Posted 15 January 2008 - 09:37 AM
Warning there maybe spoilers ahead.
All warrens.
Spells should be grouped in to categories, by warren type. Similar to the way a Priest or Shaman has a spell list in Gurps, the mage wielding a particular warren has access to only a particualr list of spells.
How ever, most warrens seem capable of displaying common qualities, so to represent this then, each warren will have a group of spells in common.
These spells are; plane shift (represents the ability of the mage to enter his/her warren, note this is not so with Denul), Seek gate (mages can 'warren shift' into other warrens or find an exit as exhibited by Kulp, Quick Ben, Hairlock and Sorry/Apsalar/Not Apsalar), Create gate/control gate (for forcing rents in warrens and so on). Like those two women in Night of Knives, whose names escape me right now.
recover energy, Lend energy? (For mana points only- ?), Share energy (for participating in combined rituals such as that in MT which destroys the Edur villages), Divination- Knowledge type spells such as; Alarm, Sense mana (sorcery/warren), mage sense (could be used to cover all 'detect magic type spells' such as mage sight, seek magic, analyse magic etc makes it less cumbersome), ID spell (familiar warren only), Far hearing/vision (as again displayed by numerous mages such as Kulp and QB), meta spells; Counterspell, Ward, greater ward, Scryguard spells?, Spell wall.
A number of Meta spells have nice flavour but only a few mages in the books have exhibited similar powers and all of them have been mages with more than one warren, so they may not be common to all warrens, certainly suspending or affecting on-going spells might be considered high-warren sorcery?
Shielding spells; Block, Shield, blade-turning(?), Modified Force dome and utter domes would make for excellent shields- malazan style. One or two sense spells might be good too such as Sense Foe or Sense Life etc or just perhaps Sense warren? where in the case of hoods warren warren= death and in the case of Denul, warren =Life or health an Telas=fire etc.
Renaming spells and shortening spell requirement lists are all on page 199+ of 4th ed magic.
I would be in favour of the spell list idea already proposed as it makes most sense.
On page 204 there is the excellent Syntactic magic, using a Verb and noun where the Noun is the warren's target, eg. Mockra is mind and Telas is fire, then you purchase verbs such as heal, control, protect, create. So for example to erase a persons memory you would need Mockra and the remove verb or to change their memory you would Need Mockra and transform.
Gurps does provide several varieties of approaches to magic so there is no reason to suggest that a GURPS Malazan game should be restricted to just one type, just a thought, but such an approach doesn't need too much work just a quick mention to back to the other method.
The above spells would be available to all mages but doesn't mean of course that they have them all. I have yet to see a denul healer throw up a ward or hammer someone with a wave of energy but then maybe they also take an oath, like a hippocratic oath? Who knows. Few people are going to want to kill a healer (but then you never know).
I would like to bring up the mechanics of all spells. it is quite dear as I said to effect multiple targets and areas in GURPS but were one to use the slide-scale I posted up then that wouldn't be much of a problem and you could essentially leave all of the spells untouched. Other wise they'll certainly need attention.
The other thing about warren magic I wanted to hear your thoughts on is this; How conceptual do you think Warrens are? I mean if Tattersail is drawing upon Thyr (which is the first warren I intend on assembling a list for..) does she really just channel actual light or does any one know of any quotes etc. that show that Erikson sees Thyr as light, burning, truth, knowledge and revelation as well as illusions? Thats how I like it to be in my games but then this isn't my game. So should I throw in all the light spells in there, with illusions and then the more conceptual stuff?
I note as well she places a seal on the bag containing Nightchill's head in GotM. Thats an air spell in Gurps, albeit the most basic one. Does that she means she has Serc as well? Or does Thyr encompass minor can-trips from one or two other paths/colleges?
Ok sorry that took up so much room, max post size is 20kb