Malazan Empire: Eclipse III - Game Thread - Malazan Empire

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Eclipse III - Game Thread The third one!

#4661 User is offline   Galactic Council 

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Posted 07 August 2013 - 03:10 PM

Since the major people are here:
I'm planning on doing the 9 tech draw, rares don't count, and toss the 3 extra tech.
Anyone unhappy with that?

It looks to me as if we'll get combat today.


Or we could just wait for CF to get back.
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#4662 User is offline   Gnaw 

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Posted 07 August 2013 - 03:11 PM

View PostGanoes Paran, on 07 August 2013 - 02:57 PM, said:

Is it back to me?


No. I don't think.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#4663 User is offline   Gnaw 

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Posted 07 August 2013 - 03:12 PM

View Posttwelve, on 07 August 2013 - 02:59 PM, said:

View PostGanoes Paran, on 07 August 2013 - 02:57 PM, said:

Is it back to me?



No as I think you built those two interceptors out of turn. I think it's back to D'rek.

Edit:

Nevermind. It looks like those builds were your 5th action so yeah it's now back to you.


No it's not. We've got to wait for SS.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#4664 User is offline   Galactic Council 

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Posted 07 August 2013 - 03:13 PM

We can't go by SS's provisional because he needs to fix his round 5 upgrade.
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#4665 User is offline   twelve 

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Posted 07 August 2013 - 03:28 PM

Gnaw I took a look at the map you posted on the last page. Didn't the Pirates convert the money they have in to bank to science this round? I could have sworn they did. Either way they will have a fair amount of cash going into next round to convert .
I don't know what I'm doing but it sounds good.
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#4666 User is offline   Galactic Council 

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Posted 07 August 2013 - 03:29 PM

View Posttwelve, on 07 August 2013 - 03:28 PM, said:

Gnaw I took a look at the map you posted on the last page. Didn't the Pirates convert the money they have in to bank to science this round? I could have sworn they did. Either way they will have a fair amount of cash going into next round to convert .


6 -> 4 first thing
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#4667 User is offline   Galactic Council 

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Posted 07 August 2013 - 03:31 PM

Through Turn 5. Waiting on SS to start turn 6. We have provisionals for turn 6 up to Morgy.


SolidSnape:

1. RESEARCHES Improved Hull for 3 Science.
2. Flips all 3 colony cards for 3 science and then RESEARCHES Quantum Grid technology.
3. UPGRADES cruiser blueprint, replacing the old Drive with the Fusion Drive and the Hull with Improved Hull.
4. RESEARCHES Warp Portal Technology for 8 Materials.
5. UPGRADES dreadnought with 2 plasma cannons.
Not a legal build on the dread


Tapper:

1: research Fighter Bays on the middle track.
2: update dread: drive from 3 -> 6, fighter bays over ion cannon, drive 2 hexes over drive 1 hex.
3: build 3 cruisers in Homeworld (#230)
4: pass
5. no reaction
6. no reaction (assumption by me based on previous comments)



Twelve:

Action 1: Research Positron Computers
-(3$/17S/23M Upkeep -7)

Action 2: Research Fusion Source
-(3$/13S/23M Upkeep -10)

Action 3: Upgrade - Remove both electron computers, place a positron computer in the blank slot and a flux missile over the ion cannon
-(3$/13S/23M Upkeep -13)

Action 4: Upgrade
-Place positron computer over ion cannon on the starbase blueprint
-Place positron computer on interceptor blueprint on blank slot
-(3$/13S/23M Upkeep -17)

action 5: Research tachyon drive for 6 science. upkeep -21
action 6: Research antimatter cannons upkeep -25


IHCF (Intragalactic House of Crunchy Foods)

1 - Research - Cloaking Device (trade 6 money -> 4 science). Put on top track.
2 - Build two interceptors in 301.
3 - Pass
4 - no reaction
5 - no reaction
6 - no reaction (assumption by me)


Gnawkhell:

1. RESEARCH Plasma Missile for 11 science
2. Upgrade cruiser: fusion source > nuclear source and fusion drive > nuclear drive
3. Build 1 cruiser and 1 interceptor in Delta Eridani
4. Pass
5. no reaction
6. no reaction (fairly safe assumption by me)


GP Tatts

1 - Research Anti Matter Cannons - 1 Money, 11 science, 9 materials, upkeep -5
2 - Research Quantum Grid - 1 Money, 3 science, 9 materials, upkeep - 3
3 - Upgrade interceptor fusion source in blank spot, tachyon drive instead of normal drive. - 5 upkeep.
4 - Move Dreadnought in Altair, Hex 223 into Eta Gemamorium (with other Dread) -7 Upkeep - Colonise Money planet on Mu Arae
5 - Build 2 interceptors in PSI Capricorni Hex 210
6 - Move dreadnought 1 to Beta Centauri. Move Dreadnought 2 to Eta Cephei




Morgoth:


1. Research - fusion source
2. Upgrade - fusion source on dread and cruiser
3. Pass
4. no reaction
5. no reaction (assumption on my part)
6. I'm making no assumptions here. Situation has changed in this region.


D'rek:

1 - INFluence Beta Delphini
--Colonize both slots wit money cubes
--Flip up two colony ships

2 - RESearch Starbases

3 - RESearch Advanced Labs
--Colonize the materials planet in ETa Geminorum, and the advanced science slots in Lamda Formacis and Mu Herculis

4 - INFluence.
--Flip up two colony ships.
--Colonize the advanced science slot in Fomalhaut and the materials slot in Beta Centauri.
5 - MOVe Dreadnaught in Beta Centauri to Eta Cephei

This post has been edited by Galactic Council: 07 August 2013 - 03:51 PM

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#4668 User is offline   Galactic Council 

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Posted 07 August 2013 - 03:33 PM

View PostGalactic Council, on 07 August 2013 - 03:29 PM, said:

View Posttwelve, on 07 August 2013 - 03:28 PM, said:

Gnaw I took a look at the map you posted on the last page. Didn't the Pirates convert the money they have in to bank to science this round? I could have sworn they did. Either way they will have a fair amount of cash going into next round to convert .


6 -> 4 first thing



They started the round with 12 money
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#4669 User is offline   Tattersail_ 

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Posted 07 August 2013 - 03:34 PM

I will put in my provisional then.

Move dreadnought 1 to Beta Centauri


Move Dreadnought 2 to Eta Cephei


so to clarify, one to pin cruiser and one to move into ancient hex with her dread (i don't have to neutron bomb any population cubes) ;)

This post has been edited by Ganoes Paran: 07 August 2013 - 03:35 PM

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#4670 User is offline   Imperial Historian 

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Posted 07 August 2013 - 03:35 PM

The pirates are rich in doubloons. The plan is to convert them to nice shiny new weapons.
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#4671 User is offline   Galactic Council 

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Posted 07 August 2013 - 03:52 PM

View PostGalactic Council, on 07 August 2013 - 03:31 PM, said:

Through Turn 5. Waiting on SS to start turn 6. We have provisionals for turn 6 up to Morgy.


SolidSnape:

1. RESEARCHES Improved Hull for 3 Science.
2. Flips all 3 colony cards for 3 science and then RESEARCHES Quantum Grid technology.
3. UPGRADES cruiser blueprint, replacing the old Drive with the Fusion Drive and the Hull with Improved Hull.
4. RESEARCHES Warp Portal Technology for 8 Materials.
5. UPGRADES dreadnought with 2 plasma cannons.
Not a legal build on the dread


Tapper:

1: research Fighter Bays on the middle track.
2: update dread: drive from 3 -> 6, fighter bays over ion cannon, drive 2 hexes over drive 1 hex.
3: build 3 cruisers in Homeworld (#230)
4: pass
5. no reaction
6. no reaction (assumption by me based on previous comments)



Twelve:

Action 1: Research Positron Computers
-(3$/17S/23M Upkeep -7)

Action 2: Research Fusion Source
-(3$/13S/23M Upkeep -10)

Action 3: Upgrade - Remove both electron computers, place a positron computer in the blank slot and a flux missile over the ion cannon
-(3$/13S/23M Upkeep -13)

Action 4: Upgrade
-Place positron computer over ion cannon on the starbase blueprint
-Place positron computer on interceptor blueprint on blank slot
-(3$/13S/23M Upkeep -17)

action 5: Research tachyon drive for 6 science. upkeep -21
action 6: Research antimatter cannons upkeep -25


IHCF (Intragalactic House of Crunchy Foods)

1 - Research - Cloaking Device (trade 6 money -> 4 science). Put on top track.
2 - Build two interceptors in 301.
3 - Pass
4 - no reaction
5 - no reaction
6 - no reaction (assumption by me)


Gnawkhell:

1. RESEARCH Plasma Missile for 11 science
2. Upgrade cruiser: fusion source > nuclear source and fusion drive > nuclear drive
3. Build 1 cruiser and 1 interceptor in Delta Eridani
4. Pass
5. no reaction
6. no reaction (fairly safe assumption by me)


GP Tatts

1 - Research Anti Matter Cannons - 1 Money, 11 science, 9 materials, upkeep -5
2 - Research Quantum Grid - 1 Money, 3 science, 9 materials, upkeep - 3
3 - Upgrade interceptor fusion source in blank spot, tachyon drive instead of normal drive. - 5 upkeep.
4 - Move Dreadnought in Altair, Hex 223 into Eta Gemamorium (with other Dread) -7 Upkeep - Colonise Money planet on Mu Arae
5 - Build 2 interceptors in PSI Capricorni Hex 210
6 - Move dreadnought 1 to Beta Centauri. Move Dreadnought 2 to Eta Cephei




Morgoth:


1. Research - fusion source
2. Upgrade - fusion source on dread and cruiser
3. Pass
4. no reaction
5. no reaction (assumption on my part)
6. I'm making no assumptions here. Situation has changed in this region.


D'rek:

1 - INFluence Beta Delphini
--Colonize both slots wit money cubes
--Flip up two colony ships

2 - RESearch Starbases

3 - RESearch Advanced Labs
--Colonize the materials planet in ETa Geminorum, and the advanced science slots in Lamda Formacis and Mu Herculis

4 - INFluence.
--Flip up two colony ships.
--Colonize the advanced science slot in Fomalhaut and the materials slot in Beta Centauri.
5 - MOVe Dreadnaught in Beta Centauri to Eta Cephei



Only 2 posts between, but there would be somebody who didn't see it.
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#4672 User is offline   D'rek 

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Posted 07 August 2013 - 03:53 PM

Gee what a shocker.

Whelp, now Tatts' dreads are truly pinned. Such arrogance, though, to leave yourself almost 0 defenses. Twelve, what are the odds I can talk you into sending a ship into Pollux, Altair or Vega (or all 3 if you want ;) )? I don't think it benefits either of us for Tatts to have 6 artifacts next round.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#4673 User is offline   Gnaw 

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Posted 07 August 2013 - 04:00 PM

View PostD, on 07 August 2013 - 03:53 PM, said:

Gee what a shocker.

Whelp, now Tatts' dreads are truly pinned. Such arrogance, though, to leave yourself almost 0 defenses. Twelve, what are the odds I can talk you into sending a ship into Pollux, Altair or Vega (or all 3 if you want ;) )? I don't think it benefits either of us for Tatts to have 6 artifacts next round.



I'm going to guess the odds to be zero. I could be wrong.
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#4674 User is offline   twelve 

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Posted 07 August 2013 - 04:05 PM

View PostD, on 07 August 2013 - 03:53 PM, said:

Gee what a shocker.

Whelp, now Tatts' dreads are truly pinned. Such arrogance, though, to leave yourself almost 0 defenses. Twelve, what are the odds I can talk you into sending a ship into Pollux, Altair or Vega (or all 3 if you want ;) )? I don't think it benefits either of us for Tatts to have 6 artifacts next round.



Well as I have one action left there is zero chance of sending any more than one ship to anything other than Pollux as I don't trust the KhellGnaw federation not to do a reaction to neutron bomb Arcturus. But it would then put my Dreads at risk as they will be split between two locations and could easily be pinned seperately as well.
I don't know what I'm doing but it sounds good.
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#4675 User is offline   Tattersail_ 

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Posted 07 August 2013 - 04:07 PM

View Posttwelve, on 07 August 2013 - 04:05 PM, said:

View PostD, on 07 August 2013 - 03:53 PM, said:

Gee what a shocker.

Whelp, now Tatts' dreads are truly pinned. Such arrogance, though, to leave yourself almost 0 defenses. Twelve, what are the odds I can talk you into sending a ship into Pollux, Altair or Vega (or all 3 if you want ;) )? I don't think it benefits either of us for Tatts to have 6 artifacts next round.



Well as I have one action left there is zero chance of sending any more than one ship to anything other than Pollux as I don't trust the KhellGnaw federation not to do a reaction to neutron bomb Arcturus. But it would then put my Dreads at risk as they will be split between two locations and could easily be pinned seperately as well.


I have thought of this. My interceptors can pin you easily enough next round. I'd let you take the hex and first move would be to pin your ships. Plus D'rek was exaggerating. 5 artifacts at most.
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#4676 User is offline   D'rek 

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Posted 07 August 2013 - 04:09 PM

View Posttwelve, on 07 August 2013 - 04:05 PM, said:

View PostD, on 07 August 2013 - 03:53 PM, said:

Gee what a shocker.

Whelp, now Tatts' dreads are truly pinned. Such arrogance, though, to leave yourself almost 0 defenses. Twelve, what are the odds I can talk you into sending a ship into Pollux, Altair or Vega (or all 3 if you want ;) )? I don't think it benefits either of us for Tatts to have 6 artifacts next round.



Well as I have one action left there is zero chance of sending any more than one ship to anything other than Pollux as I don't trust the KhellGnaw federation not to do a reaction to neutron bomb Arcturus. But it would then put my Dreads at risk as they will be split between two locations and could easily be pinned seperately as well.


You'll be sorry when GP has 40 materials next round and 6 VP from artifact link.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#4677 User is offline   Tattersail_ 

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Posted 07 August 2013 - 04:11 PM

View PostD, on 07 August 2013 - 04:09 PM, said:

View Posttwelve, on 07 August 2013 - 04:05 PM, said:

View PostD, on 07 August 2013 - 03:53 PM, said:

Gee what a shocker.

Whelp, now Tatts' dreads are truly pinned. Such arrogance, though, to leave yourself almost 0 defenses. Twelve, what are the odds I can talk you into sending a ship into Pollux, Altair or Vega (or all 3 if you want ;) )? I don't think it benefits either of us for Tatts to have 6 artifacts next round.



Well as I have one action left there is zero chance of sending any more than one ship to anything other than Pollux as I don't trust the KhellGnaw federation not to do a reaction to neutron bomb Arcturus. But it would then put my Dreads at risk as they will be split between two locations and could easily be pinned seperately as well.


You'll be sorry when GP has 40 materials next round and 6 VP from artifact link.


i couldn't afford both whereas twelve can, and then he could buy other things too.
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#4678 User is offline   D'rek 

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Posted 07 August 2013 - 04:15 PM

And while I'm on the topic and no one's listening, pirates could do a reaction-move of an interceptor to neutron bomb Altair now for very good results, rather than waiting for next round when Tatts can drop a cruiser or a couple starbases on it. Since Tatts has already done 5 moves and needs 2 more discs to take over the hexes he's taking from me, he can't do any counter actions, plus he's at the point now where any hex he removes a disc from in bankruptcy drops his money income as much as he's gaining back, other than the one hex of Pollux. So he can give up Pollux and an artifact in order to make one move of interceptor(s) to defend Altair, but they are crappy interceptors that he can't afford to upgrade so they would easily lose against the pirate interceptor that has a computer, shield and better initiative. In order to do mount any kind of real defense, Tatts would have to remove discs from at least 3 sectors, dropping his incomes a lot and losing more artifacts, so he won't.

Just some food for thought.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#4679 User is offline   D'rek 

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Posted 07 August 2013 - 04:16 PM

View PostGanoes Paran, on 07 August 2013 - 04:11 PM, said:

View PostD, on 07 August 2013 - 04:09 PM, said:

View Posttwelve, on 07 August 2013 - 04:05 PM, said:

View PostD, on 07 August 2013 - 03:53 PM, said:

Gee what a shocker.

Whelp, now Tatts' dreads are truly pinned. Such arrogance, though, to leave yourself almost 0 defenses. Twelve, what are the odds I can talk you into sending a ship into Pollux, Altair or Vega (or all 3 if you want :p )? I don't think it benefits either of us for Tatts to have 6 artifacts next round.



Well as I have one action left there is zero chance of sending any more than one ship to anything other than Pollux as I don't trust the KhellGnaw federation not to do a reaction to neutron bomb Arcturus. But it would then put my Dreads at risk as they will be split between two locations and could easily be pinned seperately as well.


You'll be sorry when GP has 40 materials next round and 6 VP from artifact link.


i couldn't afford both whereas twelve can, and then he could buy other things too.


Fine, 35 materials and 6 VP from artifact link ;)

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#4680 User is offline   Tattersail_ 

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Posted 07 August 2013 - 04:18 PM

View PostD, on 07 August 2013 - 04:15 PM, said:

And while I'm on the topic and no one's listening, pirates could do a reaction-move of an interceptor to neutron bomb Altair now for very good results, rather than waiting for next round when Tatts can drop a cruiser or a couple starbases on it. Since Tatts has already done 5 moves and needs 2 more discs to take over the hexes he's taking from me, he can't do any counter actions, plus he's at the point now where any hex he removes a disc from in bankruptcy drops his money income as much as he's gaining back, other than the one hex of Pollux. So he can give up Pollux and an artifact in order to make one move of interceptor(s) to defend Altair, but they are crappy interceptors that he can't afford to upgrade so they would easily lose against the pirate interceptor that has a computer, shield and better initiative. In order to do mount any kind of real defense, Tatts would have to remove discs from at least 3 sectors, dropping his incomes a lot and losing more artifacts, so he won't.

Just some food for thought.


We have a diplo and they are using the production I think, i've only been friendly to pirates ;)
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