Malazan Empire: Twilight Imperium (II) - Game Thread - Malazan Empire

Jump to content

  • 29 Pages +
  • « First
  • 10
  • 11
  • 12
  • 13
  • 14
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Twilight Imperium (II) - Game Thread

#221 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 15 August 2018 - 03:07 PM

Trade secondary free Refresh commodities.

Play warfare on dreadnought in mansa 3
CURRENT STATUS

Strategy: WARFARE
Victory Points: 3
Strategy Card:
Command Pools: 1T | 5F | 1S
Goods: 4/4 C | 1 TG
Action Cards: 3
Promissory Notes: 4 Creuss 2 Arborec
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Creuss (4/2)
+ Lodd Eru (3/0)
+ Zej Rajja (2/1)
+ Mallice (0/3)
+ Quan (2/1)
+ Mansa 3 (0/1)

Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.

This post has been edited by Imperial Historian: 17 August 2018 - 09:56 PM

0

#222 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 15 August 2018 - 03:10 PM

Posted Image




Roots are spreading. They find new soil to claim, new nutrients to consume. They reach out. The reach down. Down and down and down. Past the soil and the gravel and the bedrock. They reach into the core. They reach through the core. The roots grasp ever deeper. I feel them grow. I feel the growth of I. My thoughts.I was asleep for so very long. I had no room to think. No room to be. I reach beneath the world and burrow into reality. I anchor my being in the fabric and I drink deep. I am. Once more I am. Feel my presence. My roots grow far and wide and I am no longer confined. I am here.





Refresh commodities.

Play Creuss IF - Place B gateway token in Arnor-Lor



Activate Arnor-Lor


Move Carrier with 4 GFs and 2 Cruisers from Quann to Arnor-Lor. Land 1 GF on Arnor and 3 GFs on Lor.

Ground Combat:
Morgoth > 3 Infantry > [3d10=6, 6, 8] (1 hit)
Drek > 1 Infantry > [1d10=8] (1 hit)

Morgoth and Drek each destroy 1 infantry.
Morgoth successfully invades Lor with 2 infantry.

Morgoth synthesizes 1 infantry on Lor (Daxcive Animators)


Morgoth attempts to regenerate 1 Infantry > [1d10=7]
Morgoth regenerates 1 Infantry which he can place on any of his planets at the beginning of his next turn.

Drek plays the following action card:


Quote

CI | Reparations | Play during the other player's Tactical Action | After another player gains control of a planet you control exhaust a planet they control and ready a planet you control.


Exhaust Nestphar.


Exhaust Nestphar and Zohbat + Qucen'n + Xxehan for 5 resources (+ST) to build 1 dread and 4 fighters




CURRENT STATUS

Victory Points: 4

Strategy Card: Technology
Command Pools: 0T | 4F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 6
Promissory Notes: 2 Arborec, 1 Mentak, 1 Creuss
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Dal Bootha (0/2)
+ Xxehan (1/1)
+ Arnor (2/1)
+ Lor (1/2)

Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivators -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Letani Warrior 2 -- Upgrades your Letani Warrior blueprint to Letani Warrior 2

This post has been edited by Hugin & Munin: 16 August 2018 - 03:47 PM

0

#223 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 15 August 2018 - 10:22 PM

Posted Image




ACTION PHASE:




Activate Winnu Trade Agreement PN. Gain 3 Trade Goods. Return PN to Winnu.




Secondary Strategic Actions:

TRADE secondary: Free refresh. Give commodities to Winnu. Take back Saar Trade Agreement PN.
WARFARE secondary: No action.




Tactical Action:

ACTIVATE: Empty space hex south of Mecatol Rex, north of Arinam-Meer.
MOVE: 2 Floating Factories, 3 Dreadnougths, 7 Fighters from Bereg-Lirta to empty space hex.
SPACE COMBAT: N/A.
INVADE: N/A.
PRODUCTION: Exhaust Bereg, Silvano, and Gral for 6 resources. Build 1 Carrier, 2 Fighters, and 6 Ground Forces (Sarween Tools).





CURRENT STATUS

Victory Points: 2

Strategy Card: LOGISTICS
Command Pools: 1T | 4F | 0S
Goods: 0/3 C | 3 TG
Action Cards: 3
Promissory Notes: 4 Saar, 1 Mentak, 1 Xxcha
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Gral (1/1), blue tech
+ Silvano (2/2), green tech
+ Bereg (3/1)
+ Lirta IV (2/3)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note
+ Custodians Token (1 VP)
+ Prophecy of Ixth
"I think I've made a terrible error of judgement."
0

#224 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 16 August 2018 - 03:08 AM

Posted Image


"We're lost."
"You are lost, sire. I have a map and 19 satellites telling me exactly where we are."
"I could've sworn this is where the Hall of Cartography is."
"You burned down the Hall, sire."
"That doesn't-"
"Eight hundred and seventy-three years ago."
"Just a little f-"
"And four months. And nine days."
"Well maybe
somebody else-"
"You said 'better I burn the Hall of Cartography than the Hall of Cartography burn me!' "
"Journalism in those days was very hyperb-"
"Would you like to see the video?"
"..."
"..."
"..."
"..."
"Well if that's where we are, there's a famous space crepe cafe one block over that way."
"You burned that down, too, sire."
"Well, fire sometimes spreads unexp-"
"Yesterday."






Secondaries:

TRADE: Free refresh given. Gain 2 commodities.
WARFARE




Exchange 2 commodities for 2 trade goods with IH.




Strategic Action: IMPERIAL

> Fulfill Expand Borders

> Gain 1 VP for controlling Mecatol Rex





CURRENT STATUS

Victory Points: 3

Strategy Card: IMPERIAL
Command Pools: 2T | 2F | 2S
Goods: 0/2 C | 2 TG
Action Cards: 6
Promissory Notes: 4 L1Z1X, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Mecatol Rex (1/6)
+ Tura Nora (2/0)
+ Nevant (1/2, blue spc.)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ New Albion (1/1, green spc.)
+ 0.0.0 (5/0)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Super Dreadnought II

Other:
+ Minister of Industry (Law) -- When the owner of this card places a space dock in a system, their units in that system may use Production abilities.
0

#225 User is offline   Gnaw 

  • Recovering eating disordered addict of HHM
  • View gallery
  • Group: High House Mafia
  • Posts: 5,966
  • Joined: 16-June 12

Posted 16 August 2018 - 03:18 PM

Posted Image


Secondaries:
Trade: refresh. -1CT +4 commodities
Give 1 commodity to Nom

Warfare: -1CT
Move cruiser Daemon -> Ensepta
Move destroyer Daemon -> blank hex north of Thibah






Strategic Action: play leadership 3CT -> strategic

Exhaust Archon Ren, Saudor, Meer, Ensepta, Archon Tau for 12 influence. +4CT 2 tactical, 2 strategy



CURRENT STATUS

Victory Points: 1

Strategy Card:
Command Pools: 2T | 4F | 5S
Goods: 4/4 C | 3 TG
Action Cards: 3
Promissory Notes: 1 Xxcha, 1 Hacan
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)

+ Daemon (4/0)
+ Saudor (2/2)
+ Everra (3/1)
+ Meer (0/4)
+ Ensapta (0/2)
+ Arinam (1/2)

Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.

TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.




Offer trade of 4 commodities to Tapper and/or Tatts

Edit: give 1 TG to Nom

This post has been edited by Gnaw: 16 August 2018 - 03:32 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#226 User is offline   Itwæs Nom 

  • Inquisitor of High House Mafia
  • Group: High House Mafia
  • Posts: 1,538
  • Joined: 02-August 15

Posted 16 August 2018 - 03:45 PM

Posted Image




Secondary Strategic Actions:

Trade: free refresh

Warfare: none

Leadership: exhaust Mehar Xull, Corneeq, Centauri and 1TG to gain 3 CT, distribute 2/4/2




2:2 trade with Creuss




Strategic Action: Play DIPLOMACY on Moll Primus





CURRENT STATUS

Victory Points: 5

Strategy Card: DIPLOMACY
Command Pools: 2T | 4F | 2S
Goods: 0/2 C | 2 TG
Action Cards: 5
Promissory Notes: 3 Mentak 1 Saar 1 Arborec
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Mehar Xull (1/3, red tech)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Centauri (1/3)

+ Wellon (1/2, yellow tech)

Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

+ Arborec Support for the Throne -- + 1 VP



This post has been edited by Itwæs Nom: 16 August 2018 - 04:02 PM

All things fall from kings to rose petals
0

#227 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,263
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 16 August 2018 - 05:58 PM

Posted Image

Secondaries

Trade - refresh commodities - Tapper activates trade PN

Warfare - None

Leadership secondary - Exhaust Hercant, Kamdorn, Sakalug and Thibah and spend 8 TG's. Gain 4 CT's. Place 2 in tactical and 2 in strategy

Primary

Play Politics

Give D'rek speaker

draw 2 action cards

Look at Agendas and swap if necessary.


CURRENT STATUS

Victory Points: 3

Strategy Card: Politics
Command Pools: 3T | 5F | 3S
Goods: 6/6 C | 0 TG
Action Cards: 7
Promissory Notes: 2 Hacan 3 Xxcha, 1 L1Z1X, 1 Sol
Secret Objectives: 1 fulfilled | 0 unfulfilled 1 Sol

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)

+ Abyz (3/0)
+ Fria (2/0)
+ Lazar (1/0)
+ Sakalug (2/1)
+ Thibah (1/1)


Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.

+ Xxcha - Support for the Throne
Apt is the only one who reads this. Apt is nice.
0

#228 User is offline   Tapper 

  • Lover of High House Mafia
  • Group: High House Mafia
  • Posts: 6,678
  • Joined: 29-June 04
  • Location:Delft, Holland.

Posted 17 August 2018 - 12:41 PM

Posted Image




Secondaries:
Trade: no refresh, cash 6 TG from Tatts.
Warfare: no secondary
Leadership: Exhaust Torkan (3), Vefut II (2) and pay 1 TG for 2 tokens, distributed 1/0/1 --> 2/3/3
Imperial: pay 1 CT to draw 1 Secret Objective.
Politics: no secondary




Activate Vefut. Move the Carrier from Tar'mann to Vefut.

CURRENT STATUS

Victory Points: 2

Strategy Card:
Command Pools: 1T | 3F | 2S
Goods: 0/4 C | 6TG
Action Cards: 6
Promissory Notes: 4 Sol 1 Hacan
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vefut II (2/2)
+ Lisis II (1/0)
+ Ragh (2/1)
+ Tar'Mann (1/1) green tech
+ Herrah IV (1/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
Everyone is entitled to his own wrong opinion. - Lizrad
0

#229 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 17 August 2018 - 02:16 PM

Leadership exhaust Winnu and 2 trade goods. Gain 2 CT in tactical.

Pass
I don't know what I'm doing but it sounds good.
0

#230 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 17 August 2018 - 10:11 PM

Imperial Secondary - Pay 1CT gain 1SO

Leadership Secondary Exhaust Mallice, Creuss, Mansa 3, Zej Raja and Quann and pay 4TG for 4 CT, 2 in T 2 in S

Activate Bereg-Lirta Move flagship carrying 2 infantry, 1 fighter to lirta and 2 infantry to lirta. Move dreadnought and carrier carrying 4 infantry from home system to lirta.

Destroy cruiser with dimensional slicer.

Khell plays the following action card:

Quote


BC | Parley | Play at the start of an Invasion | After another player commits units to land on a planet you control, return the committed units to the space area.


Imperial Historian plays the following action card:

Quote


CB | Sabotage | Play immediately after another player plays an Action Card | When another player plays an action card other then "Sabotage": Cancel that action card.


The invasion continues.

Bombard lirta, invade with 6 infantry.


IH Bombardment roll > [1d10=2] (no hits)

IH > 6 infantry > [6d10=1, 4, 3, 7, 6, 8] (1 hit)
Khell > 3 Infantry > [3d10=3, 2, 6] (no hits)

Khell destroys 1 infantry.

IH > 6 Infantry > [6d10=7, 6, 10, 2, 8, 6] (2 hits)
Khell > 2 Infantry > [2d10=10, 5] (1 hit)

IH destroys 1 infantry.
Khell destroys 2 infantry.

IH successfully invades Lirta with 5 infantry remaining.


CURRENT STATUS

Strategy: WARFARE
Victory Points: 3
Strategy Card:
Command Pools: 2T | 5F | 2S
Goods: 0/4 C | 4 TG
Action Cards: 3
Promissory Notes: 4 Creuss 1 Arborec
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Lodd Eru (3/0)
+ Zej Rajja (2/1)
+ Mallice (0/3)
+ Quan (2/1)
+ Mansa 3 (0/1)


Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.

This post has been edited by Galactic Council: 18 August 2018 - 12:19 AM

0

#231 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
  • Posts: 11,448
  • Joined: 24-January 03
  • Location:the void

Posted 18 August 2018 - 07:50 AM

Posted Image

Give commodities to IH in return for trade PN





In the great migratory fleet of the Saar something stirs.


"Ragh!"
"What is it, Princess?"
"You've got to see this, Buddy. For Ragh's sake, you've got to see this!"
"See what? Princess, you're not making any sense. I can't leave my post, you know that."
"Buddy! Buddy! Buddy! Come on! Buddy! Buddy!"
"If I leave someone might take my tennis ball. I can't leave!"
"Buddy! Buddy! BUDDY!!!"
"Oh for Ragh's sake! Just tell me what it is."
"My toilet. Buddy. My toilet!"
"Just tell me"
"It's grown!"
"Your toilet has grown?"
"Yes yes yes! It was just a little one. I could almost lift my leg above it"
"Quite the embarassment. No wonder you never invited me over for treats"
"I Know I know I knoooooow! But now, Buddy, but now it's big"
"How big?"
"Really big!"
"How big? How big? Tell me!"
"It grew up through the ceiling to Max's room... It ate his toilet."
"It ate his toilet?"
"Yes yes! Pot and all. And now it's vibrating"
"Toilets don't vibrate"
"Mine does, and it feels amazing! Do you want to come over and try?"
"I'll bring my ball"




Play Diplomacy secondary to refresh Nestphar and Zhobat.
Play Leadership secondary exhaust remaining influence planets for 2 tokens, placing 1 in tactical and 1 in strategic supply

Technology - exhaust Nestphar and Zhobat to research Hyper Metabolism and Cruiser II





CURRENT STATUS

Victory Points: 4

Strategy Card: Technology
Command Pools: 1T | 4F | 2S
Goods: 0/3 C | 0 TG
Action Cards: 6
Promissory Notes: 3 Arborec, 1 Mentak, 1 Creuss
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Dal Bootha (0/2)

+ Xxehan (1/1)
+ Arnor (2/1)
+ Lor (1/2)

Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivators -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hyper Metabolism -- Gain 3 command tokens (instead of 2) during status phase.
+ Letani Warrior 2 -- Upgrades your Letani Warrior blueprint to Letani Warrior 2
+ Cruiser II -- +1 Combat, +1 Move, +1 Capacity
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#232 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 18 August 2018 - 12:13 PM

Posted Image




Secondary Strategic Actions:

IMPERIAL secondary: No action.
LEADERSHIP secondary: Spend 3 Trade Goods for 1 command token. Place in strategic pool.
DIPLOMACY secondary: Spend 1 SCT to refresh Bereg and Silvano.
POLITICS secondary: No action.
TECHNOLOGY secondary: No action.




Strategic Action:

LOGISTICS: Remove command token from empty space hex south of Mecatol Rex. Place in tactical pool.





CURRENT STATUS

Victory Points: 2

Strategy Card: LOGISTICS
Command Pools: 2T | 4F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 2
Promissory Notes: 4 Saar, 1 Mentak, 1 Xxcha
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Gral (1/1), blue tech
+ Silvano (2/2), green tech
+ Bereg (3/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note
+ Custodians Token (1 VP)
+ Prophecy of Ixth

This post has been edited by Khellendros: 18 August 2018 - 02:54 PM

"I think I've made a terrible error of judgement."
0

#233 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,614
  • Joined: 08-August 07
  • Location::

Posted 18 August 2018 - 06:12 PM

Posted Image


"What's all that yammering outside?"
"The Saar have shown up nearby and are clamouring about the prices of space bread, sire."
"Bah, how annoying. Time for a vacation! I'm going golfing at Space M-Arnor-i-Lor-go. Is my flagship ready?"
"It is, sire. But I heard the resort's gardens are a bit overgrown."
"How bad can it be? Order the flagship to meet me there."
"As you wish, sire. And the Saar?"
"Let them eat space cake."





Secondaries:

LEADERSHIP -> Exhaust Mecatol Rex + Nevant + spend 1tg for 9inf. Gain 3 CTs (1T, 1F, 1S)
DIPLOMACY
POLITICS
TECHNOLOGY -> -1ct. Exhaust Starpoint + spend 1tg for 4res. Research Deep Space Cannon.
LOGISTICS -> -1ct. Exhaust Tura Nora + Gwynan + [0.0.0] and use Sarween Tools for 11res. Build [0.0.1] + 1 destroyer + 2 fighters + 2 infantry at [0.0.0].




Tactical Action:

Move 1 Destroyer from [0.0.0] to the Eastern Asteroid Field





CURRENT STATUS

Victory Points: 3

Strategy Card: IMPERIAL
Command Pools: 2T | 3F | 1S
Goods: 0/2 C | 0 TG
Action Cards: 6
Promissory Notes: 4 L1Z1X, 1 Hacan
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Mecatol Rex (1/6)
+ Tura Nora (2/0)
+ Nevant (1/2, blue spc.)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ New Albion (1/1, green spc.)
+ [0.0.0] (5/0)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Super-Dreadnought II
+ Deep Space Cannon (PDS II)

Other:
+ Minister of Industry (Law) -- When the owner of this card places a space dock in a system, their units in that system may use Production abilities.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#234 User is offline   Gnaw 

  • Recovering eating disordered addict of HHM
  • View gallery
  • Group: High House Mafia
  • Posts: 5,966
  • Joined: 16-June 12

Posted 18 August 2018 - 07:12 PM

Posted Image


Secondaries:
Diplomacy - refresh Meer and Saudor -1CT

Politics - draw 2 action cards -1CT

Technology - -1CT
exhaust Daemon for 4 resources and Meer for red tech
research Duranium Armor


Trade 4 commodities to Tatts for Action Card and 2 TG




Tactical Action: Activate Everra
exhaust Saudor and Everra for 5 resources
Move cruiser from home system
Build 2 Dreadnaughts and 2 fighters -5 resources -3TG




CURRENT STATUS

Victory Points: 1

Strategy Card: Leadership
Command Pools: 1T | 4F | 2S
Goods: 0/4 C | 2 TG
Action Cards: 6
Promissory Notes: 1 Xxcha, 1 Hacan
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)

+ Daemon (4/0)
+ Saudor (2/2)
+ Everra (3/1)
+ Meer (0/4)
+ Ensapta (0/2)
+ Arinam (1/2)

Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.


TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.



"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
0

#235 User is offline   Itwæs Nom 

  • Inquisitor of High House Mafia
  • Group: High House Mafia
  • Posts: 1,538
  • Joined: 02-August 15

Posted 19 August 2018 - 01:39 AM

Posted Image




Secondary Strategic Actions:

Politics: none
Technology: exhaust Wellon for yellow tech, Moll Pirmus for 4 resources and research Transit Diodes
Logistics: none




Exhaust Transit Diodes: pick up 1 infantry from Moll Primus and 3 from Lodor, place 3 infantry on Mehar Xull, 1 on Corneeq




Tactical Action

Activate Silvano

Move in Carrier + 3 infantry from Mehar Xull

FiGhT

Ground Combat:
Nom > 3 Infantry > [3d10=2, 6, 8] (1 hit)
Khell > 1 Infantry > [1d10=3] (no hits)

Khell destroys 1 infantry.
Nom successfully invades Silvano.




CURRENT STATUS

Victory Points: 5

Strategy Card: DIPLOMACY
Command Pools: 1T | 4F | 1S
Goods: 0/2 C | 2 TG
Action Cards: 5
Promissory Notes: 3 Mentak 1 Saar 1 Arborec
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Mehar Xull (1/3, tech)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Centauri (1/3)

+ Wellon (1/2, tech)
+ ???Silvano (2/2, tech)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

+ Arborec Support for the Throne -- + 1 VP



This post has been edited by Galactic Council: 20 August 2018 - 01:25 PM

All things fall from kings to rose petals
0

#236 User is offline   Tattersail_ 

  • formerly Ganoes Paran
  • Group: High House Mafia
  • Posts: 13,263
  • Joined: 16-July 10
  • Location:Wirral
  • Interests:Mafia. Awesome Pictures. Awesome Videos. Did I mention Mafia?
    snapchat - rustyspoon84

Posted 19 August 2018 - 07:31 AM

Posted Image
Receive 4 commodities off Gnaw, give him an action card and 2 TGs.

Secondary - Technology - pay 1sct exhaust Lazar yellow tech, Arretze and Fria and research enviro compensator

Play Production Biomes receive 4 TGs, give D'rek 2 TGs.

Give D'rek action card in exchange for 2 TGs.


CURRENT STATUS

Victory Points: 3

Strategy Card: Politics
Command Pools: 3T | 5F | 1S
Goods: 0/6 C | 8 TG
Action Cards: 5
Promissory Notes: 2 Hacan 3 Xxcha, 1 L1Z1X, 1 Sol
Secret Objectives: 1 fulfilled | 0 unfulfilled 1 Sol

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)

+ Fria (2/0)
+ Lazar (1/0)
+ Sakalug (2/1)
+ Thibah (1/1)

+ABYZ (3/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.
+ Xxcha - Support for the Throne

This post has been edited by Galactic Council: 20 August 2018 - 01:29 PM

Apt is the only one who reads this. Apt is nice.
0

#237 User is offline   Tapper 

  • Lover of High House Mafia
  • Group: High House Mafia
  • Posts: 6,678
  • Joined: 29-June 04
  • Location:Delft, Holland.

Posted 19 August 2018 - 07:18 PM

Posted Image




Secondaries:
Tech: exhaust Jord. Pay 1 CT. Exhaust Tarr'man. Research Hypermetabolism.




STRATEGIC: play Construction.
Place 1 PDS on Ragh.
Place 1 PDS on Herrah IV

CURRENT STATUS

Victory Points: 2

Strategy Card: CONSTRUCTION
Command Pools: 1T | 3F | 1S
Goods: 0/4 C | 5TG
Action Cards: 6
Promissory Notes: 4 Sol
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vefut II (2/2)
+ Lisis II (1/0)
+ Ragh (2/1)
Tar'Mann (1/1) green tech
+ Herrah IV (1/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.

This post has been edited by Galactic Council: 20 August 2018 - 01:35 PM

Everyone is entitled to his own wrong opinion. - Lizrad
0

#238 User is offline   Imperial Historian 

  • Master of the Deck
  • Group: Administrators
  • Posts: 7,882
  • Joined: 08-February 04

Posted 19 August 2018 - 08:32 PM

Tech Secondary - Pay 1CT, exhaust lodd eru, spend 1 tg, research dreadnought 2

Construction Secondary Pay 1 CT, build space dock on lirta.

Activate beta wormhole, move destroyer to beta wormhole.

CURRENT STATUS

Strategy: WARFARE
Victory Points: 3
Strategy Card:
Command Pools: 1T | 5F | 0S
Goods: 0/4 C | 3 TG
Action Cards: 3
Promissory Notes: 4 Creuss 1 Arborec
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Lodd Eru (3/0)
+ Zej Rajja (2/1)
+ Mallice (0/3)
+ Quan (2/1)
+ Mansa 3 (0/1)
Lifts (2/3)


Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.
0

#239 User is offline   Morgoth 

  • executor emeritus
  • Group: High House Mafia
  • Posts: 11,448
  • Joined: 24-January 03
  • Location:the void

Posted 20 August 2018 - 06:56 AM

Posted Image





Play secondary construction - spend 1 st to build a PDS on Lor.

Activate Mellon-Zohbat - Move Dreadnought from Dal Bootha-Xxehan to Mellon-Zohbat. Build 2 gfs on Mellon using Sarween Tools.




CURRENT STATUS

Victory Points: 4

Strategy Card: Technology
Command Pools: 0T | 4F | 1S
Goods: 0/3 C | 0 TG
Action Cards: 6
Promissory Notes: 3 Arborec, 1 Mentak, 1 Creuss
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Dal Bootha (0/2)

+ Xxehan (1/1)
+ Arnor (2/1)
+ Lor (1/2)

Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivators -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hyper Metabolism -- Gain 3 command tokens (instead of 2) during status phase.
+ Letani Warrior 2 -- Upgrades your Letani Warrior blueprint to Letani Warrior 2
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

This post has been edited by Galactic Council: 20 August 2018 - 01:41 PM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#240 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,614
  • Joined: 08-August 07
  • Location::

Posted 20 August 2018 - 02:50 PM

Posted Image




Secondary Strategic Actions:

CONSTRUCTION secondary: No action.




Tactical Action:

ACTIVATE: Nebula south-east of Mecatol Rex.
MOVE: 1 Floating Factory, 3 Dreadnaughts, 4 Fighters, and 2 Ground Forces from empty space hex.
SPACE COMBAT: N/A.
INVADE: N/A.
PRODUCTION: Build 2 Fighters (Sarween Tools).




Give Support for the Throne promissory note to Arborec. Receive Trade Agreement promissory note from Arborec.





CURRENT STATUS

Victory Points: 2

Strategy Card: LOGISTICS
Command Pools: 1T | 4F | 0S
Goods: 0/3 C | 0 TG
Action Cards: 2
Promissory Notes: 3 Saar, 1 Mentak, 1 Xxcha, 1 Arborec
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Gral (1/1), blue tech
+ Bereg (3/1)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note
+ Custodians Token (1 VP)
+ Prophecy of Ixth

This post has been edited by D'rek: 21 August 2018 - 02:55 AM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

Share this topic:


  • 29 Pages +
  • « First
  • 10
  • 11
  • 12
  • 13
  • 14
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

2 User(s) are reading this topic
0 members, 2 guests, 0 anonymous users