This post has been edited by Galactic Council: 23 October 2018 - 01:40 AM
Twilight Imperium (II) - Game Thread
#422
Posted 23 October 2018 - 11:18 PM

STATUS PHASE:
Score Public Objective: Score Conquer the Weak (control a Hacan home planet), gain 2VP.
Gain Command Tokens: Gain 2 tokens.
Gain Action Cards: Gain 1 action card.
Repair Units: Repair Dreadnaught in Arretze-Hercant-Kamdorn.
Refresh Cards: Refresh Hercant, Kamdorn, Mecatol Rex, Meer.
Return Strategy Card: Return WARFARE strategy card.
CURRENT STATUS
Victory Points: 5
Command Pools: 3T | 4F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 5
Promissory Notes: 2 Saar, 1 Mentak, 1 Creuss
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+ Mecatol Rex (1/6)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Meer (0/4)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has PRODUCTION.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
Other:
+ Mentak 'Promise of Protection' promissory note (Mentak cannot pillage)
+ Custodians Token (+1 VP)
+ Prophecy of Ixth (Fighters have +1 combat rolls)
This post has been edited by Khellendros: 23 October 2018 - 11:20 PM
"I think I've made a terrible error of judgement."
#423
Posted 24 October 2018 - 06:01 AM

No Objective scored.
Draw 2 action cards
gain 3 command tokens place in fleet
Play Imperial Rider
Quote
CW | Imperial Rider | Play at the start of the Agenda Phase | Choose one agenda: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, gain 1 victory point
on
Quote
TERRAFORMING INITIATIVE (LAW) -- Elect a Hazardous Planet
The influence and resource values of this planet are each increased by 1.
The influence and resource values of this planet are each increased by 1.
Select Meer
CURRENT STATUS
Victory Points: 5
Strategy Card:
Command Pools: 2T | 8F | 0S
Goods: 0/6 C | 3 TG
Action Cards: 4
Promissory Notes: 1 Hacan 2 Xxcha, 1 L1Z1X, 1 Winnu
Secret Objectives: 1 fulfilled | 0 unfulfilled
Planets:
+Arretze
+ Fria (2/0)
+ Lazar (1/0)
+ Sakalug (2/1)
+ Thibah (1/1)
+ABYZ (3/0)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.
+ Xxcha - Support for the Throne
+ Winnu - Support for the Throne
This post has been edited by Galactic Council: 24 October 2018 - 01:58 PM
Apt is the only one who reads this. Apt is nice.
#424
Posted 24 October 2018 - 02:25 PM

Status Phase
1) Score Objectives - Win at golf
2) Reveal Public Objective
3) Draw Action Cards - Draw 2 action cards
4) Remove Command Tokens
5) Gain and Redistribute Tokens - 2 tokens, 2 Tactical move 1 from fleet to strategic
6) Ready Cards
7) Repair Units
8) Return Strategy Cards
Play Politics Rider
Quote
CY | Politics Rider | Play at the start of the Agenda Phase | Choose one agenda: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, draw 3 action cards and gain the speaker token.
on
Quote
TERRAFORMING INITIATIVE (LAW) -- Elect a Hazardous Planet
The influence and resource values of this planet are each increased by 1.
The influence and resource values of this planet are each increased by 1.
Select Meer
Victory Points: 0
Strategy Card:
Command Pools: 2T | 6F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 3
Promissory Notes: 3 Winnu, 1 Mentak, 1 Arborec
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+ Winnu (3/4)
+ Everra (3/1)
Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Hegemonic Trade Policy ® -- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.
This post has been edited by twelve: 24 October 2018 - 02:26 PM
I don't know what I'm doing but it sounds good.
#425
Posted 24 October 2018 - 02:50 PM
Score nothing
1 actions card, 2 CT etc
Rearrange tactical to 2 4 2
Move beta wormhole to bereg
Strategy:
Victory Points: 7
Strategy Card:
Command Pools: 2T | 4F | 2S
Goods: 0/4 C | 1 TG
Action Cards: 0
Promissory Notes: 2 Creuss 1 Arborec
1 hacan
1 xxcha
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+ Creuss (4/2)
+ Zej Rajja (2/1)
+ Quan (2/1)
Lirta (2/3)
Bereg (3/1)
Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.
Other
Hacan support for the throne
Seeds of an empire (+1VP)
1 actions card, 2 CT etc
Rearrange tactical to 2 4 2
Move beta wormhole to bereg
Strategy:
Victory Points: 7
Strategy Card:
Command Pools: 2T | 4F | 2S
Goods: 0/4 C | 1 TG
Action Cards: 0
Promissory Notes: 2 Creuss 1 Arborec
1 hacan
1 xxcha
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+ Creuss (4/2)
+ Zej Rajja (2/1)
+ Quan (2/1)
Lirta (2/3)
Bereg (3/1)
Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Wormhole Generator ® -- At the start of the status phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home planet that does not contain another player's ships.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
+ Deep Space Cannon -- Upgrades your PDS blueprints to PDS II.
+ XRD Transporters -- Upgrades your Carrier blueprints to Carrier II.
Other
Hacan support for the throne
Seeds of an empire (+1VP)
#426
Posted 24 October 2018 - 07:30 PM

Agenda Phase 4 - Start
The 2 agendas for this agenda phase are as follows:
Agenda # 1
Quote
TERRAFORMING INITIATIVE (LAW) -- Elect a Hazardous Planet
The influence and resource values of this planet are each increased by 1.
The influence and resource values of this planet are each increased by 1.
Twelve has played the following rider on Agenda # 1:
Quote
CY | Politics Rider | Play at the start of the Agenda Phase | Choose one agenda: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, draw 3 action cards and gain the speaker token.
He has chosen Meer.
Tattersail has played the following rider on Agenda # 1:
Quote
CW | Imperial Rider | Play at the start of the Agenda Phase | Choose one agenda: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, gain 1 victory point
He has chosen Meer.
Agenda # 2
Quote
RESEARCH TEAM: PROPULSION (LAW) -- Elect an Industrial Planet
When this planet's owner researches technology they may exhaust this planet to ignore a blue prerequisite.
When this planet's owner researches technology they may exhaust this planet to ignore a blue prerequisite.
This post has been edited by Galactic Council: 24 October 2018 - 07:33 PM
#427
Posted 25 October 2018 - 06:59 PM
Give action card to Twelve.
Apt is the only one who reads this. Apt is nice.
#428
Posted 27 October 2018 - 03:47 PM

Trade with Tapper/Sol. Tapper gives me 1 Sol Promissory Note. I give Tapper 1 L1z1x Promissory Note.
#429
Posted 29 October 2018 - 05:24 PM

Agenda Phase 4 - Results
The 2 agendas for this agenda phase are as follows:
Agenda # 1
Quote
TERRAFORMING INITIATIVE (LAW) -- Elect a Hazardous Planet
The influence and resource values of this planet are each increased by 1.
The influence and resource values of this planet are each increased by 1.
Twelve has played the following rider on Agenda # 1:
Quote
CY | Politics Rider | Play at the start of the Agenda Phase | Choose one agenda: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, draw 3 action cards and gain the speaker token.
He has chosen Meer.
Tattersail has played the following rider on Agenda # 1:
Quote
CW | Imperial Rider | Play at the start of the Agenda Phase | Choose one agenda: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, gain 1 victory point
He has chosen Meer.
Agenda # 2
Quote
RESEARCH TEAM: PROPULSION (LAW) -- Elect an Industrial Planet
When this planet's owner researches technology they may exhaust this planet to ignore a blue prerequisite.
When this planet's owner researches technology they may exhaust this planet to ignore a blue prerequisite.
Morgoth - 13 votes
- 4 votes on Meer for Terraforming Initiative
- 9 votes on Qucen'n for Research Team: Propulsion
Tapper - 11 votes
- 11 votes on Meer for Terraforming Initiative
Gnaw - 10 votes
- 10 votes on Arinam for Research Team: Propulsion
Nom - 15 votes
- 4 votes on Meer for Terraforming Initiative
- 11 votes on Wellon for Research Team: Propulsion
Drek - 7 votes
- 7 votes on Meer for Terraforming Initiative
Khell - 12 votes
- 12 votes on Meer for Terraforming Initiative
Tatts - 2 votes
- 2 votes on Qucen'n for Research Team: Propulsion
Twelve - 5 votes
- 5 votes on Arinam for Research Team: Propulsion
IH - 8 votes
- 4 votes on Meer for Terraforming Initiative
- 4 votes on Zej Raja for Research Team: Propulsion
Terraforming Initiative:
Meer receives 42 votes.
Meer is elected for Terraforming Initiative.
Twelve's Politics Rider passes - he receives 3 action cards and the speaker token.
Tattersail's Imperial Rider passes - he receives 1 VP.
Research Team: Propulsion:
Arinam receives 15 votes.
Qucen'n receives 11 votes.
Wellon receives 11 votes.
Zej Raja receives 4 votes.
Arinam is elected for Research Team: Propulsion.
This post has been edited by Galactic Council: 29 October 2018 - 05:24 PM
#430
Posted 29 October 2018 - 05:42 PM

Strategy Phase 7 - Start
Twelve is the speaker. Strategy selection order is as follows: Twelve > Tapper > Khellendros > ItWasBliss > D'rek > IH > Morgoth > Gnaw > Tattersail
Game map:
Spoiler
This post has been edited by Galactic Council: 29 October 2018 - 05:42 PM
#431
Posted 29 October 2018 - 06:02 PM
Logistics
This post has been edited by twelve: 29 October 2018 - 06:02 PM
I don't know what I'm doing but it sounds good.
#432
Posted 29 October 2018 - 07:03 PM
Politics.
Everyone is entitled to his own wrong opinion. - Lizrad
#433
Posted 29 October 2018 - 11:31 PM

STRATEGY PHASE:
The Clan of Saar elect the LEADERSHIP strategy
CURRENT STATUS
Victory Points: 5
Command Pools: 3T | 4F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 5
Promissory Notes: 2 Saar, 1 Mentak, 1 Creuss
Secret Objectives: 0 fulfilled | 2 unfulfilled
Planets:
+ Mecatol Rex (1/6)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Meer (1/5)
Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Chaos Mapping -- Other players cannot activate asteroid fields that contain 1 or more of your ships. At the start of your turn during the action phase, you may produce 1 unit in a system that contains at least 1 of your units that has PRODUCTION.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
Other:
+ Mentak 'Promise of Protection' promissory note (Mentak cannot pillage)
+ Custodians Token (+1 VP)
+ Prophecy of Ixth (Fighters have +1 combat rolls)
"I think I've made a terrible error of judgement."
#435
Posted 30 October 2018 - 02:13 PM

Choose the TECHNOLOGY strategy card
CURRENT STATUS
Victory Points: 8
Strategy Card: TECHNOLOGY
Command Pools: 2T | 3F | 2S
Goods: 0/2 C | 1 TG
Action Cards: 4
Promissory Notes: 3 L1Z1X, 1 Hacan, 1 Creuss, 1 Sol
Secret Objectives: 1 fulfilled | 2 unfulfilled
Planets:
+ Tura Nora (2/0)
+ Nevant (1/2, blue spc.)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ Arnor (2/1)
+ Lor (1/2)
+ Lodd Eru (3/0, red spc.)
+ [0.0.0] (5/0)
Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat on a planet that contains one or more of your units that have Planetary Shield; your opponent cannot make combat rolls during this combat round.
+ Stasis Capsules (Cruiser II)
+ Deep Space Cannon (PDS II)
+ Super-Dreadnought II
Other:
+ Support for the Throne from Creuss
+ Support for the Throne from Sol
#437
Posted 31 October 2018 - 07:38 AM
Imperial
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#438
Posted 31 October 2018 - 04:09 PM
Diplomacy
1 tactical, 1 strategic
Quote
BZ | Summit | Play during the Strategy Phase | Gain 2 command tokens
1 tactical, 1 strategic
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#439
Posted 31 October 2018 - 04:13 PM
Warfare
Apt is the only one who reads this. Apt is nice.
#440
Posted 31 October 2018 - 04:14 PM

Action Phase 7 - Start
Initiative Order: Khell > Gnaw > Tapper > IH > Nom > Tattersail > Drek > Twelve > Morgoth
Game Map:
Spoiler
This post has been edited by Galactic Council: 31 October 2018 - 11:15 PM