Malazan Empire: TI4 Game 4B - Game Thread - Malazan Empire

Jump to content

  • 8 Pages +
  • « First
  • 2
  • 3
  • 4
  • 5
  • 6
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

TI4 Game 4B - Game Thread

#61 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 10 July 2019 - 04:38 PM

Posted Image




Game Map has been updated.
0

#62 User is offline   Gnaw 

  • Recovering eating disordered addict of HHM
  • View gallery
  • Group: High House Mafia
  • Posts: 5,966
  • Joined: 16-June 12

Posted 10 July 2019 - 05:50 PM

Posted Image





Tactical Action:
Activate Mellon/Zohbat
Move carrier, fighter, both infantry from Arinam/Meer
Invade




CURRENT STATUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 2T | 2F | 3S
Goods: 3/3 C | 0 TG
Action Cards: 4
Promissory Notes: 5 Yssaril
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Retillion (2/3)
+ Shalloq (1/2)
+ Arinam (1/2)
+ Meer (0/4; tech)
+ Thibah (1/1; tech)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.

This post has been edited by Gnaw: 10 July 2019 - 08:34 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#63 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,165
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 10 July 2019 - 07:37 PM

Posted Image

Tactical Action: Activate New Albion / Starpoint, Move space dock, 2 cruisers and 4 fighters from TnT. Fight? Naalu retreat?

Khell pays 1ST to use the Naalu Foresight ability to retreat his cruiser and carrier to Bereg/Lirta IV.

Production exhaust: Lisis II (1), Raugh (2), Tequron (2) build carrier and 4 infantry




CURRENT STATUS

Victory Points: 1

Strategy Card: Warfare
Command Pools: 0T | 3F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 1
Promissory Notes: 4 Saar, 2 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Raugh (2/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Starpoint (3/1)
+ Tequran (2/0)
+ Torkran (0/3)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.


This post has been edited by Galactic Council: 10 July 2019 - 09:59 PM

I don't know what I'm doing but it sounds good.
0

#64 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 11 July 2019 - 08:30 AM

Posted Image




Tactical Action:

ACTIVATE Saudor
MOVE 1 Carrier with 1 infantry and 1 Fighter from Maaluuk/Druaa to Saudor.
INVADE Saudor with 1 Infantry.




CURRENT STATUS

Victory Points: 1

Strategy Card: TECHNOLOGY
Command Pools: 1T | 2F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 2
Promissory Notes: 3 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Wellon (1/2) (yellow)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ New Albion (1/1) (green)
+ Saudor (2/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.



"I think I've made a terrible error of judgement."
0

#65 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,611
  • Joined: 08-August 07
  • Location::

Posted 11 July 2019 - 01:13 PM

Posted Image

Tactical Action

>> Activate Tar'mann

>> Move: Dreadnought {1 inf from Jord} from the Sol home system

>> No space combat

>> Invade with 1 infantry. Establish control.

>> No production.




CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 0T | 2F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Centauri (1/3)
+ Gral (1/1, blue spc.)
+ Lodor (3/1)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Tar'mann (1/1, green spc.)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#66 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 11 July 2019 - 01:28 PM

Posted Image




Play following action card:

Quote

AS | Uprising | Play as an Action | Exhaust a non-home planet controlled by another player. Then, gain trade goods equal to its resource value.


Play on starpoint to receive 3 trade goods.

Give IH the political PN




CURRENT STATUS

Victory Points: 1

Strategy Card: DIPLOMACY
Command Pools: 1T | 3F | 2S
Goods: 0/2 C | 6 TG
Action Cards: 1
Promissory Notes: 3 Yin, 1 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Darien (4/4)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Vefut II (2/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.




Other: Letnev Support for the Throne.

This post has been edited by Galactic Council: 11 July 2019 - 03:39 PM

0

#67 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 11 July 2019 - 08:15 PM

Posted Image

Recieve 2 tg from morgoth
Recieve 3 tg from gnaw

Play politics, make morgoth speaker
Draw 2 action cards




CURRENT STATUS

Victory Points: 1

Strategy Card: POLITICS
Command Pools: 1T | 1(+2)F | 2S
Goods: 0/2 C | 5 TG
Action Cards: 3
Promissory Notes: 4 Letnev 3 Yin
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+Arnor (2/1)
+Lor (1/2)
+quann (2/1)
+Mehar Xull (1/3,red)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:

Yin Support for the Throne
0

#68 User is offline   Gnaw 

  • Recovering eating disordered addict of HHM
  • View gallery
  • Group: High House Mafia
  • Posts: 5,966
  • Joined: 16-June 12

Posted 11 July 2019 - 10:40 PM

Posted Image

Secondaries:
Politics -1CT draw 3AC discard 1 (1/2/2)



Receive 4TG and trade PN from IH; give him my trade PN



Component Action:
Play

Quote

AC | Focused Research | Play as an Action | Spend 4 trade goods to research a technology
Exhaust Thibah for blue tech; research Gravity Drive.




CURRENT STATUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 1T | 2F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 5
Promissory Notes: 4 Yssaril, 1 Letnev (trade)
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Retillion (2/3)
+ Shalloq (1/2)
+ Arinam (1/2)
+ Meer (0/4; tech)
+ Thibah (1/1; tech)+Mellon (0/2)+Zohbat (3/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Other:
Letnev trade

This post has been edited by Gnaw: 11 July 2019 - 10:57 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#69 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 11 July 2019 - 10:58 PM

Posted Image




Game Map has been updated.
0

#70 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,165
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 12 July 2019 - 04:30 AM

Posted Image

Strategic Action: play Warfare remove token from New Albion/ Starpoint and place token in Tactical pool.




CURRENT STATUS

Victory Points: 1

Strategy Card: Warfare
Command Pools: 1T | 3F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 1
Promissory Notes: 5 Saar, 2 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Raugh (2/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Starpoint (3/1)
+ Tequran (2/0)
+ Torkran (0/3)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.


This post has been edited by twelve: 13 July 2019 - 12:05 AM

I don't know what I'm doing but it sounds good.
0

#71 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 12 July 2019 - 10:38 PM

Posted Image




Secondary Actions:

POLITICS: None.
WARFARE: None.




Tactical Action:

ACTIVATE Maaluuk/Druaa.
PRODUCTION: Exhaust Lirta, build 1 Cruiser and 2 Infantry (Sarween Tools).




CURRENT STATUS

Victory Points: 1

Strategy Card: TECHNOLOGY
Command Pools: 0T | 2F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 2
Promissory Notes: 3 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Wellon (1/2) (yellow)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ New Albion (1/1) (green)
+ Saudor (2/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.



This post has been edited by Khellendros: 12 July 2019 - 10:39 PM

"I think I've made a terrible error of judgement."
0

#72 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,611
  • Joined: 08-August 07
  • Location::

Posted 13 July 2019 - 04:18 AM

Posted Image

Secondaries:
POLITICS
WARFARE: -1 CT. Exhaust Jord and Lodor for 7 resources. Build 1 dreadnought, 1 destroyer, 2 fighters, 2 infantry.




Strategic Action: LEADERSHIP

>> Gain 3 CT
>> Exhaust Centauri. Gain 1 CT.




CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 2T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Centauri (1/3)
+ Gral (1/1, blue spc.)
+ Lodor (3/1)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Tar'mann (1/1, green spc.)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#73 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 13 July 2019 - 04:36 PM

Posted Image




Game Map has been updated.
0

#74 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
  • Posts: 11,448
  • Joined: 24-January 03
  • Location:the void

Posted 14 July 2019 - 09:53 AM

Posted Image




Politics - Spend 1 st to draw 2 action cards
Warfare - Spend 1 st and Exaust Vefut II to build 1 cruiser and 2 gfs in Darien.
Leadership - Exhaust Darien, Rarron, Qucen for 9, placing 2 tokens in tactics an 1 in strategy.

Play Diplomacy on Abyz-Friza




CURRENT STATUS

Victory Points: 1

Strategy Card: DIPLOMACY
Command Pools: 3T | 3F | 1S
Goods: 0/2 C | 4 TG
Action Cards: 3
Promissory Notes: 3 Yin, 1 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Darien (4/4)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Vefut II (2/2)

+ Abyz (3/0)
+ Friza (2/0)
[/s]
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.




Other: Letnev Support for the Throne.

This post has been edited by Morgoth: 14 July 2019 - 09:54 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#75 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 14 July 2019 - 10:04 AM

Posted Image

Leadership exhaust mehar xull, lor, spend 1 tg for 2 CT, 2 in tactical


Diplomacy spend 1 ct, refresh lor sakulag

Action spend 1 ct, activate arnor lor, exhaust wren terra, arnor, lor, quann, sakulag for 9 resources build 1 flagship and 2 fighters




CURRENT STATUS

Victory Points: 1

Strategy Card: POLITICS
Command Pools: 2T | 1(+2)F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 3
Promissory Notes: 3 Letnev 3 Yin 1 Yssaril
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+Arnor (2/1)
+Lor (1/2)
+quann (2/1)
+Mehar Xull (1/3,red)
+lazar (1/0, yellow)
+sakulag (2/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:

Yin Support for the Throne
0

#76 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 14 July 2019 - 01:59 PM

Posted Image




Game Map has been updated.
0

#77 User is offline   Gnaw 

  • Recovering eating disordered addict of HHM
  • View gallery
  • Group: High House Mafia
  • Posts: 5,966
  • Joined: 16-June 12

Posted 15 July 2019 - 12:46 AM

Posted Image

Secondaries:

Warfare: -1CT (1/2/1) Exhaust Retillion & Shalloq build cruiser & 2 fighters
Leadership: exhaust Arinam & Meer for 2CT; 1 tactical and 1 strategic (2/2/2)
Diplomacy: -1CT (2/2/1) refresh Retillion & Shalloq




Tactical Action:
Activate Alpha Wormhole
Move cruiser from HS to wormhole.




CURRENT STATUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 1T | 2F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 5
Promissory Notes: 4 Yssaril, 1 Letnev (trade)
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Retillion (2/3)
+ Shalloq (1/2)
+ Arinam (1/2)
+ Meer (0/4; tech)
+ Thibah (1/1; tech)
+ Mellon (0/2)
+ Zohbat (3/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Other:
Letnev trade
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#78 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,165
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 15 July 2019 - 04:59 AM

Posted Image

Secondary of Leadership Exhaust Dal Bootha (2), Xxehan (1), and Torkran (3) and gain 2 CT place 1 in Strategic and 1 in Tactical.

Secondary of Diplomacy -1SCT refresh Starpoint, and Ragh


Tactical Action: Activate Zohbat/Mellon, move 1 cruiser, 1 carrier, 4 fighters, 4 infantry and space dock.

Space Combat

..i) Anti-Fighter Barrage: N/A

..ii) Announce Retreats: Gnaw will retreat 1 Carrier, 1 Fighter, 1 Infantry from Zohbat to the Beta Wormhole

..iii) Make Combat Rolls

Twelve > 1 Cruiser, 1 Carrier, 4 Fighters > [6d10=3, 4, 4, 2, 1, 10] > (1 hit)
Gnaw > 1 Carrier, 1 Fighter > [2d10=6, 4] > (no hits)

..iv) Assign Hits

Gnaw destroys 1 fighter.

..v) Retreat

Gnaw successfully retreats to the Beta Wormhole with 1 carrier and 1 infantry.


Invade Zohbat with 4 infantry.

Invasion

..i) Bombardment: N/A

..ii) Commit Ground Forces: Invade Zohbat with 4 infantry.

..iii) Space Cannon Defense: N/A

..iv) Ground Combat: N/A

..v) Establish Control


Production exhaust starpoint (3), Ragh (2)
Build carrier and 4 fighters

Gain 1 tg?




CURRENT STATUS

Victory Points: 1

Strategy Card: Warfare
Command Pools: 1T | 3F | 1S
Goods: 0/3 C | 2 TG
Action Cards: 1
Promissory Notes: 5 Saar, 2 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Raugh (2/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Starpoint (3/1)
+ Tequran (2/0)
+ Torkran (0/3)
+ Zohbat (3/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.


This post has been edited by Galactic Council: 15 July 2019 - 05:00 PM

I don't know what I'm doing but it sounds good.
0

#79 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 15 July 2019 - 08:37 AM

Posted Image




Secondary Actions:

LEADERSHIP: Exhaust Maaluuk and Wellon for 4 influence, gain 1 CT, place in Strategic.
DIPLOMACY: Spend 1SCT, refresh New Albion and Saudor.




Strategic Action:

Play TECHNOLOGY. Exhaust New Albion for green tech and research Hypermetabolism. Exhaust Druaa and Bereg for 6 resources and research Antimass Deflectors.




CURRENT STATUS

Victory Points: 1

Strategy Card: TECHNOLOGY
Command Pools: 0T | 2F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 2
Promissory Notes: 3 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Wellon (1/2) (yellow)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ New Albion (1/1) (green)
+ Saudor (2/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.



This post has been edited by Khellendros: 15 July 2019 - 12:57 PM

"I think I've made a terrible error of judgement."
0

#80 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,611
  • Joined: 08-August 07
  • Location::

Posted 15 July 2019 - 02:04 PM

Posted Image

Secondaries:
DIPLOMACY: -1 CT. Ready Jord and Lodor.
TECHNOLOGY: -1 CT. Exhaust Jord for 4 resouces. Research Advanced Carrier II.




Tactical Action:

>> Activate Wellon

>> Movement: 1 carrier from Jord {3 infantry}

>> Invasion: Send all infantry to Wellon

Ground Combat

Drek > 3 Infantry > [3d10=6, 5, 8] > (1 hit)
Khell > 1 Infantry > [1d10=6] > (no hits)

Khell destroys 1 infantry.

Drek successfully invades.


>> Production





CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 1T | 3F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Centauri (1/3)
+ Gral (1/1, blue spc.)
+ Lodor (3/1)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Tar'mann (1/1, green spc.)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Advanced Carrier II

This post has been edited by Galactic Council: 15 July 2019 - 05:23 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

Share this topic:


  • 8 Pages +
  • « First
  • 2
  • 3
  • 4
  • 5
  • 6
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

4 User(s) are reading this topic
0 members, 4 guests, 0 anonymous users