Malazan Empire: Twilight Imperium (II) - Game Thread - Malazan Empire

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Twilight Imperium (II) - Game Thread

#441 User is offline   Khellendros 

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Posted 01 November 2018 - 07:18 PM

Posted Image





ACTION PHASE:




Receive Trade PN from Hacan.




ACTIVATE: Asteroid field in L1Z1X space.
MOVE: 2 Floating Factories, 2 Dreadnoughts, 1 Destroyer, 8 Fighters, and 4 Ground Forces from Arretze-Hercant-Kamdorn to asteroid field (2 Fighters left behind, destroyed).

Space Cannon Offense:

Drek > 4 PDS + Plasma Scoring > [5d10=4, 5, 4, 4, 5] > Antimass Deflectors - [5d10=3, 4, 3, 3, 4] > (no hits)



SPACE COMBAT:

Drek uses the following action card:

Quote

BL | Skilled Retreat | Play at the start of a space combat round | At the start of a combat round: Move all of your ships from the active system into an adjacent system that does not contain another player's ships; the space combat ends in a draw. Then, place a command token from your reinforcements in that system.



Her destroyer retreats to Gwynan.

INVADE: N/A.
PRODUCTION: Exhaust Hercant. Build 1 Destroyer and 2 Fighters (Sarween Tools) (then destroy one Fighter as over capacity).





CURRENT STATUS

Victory Points: 5

Command Pools: 2T | 4F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 5
Promissory Notes: 2 Saar, 1 Mentak, 1 Creuss, 1 Hacan
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Mecatol Rex (1/6)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Meer (1/5)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has PRODUCTION.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note (Mentak cannot pillage)
+ Custodians Token (+1 VP)
+ Prophecy of Ixth (Fighters have +1 combat rolls)

This post has been edited by Galactic Council: 02 November 2018 - 02:36 PM

"I think I've made a terrible error of judgement."
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#442 User is offline   Gnaw 

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Posted 01 November 2018 - 07:43 PM

Posted Image






Tactical Action: activate Winnu

Space Cannon Offense:

Twelve activates Graviton Laser System.

Twelve > 2 PDS > [2d10=9, 3] > (1 hit)

Gnaw destroys his destroyer.

Attack with everything from Thibah.

Gnaw invades Winnu with 1 infantry.

Space Cannon Defense:

Twelve > 2 PDS > [2d10=4, 8] > (1 hit)

Gnaw destroys 1 infantry.

Twelve keeps control of Winnu.

Get my ceasefire back presumably.




CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 1T | 3F | 3S
Goods: 0/4 C | 3 TG
Action Cards: 1
Promissory Notes: 1 Saar, 5 Xxcha, 1 Hacan,
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Daemon (4/0)
+ Saudor (2/2)
+ Ensapta (0/2)
+ Arinam (1/2)

Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+
Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+Mobile Base -- Allows you to build War Suns.

TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.



This post has been edited by Galactic Council: 01 November 2018 - 11:15 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#443 User is offline   Tapper 

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Posted 02 November 2018 - 01:36 AM

Posted Image

Action 1: play


Quote

AJ | Plague | Play as an Action | Choose a planet that is controlled by another player. Roll 1 die for each infantry on that planet. For each result of 6 or greater destroy 1 of those units.



Target Mecatol Rex.

Plague > 11 Infantry > [11d10=6, 8, 7, 3, 4, 6, 2, 10, 5, 4, 1] > (5 hits)

Khell destroys 5 infantry.




Activate Fleet Logistics.

Action 2: Ativate Mecatol Rex.

Play


Quote

CN | Flank Speed | Play immediately after you activate a system | After you activate a system: Apply +1 to the move value of each of your ships during this tactical action.


Move all ships + 5 Infantry (4 on planet, 1 grown on Genesis during laat turn) from Mallice to Mecatol Rex.
Move 1 transport with 4 Special Ops (2 from Tequ'ran, 1 from Torkan, 1 from Herrah VI) from T&T to Mecatol Rex.

Space Cannon Offense:

Nom > 1 PDS + Plasma Scoring > [2d10=5, 4] > (1 hit)

Tapper sustains damage on 1 dread.

Play


Quote

AW | Disable | Play at the start of Invasion combat where you are attacking | Your opponent's PDS units lose Planetary Shield and Space Cannon during this invasion.


Bombard if Disable goes through.

Bombardment > 2 Dreads > [2d10=10, 3] > (1 hit)

Khell destroys 1 infantry.


Invade with all Infantry. Fight until victory (or death) is achieved.

Ground combat:

Khell > 5 Infantry > [5d10=7, 5, 1, 6, 6] > (no hits)
Tapper > 9 Infantry > [9d10=2, 4, 2, 6, 6, 1, 6, 3, 10] > (4 hits)

Khell destroys 4 infantry.

Khell > 1 Infantry > [1d10=7] > (no hits)
Tapper > 9 Infantry > [9d10=2, 5, 8, 1, 2, 6, 7, 6, 8] > (5 hits)

Khell destroys 1 infantry and the PDS.

Tapper successfully invades Mecatol Rex.






CURRENT STATUS

Victory Points: 8 (3x SO, 4x PO, 1x Crown of Elisomethingorother)

Strategy Card:
Command Pools: 2T | 5F | 3S
Goods: 0/4 C | 0TG
Action Cards: 7 --> 4
Promissory Notes: 5 Sol
Secret Objectives: 3 fulfilled | 0 unfulfilled

Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vefut II (2/2)
+ Lisis II (1/0)
+ Ragh (2/1)
+ Tar'Mann (1/1) green tech
+ Herrah IV (1/1)
+ Gral (1/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
+ Spec Ops II -- Upgrades your Spec Ops blueprints to Spec Ops II.

This post has been edited by Galactic Council: 02 November 2018 - 06:32 PM

Everyone is entitled to his own wrong opinion. - Lizrad
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#444 User is offline   Imperial Historian 

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Posted 02 November 2018 - 07:57 PM

Play construction, PDS in home system and space dock on bereg
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#445 User is offline   Itwæs Nom 

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Posted 02 November 2018 - 09:35 PM

Posted Image

ACTION PHASE

Tactical action:

Activate Mallice, move in 2 cruisers and 1 fighter from Corneeq/Resculon picking up 1 infantry from Centauri

Space Cannon Offense:

Drek > 1 PDS + Plasma Scoring > [2d10=3, 4] > (no hits)

Invade

Nom successfully invades Mallice.




CURRENT STATUS

Victory Points: 7

Strategy Card:
Command Pools: 2T | 4F | 3S
Goods: 0/2 C | 0 TG
Action Cards: 7
Promissory Notes: 3 Mentak 1 Saar 1 Arborec
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Mehar Xull (1/3, tech)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Centauri (1/3)
+ Wellon (1/2, tech)
+ Silvano (2/2, tech)
+ Gral (1/1, tech)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Mirror Computing -- When you spend trade goods, each trade good is worth 2 resources of influence instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

+ Arborec Support for the Throne -- + 1 VP

This post has been edited by Galactic Council: 02 November 2018 - 10:26 PM

All things fall from kings to rose petals
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#446 User is offline   Tattersail_ 

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Posted 02 November 2018 - 10:13 PM

Posted Image

Activate HS, Arretze, Kamdorn and Hercant

Move Carrier with 2 infantry from Lazar

Land 1 on Kamdorn and Hercant, move 2 infantry from Arretze place 1 on Kamdorn and one on Hercant.

Build 3 cruisers and 2 fighters, exhaust Abyz, Fria and lazar.



CURRENT STATUS

Victory Points: 5

Strategy Card: Warfare
Command Pools: 1T | 8F | 0S
Goods: 0/6 C | 3 TG
Action Cards: 2
Promissory Notes: 1 Hacan 2 Xxcha, 1 L1Z1X, 1 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+Arretze (2/0)
+Kamdorn (0/1)
+Hercant (1/1)
+ Fria (2/0)
+ Lazar (1/0)

+ Sakalug (2/1)
+ABYZ (3/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Xxcha - Support for the Throne
+ Winnu - Support for the Throne

This post has been edited by Tattersail_: 06 November 2018 - 09:06 AM

Apt is the only one who reads this. Apt is nice.
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#447 User is offline   D'rek 

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Posted 02 November 2018 - 10:30 PM

Posted Image

Strategic Action: TECHNOLOGY

> Exhaust Nevant. Research Light/Wave Deflector.
> Exhaust Lodd Eru, [0.0.0] and spend 1 trade good. Research Mobile Base.





CURRENT STATUS

Victory Points: 8

Strategy Card: TECHNOLOGY
Command Pools: 2T | 3F | 2S
Goods: 0/2 C | 0 TG
Action Cards: 3
Promissory Notes: 3 L1Z1X, 1 Hacan, 1 Creuss, 1 Sol
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Tura Nora (2/0)
+ Nevant (1/2, blue spc.)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ Arnor (2/1)
+ Lor (1/2)
+ Lodd Eru (3/0, red spc.)
+ [0.0.0] (5/0)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have Planetary Shield; your opponent cannot make combat rolls during this combat round.
+ Stasis Capsules (Cruiser II)
+ Mobile Base (War Sun)
+ Deep Space Cannon (PDS II)
+ Super-Dreadnought II

Other:
+ Support for the Throne from Creuss
+ Support for the Throne from Sol

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#448 User is offline   twelve 

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Posted 02 November 2018 - 11:41 PM

Posted Image


Secondary Technology - -1SCT Exhaust Winnu (3) and Everra (3) Research Integrated Economy




Tactical Action

1) Activation - Daemon



Nullification field used


2) Movement
..i) Move Ships - Flagship,4 dreads, 2 fighters and 4 infantry from Everra
..ii) Space Cannon Offense (Active Player) - NA
..iii) Space Cannon Offense (Others) - Gnaw assumed

3) Space Combat
..i) Anti-Fighter Barrage - NA
..ii) Announce Retreats -
..iii) Make Combat Rolls -
..iv) Assign Hits -
..v) Retreat -

4) Invasion
..i) Bombardment - NA
..ii) Commit Ground Forces - 4 infantry
..iii) Space Cannon Defense - 2 pds fire
..iv) Ground Combat -
..v) Establish Control -


5) Production -







Victory Points: 0

Strategy Card:
Command Pools: 1T | 6F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 7
Promissory Notes: 3 Winnu, 1 Mentak, 1 Arborec
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)
+ Everra (3/1)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Hegemonic Trade Policy ® -- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value.

This post has been edited by twelve: 07 November 2018 - 03:06 AM

I don't know what I'm doing but it sounds good.
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#449 User is offline   Morgoth 

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Posted 04 November 2018 - 08:14 PM

[quote name='Morgoth' timestamp='1539847594' post='1351963']
Posted Image


Play technology secondary - Exhaust Zohbat and xxchan for 4 resources - research anti mass deflectors

Activate Mellon Zohbat - spend 1 tg to build 4 fighters.






CURRENT STATUS

Victory Points: 10

Strategy Card: Imperial
Command Pools: 1T | 3F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 7
Promissory Notes: 2 Arborec, 1 Mentak, 1 Creuss, 1 Saar
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Dal Bootha (0/2)
+ Xxehan (1/1)

Technologies:
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivators -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hyper Metabolism -- Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Letani Warrior 2 -- Upgrades your Letani Warrior blueprint to Letani Warrior 2
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ PDS 2 -- Upgrades your PDS blueprints to PDS II

Other:


- Mentak Support for the Throne (+1 VP )
- Saar Support for the Throne (+1 VP )
- Seeds of an empire (+1 VP)
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#450 User is offline   Khellendros 

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Posted 06 November 2018 - 11:39 AM

Posted Image





Receive 1 Trade Good from Creuss.




Secondary Strategic Actions:

CONSTRUCTION: No action.
TECHNOLOGY: No action.




Tactical Action:

ACTIVATE: Mecatol Rex.
MOVE: 1 Floating Factory, 1 Dreadnought, and 6 Fighters from Arinam-Meer; 1 Dreadnought from the nebula; 1 Destroyer from the empty space south of Mecatol Rex; Son of Ragh, 1 Fighter, and 2 Ground Forces from the asteroid field.

Space Cannon Offense:

Drek > 1 PDS + Plasma Scoring > [2d10=8, 9] > Antimass Deflectors - [2d10=7, 8] > (2 hits)

Khell sustains damage on both dreads.

SPACE COMBAT:

Anti-Fighter Barrage:

Khell > 1 Flagship (x4), 1 Destroyer > [5d10=2, 2, 1, 1, 8] > (no hits)

Announce Retreats: N/A
Roll Dice:

Khell > 1 Flagship, 2 Dreads, 1 Destroyer, 7 Fighters > [12d10=1, 5, 1, 7, 3, 5, 10, 4, 3, 10, 4, 9] > (5 hits)
Tapper > 1 Flagship, 1 Dread, 3 Carriers, 3 Fighters > [9d10=2, 7, 6, 5, 4, 6, 5, 7, 8] > (2 hits)

Khell sustains damage on 1 flagship and destroys 1 fighter.
Tapper sustains damage on all three carriers then destroys 2 fighters.

Tapper uses the following action card:

Quote

AX | Emergency Repairs | Play during space combat | At the start or end of a combat round repair all of your units that have Sustain Damage in the active system.


Khell > 1 Flagship, 2 Dreads, 1 Destroyer, 6 Fighters > [11d10=5, 1, 10, 1, 5, 4, 4, 5, 1, 3, 3] > (2 hits)
Tapper > 1 Flagship, 1 Dread, 3 Carriers, 1 Fighters > [8d10=7, 3, 3, 4, 4, 8, 5, 1, 7] > (1 hit)

Khell destroys 1 fighter.
Tapper sustains damage on 2 of his carriers.

Khell > 1 Flagship, 2 Dreads, 1 Destroyer, 5 Fighters > [10d10=6, 7, 4, 8, 7, 3, 3, 3, 1, 2] > (3 hits)
Tapper > 1 Flagship, 1 Dread, 3 Carriers, 1 Fighters > [7d10=2, 6, 9, 4, 1, 1, 3] > (2 hits)

Khell destroys 2 fighters.
Tapper sustains damage on his other carrier and his dread.

Khell > 1 Flagship, 2 Dreads, 1 Destroyer, 3 Fighters > [8d10=1, 2, 10, 6, 7, 7, 3, 5] > (2 hits)
Tapper > 1 Flagship, 1 Dread, 3 Carriers, 1 Fighters > [7d10=1, 2, 2, 5, 3, 7, 5] > (no hits)

Tapper destroys 1 fighter and 1 carrier.

Khell > 1 Flagship, 2 Dreads, 1 Destroyer, 3 Fighters > [8d10=5, 4, 8, 5, 6, 8, 8, 4] > (5 hits because of Ixxth)
Tapper > 1 Flagship, 1 Dread, 2 Carriers > [4d10=9, 10, 2, 1, 3] > (2 hits)

Khell destroys 2 fighters.
Tapper destroys 2 carriers and 1 dreadnought, sustains damage on his flagship, then destroys his flagship..

Tapper uses the following action card:

Quote

AV | Courageous to the End | Play during space combat | After one of your ships is destroyed in space combat roll 2 dice. For each result equal to or great then that ships combat value, your opponent must choose and destroy one of their ships.


Tapper > Courageous Dreadnought > [2d10=6, 10] > (2 hits)

Khell destroys 1 fighter, 1 destroyer.

INVADE: Bombard but do not invade.


Bombardment:

Khell > 2 Dreads > [2d10=1, 9] > (1 hit)

Tapper destroys 1 infantry on MR.

PRODUCTION: Build 2 Fighters (Sarween Tools).





CURRENT STATUS

Victory Points: 5

Command Pools: 1T | 4F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 5
Promissory Notes: 2 Saar, 1 Mentak, 1 Creuss, 1 Hacan
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Meer (1/5)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has PRODUCTION.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note (Mentak cannot pillage)
+ Custodians Token (+1 VP)
+ Prophecy of Ixth (Fighters have +1 combat rolls)

This post has been edited by Khellendros: 07 November 2018 - 11:26 AM

"I think I've made a terrible error of judgement."
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#451 User is offline   Gnaw 

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Posted 07 November 2018 - 08:47 AM

Posted Image


Trade AC to Tatts
Construction: none
Technology: exhaust both archons and arinam, research destroyer II




Strategic Action: play Diplomacy on the Archon system (refresh both Archons)






CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 1T | 3F | 1S
Goods: 0/4 C | 3 TG
Action Cards: 1
Promissory Notes: 1 Saar, 4 Xxcha, 1 Hacan,
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Daemon (4/0)
+ Saudor (2/2)
+ Ensapta (0/2)
+ Arinam (1/2)

Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.
+
Assault Cannon -- At the start of a space combat in a system that contains 3 or more of your non-fighter ships, your opponent must destroy 1 of his non-fighter ships.
+Mobile Base -- Allows you to build War Suns.
+Automated Defense Turrets -- Upgrades your Destroyer blueprints to Destroyer II.

TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.



This post has been edited by Gnaw: 07 November 2018 - 05:13 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#452 User is offline   Tapper 

  • Lover of High House Mafia
  • Group: High House Mafia
  • Posts: 6,683
  • Joined: 29-June 04
  • Location:Delft, Holland.

Posted 08 November 2018 - 08:42 AM

Posted Image

Before action 1: play

CYBERNETIC ENHANCEMENTS (L1Z1X) | At the start of your turn: Remove 1 token from the L1Z1X player's strategy pool and return it to his reinforcements. Then, place 1 command token from your reinforcements in your strategy pool. Then, return this card to the L1Z1X player

2/5/3 --> 2/5/4




Secondaries:
... of Construction: pay 1 Strategic Command Token to build a PDS on Mecatol Rex.
... of Technology: pay 1 Strategic Command Token and exhaust Jord to research Plasma Scoring
... of Diplomacy: pay 1 Strategic Command Token to un-exhaust Mecatol Rex and Jord.




Action 1: activate Vefut II.
Move the Cruiser in Jord to Vefut II.









CURRENT STATUS

Victory Points: 8 (3x SO, 4x PO, 1x Crown of Elisomethingorother)

Strategy Card:
Command Pools: 1T | 5F | 1S
Goods: 0/4 C | 0TG
Action Cards: 7 --> 2
Promissory Notes: 4 Sol
Secret Objectives: 3 fulfilled | 0 unfulfilled

Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vefut II (2/2)
+ Lisis II (1/0)
+ Ragh (2/1)
+ Tar'Mann (1/1) green tech
+ Herrah IV (1/1)
+ Gral (1/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
+ Spec Ops II -- Upgrades your Spec Ops blueprints to Spec Ops II.
Everyone is entitled to his own wrong opinion. - Lizrad
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#453 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 08 November 2018 - 09:42 PM

Secondary Technology Research Light wave deflectors (exhaust quan and zej raja)


Action: Play front Line deployment on Quan, build 3 infantry on quann


Strategy
:
Victory Points: 7
Strategy Card:
Command Pools: 2T | 4F |1S
Goods: 0/4 C | 0 TG
Action Cards: 0
Promissory Notes: 2 Creuss 1 Arborec
1 hacan
1 xxcha
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Creuss (4/2)
+ Zej Rajja (2/1) exhausted
+ Quan (2/1) exhausted
Lirta (2/3)
Bereg (3/1)

Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Light Wave Deflectors ® --
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.

Other
Hacan support for the throne
Seeds of an empire (+1VP)
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#454 User is offline   Itwæs Nom 

  • Inquisitor of High House Mafia
  • Group: High House Mafia
  • Posts: 1,538
  • Joined: 02-August 15

Posted 10 November 2018 - 01:51 PM

Posted Image

ACTION PHASE




Trade ACs with Tatts




SECONDARIES

Technology: exhaust Silvano for green tech, Lodor and Gral and research X-89 Bacterial weapon




Play:

AF | Industrial Initiative | Play as an Action | Gain 1 trade good for each industrial planet you control.

Gain 3 TGs(Silvano, Gral, Wellon)




CURRENT STATUS

Victory Points: 7

Strategy Card: TRADE
Command Pools: 2T | 4F | 2S
Goods: 0/2 C | 3 TG
Action Cards: 7
Promissory Notes: 3 Mentak 1 Saar 1 Arborec
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Mehar Xull (1/3, tech)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Centauri (1/3)
+ Wellon (1/2, tech)
+ Silvano (2/2, tech)
+ Gral (1/1, tech)
+ Mallice(0/3)



Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Mirror Computing -- When you spend trade goods, each trade good is worth 2 resources of influence instead of 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ X-89 Bacterial Weapon -- ACTION: Exhaust this card and choose 1 planet in a system that contains 1 or more of your ships that have BOMBARDMENT; destroy all infantry on that planet.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.

+ Arborec Support for the Throne -- + 1 VP
All things fall from kings to rose petals
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#455 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,619
  • Joined: 08-August 07
  • Location::

Posted 10 November 2018 - 04:02 PM

Posted Image

Secondaries:

DIPLOMACY >> -1ct. Refresh Lodd Eru and [0.0.0].




Tactical Action

Activate the L1z1x homeworld.

Move: [0.0.1] {1 fighter} from Arnor/Lor

Production: Space Dock on [0.0.0] produces 1 dreadnought + 4 fighters. Exhaust Lodd Eru and Arnor.




CURRENT STATUS

Victory Points: 8

Strategy Card: TECHNOLOGY
Command Pools: 1T | 3F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 3
Promissory Notes: 3 L1Z1X, 1 Hacan, 1 Creuss, 1 Sol
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Tura Nora (2/0)
+ Nevant (1/2, blue spc.)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ Arnor (2/1)
+ Lor (1/2)
+ Lodd Eru (3/0, red spc.)
+ [0.0.0] (5/0)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have Planetary Shield; your opponent cannot make combat rolls during this combat round.
+ Stasis Capsules (Cruiser II)
+ Mobile Base (War Sun)
+ Deep Space Cannon (PDS II)
+ Super-Dreadnought II

Other:
+ Support for the Throne from Creuss
+ Support for the Throne from Sol

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#456 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,264
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 11 November 2018 - 07:54 AM

Posted Image

Trade action card with Nom
Trade Gnaws action card to Morgoth, receive 2 action cards from Morgoth, give one to Gnaw.

No secondaries

Play warfare on fighter in dreadnought system




CURRENT STATUS

Victory Points: 5

Strategy Card: Warfare
Command Pools: 1T | 8F | 0S
Goods: 0/6 C | 3 TG
Action Cards: 2
Promissory Notes: 1 Hacan 2 Xxcha, 1 L1Z1X, 1 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+Arretze (2/0)
+Kamdorn (0/1)
+Hercant (1/1)
+ Fria (2/0)
+ Lazar (1/0)

+ Sakalug (2/1)
+ABYZ (3/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Xxcha - Support for the Throne
+ Winnu - Support for the Throne
[/quote]
Apt is the only one who reads this. Apt is nice.
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#457 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 11 November 2018 - 08:06 AM

Posted Image


Component Action



Quote

AA | Cripple Defenses | Play as an Action | Choose a planet. Destroy each PDS on that planet.



Target Daemon






Victory Points: 0

Strategy Card:
Command Pools: 1T | 6F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 6
Promissory Notes: 3 Winnu, 1 Mentak, 1 Arborec
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)
+ Everra (3/1)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Hegemonic Trade Policy ® -- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.
+ Integrated Economy -- After you gain control of a planet, you may produce any number of units on that planet that have a combined cost equal to or less than that planet's resource value. Play action card cripple defense on Daemon blow up all pds on that planet.

This post has been edited by twelve: 15 November 2018 - 01:06 AM

I don't know what I'm doing but it sounds good.
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#458 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
  • Posts: 11,448
  • Joined: 24-January 03
  • Location:the void

Posted 12 November 2018 - 07:21 AM

Posted Image


Play diplomacy secondary - refresh Zohbat and Xxehan

Play Action Card
AL | Repeal Law | Play as an Action | Discard a law from play

Discard Tapper's Crown of something or another.





CURRENT STATUS

Victory Points: 10

Strategy Card: Imperial
Command Pools: 1T | 3F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 5
Promissory Notes: 2 Arborec, 1 Mentak, 1 Creuss, 1 Saar
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Dal Bootha (0/2)
+ Xxehan (1/1)

Technologies:
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivators -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hyper Metabolism -- Gain 3 command tokens (instead of 2) during status phase.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Letani Warrior 2 -- Upgrades your Letani Warrior blueprint to Letani Warrior 2
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ PDS 2 -- Upgrades your PDS blueprints to PDS II

Other:


- Mentak Support for the Throne (+1 VP )
- Saar Support for the Throne (+1 VP )
- Seeds of an empire (+1 VP)




[

This post has been edited by Morgoth: 12 November 2018 - 07:21 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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#459 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 12 November 2018 - 12:30 PM

Posted Image





Secondary Strategic Actions:

DIPLOMACY: No action.
WARFARE: No action.




Strategic Action:

LEADERSHIP: Gain 3 command tokens. Exhaust Meer and spend 1 trade good, gain 2 command tokens. Place all tokens in strategy pool.





CURRENT STATUS

Victory Points: 5

Command Pools: 1T | 4F | 6S
Goods: 0/3 C | 0 TG
Action Cards: 5
Promissory Notes: 2 Saar, 1 Mentak, 1 Creuss, 1 Hacan
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Meer (1/5)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has PRODUCTION.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note (Mentak cannot pillage)
+ Custodians Token (+1 VP)
+ Prophecy of Ixth (Fighters have +1 combat rolls)
"I think I've made a terrible error of judgement."
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#460 User is offline   Tapper 

  • Lover of High House Mafia
  • Group: High House Mafia
  • Posts: 6,683
  • Joined: 29-June 04
  • Location:Delft, Holland.

Posted 12 November 2018 - 01:00 PM

[quote name='Tapper' timestamp='1541666543' post='1353723']
Posted Image





Secondaries:
... of Leadership: exhaust Mecatol Rex (6), Torkan (3), Herrah (1), Tar'Mann (1), Ragh (1)
Gain 4 CT, placing all in Strategic.




Action 1: Activate Jord.
Move 1 Dreadnought, 1 Destroyer from T/T to Jord.
Exhaust Jord (4), Tequ'ran (2/0), Lisis (1/0), for 7 production. Build 1 Dreadnought, 4 Fighters in Jord






CURRENT STATUS

Victory Points: 7 (3x SO, 4x PO)

Strategy Card: POLITICS
Command Pools: 0T | 5F | 5S
Goods: 0/4 C | 0 TG
Action Cards: 7 --> 4
Promissory Notes: 4 Sol
Secret Objectives: 3 fulfilled | 0 unfulfilled

Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)

+ Vefut II (2/2)
+ Lisis II (1/0)
+ Ragh (2/1)
+ Tar'Mann (1/1) green tech
+ Herrah IV (1/1)
+ Mecatol Rex (1/6)


Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Light/Wave Deflector -- Your ships can move through systems that contain other player's ships.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
+ Spec Ops II -- Upgrades your Spec Ops blueprints to Spec Ops II.
Everyone is entitled to his own wrong opinion. - Lizrad
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