Malazan Empire: TI4 Game 4B - Game Thread - Malazan Empire

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TI4 Game 4B - Game Thread

#1 User is online   Galactic Council 

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Posted 27 June 2019 - 08:35 PM

Current Game Status:

Round 1, Action Phase




Current Points:

Khell: 2 (1 x PO, Custodians)

Twelve: 1 (1 x PO)

Drek: 1 (1 x PO)

Gnaw:

Morgoth: 2 (Letnev SftT, 1 x PO)

IH: 1 (Yin SftT)




Latest Game Map:

Spoiler






Current Laws:






Public Objectives:


Stage 1

Intimidate Council -- 1VP -- Status Phase -- Have 1 or more ships in 2 systems that are adjacent to Mecatol Rex's system.

(Claimed by: Khell, Morgoth)


Lead From the Front -- 1VP -- Status Phase -- Spend a total of 3 tokens from your tactic and/or strategy pools.

(Claimed by: Twelve)


Found Research Outposts -- 1VP -- Status Phase -- Control 3 planets that have technology specialties.

(Claimed by: Drek)


Develop Weaponry -- 1VP -- Status Phase -- Own 2 unit upgrade technologies.


Stage 2

This post has been edited by Galactic Council: 20 August 2019 - 11:41 PM

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#2 User is online   Galactic Council 

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Posted 27 June 2019 - 08:41 PM

Latest Player Sheets:

Khell

Spoiler


Twelve

Spoiler


Drek

Spoiler


Gnaw

Spoiler


Morgoth

Spoiler


Imperial Historian

Spoiler

This post has been edited by Galactic Council: 08 August 2019 - 04:43 PM

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#3 User is online   Galactic Council 

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Posted 27 June 2019 - 08:49 PM

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ROUND 1




Strategy Phase



IH is the Speaker.


Turn order is: IH > Gnaw > Twelve > Khell > Drek > Morgoth
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#4 User is online   Galactic Council 

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Posted 28 June 2019 - 12:44 PM

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TECHNOLOGY




CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 3T | 3(+2)F | 2S
Goods: 0/2 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.



This post has been edited by Galactic Council: 28 June 2019 - 04:28 PM

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#5 User is offline   Gnaw 

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Posted 28 June 2019 - 03:38 PM

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POLITICS




CURRENT STATUS

Victory Points: 0

Strategy Card: POLITICS
Command Pools: 3T | 3F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Yssaril
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Retillion (2/3)
+ Shalloq (1/2)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.



This post has been edited by Galactic Council: 28 June 2019 - 03:54 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#6 User is online   twelve 

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Posted 28 June 2019 - 03:42 PM

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LEADERSHIP




CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 3T | 3F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Saar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.



This post has been edited by Galactic Council: 28 June 2019 - 03:49 PM

I don't know what I'm doing but it sounds good.
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#7 User is offline   Khellendros 

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Posted 28 June 2019 - 03:49 PM

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WARFARE




CURRENT STATUS

Victory Points: 0

Strategy Card: WARFARE
Command Pools: 3T | 3F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.



This post has been edited by Khellendros: 28 June 2019 - 03:57 PM

"I think I've made a terrible error of judgement."
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#8 User is offline   D'rek 

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Posted 28 June 2019 - 04:18 PM

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TRADE




CURRENT STATUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 3T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.



This post has been edited by Galactic Council: 28 June 2019 - 04:28 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#9 User is offline   Morgoth 

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Posted 28 June 2019 - 06:23 PM

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CONSTRUCTION




CURRENT STATUS

Victory Points: 0

Strategy Card: CONSTRUCTION
Command Pools: 3T | 3F | 2S
Goods: 0/2 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Yin
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Darien (4/4)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.



This post has been edited by Galactic Council: 28 June 2019 - 07:27 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#10 User is online   Galactic Council 

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Posted 28 June 2019 - 07:29 PM

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ROUND 1




Action Phase



Initiative order is: Khell > Twelve > Gnaw > Morgoth > D'rek > IH

This post has been edited by Galactic Council: 28 June 2019 - 07:47 PM

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#11 User is offline   Khellendros 

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Posted 28 June 2019 - 07:50 PM

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ACTIVATE Wellon.
MOVE 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Fighter, and 3 Infantry (2 from Maaluuk, 1 from Druaa) to Wellon.
INVADE Wellon with 3 Infantry.




CURRENT STATUS

Victory Points: 0

Strategy Card: WARFARE
Command Pools: 2T | 3F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Wellon (1/2) (yellow)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.



This post has been edited by Khellendros: 28 June 2019 - 09:49 PM

"I think I've made a terrible error of judgement."
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#12 User is online   twelve 

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Posted 28 June 2019 - 08:43 PM

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Tactical Action: Activate Dal Bootha and Xxehan.
Move 1 carrier and 2 infantry (1 infantry from Ragh and 1 infantry from Lisis II). Invade 1 troop each.
Gain 2 trade goods




CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 2T | 3F | 2S
Goods: 0/3 C | 2 TG
Action Cards: 0
Promissory Notes: 5 Saar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.



I don't know what I'm doing but it sounds good.
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#13 User is offline   Gnaw 

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Posted 29 June 2019 - 04:30 AM

cruiser, carrier, 1 fighter, 2 infantry from Retillion to Arinam/Meer. Invade both planets.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#14 User is offline   Morgoth 

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Posted 30 June 2019 - 09:23 AM

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Activate Qucen'n/Rarron - move carrier 2 fighters and 2 gfs from Darien. Integrate both planets into the Brotherhood.




CURRENT STATUS

Victory Points: 0

Strategy Card: CONSTRUCTION
Command Pools: 2T | 3F | 2S
Goods: 0/2 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Yin
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Darien (4/4)
+ Qucen'n (1/2)
+ Rarron (0/3)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.



This post has been edited by Morgoth: 30 June 2019 - 10:58 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#15 User is offline   D'rek 

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Posted 30 June 2019 - 02:45 PM

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Strategic Action: TRADE

> Replenish commodities
> Gain 3 trade goods
> Khell, IH, and Gnaw shall use the secondary ability without spending a CT




CURRENT STATUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 3T | 3F | 2S
Goods: 4/4 C | 3 TG
Action Cards: 0
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#16 User is offline   Imperial Historian 

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Posted 30 June 2019 - 02:57 PM

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Trade refresh

Technology research gravity drive for free




CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 3T | 3(+2)F | 2S
Goods: 2/2 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive
+Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.



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#17 User is offline   Khellendros 

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Posted 30 June 2019 - 03:41 PM

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Secondary Actions:

TRADE: Refresh commodities for free (thanks D'rek).
TECHNOLOGY: N/A.




Strategic Action:

Play WARFARE. Remove CT from Wellon, place in tactical pool.




CURRENT STATUS

Victory Points: 0

Strategy Card: WARFARE
Command Pools: 3T | 3F | 2S
Goods: 3/3 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Wellon (1/2) (yellow)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.



"I think I've made a terrible error of judgement."
0

#18 User is online   twelve 

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Posted 30 June 2019 - 09:04 PM

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Secondary of Tech exhaust Ragh (2), Lisis II (1) and 1 trade good. Research Gravity Drive

Secondary of Warfare Spend 1 TG and produce 2 Infantry

Strategic Action: Activate Leadership gain 3 CT and place all in Strategy Pool




CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 2T | 3F | 3S
Goods: 0/3 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Saar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive


This post has been edited by twelve: 30 June 2019 - 09:05 PM

I don't know what I'm doing but it sounds good.
0

#19 User is offline   Gnaw 

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Posted 01 July 2019 - 02:44 AM

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Secondaries:
Trade: free refresh thanks to D'rek
Warfare: -1CT (2/3/1); exhaust Shalloq; build 2 infantry

Technology: none

Leadership: exhaust Retillion; gain 1CT strategic (2/3/2)



Tactical Action:
Activate Thibah
Move carrier, fighter, and 1 infantry from Retillion.
Invade



CURRENT STATUS

Victory Points: 0

Strategy Card: POLITICS
Command Pools: 1T | 3F | 2S
Goods: 3/3 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Yssaril
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Retillion (2/3)
+ Shalloq (1/2)+ Arinam (1/2)+ Meer (0/4)
+ Thibah (1/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#20 User is offline   Morgoth 

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Posted 01 July 2019 - 08:21 AM

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Play Technology Secondary - Spend 1 ST and exhaust Darien to research Neural Motivator

Activate Vefut II - Move carrier, 2 fighters, 2 gfs and destroyer from homeworld. Vefut is made part of the Brotherhood. Exterminate population and seed with Yin.




CURRENT STATUS

Victory Points: 0

Strategy Card: CONSTRUCTION
Command Pools: 1T | 3F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Yin
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Darien (4/4)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Vefut II (2/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.



This post has been edited by Morgoth: 01 July 2019 - 08:23 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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