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TI4 Game 4B - Game Thread

#21 User is offline   D'rek 

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Posted 01 July 2019 - 02:15 PM

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Secondaries:

TECHNOLOGY: -1 ct and exhaust Jord. Research Gravity Drive.
WARFARE




Tactical Action:

> Activate Centauri/Gral
> Move: 1 carrier {3 infantry, 1 fighter} from the Sol home system
> Space Battle
> Invasion: land 2 infantry on Gral. 1 on Centauri. Establish control.
> Production





CURRENT STATUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 2T | 3F | 1S
Goods: 4/4 C | 3 TG
Action Cards: 0
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Centauri (1/3)
+ Gral (1/1, blue spc.)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#22 User is offline   Imperial Historian 

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Posted 01 July 2019 - 02:57 PM

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Warfare Secondary - 1CT, exhaust homeworld build dreadnought, 4 GF for 6 resources

Action: -1CT Move carrier, destroyer 4 GF to arnor-lor, invade both with 2 GF




CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 2T | 3(+2)F | 1S
Goods: 2/2 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)

+Arnor (2/1)
+Lor (1/2)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.



This post has been edited by Galactic Council: 02 July 2019 - 05:12 PM

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#23 User is offline   Khellendros 

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Posted 01 July 2019 - 03:53 PM

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Secondary Actions:

LEADERSHIP: None.




Tactical Action:

ACTIVATE: Bereg-Lirta.
MOVE: 1 Carrier with 2 Infantry and 1 Fighter from Wellon to Bereg-Lirta.
INVADE: Bereg with 1 Infantry, Lirta IV with 1 Infantry.




Exchange commodities 3:3 with Sol.




CURRENT STATUS

Victory Points: 0

Strategy Card: WARFARE
Command Pools: 2T | 3F | 2S
Goods: 0/3 C | 3 TG
Action Cards: 0
Promissory Notes: 5 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Wellon (1/2) (yellow)
+ Bereg (3/1)
+ Lirta IV (2/3)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.



This post has been edited by Khellendros: 01 July 2019 - 03:54 PM

"I think I've made a terrible error of judgement."
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#24 User is offline   twelve 

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Posted 01 July 2019 - 04:03 PM

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Tactical Action: Activate Starpoint/ New Albion. Move carrier and 2 ground forces from space dock using gravity drive. Invade and take control of both planets. Gain 2 trade goods.

Trade my racial pn for the Naalu trade agreement pn.




CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 1T | 3F | 3S
Goods: 0/3 C | 2 TG
Action Cards: 0
Promissory Notes: 4 Saar 1 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Starpoint (3/1)
+ New Albion (1/1) green tech

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.


This post has been edited by Galactic Council: 02 July 2019 - 05:16 PM

I don't know what I'm doing but it sounds good.
0

#25 User is offline   Galactic Council 

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Posted 02 July 2019 - 05:21 PM

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Secondaries:

None




Tactical Action:

Activate Politics Primary.
Make Yssaril the Speaker.
Draw 2 action cards.




CURRENT STATUS

Victory Points: 0

Strategy Card: POLITICS
Command Pools: 1T | 3F | 2S
Goods: 3/3 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Yssaril
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Retillion (2/3)
+ Shalloq (1/2)
+ Arinam (1/2)
+ Meer (0/4)
+ Thibah (1/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.

This post has been edited by Galactic Council: 02 July 2019 - 05:21 PM

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#26 User is offline   Morgoth 

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Posted 02 July 2019 - 05:56 PM

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Play Construction - place 1 pds on Darien and 1 on Rarron




CURRENT STATUS

Victory Points: 0

Strategy Card: CONSTRUCTION
Command Pools: 1T | 3F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 0
Promissory Notes: 5 Yin
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Darien (4/4)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Vefut II (2/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.



This post has been edited by Morgoth: 02 July 2019 - 06:34 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#27 User is offline   D'rek 

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Posted 03 July 2019 - 01:16 AM

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Secondaries:

POLITICS: -1 ct. Draw 2 Action Cards.
CONSTRUCTION




Tactical Action:

> Activate Lodor
> Move 1 Carrier(GD) {2 inf + 2 ftr} + 1 Destroyer from the Sol home system
> No space battle
> Land both infantry. Establish Control.
> No production





CURRENT STATUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 1T | 3F | 0S
Goods: 1/4 C | 6 TG
Action Cards: 2
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Centauri (1/3)
+ Gral (1/1, blue spc.)
+ Lodor (3/1)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#28 User is offline   Imperial Historian 

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Posted 03 July 2019 - 06:28 AM

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Construction Secondary - 1CT, build spacedock on arnor

Action: -1CT Move dreadnought, 1 infantry to quann, invade

Exchange sftt PN with Morgoth




CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 1T | 3(+2)F | 0S
Goods: 2/2 C | 0 TG
Action Cards: 0
Promissory Notes: 4 Letnev 1 Yin
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)

+Arnor (2/1)
+Lor (1/2)
+quann (2/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:

Yin Support for the Throne

This post has been edited by Galactic Council: 03 July 2019 - 10:30 PM

0

#29 User is offline   Khellendros 

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Posted 03 July 2019 - 12:56 PM

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Trade 3TG for the Sol racial PN and 1TG.




Give Saar Political Secrets PN.




Secondary Actions:

POLITICS: None.
CONSTRUCTION: Spend 1SCT, build Space Dock on Bereg.




Tactical Action:

ACTIVATE: Maaluuk/Druaa.
PRODUCTION: Exhaust Druaa and spend 1TG. Build 1 Carrier, 2 Infantry, and 2 Fighters (Sarween Tools).




CURRENT STATUS

Victory Points: 0

Strategy Card: WARFARE
Command Pools: 1T | 3F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 0
Promissory Notes: 3 Naalu, 1 Saar, 1 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Wellon (1/2) (yellow)
+ Bereg (3/1)
+ Lirta IV (2/3)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.



This post has been edited by Khellendros: 03 July 2019 - 01:55 PM

"I think I've made a terrible error of judgement."
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#30 User is offline   twelve 

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Posted 03 July 2019 - 01:44 PM

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No secondaries

Tactical Action: Activate T & T. Move space dock, cruiser, 2 fighters and 2 ground forces from home system. Invade and take control of both planets. Gain 2 trade goods.
Production spend 3 trade goods and build 2 fighters and 1 cruiser




CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 0T | 3F | 3S
Goods: 0/3 C | 1 TG
Action Cards: 0
Promissory Notes: 4 Saar, 2 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Starpoint (3/1)
+ New Albion (1/1) green tech
+ Tequran (2/0)
+ Torkran (0/3)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.


This post has been edited by twelve: 05 July 2019 - 02:06 AM

I don't know what I'm doing but it sounds good.
0

#31 User is offline   Gnaw 

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Posted 03 July 2019 - 09:20 PM

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Secondaries:

Construction: -1CT (1/3/1) Place PDS on Meer.




Pass



CURRENT STATUS

Victory Points: 0

Strategy Card: POLITICS
Command Pools: 1T | 3F | 1S
Goods: 3/3 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Yssaril
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Retillion (2/3)
+ Shalloq (1/2)
+ Arinam (1/2)
+ Meer (0/4)
+ Thibah (1/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#32 User is offline   Morgoth 

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Posted 05 July 2019 - 11:51 AM

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Trade ihs 2 commodities for my trade pn.

Pass




CURRENT STATUS

Victory Points: 0

Strategy Card: CONSTRUCTION
Command Pools: 1T | 3F | 1S
Goods: 0/2 C | 2 TG
Action Cards: 0
Promissory Notes: 4 Yin
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Darien (4/4)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Vefut II (2/2)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.



This post has been edited by Galactic Council: 11 July 2019 - 03:38 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#33 User is offline   D'rek 

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Posted 05 July 2019 - 02:30 PM

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Naalu use the following PN:

Quote

MILITARY SUPPORT (Sol) | Military Support: At the start of the Sol player's turn: Remove 1 token from the Sol player's strategy pool, if able, and return it to his reinforcements. Then, you may place 2 infantry from your reinforcements on any planet you control. Then return this card to the Sol player.


to place 2 infantry on Bereg.




Tactical Action:

> Activate the Sol home system
> Production: Spend 9 trade goods. Build 1 dreadnought, 1 carrier, 4 infantry





CURRENT STATUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 0T | 3F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Centauri (1/3)
+ Gral (1/1, blue spc.)
+ Lodor (3/1)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

This post has been edited by Galactic Council: 05 July 2019 - 02:48 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#34 User is offline   Galactic Council 

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Posted 05 July 2019 - 04:55 PM

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Action: -1CT Move dreadnought from homesystem (arc prime), 1 infantry to mehar xull, invade






CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 0T | 3(+2)F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 0
Promissory Notes: 4 Letnev 2 Yin
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)

+Arnor (2/1)
+Lor (1/2)
+quann (2/1)

+Mehar Xull (1/3,red)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:

Yin Support for the Throne
0

#35 User is offline   Khellendros 

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Posted 05 July 2019 - 11:43 PM

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Tactical Action:

ACTIVATE: New Albion/Starpoint.
MOVE: Cruiser and Destroyer in Wellon to New Albion/Starpoint.
SPACE COMBAT:


Anti-Fighter Barrage

N/A

Announce Retreats

Twelve retreats his Carrier to Torkan/Tequ'ran

Combat Rolls

Khell > 1 Cruiser, 1 Destroyer > [2d10=4, 9] > (1 hit)
Twelve > 1 Carrier > [1d10=4] > (no hits)

Twelve destroys 1 Carrier.

Khell wins Space Combat.





CURRENT STATUS

Victory Points: 0

Strategy Card: WARFARE
Command Pools: 0T | 3F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 0
Promissory Notes: 3 Naalu, 1 Saar
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Wellon (1/2) (yellow)
+ Bereg (3/1)
+ Lirta IV (2/3)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.



This post has been edited by Galactic Council: 05 July 2019 - 11:56 PM

"I think I've made a terrible error of judgement."
0

#36 User is offline   twelve 

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Posted 05 July 2019 - 11:49 PM

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Pass




CURRENT STATUS

Victory Points: 0

Strategy Card: LEADERSHIP
Command Pools: 0T | 3F | 3S
Goods: 0/3 C | 1 TG
Action Cards: 0
Promissory Notes: 4 Saar, 2 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Lisis II (1/0)
+ Ragh (2/1)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Starpoint (3/1)
+ New Albion (1/1) green tech
+ Tequran (2/0)
+ Torkran (0/3)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.


I don't know what I'm doing but it sounds good.
0

#37 User is offline   Galactic Council 

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Posted 06 July 2019 - 12:00 AM

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Game Map has been updated.
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#38 User is offline   Gnaw 

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Posted 06 July 2019 - 01:37 AM

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Secondaries:






Still passed



CURRENT STATUS

Victory Points: 0

Strategy Card: POLITICS
Command Pools: 1T | 3F | 1S
Goods: 3/3 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Yssaril
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Retillion (2/3)
+ Shalloq (1/2)
+ Arinam (1/2)
+ Meer (0/4)
+ Thibah (1/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#39 User is offline   D'rek 

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Posted 06 July 2019 - 03:44 AM

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PASS




CURRENT STATUS

Victory Points: 0

Strategy Card: TRADE
Command Pools: 0T | 3F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 2
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Centauri (1/3)
+ Gral (1/1, blue spc.)
+ Lodor (3/1)

Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#40 User is offline   Imperial Historian 

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Posted 06 July 2019 - 09:38 AM

[
Posted Image


Pass





CURRENT STATUS

Victory Points: 0

Strategy Card: TECHNOLOGY
Command Pools: 0T | 3(+2)F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 0
Promissory Notes: 4 Letnev 2 Yin
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)

+Arnor (2/1)
+Lor (1/2)
+quann (2/1)

+Mehar Xull (1/3,red)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.




Other:

Yin Support for the Throne
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