Malazan Empire: Eclipse III - Game Thread - Malazan Empire

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Eclipse III - Game Thread The third one!

#6961 User is offline   Khellendros 

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Posted 15 October 2013 - 10:56 PM

Fuck you Orokos, 50/50 shot my arse.
"I think I've made a terrible error of judgement."
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#6962 User is offline   Galactic Council 

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Posted 15 October 2013 - 11:00 PM

105 Khell vs Twelve

  • Khell: 1 x Cr
  • Twelve: 3 x Cr


Firing order: Twelve 3 x Cruiser missile, Twelve 3 x Cruiser cannon, Khell still hasn't learned to breathe in a vacumn.
Missile engagement

Twelve
R9 105 M1 Twelve 3 x Cr 3 x (2d6)
6d6: 23 [6d6=5, 4, 5, 2, 4, 3]
+4 and 0 shields == 6 hits

Khell point defense
R9 105 M1 Khell Cruiser point defense 1d6
1d6: 6 [1d6=6]

1 missile destroyed. 5 hit cruiser for 5 damage. Cruiser destroyed.


Twelve retains hex.


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#6963 User is offline   twelve 

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Posted 15 October 2013 - 11:01 PM

View PostKhellendros, on 15 October 2013 - 10:56 PM, said:

Fuck you Orokos, 50/50 shot my arse.



Must be why you chose Planta in the next game, you won't likely be in a lot of battle situations so won't likely be screwed over by the dice.
I don't know what I'm doing but it sounds good.
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#6964 User is offline   Galactic Council 

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Posted 15 October 2013 - 11:05 PM

103 Morgoth vs cubes

I have no fucking clue.


(And I'm dead serious. My board says Morgoth has neutron bombs.)



And D'rek has absorber. :p

This post has been edited by Galactic Council: 15 October 2013 - 11:17 PM

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#6965 User is offline   twelve 

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Posted 15 October 2013 - 11:09 PM

View PostGalactic Council, on 15 October 2013 - 11:05 PM, said:

103 Morgoth vs cubes

I have no fucking clue.


(And I'm dead serious. My board says Morgoth has neutron bombs.)



But D'rek has neutron absorber so you have to have Morgoth attack the population.

2 plasma cannons with +4 computers against 2 population. One hit clears the population.
I don't know what I'm doing but it sounds good.
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#6966 User is offline   twelve 

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Posted 15 October 2013 - 11:26 PM

I'll be headed home soon and with Tatts in dream land soon I guess the epic battle for the GC will have to wait until tomorrow for resolution.

:p
I don't know what I'm doing but it sounds good.
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#6967 User is offline   Galactic Council 

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Posted 15 October 2013 - 11:30 PM

102 CF vs D'rek

  • CF 1 Int
  • D'rek: 1 Cr


Firing order: CF Int, D'rek cruiser

Engagement one

CF
R9 102B1 E1 CF 1 x Int 1d6O
1d6: 1 [1d6=1]
http://orokos.com/roll/143255#
+3 and 0 shields == 1 hit

2 pts damage to D'rek's cruiser. 3/5 health.

D'rek
R9 102B1 E1 D'rek 1 x Cr 1d6O
1d6: 2 [1d6=2]
http://orokos.com/roll/143254#
+2 and -1 shield == 1 miss

Engagement two

CF
R9 102B1 E2 CF 1 x Int 1d6O
1d6: 3 [1d6=3]
http://orokos.com/roll/143257#
+3 and 0 shields == 1 hit

2 pts damage to D'rek's cruiser. 1/5 health.

D'rek
R9 102B1 E2 D'rek 1 x Cr 1d6O
1d6: 4 [1d6=4]
http://orokos.com/roll/143262#
+2 and -1 shield == 1 miss

Engagement three

CF
R9 102B1 E3 CF 1 x Int 1d6O
1d6: 6 [1d6=6]
http://orokos.com/roll/143265#
1 hit

D'rek cruiser destroyed

CF's interceptor fires side thrusters to orient towards the Squids.

The comm system blares a raccous "Aaaaaaarrrrrrrrrgggggggghhhhhhhh!"

There is no reply. In space no one can hear you squirt yourself
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#6968 User is offline   Galactic Council 

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Posted 15 October 2013 - 11:35 PM

102 CF vs Khell

  • CF 1 Int
  • Khell 1 int


Firing order: CF Int, Khell int

Engagement one

CF
R9 102B2 E1 CF 1 x Int 1d6O
1d6: 1 [1d6=1]
http://orokos.com/roll/143269#
1 miss


Khell
R9 102B2 E1 Khell 1 x Int 1d6Y
1d6: 3 [1d6=3]
http://orokos.com/roll/143271#
1 miss

Engagement two


CF
R9 102B2 E2 CF 1 x Int 1d6O
1d6: 3 [1d6=3]
http://orokos.com/roll/143274#
+3 and 0 shields == 1 hit

2 pts damage to Khell's interceptor. 1/3 health

Khell
R9 102B2 E2 Khell 1 x Int 1d6Y
1d6: 4 [1d6=4]
http://orokos.com/roll/143275#
1 miss

Engagement 3

CF
R9 102B2 E3 CF 1 x Int 1d6O
1d6: 5 [1d6=5]
http://orokos.com/roll/143277#
+3 and 0 shields == 1 hit

Interceptor destroyed.

CF takes hex.
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#6969 User is offline   Galactic Council 

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Posted 15 October 2013 - 11:38 PM

View PostGalactic Council, on 15 October 2013 - 11:05 PM, said:

103 Morgoth vs cubes

I have no fucking clue.


(And I'm dead serious. My board says Morgoth has neutron bombs.)



And D'rek has absorber. :p




103 Morgoth vs cubes




R9 103 Cube engagment Morgoth 2d6O
2d6: 7 [2d6=2, 5]
http://orokos.com/roll/143280#
+4 == 2 hits

Morgoth takes hex.
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#6970 User is offline   Galactic Council 

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Posted 15 October 2013 - 11:55 PM

001 Tatts vs Twelve

  • Tatts
    • 2 x dread 4 init
    • 2 x Cr 2 init
    • 4 x int 3 init
  • Twelve
    • 4 x SB 6 init
    • 1 x dread 7 init
    • 3 x Int 9 init


Firing order.
  • Missile engagement: Twelve 3 x Int, 1 x dread
  • Cannon engagement: Twelve 3 x Int, 1 x dread, 4 xSB Tatts 2 x dread, 4 x Int, 2 x Cr


Missile engagement

Twelve: 3 x Int == 6d6Y with +3 to hit.

R9 001 M1 Twelve 3 x Int 3x(2d6Y)
6d6: 26 [6d6=4, 3, 2, 6, 5, 6]
http://orokos.com/roll/143286#

+3 to hit == 7, 6, 5, 9, 8, 9 hit/miss depends upon targeting.

Twelve: 1 x dread == 2d6Y with +5 to hit.
R9 001 M1 Twelve 1 x Dread (2d6Y)
2d6: 7 [2d6=2, 5]
http://orokos.com/roll/143288#

+5 to hit == 7,10 hit/miss depends upon targeting.

8 missiles flying. 10, 9, 9, 8, 7, 7, 6, 5.

<pause>
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#6971 User is offline   twelve 

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Posted 16 October 2013 - 12:00 AM

My ride is on their way. I need to think about the allocation. I'll try and get on in a few hours.
I don't know what I'm doing but it sounds good.
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#6972 User is offline   Galactic Council 

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Posted 16 October 2013 - 12:16 AM

View PostD, on 15 October 2013 - 09:44 PM, said:

View PostGalactic Council, on 15 October 2013 - 09:42 PM, said:

223: Tapper vs D'rek

  • Tapper 2 x Dread 2 x Int
  • D'rek 1 x dread


Firing order: D'rek dread missile, Tapper interceptors, D'rek dread cannon Cruisers, Tapper dread

Missile engagement
D'rek
R9 223 M1 D'rek dread 4d6O
4d6: 13 [4d6=2, 2, 4, 5]
+3 to hit == 2 hits, 2 misses
http://orokos.com/roll/143214#

Pause for station identification. Although I'm almost certain what D'rek will target.


Kill the interceptors, please.



Dammit, I missed this. Sorry D'rek.

2 hits on unarmored Interceptors. both destroyed.

Engagement one

D'rek
R9 223 1 D'rek dread 1d6O
1d6: 3 [1d6=3]
http://orokos.com/roll/143293#
+3 and 0 shields == 1 hit.

2 pts damage to Tapper Dread1 1/3 health

Pause for stupid question: Does a sentient hull lose the +1 when it's damaged?
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#6973 User is offline   Galactic Council 

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Posted 16 October 2013 - 12:17 AM

View Posttwelve, on 16 October 2013 - 12:00 AM, said:

My ride is on their way. I need to think about the allocation. I'll try and get on in a few hours.




Okey
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#6974 User is offline   Galactic Council 

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Posted 16 October 2013 - 02:08 AM

View Posttwelve, on 15 October 2013 - 09:43 PM, said:

View PostGalactic Council, on 15 October 2013 - 09:34 PM, said:

281 Twelve vs cubes
neutron bombs
Twelve takes hex





Influence hex
deploy 2 colony ships both from the money track

(yes, yes, I know this is a bit premature but I want to get this out there as soon as possible.)


Done
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#6975 User is offline   twelve 

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Posted 16 October 2013 - 02:29 AM

Hit one of the dreads with the two six missiles from the interceptors and then use the 5 missile from the interceptor missile and the five from the dread to take out two interceptors.
I don't know what I'm doing but it sounds good.
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#6976 User is offline   Galactic Council 

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Posted 16 October 2013 - 02:50 AM

View PostGalactic Council, on 16 October 2013 - 12:16 AM, said:

View PostD, on 15 October 2013 - 09:44 PM, said:

View PostGalactic Council, on 15 October 2013 - 09:42 PM, said:

223: Tapper vs D'rek

  • Tapper 2 x Dread 2 x Int
  • D'rek 1 x dread


Firing order: D'rek dread missile, Tapper interceptors, D'rek dread cannon Cruisers, Tapper dread

Missile engagement
D'rek
R9 223 M1 D'rek dread 4d6O
4d6: 13 [4d6=2, 2, 4, 5]
+3 to hit == 2 hits, 2 misses
http://orokos.com/roll/143214#

Pause for station identification. Although I'm almost certain what D'rek will target.


Kill the interceptors, please.



Dammit, I missed this. Sorry D'rek.

2 hits on unarmored Interceptors. both destroyed.

Engagement one

D'rek
R9 223 1 D'rek dread 1d6O
1d6: 3 [1d6=3]
http://orokos.com/roll/143293#
+3 and 0 shields == 1 hit.

2 pts damage to Tapper Dread1 1/3 health

Pause for stupid question: Does a sentient hull lose the +1 when it's damaged?


I'mm going to assume the answer is no.


223: Tapper vs D'rek

  • Tapper 2 x Dread 2 x Int
  • D'rek 1 x dread


Firing order: D'rek dread missile, Tapper interceptors, D'rek dread cannon Cruisers, Tapper dread

Missile engagement
D'rek
R9 223 M1 D'rek dread 4d6O
4d6: 13 [4d6=2, 2, 4, 5]
http://orokos.com/roll/143214#
+3 to hit == 2 hits, 2 misses


2 interceptors destroyed.


Engagement one

D'rek
R9 223 1 D'rek dread 1d6O
1d6: 3 [1d6=3]
http://orokos.com/roll/143293#
+3 and 0 shields == 1 hit.

2 pts damage to Tapper Dread1 1/3 health 2/4 health


Tapper
R9 223 E1 Tapper 2 x dread 2x(1d6R)
2d6: 7 [2d6=3, 4]
http://orokos.com/roll/143309#
+4 and 0 shields == 2 hits

Cruiser destroyed.

Tapper vs SS
  • Tapper 2 x Dread
  • SS 1 x Cruiser

Firing order SS cruiser, Tapper dread

Engagement one

SS
R9 223B2 E1 SolidSnape 1d6O
1d6: 2 [1d6=2]
http://orokos.com/roll/143310#
+2 and 0 shields == miss

Tapper
R9 223B2 E1 Tapper 2 x dread 2x(1d6R)
2d6: 2 [2d6=1, 1]
http://orokos.com/roll/143311#
2 misses

Engagement two

SS
R9 223B2 E2 SolidSnape 1d6O
1d6: 5 [1d6=5]
http://orokos.com/roll/143312#
+2 and 0 shields == 1 hit

2pts damage assigned to Dread1. Dread1 destroyed.


Tapper
R9 223B2 E1 Tapper 1 x dread 1d6
1d6: 1 [1d6=1]
http://orokos.com/roll/143313#
1 miss


Engagement three



SS
R9 223B2 E3 SolidSnape 1d6O
1d6: 2 [1d6=2]
http://orokos.com/roll/143316#
+2 == miss

Tapper
R9 223B2 E3 Tapper 1 x dread 1d6
1d6: 2 [1d6=2]
http://orokos.com/roll/143317#
+4 and 0 shields == 1 hit

4pts damage to SS cruiser. 1/5 health

SS
SS R9 223B2 E4 SolidSnape 1d6O
1d6: 5 [1d6=5]
http://orokos.com/roll/143318#
+2 == hit

2pts damage to Dread2. 2/4 health.


Tapper
R9 223B2 E4 Tapper 1 x dread 1d6
1d6: 4 [1d6=4]
http://orokos.com/roll/143321#
+4 == hit


Cruiser destroyed.

Population nuked
Tapper takes hex.

Reputation draw:
  • D'rek 3
  • SS 4
  • Tapper 5

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#6977 User is offline   Galactic Council 

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Posted 16 October 2013 - 03:11 AM

001 Tatts vs Twelve

  • Tatts
    • 2 x dread 4 init
    • 2 x Cr 2 init
    • 4 x int 3 init
  • Twelve
    • 4 x SB 6 init
    • 1 x dread 7 init
    • 3 x Int 9 init


Firing order.
  • Missile engagement: Twelve 3 x Int, 1 x dread
  • Cannon engagement: 1 x dread, 4 xSB Tatts 2 x dread, 4 x Int, 2 x Cr


Missile engagement

Twelve: 3 x Int == 6d6Y with +3 to hit.

R9 001 M1 Twelve 3 x Int 3x(2d6Y)
6d6: 26 [6d6=4, 3, 2, 6, 5, 6]
http://orokos.com/roll/143286#

+3 to hit == 7, 6, 5, 9, 8, 9 hit/miss depends upon targeting.

Twelve: 1 x dread == 2d6Y with +5 to hit.
R9 001 M1 Twelve 1 x Dread (2d6Y)
2d6: 7 [2d6=2, 5]
http://orokos.com/roll/143288#

+5 to hit == 7,10 hit/miss depends upon targeting.


Hit one of the dreads with the two six missiles from the interceptors and then use the 5 missile from the interceptor missile and the five from the dread to take out two interceptors.
  • DreadOne targeted with 2 missiles from Interceptors. 6,6 natural 6s hit. 2pts damage to DreadOne. 4/6 health
  • 2 interceptors destroyed.

Ships still alive and in battle at end of missile engagement
  • Tatts.
    • 2 x dread 4/6 and 6/6
    • 2 x Cr 5/5 and 5/5
    • 2 x int 1/1 and 1/1
  • Twelve
    • 4 x SB all 7/7
    • 1 x dread 5/5

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#6978 User is offline   Galactic Council 

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Posted 16 October 2013 - 03:15 AM

Engagement one

Twelve
  • 1 x Dread 1d6R
  • 4 x SB 4 x 1d6R

R9 001 E1 Twelve 1 x Dread 1d6R 4xSB 4x(1d6R)
5d6: 20 [5d6=6, 4, 1, 3, 6]
http://orokos.com/roll/143326#

2 natural 6s == 2 hits
1 natural 1 == 1 miss

[4, 3] +5 to hit

Waiting for assignment

This post has been edited by Galactic Council: 16 October 2013 - 03:16 AM

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#6979 User is offline   Galactic Council 

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Posted 16 October 2013 - 03:30 AM

View PostGalactic Council, on 16 October 2013 - 02:08 AM, said:

View Posttwelve, on 15 October 2013 - 09:43 PM, said:

View PostGalactic Council, on 15 October 2013 - 09:34 PM, said:

281 Twelve vs cubes
neutron bombs
Twelve takes hex





Influence hex
deploy 2 colony ships both from the money track

(yes, yes, I know this is a bit premature but I want to get this out there as soon as possible.)


Done




Influence Epsilon Eridani and colonize money?
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#6980 User is offline   Galactic Council 

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Posted 16 October 2013 - 03:42 AM

Round 9 Battle summary

Quote

382 Tapper vs CF

  • Tapper 2 x Int
  • CF 1 x SB


CF retains hex. 2 interceptors destroyed.
Reputation draw:
  • CF 3 ($2 pillage)
  • Tapper 1
  • ten 1s and four 2s in pile [1-10 == 1s, 11-14 == 2s]

Quote


381 Tapper vs CF

  • Tapper: 1 x Cr 1 x Int
  • CF: 1 x SB

1 cruiser, 1 interceptor destroyed.
CF retains hex.
Reputation draw:
  • CF 4 ($3 pillage)
  • Tapper 1
  • ten 1s and three 2s in pile [1-10 == 1s, 11-13 == 2s]

Awaiting Resolution of 237
ten 1s and three 2s in pile [1-10 == 1s, 11-13 == 2s]

Quote


281 Twelve vs cubes
Twelve takes hex

Quote


223:

  • 223B1 Tapper vs D'rek
    • Tapper 2 x Dread 2 x Int
    • D'rek 1 x dread
2 interceptors and 1 cruiser destroyed.
Tapper moves on
  • 223: Winner vs SS
    • Tapper 2 x Dread
    • SS 1 Cr

1 dread and 1 cruiser destroyed.
Tapper takes hex

  • Reputation draw:
    • D'rek 3
    • SS 4
    • Tapper 5
    • ten 1s and three 2s in pile [1-10 == 1s, 11-13 == 2s]
      • D'rek does not draw
      • SS
        • <draw>
        • link
        • keep/discard
      • Tapper does not draw

Quote


222 Twelve vs Khell Winner vs cubes


  • Twelve: 1 x Dread
  • Khell:: 1 x Cr

1 Cruiser destroyed. Cubes nuked,
Twelve takes hex

Reputation draw:
  • Twelve 3
  • Khell 1
  • ten 1s and three 2s in pile [1-10 == 1s, 11-13 == 2s]
    • Twelve does not draw
    • Khell
      • <draw>
      • link
      • keep/discard

Quote


210 CF vs Khell

  • CF 3x Int
  • Khell 1 x Cr
Cruiser destroyed
CF takes hex.
Reputation draw:
  • CF 3 ($2 pillage)
  • Khell 1
  • ten 1s and three 2s in pile [1-10 == 1s, 11-13 == 2s]

    • CF does not draw
    • Khell
      • <draw>
      • link
      • keep/discard

Quote



205 Khell vs cubes

R9 205 Khell vs cubes 1d6R
1d6: 2 [1d6=2]
http://orokos.com/roll/143344#

D'rek retains hex

Quote


204 Khell vs D'rek

  • Khell 1 x Cr
  • D'rek 1 x Cr
Cruiser destroyed.
D'rek takes hex
Reputation draw:
  • D'rek 3
  • Khell 1

  • ten 1s and three 2s in pile [1-10 == 1s, 11-13 == 2s]

    • D'rek does not draw
    • Khell
      • <draw>
      • link
      • keep/discard

Quote



105 Khell vs Twelve

  • Khell: 1 x Cr
  • Twelve: 3 x Cr

1 Cruiser destroyed
Twelve retains hex

Reputation draw:
  • Twelve 3
  • Khell 1
  • ten 1s and three 2s in pile [1-10 == 1s, 11-13 == 2s]

    • Twelve does not draw
    • Khell
      • <draw>
      • link
      • keep/discard

Quote



103 Morgoth vs cubes

Morgoth takes hex.

Quote




Unresolved

Quote


237 SS vs CF
  • CF: 1 x SB 3 x Int
  • SS: 2 x Cr 1 x Int
Waiting on CF to assign hits.

Quote




001 Tatts vs Twelve

  • Tatts
    • 2 x dread
    • 2 x Cr
    • 4 x int
  • Twelve
    • 4 x SB
    • 1 x dread
    • 3 x Int





So many lines. So many bullets.

How many mistakes? *sigh*

D're: 3 so far
Anyone else?

This post has been edited by Galactic Council: 16 October 2013 - 04:47 AM

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