Eclipse III - Game Thread The third one!
#4641
Posted 07 August 2013 - 02:18 PM
If you're talking about what I think you are... yes I've considered it, but I can do it better next turn, with more long-term gain.
#4642
Posted 07 August 2013 - 02:29 PM
Gnaw, on 06 August 2013 - 10:28 PM, said:
IH locked in his no reaction.
I told you you had 3 weaknesses. Glass ships. No legs. And no Energy Source.
You have the game pretty much sewn up so you're obviously doing better than me.
You should have grabbed the zero point source instead of the drive. Admittedly tachyon source is still available. But IHCF will pick first. The odds that Morgy will switch rotation so that he follows D'rek are pretty limited I would say.
So Tatts, D'rek, or Tapper will end up with the zero point. Tatts doesn't really need it because he's got that discovery source on his dread. D'rek needs computers and a tachyon source will suit her just fine.
Tapper. Tapper will be fucking deadly with that much energy to play with.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#4643
Posted 07 August 2013 - 02:32 PM
Imperial Historian, on 07 August 2013 - 02:18 PM, said:
If you're talking about what I think you are... yes I've considered it, but I can do it better next turn, with more long-term gain.
Yeah.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#4644
Posted 07 August 2013 - 02:33 PM
MOVe Dreadnaught in Beta Centauri to Eta Cephei
#4645
Posted 07 August 2013 - 02:34 PM
Anyone except SS see any errors in the low res images I posted a page back?
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
#4646
Posted 07 August 2013 - 02:34 PM
Realistically though, twelve probably isn't going to need more than 6 power... he's pretty committed to missiles, so the most energy he needs is 2/3 positron computers and a tachyon drive, which is only 6 power. Everything else can be replaced with missiles.
#4647
Posted 07 August 2013 - 02:37 PM
Gnaw, on 07 August 2013 - 02:29 PM, said:
Gnaw, on 06 August 2013 - 10:28 PM, said:
IH locked in his no reaction.
I told you you had 3 weaknesses. Glass ships. No legs. And no Energy Source.
You have the game pretty much sewn up so you're obviously doing better than me.
You should have grabbed the zero point source instead of the drive. Admittedly tachyon source is still available. But IHCF will pick first. The odds that Morgy will switch rotation so that he follows D'rek are pretty limited I would say.
So Tatts, D'rek, or Tapper will end up with the zero point. Tatts doesn't really need it because he's got that discovery source on his dread. D'rek needs computers and a tachyon source will suit her just fine.
Tapper. Tapper will be fucking deadly with that much energy to play with.
But does twelve really need to fight Tapper? That single-hex bottleneck between them works both ways. Twelve can just dump a ton of interceptors or starbases into there to block tapper from moving any further. Or twelve can put a slightly beefier defense that might not win against Tapper but will still whittle him down. Yeah, twelve loses that one hex, but there's several other 3VP hexes nearby that are undefended that he can easily grab to replace it. And with the traitor card, Tapper really only gains 1 VP overall from that move, so it's a huge disincentive, and it becomes far more beneficial for Tapper to go through the warp portal and attack elsewhere instead.
#4648
Posted 07 August 2013 - 02:41 PM
#4649
Posted 07 August 2013 - 02:42 PM
Gnaw, on 07 August 2013 - 02:06 PM, said:
Imperial Historian, on 07 August 2013 - 02:18 PM, said:
If you're talking about what I think you are... yes I've considered it, but I can do it better next turn, with more long-term gain.
I don't know what I'm doing but it sounds good.
#4650
#4651
Posted 07 August 2013 - 02:45 PM
twelve, on 07 August 2013 - 02:42 PM, said:
Don't worry twelve, I think they're talking about Altair.
#4652
#4653
Posted 07 August 2013 - 02:49 PM
Gnaw, on 07 August 2013 - 02:29 PM, said:
Gnaw, on 06 August 2013 - 10:28 PM, said:
IH locked in his no reaction.
I told you you had 3 weaknesses. Glass ships. No legs. And no Energy Source.
You have the game pretty much sewn up so you're obviously doing better than me.
You should have grabbed the zero point source instead of the drive. Admittedly tachyon source is still available. But IHCF will pick first. The odds that Morgy will switch rotation so that he follows D'rek are pretty limited I would say.
So Tatts, D'rek, or Tapper will end up with the zero point. Tatts doesn't really need it because he's got that discovery source on his dread. D'rek needs computers and a tachyon source will suit her just fine.
Tapper. Tapper will be fucking deadly with that much energy to play with.
Imperial Historian, on 07 August 2013 - 02:34 PM, said:
Realistically though, twelve probably isn't going to need more than 6 power... he's pretty committed to missiles, so the most energy he needs is 2/3 positron computers and a tachyon drive, which is only 6 power. Everything else can be replaced with missiles.
Ah my young apprentice. You have much to learn in the ways of the universe. As IH points out I'm currently very commited to missiles and will have to stick with the missiles as there is zero chance I will get the improved hull or the conifold field as I will not pass first and there is only one of each left so they will not reach me. Therefore I need a back up plan to counter those with lots of hull.
Research antimatter cannons (-7 science)
I don't know what I'm doing but it sounds good.
#4654
Posted 07 August 2013 - 02:57 PM
Is it back to me?
Apt is the only one who reads this. Apt is nice.
#4655
Posted 07 August 2013 - 02:59 PM
Ganoes Paran, on 07 August 2013 - 02:57 PM, said:
Is it back to me?
No as I think you built those two interceptors out of turn. I think it's back to D'rek.
Edit:
Nevermind. It looks like those builds were your 5th action so yeah it's now back to you.
This post has been edited by twelve: 07 August 2013 - 03:00 PM
I don't know what I'm doing but it sounds good.
#4656
Posted 07 August 2013 - 02:59 PM
Imperial Historian, on 07 August 2013 - 02:48 PM, said:
He has like 4 discs left. I can't spare any more (well actually I can probably spare one because he'll kill my disc in Eta Gem). So there's not a whole lot I can do either way.
#4657
#4658
Posted 07 August 2013 - 03:00 PM
PASS