Malazan Empire: Eclipse III - Game Thread - Malazan Empire

Jump to content

  • 354 Pages +
  • « First
  • 345
  • 346
  • 347
  • 348
  • 349
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Eclipse III - Game Thread The third one!

#6921 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 15 October 2013 - 06:32 PM

View Posttwelve, on 15 October 2013 - 06:24 PM, said:

View Posttwelve, on 15 October 2013 - 06:19 PM, said:

Gnaw,

My reaction is in response to Tatts putting the phase shield on his interceptor so I guess my move is for action #12.

Edit:

Since Tatts hasn't responded to this reaction I'm retracting it. I realized it would screw up my masterplan of taking two new hexes.

I'm going to gamble with what I have.

Consider that confirmed.



View PostGalactic Council, on 15 October 2013 - 06:22 PM, said:

View Posttwelve, on 15 October 2013 - 06:19 PM, said:

Gnaw,

My reaction is in response to Tatts putting the phase shield on his interceptor so I guess my move is for action #12.


Okey. As far as I'm concerned we're on turn 9 and waiting on Khell, so you haven't even officially passed yet.



Had a bit of a cross post with my edit.

I'm retracting my reaction entirely. I'm going to roll with what I've got.



View PostGanoes Paran, on 15 October 2013 - 06:27 PM, said:

I confirm my actions. I was really hoping twelve kept two antimatter cannons on his starbases . what a chicken

turn 12 pass


Ok, I'll get an updated board shortly. It will reflect through turn 11. But technically we're still on turn 9.
0

#6922 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 15 October 2013 - 06:35 PM

View PostGanoes Paran, on 15 October 2013 - 06:27 PM, said:

I confirm my actions. I was really hoping twelve kept two antimatter cannons on his starbases . what a chicken

turn 12 pass



I wanted to but I would have ran out of influence disks to settle either of the two other hexes I want this last round.
I don't know what I'm doing but it sounds good.
0

#6923 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 15 October 2013 - 06:47 PM

Updated boards posted.
0

#6924 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 15 October 2013 - 07:04 PM

Battles:



382 Tapper vs CF

  • Tapper 2 x Int
  • CF 1 x SB

381 Tapper vs CF

  • Tapper: 1 x Cr 1 x Int
  • CF: 1 x SB



318 SS vs cubes
281 Twelve vs cubes


237 SS vs CF
  • CF: 1 x SB 3 x Int
  • SS: 2 x Cr 1 x Int

223: Tapper vs D'rek vs SS

  • Tapper 2 x Dread 2 x Int
  • D'rek 1 x dread

223: Winner vs SS

  • SS 1 Cr


222 Twelve vs Khell Winner vs cubes

  • Twelve: 1 x Dread
  • Khell:: 1 x Cr


210 CF vs Khell

  • CF 3x Int
  • Khell 1 x Cr


205 Khell vs cubes



204 Khell vs D'rek

  • Khell 1 x Cr
  • D'rek 1 x Cr



105 Khell vs Twelve

  • Khell: 1 x Cr
  • Twelve: 3 x Cr


103 Morgoth vs cubes



102 CF vs D'rk vs Khell

  • CF 1 Int
  • D'rek: 1 Cr
102 Winner vs Khell
  • Khell: 1 x Int



001 Tatts vs Twelve

  • Tatts
    • 2 x dread
    • 2 x Cr
    • 4 x int
  • Twelve
    • 4 x SB
    • 1 x dread
    • 3 x Int

Am I missing any?

This post has been edited by Galactic Council: 15 October 2013 - 07:23 PM

0

#6925 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 15 October 2013 - 07:30 PM

I don't think so.
I don't know what I'm doing but it sounds good.
0

#6926 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,611
  • Joined: 08-August 07
  • Location::

Posted 15 October 2013 - 07:50 PM

Ok, here's my Reaction:

Upgrade Dreadnaught - put Plasma Missiles over the Ion Cannon

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#6927 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,611
  • Joined: 08-August 07
  • Location::

Posted 15 October 2013 - 07:54 PM

Which gives me a teeny, tiny, slightly better odds against breaking Tapper's fleet to float lost through the endless void of space in minute pieces.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#6928 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 15 October 2013 - 07:54 PM

CF
  • Interceptors:
    • 7 initiative
    • 1 x plasma cannon
      • 1d6 Orange
      • 2 pts damage per hit
    • +3 to hit
    • -1 to opponents cannons hit
    • -2 to opponents missile hit
    • no hull 1pt destroys
    • 1d6O per ship
  • Starbases:
    • 6 initiative
    • 4 x plasma missile
      • 8d6 Orange
      • 2 pts damage per hit
    • +3 to hit
    • -1 to opponents cannons hit
    • -2 to opponents missile hit
    • no hull 1 pt destroys
    • 8d6O per starbase (missile)




SS:
  • Interceptors
    • 3 initiative
    • 1 x plasma cannon
      • 1d6 Orange
      • 2 pts damage per hit
    • 0 to hit
    • 2 hull 3 pt destroys
    • 1d6O per ship
  • Cruisers
    • 4 initiative
    • 1 x plasma cannon
      • 1d6 Orange
      • 2 pts damage per hit
    • +2 to hit
    • 4 hull == 5 pt to destroy
    • 1d6O per ship



Tatts:
  • Interceptors
    • 3 initiative
    • 1 x AntiM cannon
      • 1d6 Red
      • 4 pts damage per hit
    • 0 to hit
    • -2 to opponents cannons hit
    • 0 hull 1 pt destroys
    • 1d6R per ship
  • Cruisers
    • 2 initiative
    • 1 x AntiM cannon
      • 1d6 Red
      • 4 pts damage per hit
    • 0 to hit
    • -2 to opponents cannons hit
    • 4 hull == 5 pt to destroy
    • 1d6R per ship
  • Dreadnaughts
    • 4 initiative
    • 1 x AntiM cannon
      • 1d6 Red
      • 4 pts damage per hit
    • +2 to hit
    • -4 to opponents cannons hit
    • 5 hull == 6 pt to destroy
    • 1d6R per ship

D'rek:
  • Cruisers
    • 5 initiative
    • 1 x plasma cannon
      • 1d6 Orange
      • 2 pts damage per hit
    • +3 to hit
    • 4 hull == 5 pt to destroy
    • 1d6O per ship
  • Dreadnaughts
    • 3 initiative
    • 2 x plasma missile
      • 4d6 Orange
      • 2 pts damage per hit
    • 1 x plasma cannon
      • 1d6 Orange
      • 2 pts damage per hit
    • +3 to hit
    • 4 hull == 5 pt to destroy
    • 4d6O per ship (missile) 1d6O per ship



























This post has been edited by Galactic Council: 15 October 2013 - 08:58 PM

0

#6929 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 15 October 2013 - 07:55 PM

Town. Food and smokes.

Back in 30
0

#6930 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 15 October 2013 - 07:55 PM

Alright!!!!!

Let the fireworks begin!!!!!!

Who's got the popcorn?
I don't know what I'm doing but it sounds good.
0

#6931 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 15 October 2013 - 07:57 PM

View PostGalactic Council, on 15 October 2013 - 07:55 PM, said:

Town. Food and smokes.

Back in 30



Argh!!!!!
I don't know what I'm doing but it sounds good.
0

#6932 User is offline   D'rek 

  • Consort of High House Mafia
  • Group: Super Moderators
  • Posts: 14,611
  • Joined: 08-August 07
  • Location::

Posted 15 October 2013 - 07:58 PM

View PostGalactic Council, on 15 October 2013 - 07:54 PM, said:

  • 2d6O per ship (missile) 1d6O per ship 1d6Y per ship




I covered the Ion Cannon, so no yellow anymore.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#6933 User is offline   Khellendros 

  • Saboteur of High House Mafia
  • Group: High House Mafia
  • Posts: 7,298
  • Joined: 14-August 07

Posted 15 October 2013 - 08:13 PM

No reactions from me, if you still want to know that.
"I think I've made a terrible error of judgement."
0

#6934 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 15 October 2013 - 08:54 PM

Twelve:
  • Interceptors
    • 9 initiative
    • 1 x flux missile
      • 2d6 Yellow
      • 1 pts damage per hit
    • +3 to hit
    • 0 hull == 1 pt destroys
    • 2d6Y yellow missile per ship
  • Cruisers
    • 8 initiative
    • 1 x flux missile
      • 2d6 Yellow
      • 1 pts damage per hit
    • 1 x AntiM cannon
      • 1d6 Red
      • 4 pts damage per hit
    • +4 to hit
    • 0 hull == 1 pt destroys
    • 2d6Y yellow missile per ship
    • 1d6R per ship
  • Dreadnoughts
    • 8 initiative
    • 1 x flux missile
      • 2d6 Yellow
      • 1 pts damage per hit
    • 1 x AntiM cannon
      • 1d6 Red
      • 4 pts damage per hit
    • +5 to hit
    • 4 hull == 5 pt to destroy
    • 2d6Y yellow missile per ship
    • 1d6R per ship
  • Starbases:
    • 6 initiative
    • 1 x AntiM cannon
      • 1d6 Red
      • 4 pts damage per hit
    • +3 to hit
    • 6 hull == 7 pt to destroy
    • 1d6R per ship




Tapper:
  • Interceptors
    • 4 initiative
    • 1 x AntiM cannon
      • 1d6 Red
      • 4 pts damage per hit
    • +3 to hit
    • no hull 1 pt destroys
    • 1d6R per ship
  • Cruisers
    • 5 initiative
    • 1 x ion missile
      • 3d6 Yellow
      • 1 pts damage per hit
    • 1 x ion cannon
      • 1d6 Yellow
      • 1 pts damage per hit
    • +4 to hit
    • no hull 1 pt destroys
    • 3d6Y yellow missile per ship
    • 1d6Y yellow per ship

  • Dreadnoughts
    • 3 initiative
    • 1 x AntiM cannon
      • 1d6 Red
      • 4 pts damage per hit
    • +4 to hit
    • 3 hull == 4 pt to destroy
    • 1d6R per ship

Morgoth: wtf neutron bombs
  • Dreadnoughts
    • 2 x plasma cannon
      • 2d6 Orange
      • 2 pts damage per hit
    • +4 to hit
    • 2d6R per ship



Khell:
  • Interceptors
    • 4 initiative
    • 1 x ion cannon
      • 1d6 Yellow
      • 1 pts damage per hit
    • 0 to hit
    • 2 hull == 3 pt to destroy
    • 1d6R yellow per ship
  • Cruisers
    • 3 initiative
    • 1 x AntiM cannon
      • 1d6 Red
      • 4 pts damage per hit
    • +2 to hit
    • 4 hull == 5 pt to destroy
    • 1d6R per ship











This post has been edited by Galactic Council: 15 October 2013 - 10:05 PM

0

#6935 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 15 October 2013 - 08:56 PM

View PostD, on 15 October 2013 - 07:58 PM, said:

View PostGalactic Council, on 15 October 2013 - 07:54 PM, said:

  • 2d6O per ship (missile) 1d6O per ship 1d6Y per ship




I covered the Ion Cannon, so no yellow anymore.


sorry

Didn't add this


Reaction: Upgrade Dreadnaught - put Plasma Missiles over the Ion Cannon

fixed now

This post has been edited by Galactic Council: 15 October 2013 - 08:58 PM

0

#6936 User is offline   twelve 

  • Master of the Deck
  • Group: High House Mafia
  • Posts: 9,166
  • Joined: 27-March 09
  • Location:Pacific Northwest

Posted 15 October 2013 - 09:03 PM

Gnaw,

I'm sure you have it right when you do the battle resolution but you might want to fixed the HP of my Dread and Starbases that you have listed above. The total HP for my Dread is correct but you have 3 hull listed when it should be 4 and you have the hull right on the starbase but the total HP is incorrect as you have 5 listed when it should be 7.

Now let the fireworks begin!!!!!
I don't know what I'm doing but it sounds good.
0

#6937 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 15 October 2013 - 09:07 PM

View PostKhellendros, on 15 October 2013 - 08:13 PM, said:

No reactions from me, if you still want to know that.




yes. I did
0

#6938 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 15 October 2013 - 09:10 PM

View Posttwelve, on 15 October 2013 - 09:03 PM, said:

Gnaw,

I'm sure you have it right when you do the battle resolution but you might want to fixed the HP of my Dread and Starbases that you have listed above. The total HP for my Dread is correct but you have 3 hull listed when it should be 4 and you have the hull right on the starbase but the total HP is incorrect as you have 5 listed when it should be 7.

Now let the fireworks begin!!!!!


Fixed. and I didn't have it right.
0

#6939 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 15 October 2013 - 09:21 PM

382 Tapper vs CF

  • Tapper 2 x Int
  • CF 1 x SB


R9 382 M1 CF SB 8d6O
8d6: 30 [8d6=5, 6, 3, 5, 6, 1, 3, 1]
http://orokos.com/roll/143203#

CF == +3 so 6 hits, 2 misses
2 interceptors dead.

CF retains hex

This post has been edited by Galactic Council: 15 October 2013 - 11:57 PM

0

#6940 User is offline   Galactic Council 

  • God
  • Group: Game Mod
  • Posts: 4,983
  • Joined: 30-April 13

Posted 15 October 2013 - 09:27 PM

381 Tapper vs CF

  • Tapper: 1 x Cr 1 x Int
  • CF: 1 x SB

Missile engagement
R9 381 M1 CF SB 8d6O
8d6: 23 [8d6=1, 6, 1, 6, 1, 4, 2, 2]
http://orokos.com/roll/143210#
CF == +3. 3 hits, 5 misses.

1 cruiser, 1 interceptor destroyed.
CF retains hex.

This post has been edited by Galactic Council: 16 October 2013 - 12:00 AM

0

Share this topic:


  • 354 Pages +
  • « First
  • 345
  • 346
  • 347
  • 348
  • 349
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

7 User(s) are reading this topic
0 members, 7 guests, 0 anonymous users