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TI IV Alpha game thread

#21 User is offline   twelve 

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Posted 06 July 2019 - 02:00 PM




Tactical Action: Activate Tarr'man -1TCT. Move destroyer from Muaat to Tarmann.

Trade with Jol-Nar swap 4 for 4 commodities, exchange my ceasefire for Jol-Nar research agreement





CURRENT STAUS

Victory Points: 0

Strategy Card: WARFARE
Command Pools: 2T | 3F | 1S
Goods: 0/4 C | 4 TG
Action Cards: 2
Promissory Notes: 4 Muaat, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+Muaat (4/1)

Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.


Other:

This post has been edited by twelve: 06 July 2019 - 02:02 PM

I don't know what I'm doing but it sounds good.
0

#22 User is online   Galactic Council 

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Posted 06 July 2019 - 03:17 PM



No secondaries




Activate Alpha Wormhole.
Move Destroyer from homeworld.




CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 1T | 3F | 2S
Goods: 4/4 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Creuss
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Bereg (3/1)
+ Lirta IV (2/3)



Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.



0

#23 User is offline   Hugin & Munin 

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Posted 06 July 2019 - 06:21 PM

Round 1, turn 3

Map updated

This post has been edited by Hugin & Munin: 07 July 2019 - 04:04 PM

0

#24 User is offline   Hugin & Munin 

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Posted 06 July 2019 - 06:22 PM



Secondaries
POLITICS: -1 ct. Draw 2 ACs.




Component Action:

Quote

Spy | Play as an Action | Another player gives you a random action card from their hand.


Steal an AC from the L1z1x




CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 2T | 4F | 4S -1 for politics == 3S
Goods: 3/3 C | 0 TG
Action Cards: 3
Promissory Notes: 5 Arborec
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)


Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.

This post has been edited by Hugin & Munin: 07 July 2019 - 04:14 AM

0

#25 User is offline   Tattersail_ 

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Posted 06 July 2019 - 06:48 PM




Activate Lazar/Sakalug - Move dreadnought and infantry. Invade each planet.



CURRENT STATUS

Victory Points: 0

Strategy Card: POLITICS
Command Pools: 1T | 3F | 2S
Goods: 2/2 C | 0 TG
Action Cards: 3
Promissory Notes: 5 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Tequ'ran
+ Torkan
+ Lazar
+ Sakalug



Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Apt is the only one who reads this. Apt is nice.
0

#26 User is offline   Tapper 

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Posted 07 July 2019 - 05:15 PM



Play CONSTRUCTION.
place a PDS on HS. Place a PDS on Dal Bootha.




CURRENT STATUS

Victory Points: 0

Strategy Card: CONSTRUCTION
Command Pools: 1T | 3F | 1S
Goods: 3/3 C | 0 TG
Action Cards: 4
Promissory Notes: 5 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Winnu (3/4)
+ Dal Bootha
+ Xxehan


Technologies:
Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Everyone is entitled to his own wrong opinion. - Lizrad
0

#27 User is offline   Itwęs Nom 

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Posted 07 July 2019 - 05:56 PM



Secondaries:

Construction - build PDS on Meer




Activate Jol/Nar

Exhaust Jol and Nar for 3r

Build 1 cruiser + 3 gf




CURRENT STATUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 1T | 3F | 1S
Goods: 0/4 C | 7 TG
Action Cards: 2
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jol (1/2)
+ Nar (2/3)
+ Arinam (1/2)
+ Meer (0/4, tech)


Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

Other:
"Yeah but then it's endless rain and SAD and everyone compensating by getting endlessly irritatingly high all the time"
0

#28 User is offline   twelve 

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Posted 07 July 2019 - 06:46 PM



No Secondaries
Tactical Action: Activate Corneeq and Resculon. Move warsun, 4 infantry, 2 fighters no combat, invade each planet with 2 infantry each. Establish control.





CURRENT STAUS

Victory Points: 0

Strategy Card: WARFARE
Command Pools: 1T | 3F | 1S
Goods: 0/4 C | 4 TG
Action Cards: 2
Promissory Notes: 4 Muaat, 1 Jol-Nar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+Muaat (4/1)
+Corneeq (1/2)
+Resculon (2/0)

Technologies:
+ Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.


Other:
I don't know what I'm doing but it sounds good.
0

#29 User is offline   Blend 

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Posted 07 July 2019 - 06:53 PM



CONSTRUCTION secondary: Build Space Dock on Bereg.




TECHNOLOGY: Research Antimass Deflectors




CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 1T | 3F | 1S
Goods: 4/4 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Creuss
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Bereg (3/1)
+ Lirta IV (2/3)



Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.



There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#30 User is offline   D'rek 

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Posted 07 July 2019 - 09:16 PM

Posted Image

Swap 2:2 commod/trade goods with Tatts




Secondaries
CONSTRUCTION: -1 ct. Place a PDS on Zohbat.
TECHNOLOGY: -1 ct. Exhaust Nestphar and spend 1 TG for 4 resources. Research Sarween Tools.




PASS




CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 2T | 4F | 2S
Goods: 1/3 C | 1 TG
Action Cards: 3
Promissory Notes: 5 Arborec
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Zohbat (3/1)
+ Mellon (0/2)


Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween Tools -- When 1 or more of your units use Production, reduce the combined cost of the produced units by 1.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#31 User is offline   Tattersail_ 

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Posted 08 July 2019 - 07:56 AM




Construction - 1SCT build Space Dock on Sakalug
Technology - 1SCT exhaust HS - research Sarween Tools

Pass

CURRENT STATUS

Victory Points: 0

Strategy Card: POLITICS
Command Pools: 1T | 3F | 0S
Goods: 0/2 C | 2 TG
Action Cards: 3
Promissory Notes: 5 L1Z1X
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ 0.0.0 (5/0)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Lazar (1/0) Yellow Tech
+ Sakalug (2/1)



Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
Apt is the only one who reads this. Apt is nice.
0

#32 User is offline   Tapper 

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Posted 09 July 2019 - 06:36 AM



PASS



CURRENT STATUS

Victory Points: 0

Strategy Card: CONSTRUCTION
Command Pools: 1T | 3F | 1S
Goods: 3/3 C | 0 TG
Action Cards: 4
Promissory Notes: 5 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Winnu (3/4)
+ Dal Bootha
+ Xxehan


Technologies:
Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Everyone is entitled to his own wrong opinion. - Lizrad
0

#33 User is offline   Itwęs Nom 

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Posted 09 July 2019 - 07:23 AM

Secondaries:

Tech - spend 6 tgs, research hypermetabolism, cruiser IIs

Pass
"Yeah but then it's endless rain and SAD and everyone compensating by getting endlessly irritatingly high all the time"
0

#34 User is offline   twelve 

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Posted 09 July 2019 - 01:46 PM



Tech Secondary -1SCT exhaust Muaat (4) Research Sar ween Tools

Use Jol-Nar racial pn and Research Hyper Metabolism.

Tactical Action: Activate Muaat. No combat,
Production. Spend 4 TG build carrier and 4 infantry.





CURRENT STAUS

Victory Points: 0

Strategy Card: WARFARE
Command Pools: 0T | 3F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 2
Promissory Notes: 4 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+Muaat (4/1)
+Corneeq (1/2)
+Resculon (2/0)

Technologies:
+Sarween Tools
+Hyper Metabolism
+Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.



Other:

This post has been edited by twelve: 09 July 2019 - 01:51 PM

I don't know what I'm doing but it sounds good.
0

#35 User is online   Galactic Council 

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Posted 09 July 2019 - 02:14 PM



Activate Home System
Produce 1 Carrier, 2 Infantry (Exhaust Creuss for 4 resources)

PASS on next turn




CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 0T | 3F | 1S
Goods: 4/4 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Creuss
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Bereg (3/1)
+ Lirta IV (2/3)



Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.



This post has been edited by Galactic Council: 10 July 2019 - 04:02 PM

0

#36 User is offline   twelve 

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Posted 09 July 2019 - 02:20 PM



No Secondary

Strategic Action: Warfare. Remove command token from where my warsun is. Place token in Tactical pool





CURRENT STAUS

Victory Points: 0

Strategy Card: WARFARE
Command Pools: 1T | 3F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 2
Promissory Notes: 4 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+Muaat (4/1)
+Corneeq (1/2)
+Resculon (2/0)

Technologies:
+Sarween Tools - When 1 or more of you units use PRODUCTION, reduce the combined cost of produce units by 1.
+Hyper Metabolism
+Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.



Other:

This post has been edited by twelve: 10 July 2019 - 01:00 AM

I don't know what I'm doing but it sounds good.
0

#37 User is offline   Tapper 

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Posted 10 July 2019 - 04:28 AM



Secondary of Warfare: spend one CT. Exhaust HS. Build 2 Infantry and 1 Cruiser.




CURRENT STATUS

Victory Points: 0

Strategy Card: CONSTRUCTION
Command Pools: 1T | 3F | 0S
Goods: 3/3 C | 0 TG
Action Cards: 4
Promissory Notes: 5 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Winnu (3/4)
+ Dal Bootha
+ Xxehan


Technologies:
Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Everyone is entitled to his own wrong opinion. - Lizrad
0

#38 User is offline   twelve 

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Posted 10 July 2019 - 01:01 PM



No Secondary

Tactical Action: Activate Lodor move Warsun,2 fighters and 2 infantry leaving 1 each on each planet as I leave. Invade Lodor with both infantry. Establish Contrpl





CURRENT STAUS

Victory Points: 0

Strategy Card: WARFARE
Command Pools: 0T | 3F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 2
Promissory Notes: 4 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+Muaat (4/1)
+Corneeq (1/2)
+Resculon (2/0)
+Lodor (3/1)

Technologies:
+Sarween Tools - When 1 or more of you units use PRODUCTION, reduce the combined cost of produce units by 1.
+Hyper Metabolism
+Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.



Other:
I don't know what I'm doing but it sounds good.
0

#39 User is offline   twelve 

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Posted 10 July 2019 - 02:36 PM



No Secondary

Pass




CURRENT STAUS

Victory Points: 0

Strategy Card: WARFARE
Command Pools: 0T | 3F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 2
Promissory Notes: 4 Muaat
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+Muaat (4/1)
+Corneeq (1/2)
+Resculon (2/0)
+Lodor (3/1)

Technologies:
+Sarween Tools - When 1 or more of you units use PRODUCTION, reduce the combined cost of produce units by 1.
+Hyper Metabolism
+Plasma Scoring - When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.



Other:

This post has been edited by twelve: 10 July 2019 - 02:37 PM

I don't know what I'm doing but it sounds good.
0

#40 User is offline   Hugin & Munin 

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Posted 10 July 2019 - 04:50 PM



PASS



CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 0T | 3F | 1S
Goods: 4/4 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Creuss
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Bereg (3/1)
+ Lirta IV (2/3)


Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.

This post has been edited by Hugin & Munin: 10 July 2019 - 04:55 PM

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