Malazan Empire: Eclipse III - Game Thread - Malazan Empire

Jump to content

  • 354 Pages +
  • « First
  • 346
  • 347
  • 348
  • 349
  • 350
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Eclipse III - Game Thread The third one!

#6941 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 15 October 2013 - 09:34 PM

281 Twelve vs cubes
neutron bombs
Twelve takes hex


237 SS vs CF
  • CF: 1 x SB 3 x Int
  • SS: 2 x Cr 1 x Int

Firing order: CF starbase missile CF interceptors, SS Cruisers, SS interceptor

Missile engagement

R9 237 M1 CF SB 8d6O
8d6: 24 [8d6=3, 4, 1, 2, 1, 2, 6, 5]
http://orokos.com/roll/143211#
CF == +3 4 hits, 4 misses.

Pause for station identification.
0

#6942 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 15 October 2013 - 09:42 PM

223: Tapper vs D'rek

  • Tapper 2 x Dread 2 x Int
  • D'rek 1 x dread


Firing order: D'rek dread missile, Tapper interceptors, D'rek dread cannon Cruisers, Tapper dread

Missile engagement
D'rek
R9 223 M1 D'rek dread 4d6O
4d6: 13 [4d6=2, 2, 4, 5]
+3 to hit == 2 hits, 2 misses
http://orokos.com/roll/143214#

Pause for station identification. Although I'm almost certain what D'rek will target.
0

#6943 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 15 October 2013 - 09:43 PM

View PostGalactic Council, on 15 October 2013 - 09:34 PM, said:

281 Twelve vs cubes
neutron bombs
Twelve takes hex





Influence hex
deploy 2 colony ships both from the money track

(yes, yes, I know this is a bit premature but I want to get this out there as soon as possible.)
I don't know what I'm doing but it sounds good.
0

#6944 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,611
  • Joined: 08-August 07
  • Location::

Posted 15 October 2013 - 09:44 PM

View PostGalactic Council, on 15 October 2013 - 09:42 PM, said:

223: Tapper vs D'rek

  • Tapper 2 x Dread 2 x Int
  • D'rek 1 x dread


Firing order: D'rek dread missile, Tapper interceptors, D'rek dread cannon Cruisers, Tapper dread

Missile engagement
D'rek
R9 223 M1 D'rek dread 4d6O
4d6: 13 [4d6=2, 2, 4, 5]
+3 to hit == 2 hits, 2 misses
http://orokos.com/roll/143214#

Pause for station identification. Although I'm almost certain what D'rek will target.


Kill the interceptors, please.

This post has been edited by D'rek: 15 October 2013 - 09:44 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#6945 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 15 October 2013 - 09:58 PM

222 Twelve vs Khell

  • Twelve: 1 x Dread
  • Khell:: 1 x Cr


Missile engagement
Twelve
R9 222 M1 Twelve 1d6Y
1d6: 2 [1d6=2]
http://orokos.com/roll/143217#
+5 == 1 hit

Khell point defense
R9 222 M1 Khell point defense 1d6Y
1d6: 3 [1d6=3]
http://orokos.com/roll/143218#
miss

1 pt damage to Khell's interceptor. 2/3 health




Crap. Fucked that up. Twelve has 2d6 not 1

Missile engagement re-roll
Twelve
R9 222 M1 Twelve 1d6Y
2d6: 6 [2d6=3, 3]
http://orokos.com/roll/143219#
+5 == 2 hits

Khell point defense
R9 222 M1 Khell point defense 1d6Y re-roll1d6: 1 [1d6=1]
http://orokos.com/roll/143220#
miss

1 pt damage to Khell's interceptor. 1/3 health

Cannon engagement 1
Twelve
R9 222 E1 Twelve 1d6R
1d6: 2 [1d6=2]
http://orokos.com/roll/143221#
1 hit
1 interceptor destroyed.

Twelve retains hex


Lessons learned from this one:
  • lose the yellow highlight in the ship blueprint summary
  • have an image of the specific hex open

This post has been edited by Galactic Council: 15 October 2013 - 10:00 PM

0

#6946 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 15 October 2013 - 10:01 PM

View PostGalactic Council, on 15 October 2013 - 09:58 PM, said:

222 Twelve vs Khell

  • Twelve: 1 x Dread
  • Khell:: 1 x Cr


Missile engagement
Twelve
R9 222 M1 Twelve 1d6Y
1d6: 2 [1d6=2]
http://orokos.com/roll/143217#
+5 == 1 hit

Khell point defense
R9 222 M1 Khell point defense 1d6Y
1d6: 3 [1d6=3]
http://orokos.com/roll/143218#
miss

1 pt damage to Khell's interceptor. 2/3 health




Crap. Fucked that up. Twelve has 2d6 not 1

Missile engagement re-roll
Twelve
R9 222 M1 Twelve 1d6Y
2d6: 6 [2d6=3, 3]
http://orokos.com/roll/143219#
+5 == 2 hits

Khell point defense
R9 222 M1 Khell point defense 1d6Y re-roll1d6: 1 [1d6=1]
http://orokos.com/roll/143220#
miss

1 pt damage to Khell's interceptor. 1/3 health

Cannon engagement 1
Twelve
R9 222 E1 Twelve 1d6R
1d6: 2 [1d6=2]
http://orokos.com/roll/143221#
1 hit
1 interceptor destroyed.

Twelve retains hex


Lessons learned from this one:
  • lose the yellow highlight in the ship blueprint summary
  • have an image of the specific hex open




I have a cruiser there, not an interceptor.
"I think I've made a terrible error of judgement."
0

#6947 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 15 October 2013 - 10:07 PM

View PostKhellendros, on 15 October 2013 - 10:01 PM, said:

View PostGalactic Council, on 15 October 2013 - 09:58 PM, said:

222 Twelve vs Khell

  • Twelve: 1 x Dread
  • Khell:: 1 x Cr


Missile engagement
Twelve
R9 222 M1 Twelve 1d6Y
1d6: 2 [1d6=2]
http://orokos.com/roll/143217#
+5 == 1 hit

Khell point defense
R9 222 M1 Khell point defense 1d6Y
1d6: 3 [1d6=3]
http://orokos.com/roll/143218#
miss

1 pt damage to Khell's interceptor. 2/3 health




Crap. Fucked that up. Twelve has 2d6 not 1

Missile engagement re-roll
Twelve
R9 222 M1 Twelve 1d6Y
2d6: 6 [2d6=3, 3]
http://orokos.com/roll/143219#
+5 == 2 hits

Khell point defense
R9 222 M1 Khell point defense 1d6Y re-roll1d6: 1 [1d6=1]
http://orokos.com/roll/143220#
miss

1 pt damage to Khell's interceptor. 1/3 health

Cannon engagement 1
Twelve
R9 222 E1 Twelve 1d6R
1d6: 2 [1d6=2]
http://orokos.com/roll/143221#
1 hit
1 interceptor destroyed.

Twelve retains hex


Lessons learned from this one:
  • lose the yellow highlight in the ship blueprint summary
  • have an image of the specific hex open




I have a cruiser there, not an interceptor.



And on the re-roll I hit twice not once but the end results are the same. Edit: Oh and I don't retain the hex, I nuke the scurvy pirate scum that has looted and vandalized my homeland.

Influence Hex
Deploy last colony ship and settle the money slot.

This post has been edited by twelve: 15 October 2013 - 10:09 PM

I don't know what I'm doing but it sounds good.
0

#6948 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 15 October 2013 - 10:11 PM

View Posttwelve, on 15 October 2013 - 10:07 PM, said:

And on the re-roll I hit twice not once but the end results are the same. Edit: Oh and I don't retain the hex, I nuke the scurvy pirate scum that has looted and vandalized my homeland.

Influence Hex
Deploy last colony ship and settle the money slot.



No no, don't get ahead of yourself. Let's do this properly. Do over once again please Gnaw.
"I think I've made a terrible error of judgement."
0

#6949 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 15 October 2013 - 10:12 PM

Also, D'rek, I can't believe you gave me my first neg-rep ever, and for an innocuous comment too! I made it as un-spoilery as possible, your comment was just feeding wrong information! :p
"I think I've made a terrible error of judgement."
0

#6950 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 15 October 2013 - 10:14 PM

View PostKhellendros, on 15 October 2013 - 10:11 PM, said:

View Posttwelve, on 15 October 2013 - 10:07 PM, said:

And on the re-roll I hit twice not once but the end results are the same. Edit: Oh and I don't retain the hex, I nuke the scurvy pirate scum that has looted and vandalized my homeland.

Influence Hex
Deploy last colony ship and settle the money slot.



No no, don't get ahead of yourself. Let's do this properly. Do over once again please Gnaw.



Do you really want to get blown up all over again?
I don't know what I'm doing but it sounds good.
0

#6951 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 15 October 2013 - 10:15 PM

View Posttwelve, on 15 October 2013 - 10:14 PM, said:

View PostKhellendros, on 15 October 2013 - 10:11 PM, said:

View Posttwelve, on 15 October 2013 - 10:07 PM, said:

And on the re-roll I hit twice not once but the end results are the same. Edit: Oh and I don't retain the hex, I nuke the scurvy pirate scum that has looted and vandalized my homeland.

Influence Hex
Deploy last colony ship and settle the money slot.



No no, don't get ahead of yourself. Let's do this properly. Do over once again please Gnaw.



Do you really want to get blown up all over again?



Yes.
"I think I've made a terrible error of judgement."
0

#6952 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 15 October 2013 - 10:18 PM

View PostKhellendros, on 15 October 2013 - 10:01 PM, said:

View PostGalactic Council, on 15 October 2013 - 09:58 PM, said:

222 Twelve vs Khell

  • Twelve: 1 x Dread
  • Khell:: 1 x Cr


Missile engagement
Twelve
R9 222 M1 Twelve 1d6Y
1d6: 2 [1d6=2]
http://orokos.com/roll/143217#
+5 == 1 hit

Khell point defense
R9 222 M1 Khell point defense 1d6Y
1d6: 3 [1d6=3]
http://orokos.com/roll/143218#
miss

1 pt damage to Khell's interceptor. 2/3 health




Crap. Fucked that up. Twelve has 2d6 not 1

Missile engagement re-roll
Twelve
R9 222 M1 Twelve 1d6Y
2d6: 6 [2d6=3, 3]
http://orokos.com/roll/143219#
+5 == 2 hits

Khell point defense
R9 222 M1 Khell point defense 1d6Y re-roll1d6: 1 [1d6=1]
http://orokos.com/roll/143220#
miss

1 pt damage to Khell's interceptor. 1/3 health

Cannon engagement 1
Twelve
R9 222 E1 Twelve 1d6R
1d6: 2 [1d6=2]
http://orokos.com/roll/143221#
1 hit
1 interceptor destroyed.

Twelve retains hex


Lessons learned from this one:
  • lose the yellow highlight in the ship blueprint summary
  • have an image of the specific hex open




I have a cruiser there, not an interceptor.




*sigh*

have an image of the specific hex open




222 Twelve vs Khell Second re-roll

  • Twelve: 1 x Dread
  • Khell:: 1 x Cr


Missile engagement
Twelve
R9 222 M1 Twelve 1d6Y Second re-roll
2d6: 12 [2d6=6, 6]
http://orokos.com/roll/143222#
2 hits

Khell point defense
R9 222 M1 Khell Cruiser point defense 1d6R second reroll
1d6: 1 [1d6=1]
http://orokos.com/roll/143223#

miss both missiles hit cruiser. 2 pts damage. 3/5 health

Cannon engagement 1
Twelve
R9 222 E1 Twelve dread 1d6R second re-roll
1d6: 6 [1d6=6]
http://orokos.com/roll/143224#

Cruiser destroyed.


Twelve has neutron bombs.
Twelve takes hex.
0

#6953 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 15 October 2013 - 10:19 PM

View PostKhellendros, on 15 October 2013 - 10:15 PM, said:

View Posttwelve, on 15 October 2013 - 10:14 PM, said:

View PostKhellendros, on 15 October 2013 - 10:11 PM, said:

View Posttwelve, on 15 October 2013 - 10:07 PM, said:

And on the re-roll I hit twice not once but the end results are the same. Edit: Oh and I don't retain the hex, I nuke the scurvy pirate scum that has looted and vandalized my homeland.

Influence Hex
Deploy last colony ship and settle the money slot.



No no, don't get ahead of yourself. Let's do this properly. Do over once again please Gnaw.



Do you really want to get blown up all over again?



Yes.



Alright then.

The Hydran's have engaged an experimental time bending device that allows our fighters to relive the glorious Victory in Epsilion Eridani. Let us savor this glourious gift they have bestowed upon us.
I don't know what I'm doing but it sounds good.
0

#6954 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 15 October 2013 - 10:21 PM

Gnaw,

I like those roles but I would like to save those 6's for the fight with Tatts in the GC.
I don't know what I'm doing but it sounds good.
0

#6955 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 15 October 2013 - 10:22 PM

Fuck you Orokos.
"I think I've made a terrible error of judgement."
0

#6956 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 15 October 2013 - 10:34 PM

210 CF vs Khell

  • CF 3x Int
  • Khell 1 x Cr


Firing order: CF 3 x interceptors, Khell 1 x cruiser

Engagement One

CF
R9 210 E1 CF 3 x Int 3 x (1d6O)
1d6: 2 [1d6=2]
http://orokos.com/roll/143226#

R9 210 E1 CF 3 x Int 2 x (1d6O) (only rolled 1 x 1d6)
2d6: 7 [2d6=6, 1]
http://orokos.com/roll/143227#

CF Int +3 == 1 hit, 2 misses.

2 pts damage to Khell's cruiser. 3/5 health

Khell
R9 210 E1 Khell 1 x Cr 1d6R
1d6: 3 [1d6=3]
http://orokos.com/roll/143228#
+2 == 1 miss


Engagement two


CF
R9 210 E2 CF 3 x Int 3 x (1d6O)
3d6: 12 [3d6=6, 3, 3]
http://orokos.com/roll/143229#
+3 == 3 hits

Cruiser destroyed.

CF takes hex.

(and yes, I forgot to factor the shield in Khell's E1. but it was a miss anyways.)
0

#6957 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 15 October 2013 - 10:36 PM

205 Khell vs cubes
neutron bombs
Khell takes hex
0

#6958 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 15 October 2013 - 10:43 PM

204 Khell vs D'rek

  • Khell 1 x Cr
  • D'rek 1 x Cr


Firing order: D'rek 1 x cruiser, Khell 1 x cruiser

Engagement one

D'rek
R9 204 D'rek 1 x Cr 1d6O
1d6: 3 [1d6=3]
http://orokos.com/roll/143231#
+3 to hit and 0 shields == 1 hit

2 pts damage to Khell's cruiser. 3/5 health


Khell, stay or run?

This post has been edited by Galactic Council: 15 October 2013 - 10:43 PM

0

#6959 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 15 October 2013 - 10:50 PM

View PostGalactic Council, on 15 October 2013 - 10:43 PM, said:

204 Khell vs D'rek

  • Khell 1 x Cr
  • D'rek 1 x Cr


Firing order: D'rek 1 x cruiser, Khell 1 x cruiser

Engagement one

D'rek
R9 204 D'rek 1 x Cr 1d6O
1d6: 3 [1d6=3]
http://orokos.com/roll/143231#
+3 to hit and 0 shields == 1 hit

2 pts damage to Khell's cruiser. 3/5 health


Khell, stay or run?




Stay of course. Like anything different would happen anyway. Yes, I had low odds in every fight, but even so the dice have fucked me over majorly in every single battle this game. I mean, there's losing, and then there's losing because your opponents constantly roll sixes and you roll ones (I am aware that hasn't happened every time, I'm venting).
"I think I've made a terrible error of judgement."
0

#6960 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 15 October 2013 - 10:52 PM

Khell (I knew you'd stay)
R9 204 Khell 1 x Cr 1d6R
1d6: 2 [1d6=2]
http://orokos.com/roll/143233#
+2 to hit and 0 shields == 1 miss


Engagement two

D'rek
R9 204 E2 D'rek 1 x Cr 1d6O
1d6: 5 [1d6=5]
http://orokos.com/roll/143234#
+3 to hit and 0 shields == 1 hit

2 pts damage to Khell's cruiser. 1/5 health

Khell
R9 204 E2 Khell 1 x Cr 1d6R
1d6: 3 [1d6=3]
http://orokos.com/roll/143235#
+2 to hit and 0 shields == 1 miss

Engagement three

D'rek
R9 204 E2 D'rek 1 x Cr 1d6O (didn't change the E2 to E3 but that is irrelevant to the outcome)
1d6: 5 [1d6=5]
http://orokos.com/roll/143237#
+3 to hit and 0 shields == 1 hit

Cruiser destroyed.

D'rek takes hex

This post has been edited by Galactic Council: 15 October 2013 - 10:52 PM

0

Share this topic:


  • 354 Pages +
  • « First
  • 346
  • 347
  • 348
  • 349
  • 350
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

6 User(s) are reading this topic
0 members, 6 guests, 0 anonymous users