Malazan Empire: TI4 Game 4B - Game Thread - Malazan Empire

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TI4 Game 4B - Game Thread

#101 User is offline   Galactic Council 

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Posted 19 July 2019 - 11:08 PM

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Game Map has been updated.
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#102 User is offline   D'rek 

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Posted 20 July 2019 - 02:29 AM

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Score PO: Found Research Outposts (Control 3 planets that have technology specialties.)
Gain 2 AC
Gain 3 CT -> 2/3/2




CURRENT STATUS

Victory Points: 1

Strategy Card:
Command Pools: 2T | 3F | 2S
Goods: 4/4 C | 0 TG
Action Cards: 6
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Lodor (3/1)
+ Resculon (2/0)
+ Centauri (1/3)
+ Corneeq (1/2)
+ Gral (1/1, blue spc.)
+ Tar'mann (1/1, green spc.)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Advanced Carrier II

This post has been edited by D'rek: 21 July 2019 - 02:03 AM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#103 User is offline   Galactic Council 

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Posted 20 July 2019 - 02:52 AM

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Game Map has been updated.

The following Public Objective is revealed:

Develop Weaponry -- 1VP -- Status Phase -- Own 2 unit upgrade technologies.

Round 3 Status Phase

Morgoth is the Speaker.

Morgoth > IH > Gnaw > Twelve > Khell > D'rek
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#104 User is offline   Morgoth 

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Posted 20 July 2019 - 07:24 AM

Leadership
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#105 User is offline   Imperial Historian 

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Posted 20 July 2019 - 07:56 AM

Technology
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#106 User is offline   Gnaw 

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Posted 20 July 2019 - 06:27 PM

Politics
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#107 User is offline   twelve 

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Posted 20 July 2019 - 08:06 PM

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Warfare







CURRENT STATUS

Victory Points: 1

Strategy Card: Warfare
Command Pools: 2T | 4F | 1S
Goods: 3/3 C | 1 TG
Action Cards: 2
Promissory Notes: 5 Saar, 2 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Raugh (2/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Starpoint (3/1)
+ Tequran (2/0)
+ Torkran (0/3)
+ Zohbat (3/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.


This post has been edited by twelve: 20 July 2019 - 08:06 PM

I don't know what I'm doing but it sounds good.
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#108 User is offline   Khellendros 

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Posted 20 July 2019 - 09:25 PM

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Strategy Phase:

Gulp...IMPERIAL. Gain 2 Trade Goods.




CURRENT STATUS

Victory Points: 1

Strategy Card: IMPERIAL
Command Pools: 2T | 2F | 1S
Goods: 0/3 C | 2 TG
Action Cards: 4
Promissory Notes: 3 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ New Albion (1/1) (green)
+ Saudor (2/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.



"I think I've made a terrible error of judgement."
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#109 User is offline   D'rek 

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Posted 21 July 2019 - 02:06 AM

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The Sol choose CONSTRUCTION (1 tg)




CURRENT STATUS

Victory Points: 1

Strategy Card: CONSTRUCTION
Command Pools: 2T | 3F | 2S
Goods: 4/4 C | 1 TG
Action Cards: 6
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Lodor (3/1)
+ Resculon (2/0)
+ Centauri (1/3)
+ Corneeq (1/2)
+ Gral (1/1, blue spc.)
+ Tar'mann (1/1, green spc.)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Advanced Carrier II

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#110 User is offline   Hugin & Munin 

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Posted 21 July 2019 - 04:48 AM

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Assuming no one has any strategy swapping ACs:


Action Phase

Khell > Morgoth > Gnaw > D’rek > Twelve > IH >



EDIT: Game Map has been updated.

This post has been edited by Hugin & Munin: 21 July 2019 - 05:57 PM

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#111 User is offline   Khellendros 

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Posted 21 July 2019 - 07:24 PM

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Tactical Action:

ACTIVATE Mecatol Rex.
MOVE Carrier from Bereg-Lirta with 3 Infantry to Mecatol Rex.

Exhaust Lirta, Maaluuk, and pay 1 TG for 6 influence. Gain Custodians Token.

INVADE Mecatol Rex with 3 Infantry.





CURRENT STATUS

Victory Points: 2

Strategy Card: IMPERIAL
Command Pools: 1T | 2F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 4
Promissory Notes: 3 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ New Albion (1/1) (green)
+ Saudor (2/2)
+ Mecatol Rex (1/6)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.

Other:
Custodians Token



This post has been edited by Khellendros: 21 July 2019 - 07:25 PM

"I think I've made a terrible error of judgement."
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#112 User is offline   Galactic Council 

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Posted 21 July 2019 - 09:33 PM

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Game Map has been updated.
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#113 User is offline   Morgoth 

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Posted 29 July 2019 - 01:09 PM

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Activate Lodor - Move Destroyer, Carrier with 2 fighters, 1 gf from Fria, and both cruisers.


Morgoth must destroy 1 ship to meet his fleet capacity - destroys 1 Destroyer.

Space Combat

..i) Anti-Fighter Barrage:

Drek > 1 Destroyer > [2d10=2, 8] > (no hits)

..ii) Announce Retreats:

Drek will retreat all her ships to Centauri/Gral

..iii) Make Combat Rolls:

Drek > 1 Advanced Carrier II, 1 Destroyer, 2 Fighters > [4d10=1, 9, 8, 4] > (1 hit)
Morgoth > 2 Cruisers, 1 Carrier, 2 Fighters > [6d10=10, 2, 1, 9, 7] > (2 hits)

..iv) Assign Hits

Drek sustains damage on her Advanced Carrier II and destroys 1 Fighter.
Morgoth destroys 1 Fighter.

..v) Retreat

Drek retreats to Centauri/Gral with 1 Advanced Carrier, 1 Destroyer, 1 Fighter.
Morgoth wins space combat.


Fight space battle, invade Lodor.

Drek plays the following action card:

Quote

BC | Parley | Play at the start of an Invasion | After another player commits units to land on a planet you control, return the committed units to the space area.


Morgoth does not successfully invade Lodor.





CURRENT STATUS

Victory Points: 2

Strategy Card: Leadership
Command Pools: 1T | 3F | 1S
Goods: 0/2 C | 4 TG
Action Cards: 4
Promissory Notes: 3 Yin, 1 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Darien (4/4)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Vefut II (2/2)
+ Abyz (3/0)
+ Fria (2/0)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Plasma scoring




Other: Letnev Support for the Throne.

This post has been edited by Galactic Council: 29 July 2019 - 08:33 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#114 User is offline   Gnaw 

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Posted 29 July 2019 - 04:19 PM

Quote

AR | Unstable Planet | Play as an Action | Choose a harzadrous planet. Exhaust that planet and destroy 3 infantry on it.



Zohbat
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#115 User is offline   D'rek 

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Posted 29 July 2019 - 09:46 PM

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Tactical Action:

ACTIVATE: Abyz/Fria
MOVE: 1 carrier from Wellon {3 infantry} {gravity drive}
SPACE COMBAT: n/a
INVASION: Land 3 infantry on Fria. (No combat.) Establish control.
PRODUCTION: n/a




CURRENT STATUS

Victory Points: 1

Strategy Card: CONSTRUCTION
Command Pools: 1T | 3F | 2S
Goods: 4/4 C | 1 TG
Action Cards: 5
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Lodor (3/1)
+ Resculon (2/0)
+ Centauri (1/3)
+ Corneeq (1/2)
+ Gral (1/1, blue spc.)
+ Tar'mann (1/1, green spc.)
+ Wellon (1/2, yellow spc.)
+ Fria (2/0)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Advanced Carrier II

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#116 User is offline   twelve 

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Posted 29 July 2019 - 11:07 PM

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Tactical Action:Activate Alpha Wormhole. Move space dock, 1 cruiser, 2 carriers, 8 fighters, 1 infantry from Zohbat. Move 1 carrier, 1 infantry from Dal Bootha, 1 infantry from Xxchen and using gravity drive to pick up 1 infantry from Tequran.

Combat

Space Combat

..i) Anti-Fighter Barrage: N/A

..ii) Announce Retreats: Gnaw will retreat to Mellon/Zohbat with his ships.

..iii) Make Combat Rolls

Twelve > 1 Cruiser, 3 Carriers, 8 Fighters > [12d10=10, 10, 6, 6, 7, 6, 9, 7, 5, 6, 10, 9] > (5 hits)
Gnaw > 1 Cruiser, 1 Carrier > [2d10=9, 4] > (1 hit)

..iv) Assign Hits

Twelve destroys 1 fighter.
Gnaw destroys his cruiser, his carrier, and 1 infantry.

..v) Retreat: N/A

Twelve wins space combat.


Production, Exhaust Tequran (2), Lisis II (1) build 5 infantry

Trade 3 commodities and 1 tg for 2 commodities of the sol turned tgs and their racial pn. ( I don't think I can do all the commodities swap and racial pn in 1 trade. If I have tgs left on your next turn I'll trade out the last 2 for you)





CURRENT STATUS

Victory Points: 1

Strategy Card: WARFARE
Command Pools: 1T | 4F | 1S
Goods: 0/3 C | 2 TG
Action Cards: 2
Promissory Notes: 5 Saar, 2 Naalu,1 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Raugh (2/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Starpoint (3/1)
+ Tequran (2/0)
+ Torkran (0/3)
+ Zohbat (3/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.


This post has been edited by Galactic Council: 30 July 2019 - 07:44 PM

I don't know what I'm doing but it sounds good.
0

#117 User is offline   Galactic Council 

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Posted 30 July 2019 - 11:26 PM

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Game Map has been updated.
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#118 User is offline   Imperial Historian 

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Posted 31 July 2019 - 07:00 AM

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Activate rex
Move flagship, 2 infantry, 1 fighter
Move carrier, 1 infantry from sakulag to rex

Fight

Space Combat

..i) Anti-Fighter Barrage: N/A

..ii) Announce Retreats: N/A

..iii) Make Combat Rolls

IH > 1 Flagship, 1 Fighter, 1 Carrier > [4d10=4, 5, 8, 8] > (1 hit)
Khell > 1 Carrier > [1d10=10] > (1 hit)

..iv) Assign Hits

IH destroys 1 fighter.
Khell destroys 1 carrier.

IH wins space combat.


Bombard x 4

IH > Flagship (3) + Plasma Scoring (1) > [4d10=2, 7, 6, 9] > (3 hits)

Khell destroys 3 infantry.


Invade

IH successfully invades Mecatol Rex with 3 infantry.




CURRENT STATUS

Victory Points: 1

Strategy Card: technology
Command Pools: 2T | 1(+2)F | 2S
Goods: 0/2 C | 5 TG
Action Cards: 4
Promissory Notes: 4 Letnev 2 Yin
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+Arnor (2/1)
+Lor (1/2)
+quann (2/1)
+Mehar Xull (1/3,red)
+lazar (1/0, yellow)
+sakulag (2/1)
+ Mecatol Rex (1/6)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.




Other:

Yin Support for the Throne
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#119 User is offline   Khellendros 

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Posted 31 July 2019 - 02:09 PM

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Tactical Action:

ACTIVATE Bereg-Lirta.

PRODUCTION: Exhaust Bereg and Saudor. Build 1 Dreadnought, 2 Fighters, and 2 Infantry (Sarween Tools).




CURRENT STATUS

Victory Points: 2

Strategy Card: IMPERIAL
Command Pools: 0T | 2F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 4
Promissory Notes: 3 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Bereg (3/1)
+ Lirta IV (2/3)
+ New Albion (1/1) (green)
+ Saudor (2/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.

Other:
Custodians Token



"I think I've made a terrible error of judgement."
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#120 User is offline   Galactic Council 

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Posted 02 August 2019 - 04:42 AM

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Game Map has been updated.

This is the last map update people are getting from me until August 7 or 8. I should be able to take care of every other Mod duty in that time, though I'll definitely less present than usual. Happy Civic Holiday everyone!
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