Malazan Empire: Twilight Imperium (II) - Game Thread - Malazan Empire

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Twilight Imperium (II) - Game Thread

#241 User is offline   Khellendros 

  • Saboteur of High House Mafia
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Posted 20 August 2018 - 04:56 PM

Posted Image

Secondaries:

CONSTRUCTION: -1ct. Place PDS on Tura Nora.




Tactical Action

Activation: Activate Arnor/Lor

Move:

> 2x Dreadnought from Mecatol Rex, carrying 1 fighter and 3 infantry from MR
> [0.0.1] from [0.0.0], carrying 2 fighters and 3 infantry
> Space Cannon Offense: 2 PDS in range + Plasma Scoring = 3 shots

Drek Space Cannon Offense > [3d10=7, 6, 9] > (3 hits)
Morgoth Space Cannon Offense > [1d10=7] > (1 hit)

Morgoth uses the following action card:

Quote


BN | Maneuvering Jets | Play after an opponent fires upon you with Space Cannon | Before you assign hits produced by another player's Space Cannon roll: Cancel 1 hit


Morgoth sustains damage on his dread and destroys 1 fighter.
Drek sustains damage on 1 dreadnought.

Space Combat



Morgoth uses the following action card:

Quote


BJ | Skilled Retreat | Play at the start of a space combat round | At the start of a combat round: Move all of your ships from the active system into an adjacent system that does not contain another player's ships; the space combat ends in a draw. Then, place a command token from your reinforcements in that system.


1 Dread, 1 Carrier, 2 Cruisers, 3 Fighters, 1 Infantry from Arnor, from Arnor/Lor retreat to Nevant.

L1z1x
[0.0.1]
2x Super-Dreadnought II
3x Fighter

No retreats.
Damage assignment: Sustain damage on Super-Dreadnoughts first -> sustain on [0.0.1] -> destroy ships from lowest to highest resource value.




Invasion
> Bombard Arnor

> Commit ground forces: 1 infantry to Arnor, the rest to Lor

Drek successfully invades Arnor.

Lor:

Space Cannon Defense:

Morgoth > 1 PDS > [1d10=7] > (1 hit)

Drek destroys 1 infantry.

Ground Combat:
Morgoth activates Magen Defense Grid.

Morgoth uses the following action card:

Quote

BX | Morale Boost | Play at the start of a space or ground combat round | At the start of a combat round: Apply +1 to the result of each of your unit's combat rolls during this combat round.


Drek uses the following action card:

Quote

CC | Sabotage | Play immediately after another player plays an Action Card | When another player plays an action card other then "Sabotage": Cancel that action card.


Morgoth > 3 Infantry > [3d10=6, 2, 8] > (1 hit)


Drek destroys 1 infantry.

Drek uses the following action card:

Quote

BV | Morale Boost | Play at the start of a space or ground combat round | At the start of a combat round: Apply +1 to the result of each of your unit's combat rolls during this combat round.


Drek > 3 Infantry > [3d10=7, 10, 5] > [8, 11, 6] > (2 hits)
Morgoth > 3 Infantry > [3d10=2, 3, 7] > (1 hit)

Drek destroys 1 infantry.
Morgoth destroys 2 infantry.

Drek > 2 Infantry > [2d10=2, 6] > (no hits)
Morgoth > 1 Infantry > [1d10=2] > (no hits)

Drek > 2 Infantry > [2d10=6, 10] > (1 hit)
Morgoth > 1 Infantry > [1d10=9] > (1 hit)

Drek destroys 1 infantry.

Morgoth destroys 1 infantry.

Drek successfully invades Lor and assimilates the PDS.

Morgoth > Letani Warriors II Synthesis > [3d10=9, 10, 1] > 2 Infantry are synthesized.


Production: n/a





CURRENT STATUS

Victory Points: 3

Strategy Card: IMPERIAL
Command Pools: 1T | 3F | 0S
Goods: 0/2 C | 0 TG
Action Cards: 5 ??
Promissory Notes: 4 L1Z1X, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Mecatol Rex (1/6)
+ Tura Nora (2/0)
+ Nevant (1/2, blue spc.)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ New Albion (1/1, green spc.)
+ Arnor (2/1)
+ Lor (1/2)
+ [0.0.0] (5/0)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Super-Dreadnought II
+ Deep Space Cannon (PDS II)

Other:
+ Minister of Industry (Law) -- When the owner of this card places a space dock in a system, their units in that system may use Production abilities.

This post has been edited by Galactic Council: 28 August 2018 - 08:06 PM

"I think I've made a terrible error of judgement."
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#242 User is offline   Gnaw 

  • Recovering eating disordered addict of HHM
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Posted 20 August 2018 - 05:05 PM

Posted Image


Secondaries: Construction - space dock on Daemon. -1CT





Tactical Action: activate Winnu. Fire Loncara Ssodu space cannons.

Loncara Ssodu > 3 Space Cannon Shots > [3d10=3, 8, 5] > (2 hits)
Plasma Scoring (cause I forgot to include it initially) > [1d10=1] (no hits)
Twelve sustains damage on two Dreadnoughts.




CURRENT STATUS

Victory Points: 1

Strategy Card: Leadership
Command Pools: 0T | 4F | 1S
Goods: 0/4 C | 2 TG
Action Cards: 6
Promissory Notes: 1 Xxcha, 1 Hacan
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)

+ Daemon (4/0)
+ Saudor (2/2)
+ Everra (3/1)
+ Meer (0/4)
+ Ensapta (0/2)
+ Arinam (1/2)

Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.


TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.



[/quote]

This post has been edited by Galactic Council: 20 August 2018 - 06:14 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#243 User is offline   Itwæs Nom 

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Posted 20 August 2018 - 05:23 PM

Posted Image




Secondary Strategic Actions:

Construction: build PDS on Lodor




Tactical Action

Activate Mecatol Rex

Move in 1 cruiser + 1 infantry from Centauri, and 1 cruiser + 1 infantry from Wellon through gravity field


Gravity Field Roll > 1 Cruiser > [1d10=10] (Success)

Space Cannon Offense:

Drek > 1 PDS + Plasma Scoring > [2d10=5, 8] > (2 hits)

Nom destroys both Cruisers.
Invade Mecatol

Nom fails to invade Mecatol.





CURRENT STATUS

Victory Points: 5

Strategy Card: DIPLOMACY
Command Pools: 0T | 4F | 0S
Goods: 0/2 C | 2 TG
Action Cards: 5
Promissory Notes: 3 Mentak 1 Saar 1 Arborec
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Mehar Xull (1/3, tech)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Centauri (1/3)

+ Wellon (1/2, tech)
+ Silvano (2/2, tech)
+ Mecatol Rex (1,6)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

+ Arborec Support for the Throne -- + 1 VP



This post has been edited by Galactic Council: 23 August 2018 - 02:34 AM

All things fall from kings to rose petals
0

#244 User is offline   Tattersail_ 

  • formerly Ganoes Paran
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    snapchat - rustyspoon84

Posted 20 August 2018 - 06:31 PM

Posted Image

Activate Thibah - move 3 dreads from Sakalug system. Destroy Carrier to compensate for fleet capacity.


CURRENT STATUS

Victory Points: 3

Strategy Card: Politics
Command Pools: 2T | 5F | 1S
Goods: 0/6 C | 8 TG
Action Cards: 5
Promissory Notes: 2 Hacan 3 Xxcha, 1 L1Z1X, 1 Sol
Secret Objectives: 1 fulfilled | 0 unfulfilled 1 Sol

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)

+ Fria (2/0)
+ Lazar (1/0)
+ Sakalug (2/1)
+ Thibah (1/1)

+ABYZ (3/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.
+ Xxcha - Support for the Throne
Apt is the only one who reads this. Apt is nice.
0

#245 User is offline   Tapper 

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  • Location:Delft, Holland.

Posted 21 August 2018 - 10:43 AM

Posted Image






TACTICAL: activate Gral/Centauri.
Move the Carrier II from Ragh/Lisis with 3 Ground Troops (2 from Ragh, 1 from Lisis) to Gral/Centauri (through the anomaly, gaining +1 movement).

Gravity Rift Roll > [1d10=8] > Success.

If the Carrier survives the anomaly, invade Gral with 3 Ground Troops.
Fight to the death, no use of action cards.

Ground Combat:
Tapper > 3 Infantry > [3d10=1, 8, 3] > (1 hit)
Khell > 1 Infantry > [1d10=4] > (no hits)

Khell destroys 1 infantry.
Tapper successfully invades Gral.







CURRENT STATUS

Victory Points: 2

Strategy Card: CONSTRUCTION
Command Pools: 0T | 3F | 1S
Goods: 0/4 C | 5TG
Action Cards: 5
Promissory Notes: 4 Sol
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vefut II (2/2)
+ Lisis II (1/0)
+ Ragh (2/1)
Tar'Mann (1/1) green tech
+ Herrah IV (1/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.

This post has been edited by Galactic Council: 21 August 2018 - 11:01 PM

Everyone is entitled to his own wrong opinion. - Lizrad
0

#246 User is offline   Imperial Historian 

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Posted 21 August 2018 - 10:21 PM

Trade d'rek 2 TG and sftt for sftt.
Trade tatts trade PN for sftt



Activate quann move fleet from mansa 3 to quann.


CURRENT STATUS

Strategy: WARFARE
Victory Points: 5?
Strategy Card:
Command Pools: 0T | 5F | 0S
Goods: 0/4 C | 1 TG
Action Cards: 3
Promissory Notes: 3 Creuss? 1 Arborec
1 lizix
1 hacan?
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Lodd Eru (3/0)
+ Zej Rajja (2/1)
+ Mallice (0/3)
+ Quan (2/1)
+ Mansa 3 (0/1)
Lifts (2/3)


Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

This post has been edited by Galactic Council: 24 August 2018 - 12:10 AM

0

#247 User is offline   Morgoth 

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Posted 22 August 2018 - 07:14 AM

Posted Image





Pass




CURRENT STATUS

Victory Points: 5

Strategy Card: Technology
Command Pools: 0T | 4F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 3
Promissory Notes: 2 Arborec, 1 Mentak, 1 Creuss, 1 Saar
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Dal Bootha (0/2)

+ Xxehan (1/1)
+ Arnor (2/1)
+ Lor (1/2)

Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivators -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hyper Metabolism -- Gain 3 command tokens (instead of 2) during status phase.
+ Letani Warrior 2 -- Upgrades your Letani Warrior blueprint to Letani Warrior 2
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

Other:


- Mentak Support for the Throne
- Saar Support for the Throne

This post has been edited by Morgoth: 22 August 2018 - 09:28 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#248 User is offline   Khellendros 

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Posted 22 August 2018 - 08:53 AM

Posted Image




Tactical Action:

ACTIVATE: Mecatol Rex.
MOVE: 1 Floating Factory with 4 Ground Forces and 1 Fighter, and 1 Carrier with 4 Fighters from empty space hex to Mecatol Rex.
SPACE COMBAT: L1z1x fire PDS.

Space Cannon Offense:

Drek > 1 PDS II + Plasma Scoring > [2d10=8, 8] > (2 hits)

Khell destroys 2 fighters.

INVADE: All Ground Forces to Mecatol Rex. Scavenge 1 Trade Good.
PRODUCTION: Exhaust Bereg. Build 4 Ground Forces, 2 Fighters, and 1 Destroyer (Sarween Tools)





CURRENT STATUS

Victory Points: 2

Strategy Card: LOGISTICS
Command Pools: 0T | 4F | 0S
Goods: 0/3 C | 1 TG
Action Cards: 2
Promissory Notes: 3 Saar, 1 Mentak, 1 Xxcha, 1 Arborec
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Bereg (3/1)
+ Mecatol Rex (1/6)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note
+ Custodians Token (1 VP)
+ Prophecy of Ixth

This post has been edited by Khellendros: 24 August 2018 - 12:39 AM

"I think I've made a terrible error of judgement."
0

#249 User is offline   Galactic Council 

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Posted 22 August 2018 - 07:18 PM

Drek uses the following action card:

Quote

AH | Lucky Shot | Play as an Action | Destroy a dreadnought, cruiser or destroyer in a system that contains a planet you control.


to destroy Morgoth's Dreadnought over Nevant.
0

#250 User is offline   Galactic Council 

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Posted 22 August 2018 - 07:27 PM

Gnaw plays the following action card:

Quote

AO | Spy | Play as an Action | Another player gives you a random action card from their hand.



to steal an action card from Twelve.
0

#251 User is offline   Itwæs Nom 

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Posted 22 August 2018 - 09:32 PM

Pass
All things fall from kings to rose petals
0

#252 User is offline   Tattersail_ 

  • formerly Ganoes Paran
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    snapchat - rustyspoon84

Posted 22 August 2018 - 10:01 PM

Tattersail_, on 22 August 2018 - 10:56 AM, said:

Posted Image

AQ | Unexpected Action | Play as an Action | Remove one of your command tokens from the board.


Remove token from Thibah


CURRENT STATUS

Victory Points: 3

Strategy Card: Politics
Command Pools: 2T | 5F | 1S
Goods: 0/6 C | 8 TG
Action Cards: 5
Promissory Notes: 2 Hacan 3 Xxcha, 1 L1Z1X, 1 Sol, 1 Creuss
Secret Objectives: 1 fulfilled | 0 unfulfilled 1 Sol

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)

+ Fria (2/0)
+ Lazar (1/0)
+ Sakalug (2/1)
+ Thibah (1/1)

+ABYZ (3/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.
+ Xxcha - Support for the Throne

Apt is the only one who reads this. Apt is nice.
0

#253 User is offline   Imperial Historian 

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  • Joined: 08-February 04

Posted 22 August 2018 - 10:14 PM

Pass



CURRENT STATUS

Strategy: WARFARE
Victory Points: 5?
Strategy Card:
Command Pools: 0T | 5F | 0S
Goods: 0/4 C | 1 TG
Action Cards: 3
Promissory Notes: 2 Creuss? 1 Arborec
1 lizix
1 hacan?
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Lodd Eru (3/0)
+ Zej Rajja (2/1)
+ Mallice (0/3)
+ Quan (2/1)
+ Mansa 3 (0/1)
Lifts (2/3)


Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

This post has been edited by Galactic Council: 24 August 2018 - 12:15 AM

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#254 User is offline   D'rek 

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Posted 23 August 2018 - 01:41 AM

Posted Image

PASS




CURRENT STATUS

Victory Points: 4

Strategy Card: IMPERIAL
Command Pools: 1T | 3F | 0S
Goods: 0/2 C | 2 TG
Action Cards: 4
Promissory Notes: 3 L1Z1X, 1 Hacan, 1 Creuss
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Tura Nora (2/0)
+ Nevant (1/2, blue spc.)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ New Albion (1/1, green spc.)
+ Arnor (2/1)
+ Lor (1/2)
+ [0.0.0] (5/0)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Super-Dreadnought II
+ Deep Space Cannon (PDS II)

Other:
+ Minister of Industry (Law) -- When the owner of this card places a space dock in a system, their units in that system may use Production abilities.

This post has been edited by D'rek: 24 August 2018 - 02:43 AM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#255 User is offline   Gnaw 

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Posted 23 August 2018 - 01:47 AM

Posted Image


Give Upgrade AC to Tatts for delivery to Nom.





Pass




CURRENT STATUS

Victory Points: 1

Strategy Card: Leadership
Command Pools: 0T | 4F | 1S
Goods: 0/4 C | 2 TG
Action Cards: 5
Promissory Notes: 1 Xxcha, 1 Hacan
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)

+ Daemon (4/0)
+ Saudor (2/2)
+ Everra (3/1)
+ Meer (0/4)
+ Ensapta (0/2)
+ Arinam (1/2)

Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.


TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.



"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#256 User is offline   Tapper 

  • Lover of High House Mafia
  • Group: High House Mafia
  • Posts: 6,683
  • Joined: 29-June 04
  • Location:Delft, Holland.

Posted 23 August 2018 - 06:13 PM

Pass.
Everyone is entitled to his own wrong opinion. - Lizrad
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#257 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,267
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 23 August 2018 - 07:43 PM

Posted Image


Receive upgrade AC from Gnaw and pass to Nom.

Tactical Action - Activate Winnu


Move 3 dreads, 2 cruisers and 2 fighters

Fight

Space Cannon Offense:

Twelve activates Graviton Laser System.

Twelve > 1 x PDS > [1d10=10] (1 hit)

Tatts uses the following action card:

Quote

BP | Maneuvering Jets | Play after an opponent fires upon you with Space Cannon | Before you assign hits produced by another player's Space Cannon roll: Cancel 1 hit


to cancel the PDS hit.

Space Combat:
Tatts > 3 Dreads, 2 Cruisers, 2 Fighters
Twelve> 4 Dreads, 6 Fighters

Anti-Fighter Barrage: N/A
Announce Retreats: N/A
Roll Dice:

Tatts > 3 Dreads, 2 Cruisers, 2 Fighters > [7d10=10, 4, 7, 9, 9, 6, 10] > (5 hits)
Twelve> 4 Dreads, 6 Fighters> [10d10=8, 3, 4, 5, 7, 10, 10, 5, 10, 7] > (5 hits)

Tatts sustains damage on 3 dreads and destroys 2 fighters.
Twelve sustains damage on 2 dreads and destroys 3 fighters.


Tatts uses the following action card:

Quote


BG | Direct Hit | Play during space combat | After another player's ship uses Sustain Damage to cancel a hit produced by your units: Destroy that ship.


Twelve destroys one dread.

Tatts > 3 Dreads, 2 Cruisers > [5d10=6, 3, 7, 1, 1] > (2 hits)
Twelve > 3 Dreads, 3 Fighters > [6d10=9, 8, 4, 9, 2, 10] > (4 hits)

Tatts destroys 2 cruisers and 2 dreads.
Twelve destroys 2 fighters.

Tatts > 1 Dread > [1d10=7] > (1 hit)
Twelve > 3 Dreads, 1 Fighter > [4d10=2, 1, 3, 7] > (no hits)


Twelve destroys 1 fighter.

Tatts > 1 Dread > [1d10=2] > (no hits)
Twelve > 3 Dreads > [3d10=7, 10, 9] > (3 hits)

Tatts destroys 1 dread.

Twelve wins Space Combat.


CURRENT STATUS

Victory Points: 3

Strategy Card: Politics
Command Pools: 1T | 5F | 1S
Goods: 0/6 C | 8 TG
Action Cards: 5
Promissory Notes: 2 Hacan 3 Xxcha, 1 L1Z1X, 1 Sol, 1 Creuss
Secret Objectives: 1 fulfilled | 0 unfulfilled 1 Sol

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)

+ Fria (2/0)
+ Lazar (1/0)
+ Sakalug (2/1)
+ Thibah (1/1)

+ABYZ (3/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.
+ Xxcha - Support for the Throne

This post has been edited by Galactic Council: 24 August 2018 - 12:05 AM

Apt is the only one who reads this. Apt is nice.
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#258 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 24 August 2018 - 05:49 AM

Posted Image




PASS





CURRENT STATUS

Victory Points: 2

Strategy Card: LOGISTICS
Command Pools: 0T | 4F | 0S
Goods: 0/3 C | 1 TG
Action Cards: 2
Promissory Notes: 3 Saar, 1 Mentak, 1 Xxcha, 1 Arborec
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Bereg (3/1)
+ Mecatol Rex (1/6)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note
+ Custodians Token (1 VP)
+ Prophecy of Ixth
"I think I've made a terrible error of judgement."
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#259 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,267
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 24 August 2018 - 10:36 AM

Posted Image

Activate Sakalug

Move 2 Cruisers and Destroyer from Abyz/Fria


Exhaust Abyz (3) and spend 3 TG's



Build 1 Cruiser (2), 1 Carrier (3) and 4 infantry (2) for (7-1) resources.


CURRENT STATUS

Victory Points: 3

Strategy Card: Politics
Command Pools: 0T | 5F | 1S
Goods: 0/6 C | 5 TG
Action Cards: 2
Promissory Notes: 2 Hacan 3 Xxcha, 1 L1Z1X, 1 Sol, 1 Creuss
Secret Objectives: 1 fulfilled | 0 unfulfilled 1 Sol

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)

+ Fria (2/0)
+ Lazar (1/0)
+ Sakalug (2/1)
+ Thibah (1/1)

+ABYZ (3/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.
+ Xxcha - Support for the Throne
Apt is the only one who reads this. Apt is nice.
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#260 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,267
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 24 August 2018 - 10:37 AM

Pass
Apt is the only one who reads this. Apt is nice.
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