Malazan Empire: TI4 Game 4B - Game Thread - Malazan Empire

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TI4 Game 4B - Game Thread

#81 User is offline   Galactic Council 

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Posted 15 July 2019 - 05:28 PM

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Game Map has been updated.
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#82 User is offline   Morgoth 

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Posted 16 July 2019 - 08:23 PM

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technology - exhaust abyz and 1 tg for Plasma Scoring

Play ac to the one wormhole system empty of ships.
AE | Ghost Ship | Play as an Action | Place a destroyer in an non-home system that contains a wormhole and does not contain other player's ships




CURRENT STATUS

Victory Points: 1

Strategy Card: DIPLOMACY
Command Pools: 3T | 3F | 0S
Goods: 0/2 C | 4 TG
Action Cards: 3
Promissory Notes: 3 Yin, 1 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Darien (4/4)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Vefut II (2/2)

+ Abyz (3/0)
+ Friza (2/0)
[/s]
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.




Other: Letnev Support for the Throne.

This post has been edited by Galactic Council: 19 July 2019 - 02:15 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#83 User is offline   Imperial Historian 

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Posted 16 July 2019 - 10:09 PM

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Tech secondary spend ct exhaust homesystem
Research sarween tools
Pass




CURRENT STATUS

Victory Points: 1

Strategy Card: POLITICS
Command Pools: 2T | 1(+2)F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 3
Promissory Notes: 3 Letnev 3 Yin 1 Yssaril
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+Arnor (2/1)
+Lor (1/2)
+quann (2/1)
+Mehar Xull (1/3,red)
+lazar (1/0, yellow)
+sakulag (2/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.




Other:

Yin Support for the Throne

This post has been edited by Galactic Council: 18 July 2019 - 01:13 PM

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#84 User is offline   Gnaw 

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Posted 17 July 2019 - 03:30 AM

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Recieve 1tg from Twelve


Secondaries:

Technology: -1CT (1/2/0) Exhaust Retillion & Shalloq +1tg; research Dacxive Animators




Strategic Action:
Play Trade. Free refreshes to all but Khell who didn't ask/trade for one.

IH plays the following Promissory Note and gains 3 TGs:

Quote

TRADE AGREEMENT (Yssaril) | Play when the Yssaril player replenishes commodities. The Yssaril player gives you all of their commodities. Then, return this card to the Yssaril player.


Use Letnev trade PN




CURRENT STATUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 1T | 2F | 0S
Goods: 0/3 C | 5 TG
Action Cards: 5
Promissory Notes: 4 Yssaril,
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Retillion (2/3)
+ Shalloq (1/2)
+ Arinam (1/2)
+ Meer (0/4; tech)
+ Thibah (1/1; tech)
+ Mellon (0/2)
+ Zohbat (3/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet. + Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

Other:

This post has been edited by Galactic Council: 18 July 2019 - 01:08 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#85 User is offline   twelve 

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Posted 17 July 2019 - 04:02 AM

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Trade secondary - refresh commodities

PASS




CURRENT STATUS

Victory Points: 1

Strategy Card: Warfare
Command Pools: 1T | 3F | 1S
Goods: 3/3 C | 1 TG
Action Cards: 1
Promissory Notes: 5 Saar, 2 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Raugh (2/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Starpoint (3/1)
+ Tequran (2/0)
+ Torkran (0/3)
+ Zohbat (3/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.


This post has been edited by Galactic Council: 18 July 2019 - 01:09 PM

I don't know what I'm doing but it sounds good.
0

#86 User is offline   Khellendros 

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Posted 17 July 2019 - 10:56 AM

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Secondary Actions:

TRADE: No action.




PASS




CURRENT STATUS

Victory Points: 1

Strategy Card: TECHNOLOGY
Command Pools: 0T | 2F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 2
Promissory Notes: 3 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ New Albion (1/1) (green)
+ Saudor (2/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.



This post has been edited by Khellendros: 17 July 2019 - 01:38 PM

"I think I've made a terrible error of judgement."
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#87 User is offline   D'rek 

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Posted 17 July 2019 - 05:27 PM

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Secondaries:
TRADE: Refresh commodities for free.




PASS




CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 1T | 3F | 0S
Goods: 4/4 C | 0 TG
Action Cards: 4
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Centauri (1/3)
+ Gral (1/1, blue spc.)
+ Lodor (3/1)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Tar'mann (1/1, green spc.)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Advanced Carrier II

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#88 User is offline   Morgoth 

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Posted 18 July 2019 - 09:01 PM

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Refresh commodities, ih, trade pn so on and so forth.

IH plays the following promissory note and gains 2 TGs:

Quote

TRADE AGREEMENT (Yin) | Play when the Yin player replenishes commodities. The Yin player gives you all of their commodities. Then, return this card to the Yin player.


Activate Centauri Graal, move Destroyer from Vefut 2 (assuming the current map is up to date).




CURRENT STATUS

Victory Points: 1

Strategy Card: DIPLOMACY
Command Pools: 2T | 3F | 0S
Goods: 0/2 C | 4 TG
Action Cards: 3
Promissory Notes: 3 Yin, 1 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Darien (4/4)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Vefut II (2/2)

+ Abyz (3/0)
+ Fria (2/0)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.




Other: Letnev Support for the Throne.

This post has been edited by Galactic Council: 19 July 2019 - 02:15 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#89 User is offline   Galactic Council 

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Posted 18 July 2019 - 09:08 PM

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Trade secondary - Free refresh

Gnaw uses the following promissory note and gains 2 TGs:

Quote

TRADE AGREEMENT (Letnev) | Play when the Letnev player replenishes commodities. The Letnev player gives you all of their commodities. Then, return this card to the Letnev player.


Still PASSED




CURRENT STATUS

Victory Points: 1

Strategy Card: POLITICS
Command Pools: 2T | 1(+2)F | 1S
Goods: 0/2 C | 5 TG
Action Cards: 3
Promissory Notes: 3 Letnev 3 Yin 1 Yssaril
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+Arnor (2/1)
+Lor (1/2)
+quann (2/1)
+Mehar Xull (1/3,red)
+lazar (1/0, yellow)
+sakulag (2/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.




Other:

Yin Support for the Throne

This post has been edited by Galactic Council: 18 July 2019 - 09:09 PM

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#90 User is offline   Gnaw 

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Posted 19 July 2019 - 12:51 AM

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Secondaries:






Component Action:

Quote

AD | Frontline Deployment | Play as an Action | Place 3 infantry on a planet you control..


Meer



CURRENT STATUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 1T | 2F | 0S
Goods: 0/3 C | 5 TG
Action Cards: 4
Promissory Notes: 4 Yssaril,
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Retillion (2/3)
+ Shalloq (1/2)
+ Arinam (1/2)
+ Meer (0/4; tech)
+ Thibah (1/1; tech)
+ Mellon (0/2)
+ Zohbat (3/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.


Other:
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#91 User is offline   Morgoth 

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Posted 19 July 2019 - 09:12 AM

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Activate Darien - exhaust Fria + Sarween tools for 1 cruiser and 2 fighters.




CURRENT STATUS

Victory Points: 1

Strategy Card: DIPLOMACY
Command Pools: 1T | 3F | 0S
Goods: 0/2 C | 4 TG
Action Cards: 3
Promissory Notes: 3 Yin, 1 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Darien (4/4)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Vefut II (2/2)

+ Abyz (3/0)
+ Fria (2/0)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma scoring




Other: Letnev Support for the Throne.

This post has been edited by Galactic Council: 19 July 2019 - 02:15 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#92 User is offline   Gnaw 

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Posted 19 July 2019 - 10:12 AM

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Secondaries:






Tactical Action:

Activate New Albion/Starpoint
Move Carrier, FIghter, and 1 infantry from Thibah (gravity drive).
Move Cruiser from Arinam/Meer.

Space Combat:

..i) Anti-Fighter Barrage: N/A
..ii) Announce Retreats: Twelve will retreat his cruiser to Torkan/Tequ'ran
..iii) Make Combat Rolls

Gnaw > 1 Cruiser, 1 Carrier, 1 Fighter > [3d10=8, 6, 10] > (2 hits)
Twelve > 1 Cruiser > [1d10=7] > (1 hit)

..iv) Assign Hits

Gnaw destroys 1 fighter.
Twelve destroys 1 cruiser.

..v) Retreat: N/A


Kill cruiser.

Invade New Albion with single infantry.

Ground Combat:

Gnaw > 1 Infantry > [1d10=10] > (1 hit)
Khell > 1 Infantry > [1d10=8] > (1 hit)

Gnaw destroys 1 Infantry.
Khell destroys 1 Infantry.

Khell retains control of New Albion.


Take control.
Use Dacxive Animators to place an infantry.




CURRENT STATUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 0T | 2F | 0S
Goods: 0/3 C | 5 TG
Action Cards: 4
Promissory Notes: 4 Yssaril,
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Retillion (2/3)
+ Shalloq (1/2)
+ Arinam (1/2)
+ Meer (0/4; tech)
+ Thibah (1/1; tech)
+ Mellon (0/2)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.


Other:

This post has been edited by Galactic Council: 19 July 2019 - 07:00 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#93 User is offline   Morgoth 

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Posted 19 July 2019 - 10:18 AM

Pass
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#94 User is offline   Gnaw 

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Posted 19 July 2019 - 06:32 PM

Pass
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#95 User is offline   Galactic Council 

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Posted 19 July 2019 - 07:02 PM

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Round 2 Status Phase

MR has not been taken yet, so please feel free to post in whatever order you would like.
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#96 User is offline   Imperial Historian 

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Posted 19 July 2019 - 07:16 PM

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Gain 1 action card
Gain 2 CT 1/0/1
Refresh planets



CURRENT STATUS

Victory Points: 1

Strategy Card:
Command Pools: 3T | 1(+2)F | 2S
Goods: 0/2 C | 5 TG
Action Cards: 4
Promissory Notes: 4 Letnev 2 Yin
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+Arnor (2/1)
+Lor (1/2)
+quann (2/1)
+Mehar Xull (1/3,red)
+lazar (1/0, yellow)
+sakulag (2/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.




Other:

Yin Support for the Throne
0

#97 User is offline   Morgoth 

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Posted 19 July 2019 - 08:20 PM

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Claim public objective - 2 systems next to MR.

Refresh planets
2 ACs
1 token in tactical, 1 in strategic.




CURRENT STATUS

Victory Points: 2

Strategy Card:
Command Pools: 2T | 3F | 1S
Goods: 0/2 C | 4 TG
Action Cards: 4
Promissory Notes: 3 Yin, 1 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Darien (4/4)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Vefut II (2/2)
+ Abyz (3/0)
+ Fria (2/0)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma scoring




Other: Letnev Support for the Throne.

This post has been edited by Morgoth: 20 July 2019 - 07:24 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#98 User is offline   Gnaw 

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Posted 19 July 2019 - 08:36 PM

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Return card, draw 3 AC, discard 1AC, gain 2CT (1/0/1), yada yada










CURRENT STATUS

Victory Points: 0

Strategy Card:
Command Pools: 1T | 2F | 1S
Goods: 0/3 C | 5 TG
Action Cards: 6
Promissory Notes: 4 Yssaril,
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Retillion (2/3)
+ Shalloq (1/2)
+ Arinam (1/2)
+ Meer (0/4; tech)
+ Thibah (1/1; tech)
+ Mellon (0/2)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.


Other:

This post has been edited by Gnaw: 19 July 2019 - 08:36 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#99 User is offline   Khellendros 

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Posted 19 July 2019 - 08:48 PM

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Status Phase:

Score Objectives: None.
Draw Action Cards: Draw 2 cards (Neural Motivator).
Gain Tokens: Gain 3 command tokens (Hypermetabolism), redistribute.
Ready Planets: Ready Maaluuk, Druaa, Bereg, Lirta IV, New Albion, Saudor.
Return Strategy Card: Return TECHNOLOGY strategy card.




CURRENT STATUS

Victory Points: 1

Strategy Card:
Command Pools: 2T | 2F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 4
Promissory Notes: 3 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ New Albion (1/1) (green)
+ Saudor (2/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.



"I think I've made a terrible error of judgement."
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#100 User is offline   twelve 

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Posted 19 July 2019 - 08:59 PM

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Status Phase

<<Score objectives: None
<<Gain 1 Action Card
<<Refresh planets
<<Gain Command Tokens: 2. Place 1 Tactical 1 Fleet







CURRENT STATUS

Victory Points: 1

Strategy Card:
Command Pools: 2T | 4F | 1S
Goods: 3/3 C | 1 TG
Action Cards: 2
Promissory Notes: 5 Saar, 2 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Raugh (2/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Starpoint (3/1)
+ Tequran (2/0)
+ Torkran (0/3)
+ Zohbat (3/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.


This post has been edited by twelve: 19 July 2019 - 09:00 PM

I don't know what I'm doing but it sounds good.
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