Malazan Empire: Twilight Imperium (II) - Game Thread - Malazan Empire

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Twilight Imperium (II) - Game Thread

#261 User is offline   Galactic Council 

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Posted 24 August 2018 - 01:48 PM

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Status Phase 4 - Start

The following two agendas will be voted on during the next Agenda Phase:

Agenda # 1

Quote

SEED OF AN EMPIRE (DIRECTIVE)

FOR: The player with most VP gains 1 VP.

AGAINST: The player with the fewest VP gains 1 VP.



Agenda # 2

Quote

MINISTER OF POLICY (LAW) -- Elect a Player

The owner draws an extra action card during the status phase.






REMINDER: If you would like to play a Rider action card, or a racial or other ability that affects the agendas, please do so in your status phase post. If you play an ability that requires me to swap out an agenda, I'd appreciate if you could poke me via your chat PM to ensure that I don't miss it!

This post has been edited by Galactic Council: 24 August 2018 - 01:49 PM

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#262 User is offline   Imperial Historian 

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Posted 24 August 2018 - 03:09 PM

Score expand borders

Draw action card

Gain 2 CT, 1 in tactical, 1 in fleet


CURRENT STATUS

Strategy:
Victory Points: 6
Strategy Card:
Command Pools: 1T | 6F | 0S
Goods: 0/4 C | 1 TG
Action Cards: 4
Promissory Notes: 2 Creuss 1 Arborec
1 lizix
1 hacan
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Creuss (4/2)
+ Lodd Eru (3/0)
+ Zej Rajja (2/1)
+ Mallice (0/3)
+ Quan (2/1)
+ Mansa 3 (0/1)
Lirta (2/3)

Technologies:
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Dimensional Splicer ® -- At the start of a space combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to one of your opponents ships.
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other
Hacan support for the throne
Lizix support for the throne
0

#263 User is offline   Gnaw 

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Posted 24 August 2018 - 04:12 PM

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Score Expand Borders
Draw 1 Action card
Gain 2 CT; 1 tactical and 1 strategic
Refresh planets,etc,etc




CURRENT STATUS

Victory Points: 2

Strategy Card:
Command Pools: 1T | 4F | 2S
Goods: 0/4 C | 4 TG
Action Cards: 6
Promissory Notes: 1 Xxcha, 1 Hacan
Secret Objectives: 1 fulfilled | 0 unfulfilled

Planets:
+ Archon Ren (2/3)
+ Archon Tau (1/1)
+ Daemon (4/0)
+ Saudor (2/2)
+ Everra (3/1)
+ Meer (0/4)
+ Ensapta (0/2)
+ Arinam (1/2)

Technologies:
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Nullification Field -- After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Duranium Armor -- During each combat round, after you assign hits to your units, repair 1 of your damaged units that did not use SUSTAIN DAMAGE during this combat round.


TRADE CONVOYS (Hacan) | Action: Place this card faceup in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.



"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#264 User is offline   Morgoth 

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Posted 24 August 2018 - 08:14 PM

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Score Objective: Expand Borders.
Draw 2 Action Cards.
Gain 3 CT - add 1 tokens to tactics and 2 to strategy.
Add 1 GF to Rarron.

Play the following action card:

Quote

CZ | Technology Rider | Play at the start of the Agenda Phase | Choose one agenda: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, research a technology.


Prediction is that Seed of an Empire will resolve as AGAINST.




CURRENT STATUS

Victory Points: 6

Strategy Card:
Command Pools: 1T | 4F | 3S
Goods: 0/3 C | 0 TG
Action Cards: 5
Promissory Notes: 2 Arborec, 1 Mentak, 1 Creuss, 1 Saar
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Dal Bootha (0/2)
+ Xxehan (1/1)

Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivators -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hyper Metabolism -- Gain 3 command tokens (instead of 2) during status phase.
+ Letani Warrior 2 -- Upgrades your Letani Warrior blueprint to Letani Warrior 2
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

Other:


- Mentak Support for the Throne
- Saar Support for the Throne

This post has been edited by Morgoth: 27 August 2018 - 09:31 AM

Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
0

#265 User is offline   Tattersail_ 

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Posted 24 August 2018 - 10:57 PM

Posted Image

Status Update:

Score Objective -
Negotiate Trade Routes -- 1VP -- Status Phase -- Spend 5 trade goods.

Draw 2 Action cards - Neural Motivator

Gain Command Tokens place both in Tactical


CURRENT STATUS

Victory Points: 4

Strategy Card:
Command Pools: 2T | 5F | 1S
Goods: 0/6 C | 0 TG
Action Cards: 4
Promissory Notes: 2 Hacan 3 Xxcha, 1 L1Z1X, 1 Sol, 1 Creuss
Secret Objectives: 1 fulfilled | 0 unfulfilled 1 Sol

Planets:
+ Arretze (2/0)
+ Hercant (1/1)
+ Kamdorn (0/1)
+ Fria (2/0)
+ Lazar (1/0)
+ Sakalug (2/1)
+ Thibah (1/1)
+ABYZ (3/0)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1
+ Dacxive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Production Biomes -- ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.
Enviro Compensator -- Upgrades your Space Dock blueprints to Space Dock II.
+ Xxcha - Support for the Throne
Apt is the only one who reads this. Apt is nice.
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#266 User is offline   twelve 

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Posted 25 August 2018 - 12:26 AM

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Play

CV | Diplomacy Rider | Play at the start of the Agenda Phase | Choose one agenda: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, choose 1 system that contains a planet you control. Each other player places a command token from their reinforcements in that system.

Play on Seed of an Empire

Predict - For



Status Phase

1) Score Objectives - None

2) Reveal Public Objective
3) Draw Action Cards - Draw 1 action cards
4) Remove Command Tokens
5) Gain and Redistribute Tokens - 2 tokens, 1 Tactical, 1 Strategic, Redistribute remove 3 from Tactical add 1 more to strategic and 2 to Fleet
6) Ready Cards
7) Repair Units
8) Return Strategy Cards





CURRENT STATUS

Victory Points: 0

Strategy Card:
Command Pools: 1T | 7F | 2S
Goods: 0/3 C | 4 TG
Action Cards: 2
Promissory Notes: 5 Winnu,
Secret Objectives: 0 fulfilled | 2 unfulfilled

Planets:
+ Winnu (3/4)



Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Graviton Laser System -- You may exhaust this card before 1 or more of your units uses SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
+ Hegemonic Trade Policy ® -- Exhaust this card when 1 or more of your units uses PRODUCTION; swap the resource and influence values of 1 planet you control until the end of your turn.

This post has been edited by twelve: 27 August 2018 - 03:57 AM

I don't know what I'm doing but it sounds good.
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#267 User is offline   D'rek 

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Posted 25 August 2018 - 03:55 AM

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Status Phase

Riders -- will play Leadership Rider

Quote

CX | Leadership Rider | Play at the start of the Agenda Phase | Choose one agenda: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, gain 3 command tokens.


Prediction: Seed of an Empire resolves as FOR.


1) Score Objectives -- none
2)
3) Draw Action Cards -- gain 2 due to Neural Motivator
4) Remove Command Tokens
5) Gain and Redistribute Tokens -- Gain 3 CT due to Hyper Metabolism. Redistribute to 1/3/3
6) Ready Cards
7) Repair Units
8) Return Strategy Card




CURRENT STATUS

Victory Points: 4

Strategy Card:
Command Pools: 1T | 3F | 3S
Goods: 0/2 C | 2 TG
Action Cards: 6
Promissory Notes: 3 L1Z1X, 1 Hacan, 1 Creuss
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Tura Nora (2/0)
+ Nevant (1/2, blue spc.)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ New Albion (1/1, green spc.)
+ Arnor (2/1)
+ Lor (1/2)
+ [0.0.0] (5/0)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Super-Dreadnought II
+ Deep Space Cannon (PDS II)

Other:
+ Minister of Industry (Law) -- When the owner of this card places a space dock in a system, their units in that system may use Production abilities.
+ Support for the Throne from Creuss

This post has been edited by D'rek: 27 August 2018 - 03:43 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#268 User is offline   Tapper 

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Posted 25 August 2018 - 02:04 PM

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1) Score Objectives - Expand Borders -- 1VP -- Status Phase -- Control 6 Planets in non-home systems.
2)
3) Draw Action Cards -- gain 2 due to Neural Motivator
4) Remove Command Tokens
5) Gain and Redistribute Tokens -- Gain 4 CT due to Hyper Metabolism. Redistribute to 3/3/2 (+3/0/1)
6) Ready Cards
7) Repair Units
8) Return Strategy Card





CURRENT STATUS

Victory Points: 3

Strategy Card:
Command Pools: 3T | 3F | 2S
Goods: 0/4 C | 5TG
Action Cards: 7
Promissory Notes: 4 Sol
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Jord (4/2)
+ Tequ'ran (2/0)
+ Torkan (0/3)
+ Vefut II (2/2)
+ Lisis II (1/0)
+ Ragh (2/1)
+ Tar'Mann (1/1) green tech
+ Herrah IV (1/1)
+ Gral (1/1)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- Increase the movement of one of your ships by 1 on a move action.
+ Fleet Logistics -- During each of your turns of the action phase, you may perform 2 actions instead of 1.
+ Advanced Carrier II -- Upgrades your Advanced Carrier blueprints to Advanced Carrier II.
Everyone is entitled to his own wrong opinion. - Lizrad
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#269 User is offline   Itwæs Nom 

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Posted 25 August 2018 - 02:31 PM

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Score Expand Borders PO

Gain 2 action cards

Gain 3 CT: add 1/0/2

Send 2 TGs to Gnaw




CURRENT STATUS

Victory Points: 6

Strategy Card:
Command Pools: 1T | 4F | 2S
Goods: 0/2 C | 0 TG
Action Cards: 7
Promissory Notes: 3 Mentak 1 Saar 1 Arborec
Secret Objectives: 1 fulfilled | 2 unfulfilled

Planets:
+ Moll Primus (4/1)
+ Lodor (3/1)
+ Mehar Xull (1/3, tech)
+ Corneeq (1/2)
+ Resculon (2/0)
+ Centauri (1/3)
+ Wellon (1/2, tech)
+ Silvano (2/2, tech)


Technologies:
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Transit Diodes -- You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

+ Arborec Support for the Throne -- + 1 VP



This post has been edited by Itwæs Nom: 27 August 2018 - 09:42 AM

All things fall from kings to rose petals
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#270 User is offline   Khellendros 

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Posted 26 August 2018 - 12:05 AM

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STATUS PHASE




Give Saar Trade Agreement PN to Winnu. Receive Winnu Trade Agreement PN from Winnu.




Play FOR on the Seed of an Empire agenda:

Quote

DA | Trade Rider | Play at the start of the Agenda Phase | Choose one agenda: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, gain 5 trade goods.





Score Objectives: N/A.
Gain Command Tokens: Gain two CTs.
Draw Action Cards: Draw one AC.
Refresh Planets: Refresh Bereg and Mecatol Rex.
Returns Strategy Card: Return LOGISTICS card.




CURRENT STATUS

Victory Points: 2


Command Pools: 1T | 4F | 1S
Goods: 0/3 C | 1 TG
Action Cards: 2
Promissory Notes: 2 Saar, 1 Mentak, 1 Xxcha, 1 Arborec, 1 Winnu
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Bereg (3/1)
+ Mecatol Rex (1/6)

Technologies:
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Floating Factory II -- Upgrades Floating Factory I to Floating Factory II
+ Type IV Drive -- Upgrades your Dreadnought blueprints to Dreadnought II.

Other:
+ Mentak 'Promise of Protection' promissory note
+ Custodians Token (1 VP)
+ Prophecy of Ixth

This post has been edited by Khellendros: 27 August 2018 - 03:23 PM

"I think I've made a terrible error of judgement."
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#271 User is offline   twelve 

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Posted 26 August 2018 - 02:43 PM

Accept trade agreement swap and give racial pn to Khell.
I don't know what I'm doing but it sounds good.
0

#272 User is offline   Imperial Historian 

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Posted 26 August 2018 - 02:47 PM

Give twelve a trade good.
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#273 User is offline   Galactic Council 

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Posted 27 August 2018 - 07:51 PM

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Agenda Phase 2 - Start

The following two agendas will be voted on during this Agenda Phase:

Agenda # 1

Quote

SEED OF AN EMPIRE (DIRECTIVE)

FOR: The player with most VP gains 1 VP.

AGAINST: The player with the fewest VP gains 1 VP.

FOR
Trade rider khell gain 5 TG
Leadership rider D'rek gain 3CT
Diplomacy rider twelve demilitarised zone on his homeworld

AGAINST
Tech rider morgoth 1 free tech

Agenda # 2

Quote

MINISTER OF POLICY (LAW) -- Elect a Player

The owner draws an extra action card during the status phase.


Please send me your finalized votes via your chat PMs when you are ready!
0

#274 User is offline   twelve 

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Posted 28 August 2018 - 12:37 AM

Receive Mentak trade agreement pn.
I don't know what I'm doing but it sounds good.
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#275 User is offline   Galactic Council 

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Posted 28 August 2018 - 02:28 PM

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Agenda Phase 2 - Results

The following two agendas will be voted on during this Agenda Phase:

Agenda # 1

Quote

SEED OF AN EMPIRE (DIRECTIVE)

FOR: The player with most VP gains 1 VP.

AGAINST: The player with the fewest VP gains 1 VP.

FOR
Trade rider khell gain 5 TG
Leadership rider D'rek gain 3CT
Diplomacy rider twelve demilitarised zone on his homeworld

AGAINST
Tech rider morgoth 1 free tech

Agenda # 2

Quote

MINISTER OF POLICY (LAW) -- Elect a Player

The owner draws an extra action card during the status phase.





IH - 11 votes
- 11 votes FOR Seeds of an Empire
Gnaw - 15 votes
- 15 votes AGAINST Seeds of an Empire
Morgoth - 13 votes
- 13 votes for MORGOTH for Minister of Policy

Tatts - 4 votes
- 4 votes AGAINST Seeds of an Empire
Twelve - 4 votes
- 4 votes for TWELVE for Minister of Policy
Drek - 8 votes
- 8 votes for TWELVE for Minister of Policy
Tapper - 11 votes
- 2 votes FOR Seeds of an Empire
- 9 votes for TAPPER for Minister of Policy
Nom - 14 votes
- 14 votes FOR Seeds of an Empire
Khell - 7 votes
- 7 votes for TWELVE for Minister of Policy


Seeds of an Empire:
FOR - 11 + 2 + 14 = 25 votes
AGAINST - 15 + 4 = 19 votes

Seeds of an Empire resolves as FOR. Drek, Khell and Twelve's riders pass. IH and Morgoth each gain 1 VP.

Minister of Policy:
Twelve - 4 + 8 + 7 = 19 votes
Morgoth - 13 = 13 votes
Tapper - 9 = 9 votes


The new Minister of Policy is Twelve.

I will now give everyone a few hours to play any further action cards on those votes then will start the strategy phase.

This post has been edited by Galactic Council: 28 August 2018 - 06:38 PM

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#276 User is offline   Galactic Council 

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Posted 28 August 2018 - 02:44 PM

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The following public objective is revealed:

Quote

Galvanize the People -- 2VP -- Status Phase -- Spend a total of 6 tokens from your tactic and/or strategy pools.

0

#277 User is offline   Galactic Council 

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Posted 28 August 2018 - 06:40 PM

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Strategy Phase 5 - Start

Drek is the speaker. Initiative order: D'rek > IH > Morgoth > Gnaw > Tattersail > Twelve > Tapper > Khellendros > ItWasBliss

Current Map:

Spoiler

This post has been edited by Galactic Council: 28 August 2018 - 08:02 PM

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#278 User is offline   D'rek 

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Posted 28 August 2018 - 06:42 PM

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Leadership Rider -> place 1 CT in Tactical Pool and 2 in Strategy Pool




Strategy Phase

Choose the LEADERSHIP strategy.




CURRENT STATUS

Victory Points: 4

Strategy Card: LEADERSHIP
Command Pools: 2T | 3F | 5S
Goods: 0/2 C | 2 TG
Action Cards: 5
Promissory Notes: 3 L1Z1X, 1 Hacan, 1 Creuss
Secret Objectives: 0 fulfilled | 1 unfulfilled

Planets:
+ Tura Nora (2/0)
+ Nevant (1/2, blue spc.)
+ Gwynan(3/1)
+ Starpoint (3/1)
+ New Albion (1/1, green spc.)
+ Arnor (2/1)
+ Lor (1/2)
+ [0.0.0] (5/0)

Technologies:
+ Neural Motivator -- During the status phase, draw 2 action cards instead of 1.
+ Hyper Metabolism -- During the status phase, gain 3 command tokens instead of 2.
+ Antimass Deflectors -- Your ships can move into and through asteroid fields. When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
+ Gravity Drive -- After you activate a system, apply +1 to the move value of 1 of your ships during this tactical action.
+ Sarween Tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Plasma Scoring -- When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those rolls may roll 1 additional die.
+ Super-Dreadnought II
+ Deep Space Cannon (PDS II)

Other:
+ Minister of Industry (Law) -- When the owner of this card places a space dock in a system, their units in that system may use Production abilities.
+ Support for the Throne from Creuss

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#279 User is offline   Imperial Historian 

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Posted 28 August 2018 - 07:04 PM

Technology.
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#280 User is offline   Morgoth 

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Posted 28 August 2018 - 07:26 PM

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Chose Politics




CURRENT STATUS

Victory Points: 7

Strategy Card: Politics
Command Pools: 1T | 4F | 3S
Goods: 0/3 C | 0 TG
Action Cards: 5
Promissory Notes: 2 Arborec, 1 Mentak, 1 Creuss, 1 Saar
Secret Objectives: 1 fulfilled | 1 unfulfilled

Planets:
+ Nestphar (3/2)
+ Mellon (0/2)
+ Zohbat (3/1)
+ Qucen'n (1/2)
+ Rarron (0/3)
+ Dal Bootha (0/2)
+ Xxehan (1/1)

Technologies:
+ Magen Defense Grid -- You may exhaust this card at the start of a round of ground combat that have PLANETARY SHIELD; your opponent cannot make combat rolls this combat round.
+ Sarween tools -- When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
+ Neural Motivators -- During the status phase, draw 2 action cards instead of 1.
+ Daxcive Animators -- After you win a ground combat, you may place 1 infantry from your reinforcements on that planet.
+ Hyper Metabolism -- Gain 3 command tokens (instead of 2) during status phase.
+ Letani Warrior 2 -- Upgrades your Letani Warrior blueprint to Letani Warrior 2
+ Stasis Capsules -- Upgrades your Cruiser blueprints to Cruiser II.

Other:


- Mentak Support for the Throne
- Saar Support for the Throne
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
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