy Card: DIPLOMACY
Command Pools: 0T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 3
Promissory Notes: 5 JolNar, 1 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Arinam (1/2)
+ Meer (0/4, tech)
+ Abyz (3/0)
+ Fria (2/0)


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity drive - After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Stasis Capsules - Cruiser II
+ Deep Space Cannon - PDS II

Other:
Muaat Ceasefire, Custodians Token

This post has been edited by Itwęs Nom: 16 July 2019 - 03:59 PM

All things fall from kings to rose petals
0

#77 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 16 July 2019 - 11:46 AM

Posted Image

Secondaries:

Technology - Exhaust Creuss, Research Neural Motivator.




PASS




CURRENT STATUS

Victory Points: 0

Strategy Card: POLITICS
Command Pools: 0T | 3F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 4 Creuss
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ New Albion (1/1, Green)


Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.

This post has been edited by Galactic Council: 16 July 2019 - 12:34 PM

0

#78 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,149
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 16 July 2019 - 12:01 PM

Posted Image

Secondary of Technology -1SCT, Exhsust Lodor and 1 TG research Magen Defense Grid


Pass





CURRENT STAUS

Victory Points: 1

Strategy Card: Trade
Command Pools: 0T | 3F | 0S
Goods: 0/4 C | 5 TG
Action Cards: 3
Promissory Notes: 3 Muaat, 1 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+Muaat (4/1)
+Corneeq (1/2)
+Resculon (2/0)
+Lodor (3/1)
+Mecatol Rex (1/6)

Technologies:
+Sarween Tools - When 1 or more of you units use PRODUCTION, reduce the combined cost of produce units by 1.
+Hyper Metabolism -During the status phase, gain 3 command tokens instead of 2.
+Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+Magen Defense Grid--You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.



Other:
L1Z1X Support for the Throne

This post has been edited by twelve: 17 July 2019 - 03:53 AM

I don't know what I'm doing but it sounds good.
0

#79 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,600
  • Joined: 08-August 07
  • Location::

Posted 16 July 2019 - 12:50 PM

Posted Image

Secondaries:

TECHNOLOGY: -1 CT. Exhaust Nestphar and spend 1 TG. Research Neural Motivator




Tactical Action

>> Activate Arnor/Lor
>> Move 1 carrier {2 infantry} from the Arborec homeworld
>> Invade Arnor and Lor with 1 infantry each. Establish control.
>> Production: Get 1 resource from sarween tools. Produce 2 infantry (1 on each planet).




CURRENT STATUS

Victory Points: 0

Strategy Card: WARFARE
Command Pools: 2T | 3F | 2S
Goods: 1/3 C | 2 TG
Action Cards: 3
Promissory Notes: 5 Arborec
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)
+ Arnor (2/1)
+ Lor (1/2)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#80 User is offline   Hugin & Munin 

  • Caw caw caw
  • Group: Game Mod
  • Posts: 250
  • Joined: 15-January 09

Posted 17 July 2019 - 12:57 AM

Posted Image

Map will be updated when gifyu stops being difficult.


Finally got gifyu to take it.

This post has been edited by Hugin & Munin: 17 July 2019 - 05:16 AM

0

Share this topic:


  • 10 Pages +
  • « First
  • 2
  • 3
  • 4
  • 5
  • 6
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

2 User(s) are reading this topic
0 members, 2 guests, 0 anonymous users