TI4 Game 4B - Game Thread
#62
Posted 10 July 2019 - 05:50 PM
Tactical Action:
Activate Mellon/Zohbat
Move carrier, fighter, both infantry from Arinam/Meer
Invade
CURRENT STATUS
Victory Points: 0
Strategy Card: TRADE
Command Pools: 2T | 2F | 3S
Goods: 3/3 C | 0 TG
Action Cards: 4
Promissory Notes: 5 Yssaril
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Retillion (2/3)
+ Shalloq (1/2)
+ Arinam (1/2)
+ Meer (0/4; tech)
+ Thibah (1/1; tech)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
This post has been edited by Gnaw: 10 July 2019 - 08:34 PM
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#63
Posted 10 July 2019 - 07:37 PM
Tactical Action: Activate New Albion / Starpoint, Move space dock, 2 cruisers and 4 fighters from TnT. Fight? Naalu retreat?
Khell pays 1ST to use the Naalu Foresight ability to retreat his cruiser and carrier to Bereg/Lirta IV.
Production exhaust: Lisis II (1), Raugh (2), Tequron (2) build carrier and 4 infantry
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 0T | 3F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 1
Promissory Notes: 4 Saar, 2 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Starpoint (3/1)
+
+ Torkran (0/3)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
This post has been edited by Galactic Council: 10 July 2019 - 09:59 PM
I don't know what I'm doing but it sounds good.
#64
Posted 11 July 2019 - 08:30 AM
Tactical Action:
ACTIVATE Saudor
MOVE 1 Carrier with 1 infantry and 1 Fighter from Maaluuk/Druaa to Saudor.
INVADE Saudor with 1 Infantry.
CURRENT STATUS
Victory Points: 1
Strategy Card: TECHNOLOGY
Command Pools: 1T | 2F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 2
Promissory Notes: 3 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Wellon (1/2) (yellow)
+ Bereg (3/1)
+ Lirta IV (2/3)
+
+
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
"I think I've made a terrible error of judgement."
#65
Posted 11 July 2019 - 01:13 PM
Tactical Action
>> Activate Tar'mann
>> Move: Dreadnought {1 inf from Jord} from the Sol home system
>> No space combat
>> Invade with 1 infantry. Establish control.
>> No production.
CURRENT STATUS
Victory Points: 0
Strategy Card: LEADERSHIP
Command Pools: 0T | 2F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Jord (4/2)
+ Centauri (1/3)
+ Gral (1/1, blue spc.)
+ Lodor (3/1)
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
#66
Posted 11 July 2019 - 01:28 PM
Play following action card:
Quote
AS | Uprising | Play as an Action | Exhaust a non-home planet controlled by another player. Then, gain trade goods equal to its resource value.
Play on starpoint to receive 3 trade goods.
Give IH the political PN
CURRENT STATUS
Victory Points: 1
Strategy Card: DIPLOMACY
Command Pools: 1T | 3F | 2S
Goods: 0/2 C | 6 TG
Action Cards: 1
Promissory Notes: 3 Yin, 1 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Other: Letnev Support for the Throne.
This post has been edited by Galactic Council: 11 July 2019 - 03:39 PM
#67
Posted 11 July 2019 - 08:15 PM
Recieve 2 tg from morgoth
Recieve 3 tg from gnaw
Play politics, make morgoth speaker
Draw 2 action cards
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 1T | 1(+2)F | 2S
Goods: 0/2 C | 5 TG
Action Cards: 3
Promissory Notes: 4 Letnev 3 Yin
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Arc Prime (4/0)
+ Wren Terra (2/1)
+Arnor (2/1)
+Lor (1/2)
+quann (2/1)
+Mehar Xull (1/3,red)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Other:
Yin Support for the Throne
#68
Posted 11 July 2019 - 10:40 PM
Secondaries:
Politics -1CT draw 3AC discard 1 (1/2/2)
Receive 4TG and trade PN from IH; give him my trade PN
Component Action:
Play
Quote
AC | Focused Research | Play as an Action | Spend 4 trade goods to research a technology
CURRENT STATUS
Victory Points: 0
Strategy Card: TRADE
Command Pools: 1T | 2F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 5
Promissory Notes: 4 Yssaril, 1 Letnev (trade)
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Retillion (2/3)
+ Shalloq (1/2)
+ Arinam (1/2)
+ Meer (0/4; tech)
+
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Other:
Letnev trade
This post has been edited by Gnaw: 11 July 2019 - 10:57 PM
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#70
Posted 12 July 2019 - 04:30 AM
Strategic Action: play Warfare remove token from New Albion/ Starpoint and place token in Tactical pool.
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 1T | 3F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 1
Promissory Notes: 5 Saar, 2 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+
+
+ Torkran (0/3)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
This post has been edited by twelve: 13 July 2019 - 12:05 AM
I don't know what I'm doing but it sounds good.
#71
Posted 12 July 2019 - 10:38 PM
Secondary Actions:
POLITICS: None.
WARFARE: None.
Tactical Action:
ACTIVATE Maaluuk/Druaa.
PRODUCTION: Exhaust Lirta, build 1 Cruiser and 2 Infantry (Sarween Tools).
CURRENT STATUS
Victory Points: 1
Strategy Card: TECHNOLOGY
Command Pools: 0T | 2F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 2
Promissory Notes: 3 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Maaluuk (0/2)
+ Druaa (3/1)
+ Wellon (1/2) (yellow)
+ Bereg (3/1)
+
+
+
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
This post has been edited by Khellendros: 12 July 2019 - 10:39 PM
"I think I've made a terrible error of judgement."
#72
Posted 13 July 2019 - 04:18 AM
Secondaries:
WARFARE: -1 CT. Exhaust Jord and Lodor for 7 resources. Build 1 dreadnought, 1 destroyer, 2 fighters, 2 infantry.
Strategic Action: LEADERSHIP
>> Gain 3 CT
>> Exhaust Centauri. Gain 1 CT.
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 2T | 3F | 2S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Gral (1/1, blue spc.)
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
#74
Posted 14 July 2019 - 09:53 AM
Politics - Spend 1 st to draw 2 action cards
Warfare - Spend 1 st and Exaust Vefut II to build 1 cruiser and 2 gfs in Darien.
Leadership - Exhaust Darien, Rarron, Qucen for 9, placing 2 tokens in tactics an 1 in strategy.
Play Diplomacy on Abyz-Friza
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 3T | 3F | 1S
Goods: 0/2 C | 4 TG
Action Cards: 3
Promissory Notes: 3 Yin, 1 Letnev
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Vefut II (2/2)
+ Abyz (3/0)
+ Friza (2/0)
[/s]
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
Other: Letnev Support for the Throne.
This post has been edited by Morgoth: 14 July 2019 - 09:54 AM
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#75
Posted 14 July 2019 - 10:04 AM
Leadership exhaust mehar xull, lor, spend 1 tg for 2 CT, 2 in tactical
Diplomacy spend 1 ct, refresh lor sakulag
Action spend 1 ct, activate arnor lor, exhaust wren terra, arnor, lor, quann, sakulag for 9 resources build 1 flagship and 2 fighters
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 2T | 1(+2)F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 3
Promissory Notes: 3 Letnev 3 Yin 1 Yssaril
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Arc Prime (4/0)
+Arnor (2/1)
+Lor (1/2)
+quann (2/1)
+Mehar Xull (1/3,red)
+lazar (1/0, yellow)
+sakulag (2/1)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
Other:
Yin Support for the Throne
#77
Posted 15 July 2019 - 12:46 AM
Secondaries:
Warfare: -1CT (1/2/1) Exhaust Retillion & Shalloq build cruiser & 2 fighters
Leadership: exhaust Arinam & Meer for 2CT; 1 tactical and 1 strategic (2/2/2)
Diplomacy: -1CT (2/2/1) refresh Retillion & Shalloq
Tactical Action:
Activate Alpha Wormhole
Move cruiser from HS to wormhole.
CURRENT STATUS
Victory Points: 0
Strategy Card: TRADE
Command Pools: 1T | 2F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 5
Promissory Notes: 4 Yssaril, 1 Letnev (trade)
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Retillion (2/3)
+ Shalloq (1/2)
+
+
+
+
+
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
Other:
Letnev trade
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#78
Posted 15 July 2019 - 04:59 AM
Secondary of Leadership Exhaust Dal Bootha (2), Xxehan (1), and Torkran (3) and gain 2 CT place 1 in Strategic and 1 in Tactical.
Secondary of Diplomacy -1SCT refresh Starpoint, and Ragh
Tactical Action: Activate Zohbat/Mellon, move 1 cruiser, 1 carrier, 4 fighters, 4 infantry and space dock.
Space Combat
..i) Anti-Fighter Barrage: N/A
..ii) Announce Retreats: Gnaw will retreat 1 Carrier, 1 Fighter, 1 Infantry from Zohbat to the Beta Wormhole
..iii) Make Combat Rolls
Twelve > 1 Cruiser, 1 Carrier, 4 Fighters > [6d10=3, 4, 4, 2, 1, 10] > (1 hit)
Gnaw > 1 Carrier, 1 Fighter > [2d10=6, 4] > (no hits)
..iv) Assign Hits
Gnaw destroys 1 fighter.
..v) Retreat
Gnaw successfully retreats to the Beta Wormhole with 1 carrier and 1 infantry.
Invade Zohbat with 4 infantry.
Invasion
..i) Bombardment: N/A
..ii) Commit Ground Forces: Invade Zohbat with 4 infantry.
..iii) Space Cannon Defense: N/A
..iv) Ground Combat: N/A
..v) Establish Control
Production exhaust starpoint (3), Ragh (2)
Build carrier and 4 fighters
Gain 1 tg?
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 1T | 3F | 1S
Goods: 0/3 C | 2 TG
Action Cards: 1
Promissory Notes: 5 Saar, 2 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+
+
+
+
+
+
+
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
This post has been edited by Galactic Council: 15 July 2019 - 05:00 PM
I don't know what I'm doing but it sounds good.
#79
Posted 15 July 2019 - 08:37 AM
Secondary Actions:
LEADERSHIP: Exhaust Maaluuk and Wellon for 4 influence, gain 1 CT, place in Strategic.
DIPLOMACY: Spend 1SCT, refresh New Albion and Saudor.
Strategic Action:
Play TECHNOLOGY. Exhaust New Albion for green tech and research Hypermetabolism. Exhaust Druaa and Bereg for 6 resources and research Antimass Deflectors.
CURRENT STATUS
Victory Points: 1
Strategy Card:
Command Pools: 0T | 2F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 2
Promissory Notes: 3 Naalu
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+
+
+
+
+
+
+ Saudor (2/2)
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Hypermetabolism - During the status phase, gain 3 command tokens instead of 2.
+ Sarween Tools - When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Antimass Deflectors - Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
This post has been edited by Khellendros: 15 July 2019 - 12:57 PM
"I think I've made a terrible error of judgement."
#80
Posted 15 July 2019 - 02:04 PM
Secondaries:
DIPLOMACY: -1 CT. Ready Jord and Lodor.
TECHNOLOGY: -1 CT. Exhaust Jord for 4 resouces. Research Advanced Carrier II.
Tactical Action:
>> Activate Wellon
>> Movement: 1 carrier from Jord {3 infantry}
>> Invasion: Send all infantry to Wellon
Ground Combat
Drek > 3 Infantry > [3d10=6, 5, 8] > (1 hit)
Khell > 1 Infantry > [1d10=6] > (no hits)
Khell destroys 1 infantry.
Drek successfully invades.
>>
CURRENT STATUS
Victory Points: 0
Strategy Card:
Command Pools: 1T | 3F | 0S
Goods: 0/4 C | 0 TG
Action Cards: 4
Promissory Notes: 5 Sol
Secret Objectives: 0 fulfilled | 1 unfulfilled
Planets:
+ Centauri (1/3)
+ Gral (1/1, blue spc.)
Technologies:
+ Neural Motivator - During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Advanced Carrier II
This post has been edited by Galactic Council: 15 July 2019 - 05:23 PM